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PHP面向对象程序设计组合模式与装饰模式详解

程序员文章站 2024-04-01 22:11:04
本文实例讲述了php面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下: 组合模式 定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并...

本文实例讲述了php面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:

组合模式

定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。

一个军队的案例,

<?php
abstract class unit { // 个体
  abstract function bombardstrength();
}
class archer extends unit { // 弓箭手
  function bombardstrength() {
    return 4;
  }
}
class lasercannonunit extends unit { // 火炮手
  function bombardstrength() {
    return 44;
  }
}
?>

军队整合成员,输出火力

<?php
abstract class unit {
  abstract function bombardstrength();
}
class archer extends unit {
  function bombardstrength() {
    return 4;
  }
}
class lasercannonunit extends unit {
  function bombardstrength() {
    return 44;
  }
}
class army { // 军队
  private $units = array(); // 定义私有属性 个体集
  function addunit( unit $unit ) { // 添加成员
    array_push( $this->units, $unit );
  }
  function bombardstrength() { // 火力
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardstrength();
    }
    return $ret;
  }
}
$unit1 = new archer();
$unit2 = new lasercannonunit();
$army = new army();
$army->addunit( $unit1 );
$army->addunit( $unit2 );
print $army->bombardstrength(); // 输出火力
?>

output:
48
军队进一步整合其他军队

<?php
abstract class unit {
  abstract function bombardstrength();
}
class archer extends unit {
  function bombardstrength() {
    return 4;
  }
}
class lasercannonunit extends unit {
  function bombardstrength() {
    return 44;
  }
}
class army {
  private $units = array();
  private $armies= array();
  function addunit( unit $unit ) {
    array_push( $this->units, $unit );
  }
  function addarmy( army $army ) {
    array_push( $this->armies, $army );
  }
  function bombardstrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardstrength();
    }
    foreach( $this->armies as $army ) {
      $ret += $army->bombardstrength();
    }
    return $ret;
  }
}
$unit1 = new archer();
$unit2 = new lasercannonunit();
$army = new army();
$army->addunit( $unit1 );
$army->addunit( $unit2 );
print $army->bombardstrength();
print "\n";
$army2 = clone $army; // 克隆军队
$army->addarmy( $army2 );
print $army->bombardstrength();
print "\n";
?>

output:
48
96

更好的方式,支持新增,移除等等其他功能。

<?php
abstract class unit {
  abstract function addunit( unit $unit );
  abstract function removeunit( unit $unit );
  abstract function bombardstrength();
}
class army extends unit { // 军队
  private $units = array();
  function addunit( unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量
      return;
    }
    $this->units[] = $unit;
  }
  function removeunit( unit $unit ) {
    // >= php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    // $this->units = array_udiff( $this->units, array( $unit ),
    //        create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
    // 对象数组,create_function,创建函数
  }
  function bombardstrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardstrength();
    }
    return $ret;
  }
}
// quick example classes
class tank extends unit { // 坦克
  function addunit( unit $unit ) {}
  function removeunit( unit $unit ) {}
  function bombardstrength() {
    return 4;
  }
}
class soldier extends unit { // 士兵
  function addunit( unit $unit ) {}
  function removeunit( unit $unit ) {}
  function bombardstrength() {
    return 8;
  }
}
$tank = new tank();
$tank2 = new tank();
$soldier = new soldier();
$army = new army();
$army->addunit( $soldier );
$army->addunit( $tank );
$army->addunit( $tank2 );
print_r( $army );
print $army->bombardstrength()."\n";
$army->removeunit( $soldier );
print_r( $army );
print $army->bombardstrength()."\n";
?>

output:

army object
(
  [units:army:private] => array
    (
      [0] => soldier object
        (
        )
      [1] => tank object
        (
        )
      [2] => tank object
        (
        )
    )
)
16
army object
(
  [units:army:private] => array
    (
      [1] => tank object
        (
        )
      [2] => tank object
        (
        )
    )
)
8

