WPF实现文字粒子闪烁动画效果
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2022-03-02 14:45:37
本文实例为大家分享了wpf实现文字粒子闪烁动画的具体代码,供大家参考,具体内容如下实现效果如下:思路:首先根据显示文本创建文本路径geometry,然后在路径内随机生成圆形粒子并添加动画。步骤:1、粒...
本文实例为大家分享了wpf实现文字粒子闪烁动画的具体代码,供大家参考,具体内容如下
实现效果如下:
思路:首先根据显示文本创建文本路径geometry,然后在路径内随机生成圆形粒子并添加动画。
步骤:
1、粒子类particle.cs
public class particle { /// <summary> /// 形状 /// </summary> public ellipse shape; /// <summary> /// 坐标 /// </summary> public point position; }
2、粒子系统particlesystem.cs
/// <summary> /// 粒子路径 /// </summary> private geometry particlegeometry; /// <summary> /// 粒子个数 /// </summary> private int particlecount = 100; /// <summary> /// 粒子最小尺寸 /// </summary> private static int si* = 10; /// <summary> /// 粒子最大尺寸 /// </summary> private int sizemax = 20; /// <summary> /// 随机数 /// </summary> private random random; /// <summary> /// 粒子列表 /// </summary> private list<particle> particles; /// <summary> /// 粒子容器 /// </summary> private canvas containerparticles; public particlesystem(geometry _path, int _maxradius, int _particlecount, canvas _containerparticles) { particlegeometry = _path; particlecount = _particlecount; sizemax = _maxradius; containerparticles = _containerparticles; random = new random(); particles = new list<particle>(); spawnparticle(); } /// <summary> /// 初始化粒子 /// </summary> private void spawnparticle() { //清空粒子队列 particles.clear(); containerparticles.children.clear(); //生成粒子 for (int i = 0; i < particlecount; i++) { double size = random.next(si*, sizemax + 1); while(true) { point po = new point(random.next((int)particlegeometry.bounds.left, (int)particlegeometry.bounds.right), random.next((int)particlegeometry.bounds.top, (int)particlegeometry.bounds.bottom)); if (particlegeometry.fillcontains(po, 2, tolerancetype.absolute)) { particle p = new particle { shape = new ellipse { width = size, height = size, stretch = system.windows.media.stretch.fill, fill = getrandomcolorbursh(), }, position = po, }; setparticlesizeanimation(p.shape); particles.add(p); canvas.setleft(p.shape, p.position.x); canvas.settop(p.shape, p.position.y); containerparticles.children.add(p.shape); break; } } } } /// <summary> /// 设置粒子大小动画 /// </summary> private void setparticlesizeanimation(ellipse p) { storyboard sb = new storyboard(); //动画完成事件 再次设置此动画 sb.completed += (s, e) => { setparticlesizeanimation(p); }; int size = random.next(si*, sizemax + 1); int time = random.next(100, 1000); doubleanimation dax = new doubleanimation(size, new duration(timespan.frommilliseconds(time))); doubleanimation day = new doubleanimation(size, new duration(timespan.frommilliseconds(time))); storyboard.settarget(dax, p); storyboard.settarget(day, p); storyboard.settargetproperty(dax, new propertypath("width")); storyboard.settargetproperty(day, new propertypath("height")); sb.children.add(dax); sb.children.add(day); sb.begin(); } /// <summary> /// 获取随机颜色画刷 /// </summary> private solidcolorbrush getrandomcolorbursh() { byte r = (byte)random.next(128, 256); byte g = (byte)random.next(128, 256); byte b = (byte)random.next(128, 256); return new solidcolorbrush(color.fromargb(125, r, g, b)); }
3、主窗体交互
private particlesystem ps; public mainwindow() { initializecomponent(); this.loaded += mainwindow_loaded; } private void mainwindow_loaded(object sender, routedeventargs e) { geometry g = createtextpath("h e l l o", new point(this.cvs_particlecontainer.margin.left, this.cvs_particlecontainer.margin.top), new typeface(new fontfamily("arial"), fontstyles.normal, fontweights.bold, fontstretches.normal), 200); ps = new particlesystem(g, 25, 350, this.cvs_particlecontainer); } /// <summary> /// 创建文本路径 /// </summary> /// <param name="word">文本字符串</param> /// <param name="point">显示位置</param> /// <param name="typeface">字体信息</param> /// <param name="fontsize">字体大小</param> /// <returns></returns> private geometry createtextpath(string word, point point, typeface typeface, int fontsize) { formattedtext text = new formattedtext(word, new system.globalization.cultureinfo("en-us"), flowdirection.lefttoright, typeface, fontsize, brushes.black); geometry g = text.buildgeometry(point); pathgeometry path = g.getflattenedpathgeometry(); return path; }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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