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Android WindowManger的层级分析详解

程序员文章站 2022-03-20 13:59:33
目录一. window 分类二. window层级(三)如何真正查看 window 的优先级(四) 层级高低具体分析(对比toast以及软键盘)一. window 分类 应用 window(ap...

一. window 分类

  • 应用 windowapplicationwindow: 对应一个 acitivity
  • 子 window    subwindow:不能单独存在,需要依附在特定的父 window 中,比如常见的一些 dialog 就是一个子 window
  • 系统 window systemwindow:需要声明权限才能创建的 window,比如 toast 和系统状态栏都是系统 window

二. window层级

window 是分层的,每个 window 都有对应的 z-ordered,层级大的会覆盖在层级小的 window 上面,这和 html 中的 z-index 概念是完全一致的。

在三种 window 中,每一种window的层级范围也是不同的,如下:

应用window    1~99

子window        1000~1999

系统window    2000~2999

这些层级范围对应着 windowmanager.layoutparams type 参数,如果想要 window 位于所有 window 的最顶层,那么采用较大的层级即可,很显然系统 window 的层级是最大的,当我们采用系统层级时,需要声明权限。

(1)应用程序窗口:

package android.view;
public interface windowmanager
        /**
         * start of window types that represent normal application windows.
         */
        public static final int first_application_window = 1;
 
        /**
         * window type: an application window that serves as the "base" window
         * of the overall application; all other application windows will
         * appear on top of it.
         * in multiuser systems shows only on the owning user's window.
         */
        public static final int type_base_application   = 1;
 
        /**
         * window type: a normal application window.  the {@link #token} must be
         * an activity token identifying who the window belongs to.
         * in multiuser systems shows only on the owning user's window.
         */
        public static final int type_application        = 2;
 
        /**
         * window type: special application window that is displayed while the
         * application is starting.  not for use by applications themselves;
         * this is used by the system to display something until the
         * application can show its own windows.
         * in multiuser systems shows on all users' windows.
         */
        public static final int type_application_starting = 3;
 
        /**
         * window type: a variation on type_application that ensures the window
         * manager will wait for this window to be drawn before the app is shown.
         * in multiuser systems shows only on the owning user's window.
         */
        public static final int type_drawn_application = 4;
 
        /**
         * end of types of application windows.
         */
        public static final int last_application_window = 99;

(2)子窗口:

package android.view;
public interface windowmanager
        /**
         * start of types of sub-windows.  the {@link #token} of these windows
         * must be set to the window they are attached to.  these types of
         * windows are kept next to their attached window in z-order, and their
         * coordinate space is relative to their attached window.
         */
        public static final int first_sub_window = 1000;
 
        /**
         * window type: a panel on top of an application window.  these windows
         * appear on top of their attached window.
         */
        public static final int type_application_panel = first_sub_window;
 
        /**
         * window type: window for showing media (such as video).  these windows
         * are displayed behind their attached window.
         */
        public static final int type_application_media = first_sub_window + 1;
 
        /**
         * window type: a sub-panel on top of an application window.  these
         * windows are displayed on top their attached window and any
         * {@link #type_application_panel} panels.
         */
        public static final int type_application_sub_panel = first_sub_window + 2;
 
        /** window type: like {@link #type_application_panel}, but layout
         * of the window happens as that of a top-level window, <em>not</em>
         * as a child of its container.
         */
        public static final int type_application_attached_dialog = first_sub_window + 3;
 
        /**
         * window type: window for showing overlays on top of media windows.
         * these windows are displayed between type_application_media and the
         * application window.  they should be translucent to be useful.  this
         * is a big ugly hack so:
         * @hide
         */
        @unsupportedappusage
        public static final int type_application_media_overlay  = first_sub_window + 4;
 
        /**
         * window type: a above sub-panel on top of an application window and it's
         * sub-panel windows. these windows are displayed on top of their attached window
         * and any {@link #type_application_sub_panel} panels.
         * @hide
         */
        public static final int type_application_above_sub_panel = first_sub_window + 5;
 
