javascript转换静态图片,增加粒子动画效果_javascript技巧
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2022-03-20 19:29:57
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使用getImageData接口获取图片的像素点,然后基于像素点实现动画效果,封装成一个简单的lib
particle image
ParticleImage.js
/* The MIT License (MIT) Copyright (c) 2015 arest Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * Add particle animation for image * usage: // in html file // you can set default background image as usual #logo { margin-left:20px; margin-top:20px; width:160px; height:48px; background:url('logo_s2.png'); } * * @author tianx.qin (rushi_wowen@163.com) * @file ParticleImage.js * @version 0.9 */ var ParticleImage = (function(window) { var container = null, canvas = null; var ctx = null, _spirit = [], timer = null, cw = 0, ch = 0, // container width/height iw = 0, ih = 0, // image width/height mx = 0, my = 0, // mouse position bMove = true, MOVE_SPAN = 4, DEFAULT_ALPHA = 100, speed = 100, S = {"fast":10, "mid":100, "low":300}, ALPHA = 255 * 255; // spirit class var Spirit = function(data) { this.orginal = { pos: data.pos, x : data.x, y : data.y, r : data.r, g : data.g, b : data.b, a : data.a }; // change state, for animation this.current = { x : data.x, y : data.y, a : data.a }; }; /** * move spirit to original position */ Spirit.prototype.move = function() { var cur = this.current, orig = this.orginal; if ((cur.x === orig.x) && (cur.y === orig.y)) { //console.log("don't move:" + cur.y); return false; } //console.log("move:" + cur.y); var rand = 1 + Math.round(MOVE_SPAN * Math.random()); var offsetX = cur.x - orig.x, offsetY = cur.y - orig.y; var rad = offsetX == 0 ? 0 : offsetY / offsetX; var xSpan = cur.x orig.x ? -rand : 0; cur.x += xSpan; var tempY = xSpan == 0 ? Math.abs(rand) : Math.abs(Math.round(rad * xSpan)); var ySpan = offsetY 0 ? -tempY : 0; cur.y += ySpan; cur.a = ((cur.x === orig.x) && (cur.y === orig.y)) ? orig.a : DEFAULT_ALPHA; return true; }; /** * set random position */ Spirit.prototype.random = function(width, height) { var cur = this.current; cur.x = width + Math.round(width * 2 * Math.random()); this.current.y = height + Math.round(height * 2 * Math.random()); }; /** * set random positions for all spirits */ var _disorder = function() { var len = _spirit.length; for (var i = 0; i 0 || g > 0 || b > 0 || a > 0) { var pos = i / 4; _spirit.push(new Spirit({ x : pos % w, y : Math.floor(pos / w), r : r, g : g, b : b, a : a })); } } return true; } catch (e) { // do nothing return false; } //return out; }; var img = new Image(); img.src = imgUrl; if (img.complete || img.complete === undefined) { proc(img) && callback && callback(); } else { img.onload = function() { proc(img) && callback && callback(); }; } }; // use "requestAnimationFrame" to create a timer, need browser support var _timer = function(func, dur) { //console.log("speed is " + dur); var timeLast = null; var bStop = false; var bRunning = false; // prevent running more than once var _start = function() { if (func) { if (! timeLast) { timeLast = Date.now(); func(); } else { var current = Date.now(); if (current - timeLast >= dur) { timeLast = current; func(); } } } if (bStop) { return; } requestAnimationFrame(_start); }; var _stop = function() { bStop = true; }; return { start : function() { if (bRunning) { //console.log("already running.."); return; } //console.log("start running.."); bRunning = true; bStop = false; _disorder(); _start(); }, stop : function() { _stop(); bRunning = false; } }; }; var _startTimer = function() { if (! timer) { timer = _timer(function() { bMove && _move(); }, speed); } timer.start(); }; var _stopTimer = function() { timer && timer.stop(); }; /** * start process */ var _create = function(imgUrl) { _checkImage(imgUrl, function() { //_createSpirits(); _addMouseEvent(canvas); //_startTimer(); }); }; var _setSpeed = function(s) { S[s] && (speed = S[s]); }; /** * check whether browser supports canvas */ var _support = function() { try { document.createElement("canvas").getContext("2d"); return true; } catch (e) { return false; } }; /** * create a canvas element */ var _createCanvas = function() { var cav = document.createElement("canvas"); cav.width = iw; cav.height = ih; container.appendChild(cav); ctx = cav.getContext("2d"); return cav; }; /** * initialize container params */ var _init = function(c, s) { if ((! c) || (! _support())) { // DIV id doesn't exist return false; } container = c; cw = c.clientWidth; ch = c.clientHeight; s && _setSpeed(s); return true; }; /** * export */ return { "create" : function(cId, imgUrl, s) { // user can set move speed by 's'['fast','mid','low'] _init(document.getElementById(cId), s) && _create(imgUrl); } }; })(window);
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