Python使用Pygame绘制时钟
程序员文章站
2022-03-20 23:00:40
本文实例为大家分享了python使用pygame绘制时钟的具体代码,供大家参考,具体内容如下前提条件:需要安装pygame功能:1.初始化界面显示一个时钟界面2.根据当前的时间实现时针、分针、秒针的移...
本文实例为大家分享了python使用pygame绘制时钟的具体代码,供大家参考,具体内容如下
前提条件:
需要安装pygame
功能:
1.初始化界面显示一个时钟界面
2.根据当前的时间实现时针、分针、秒针的移动
import pygame, sys, random, math from datetime import datetime from pygame.locals import * def print_text(font, x, y, text, color=(255, 255, 255)): img_text = font.render(text, true, color) screen.blit(img_text, (x, y)) pygame.init() # 屏幕大小 screen = pygame.display.set_mode((600, 500)) # 标题 pygame.display.set_caption("时钟") # 字体 font1 = pygame.font.font(none, 24) # 圆心位置 pos_x = 300 pos_y = 250 # 圆的半径 radius = 250 r = random.randint(0, 255) g = random.randint(0, 255) b = random.randint(0, 255) while true: for event in pygame.event.get(): if event.type == quit: sys.exit() keys = pygame.key.get_pressed() if keys[k_escape]: sys.exit() screen.fill((0, 0, 100)) color = r, g, b pygame.draw.circle(screen, color, (pos_x, pos_y), radius, 6) # 绘制数字1-12 for i in range(1, 13): angle = math.radians((360 / 12) * i - 90) x = math.cos(angle) * (radius - 20) - 10 y = math.sin(angle) * (radius - 20) - 10 print_text(font1, pos_x + x, pos_y + y, str(i)) # 绘制时针 hour = datetime.today().hour % 12 # 获取当前时间的小时 hour_angle = math.radians((360 / 12) * hour - 90) hour_x = math.cos(hour_angle) * (radius - 90) hour_y = math.sin(hour_angle) * (radius - 90) pygame.draw.line(screen, (255, 0, 0), (pos_x, pos_y), (pos_x + hour_x, pos_y + hour_y), 12) # 绘制分针 minutes = datetime.today().minute # 获取当前时间的分钟 minutes_angle = math.radians((360 / 60) * minutes - 90) minutes_x = math.cos(minutes_angle) * (radius - 70) minutes_y = math.sin(minutes_angle) * (radius - 70) pygame.draw.line(screen, (0, 255, 0), (pos_x, pos_y), (pos_x + minutes_x, pos_y + minutes_y), 8) # 绘制秒针 seconds = datetime.today().second # 获取当前时间的秒数 seconds_angle = math.radians((360 / 60) * seconds - 90) seconds_x = math.cos(seconds_angle) * (radius - 30) seconds_y = math.sin(seconds_angle) * (radius - 30) pygame.draw.line(screen, (0, 0, 255), (pos_x, pos_y), (pos_x + seconds_x, + pos_y + seconds_y), 4) # 覆盖圆心 pygame.draw.circle(screen, (255, 255, 255), (pos_x, pos_y), 10) pygame.display.update()
运行结果:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。