添加异常处理

<?php
abstract class unit {
  abstract function addunit( unit $unit );
  abstract function removeunit( unit $unit );
  abstract function bombardstrength();
}
class army extends unit {
  private $units = array();
  function addunit( unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
  function removeunit( unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    //        function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function bombardstrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardstrength();
    }
    return $ret;
  }
}
class unitexception extends exception {}
class archer extends unit {
  function addunit( unit $unit ) {
    throw new unitexception( get_class($this)." is a leaf" );
  }
  function removeunit( unit $unit ) {
    throw new unitexception( get_class($this)." is a leaf" );
  }
  function bombardstrength() {
    return 4;
  }
}
$archer = new archer();
$archer2 = new archer();
$archer->addunit( $archer2 );
?>

output:

fatal error: uncaught exception 'unitexception' with message 'archer is a leaf'

点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。

最终的效果,逐步优化(完美):

<?php
class unitexception extends exception {}
abstract class unit {
  abstract function bombardstrength();
  function addunit( unit $unit ) {
    throw new unitexception( get_class($this)." is a leaf" );
  }
  function removeunit( unit $unit ) {
    throw new unitexception( get_class($this)." is a leaf" );
  }
}
class archer extends unit {
  function bombardstrength() {
    return 4;
  }
}
class lasercannonunit extends unit {
  function bombardstrength() {
    return 44;
  }
}
class army extends unit {
  private $units = array();
  function addunit( unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
  function removeunit( unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    //        function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function bombardstrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardstrength();
    }
    return $ret;
  }
}
// create an army
$main_army = new army();
// add some units
$main_army->addunit( new archer() );
$main_army->addunit( new lasercannonunit() );
// create a new army
$sub_army = new army();
// add some units
$sub_army->addunit( new archer() );
$sub_army->addunit( new archer() );
$sub_army->addunit( new archer() );
// add the second army to the first
$main_army->addunit( $sub_army );
// all the calculations handled behind the scenes
print "attacking with strength: {$main_army->bombardstrength()}\n";
?>

output:

attacking with strength: 60

更牛逼的组合处理,

<?php
abstract class unit {
  function getcomposite() {
    return null;
  }
  abstract function bombardstrength();
}
abstract class compositeunit extends unit { // 抽象类继承抽象类
  private $units = array();
  function getcomposite() {
    return $this;
  }
  protected function units() {
    return $this->units;
  }
  function removeunit( unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    //        function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function addunit( unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
}
class army extends compositeunit {
  function bombardstrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardstrength();
    }
    return $ret;
  }
}
class archer extends unit {
  function bombardstrength() {
    return 4;
  }
}
class lasercannonunit extends unit {
  function bombardstrength() {
    return 44;
  }
}
class unitscript {
  static function joinexisting( unit $newunit,
                 unit $occupyingunit ) { // 静态方法,直接通过类名来使用
    $comp;
    if ( ! is_null( $comp = $occupyingunit->getcomposite() ) ) { // 军队合并处理
      $comp->addunit( $newunit );
    } else { // 士兵合并处理
      $comp = new army();
      $comp->addunit( $occupyingunit );
      $comp->addunit( $newunit );
    }
    return $comp;
  }
}
$army1 = new army();
$army1->addunit( new archer() );
$army1->addunit( new archer() );
$army2 = new army();
$army2->addunit( new archer() );
$army2->addunit( new archer() );
$army2->addunit( new lasercannonunit() );
$composite = unitscript::joinexisting( $army2, $army1 );
print_r( $composite );
?>

output:

army object
(
  [units:compositeunit:private] => array
    (
      [0] => archer object
        (
        )
      [1] => archer object
        (
        )
      [2] => army object
        (
          [units:compositeunit:private] => array
            (
              [0] => archer object
                (
                )
              [1] => archer object
                (
                )
              [2] => lasercannonunit object
                (
                )
            )
        )
    )
)

点评:unit 基础,compositeunit复合中实现add与remove。军队继承composite,射手继承archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子

<?php
abstract class tile { // 砖瓦
  abstract function getwealthfactor(); // 获取财富
}
class plains extends tile { // 平原
  private $wealthfactor = 2;
  function getwealthfactor() {
    return $this->wealthfactor;
  }
}
class diamondplains extends plains { // 钻石地段
  function getwealthfactor() {
    return parent::getwealthfactor() + 2;
  }
}
class pollutedplains extends plains { // 污染地段
  function getwealthfactor() {
    return parent::getwealthfactor() - 4;
  }
}
$tile = new pollutedplains();
print $tile->getwealthfactor();
?>

output:
-2

点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。

装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。

看例子:

<?php
abstract class tile {
  abstract function getwealthfactor();
}
class plains extends tile {
  private $wealthfactor = 2;
  function getwealthfactor() {
    return $this->wealthfactor;
  }
}
abstract class tiledecorator extends tile { // 装饰
  protected $tile;
  function __construct( tile $tile ) {
    $this->tile = $tile;
  }
}
class diamonddecorator extends tiledecorator { // 钻石装饰
  function getwealthfactor() {
    return $this->tile->getwealthfactor()+2;
  }
}
class pollutiondecorator extends tiledecorator { // 污染装饰
  function getwealthfactor() {
    return $this->tile->getwealthfactor()-4;
  }
}
$tile = new plains();
print $tile->getwealthfactor(); // 2
$tile = new diamonddecorator( new plains() );
print $tile->getwealthfactor(); // 4
$tile = new pollutiondecorator(
       new diamonddecorator( new plains() ));
print $tile->getwealthfactor(); // 0
?>

output:
2
4
0

点评:这个模型具有扩展性。我们不需要创建diamondpollutionplains对象就可以构建一个钻石被污染的对象。

一个更逼真的例子

<?php
class requesthelper{} // 请求助手
abstract class processrequest { // 进程请求
  abstract function process( requesthelper $req );
}
class mainprocess extends processrequest { // 主进程
  function process( requesthelper $req ) {
    print __class__.": doing something useful with request\n";
  }
}
abstract class decorateprocess extends processrequest { // 装饰进程
  protected $processrequest;
  function __construct( processrequest $pr ) { // 引用对象,委托
    $this->processrequest = $pr;
  }
}
class logrequest extends decorateprocess { // 日志请求
  function process( requesthelper $req ) {
    print __class__.": logging request\n"; // 当前类,有点递归的感觉
    $this->processrequest->process( $req );
  }
}
class authenticaterequest extends decorateprocess { // 认证请求
  function process( requesthelper $req ) {
    print __class__.": authenticating request\n";
    $this->processrequest->process( $req );
  }
}
class structurerequest extends decorateprocess { // 组织结构请求
  function process( requesthelper $req ) {
    print __class__.": structuring request\n";
    $this->processrequest->process( $req );
  }
}
$process = new authenticaterequest( new structurerequest(
                  new logrequest (
                  new mainprocess()
                  ))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承
$process->process( new requesthelper() );
print_r($process);
?>

output:

authenticaterequest: authenticating request
structurerequest: structuring request
logrequest: logging request
mainprocess: doing something useful with request
authenticaterequest object
(
  [processrequest:protected] => structurerequest object
    (
      [processrequest:protected] => logrequest object
        (
          [processrequest:protected] => mainprocess object
            (
            )
        )
    )
)

点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。

更多关于php相关内容感兴趣的读者可查看本站专题:《php面向对象程序设计入门教程》、《php基本语法入门教程》、《php运算与运算符用法总结》、《php网络编程技巧总结》、《php数组(array)操作技巧大全》、《php字符串(string)用法总结》、《php+mysql数据库操作入门教程》及《php常见数据库操作技巧汇总

希望本文所述对大家php程序设计有所帮助。