        /**
         * end of types of sub-windows.
         */
        public static final int last_sub_window = 1999;

(3)系统窗口:

package android.view;
public interface windowmanager
        /**
         * start of system-specific window types.  these are not normally
         * created by applications.
         */
        public static final int first_system_window     = 2000;
 
        /**
         * window type: the status bar.  there can be only one status bar
         * window; it is placed at the top of the screen, and all other
         * windows are shifted down so they are below it.
         * in multiuser systems shows on all users' windows.
         */
        public static final int type_status_bar         = first_system_window;
 
        /**
         * window type: the search bar.  there can be only one search bar
         * window; it is placed at the top of the screen.
         * in multiuser systems shows on all users' windows.
         */
        public static final int type_search_bar         = first_system_window+1;
 
        /**
         * window type: phone.  these are non-application windows providing
         * user interaction with the phone (in particular incoming calls).
         * these windows are normally placed above all applications, but behind
         * the status bar.
         * in multiuser systems shows on all users' windows.
         * @deprecated for non-system apps. use {@link #type_application_overlay} instead.
         */
        @deprecated
        public static final int type_phone              = first_system_window+2;
 
        /**
         * window type: system window, such as low power alert. these windows
         * are always on top of application windows.
         * in multiuser systems shows only on the owning user's window.
         * @deprecated for non-system apps. use {@link #type_application_overlay} instead.
         */
        @deprecated
        public static final int type_system_alert       = first_system_window+3;
 
        /**
         * window type: keyguard window.
         * in multiuser systems shows on all users' windows.
         * @removed
         */
        public static final int type_keyguard           = first_system_window+4;
 
        /**
         * window type: transient notifications.
         * in multiuser systems shows only on the owning user's window.
         * @deprecated for non-system apps. use {@link #type_application_overlay} instead.
         */
        @deprecated
        public static final int type_toast              = first_system_window+5;
 
        /**
         * window type: system overlay windows, which need to be displayed
         * on top of everything else.  these windows must not take input
         * focus, or they will interfere with the keyguard.
         * in multiuser systems shows only on the owning user's window.
         * @deprecated for non-system apps. use {@link #type_application_overlay} instead.
         */
        @deprecated
        public static final int type_system_overlay     = first_system_window+6;
 
        /**
         * window type: priority phone ui, which needs to be displayed even if
         * the keyguard is active.  these windows must not take input
         * focus, or they will interfere with the keyguard.
         * in multiuser systems shows on all users' windows.
         * @deprecated for non-system apps. use {@link #type_application_overlay} instead.
         */
        @deprecated
        public static final int type_priority_phone     = first_system_window+7;
 
        /**
         * window type: panel that slides out from the status bar
         * in multiuser systems shows on all users' windows.
         */
        public static final int type_system_dialog      = first_system_window+8;
 
        /**
         * window type: dialogs that the keyguard shows
         * in multiuser systems shows on all users' windows.
         */
        public static final int type_keyguard_dialog    = first_system_window+9;
 
        /**
         * window type: internal system error windows, appear on top of
         * everything they can.
         * in multiuser systems shows only on the owning user's window.
         * @deprecated for non-system apps. use {@link #type_application_overlay} instead.
         */
        @deprecated
        public static final int type_system_error       = first_system_window+10;
 
        /**
         * window type: internal input methods windows, which appear above
         * the normal ui.  application windows may be resized or panned to keep
         * the input focus visible while this window is displayed.
         * in multiuser systems shows only on the owning user's window.
         */
        public static final int type_input_method       = first_system_window+11;
 
        /**
         * window type: internal input methods dialog windows, which appear above
         * the current input method window.
         * in multiuser systems shows only on the owning user's window.
         */
        public static final int type_input_method_dialog= first_system_window+12;
 
        /**
         * window type: wallpaper window, placed behind any window that wants
         * to sit on top of the wallpaper.
         * in multiuser systems shows only on the owning user's window.
         */
        public static final int type_wallpaper          = first_system_window+13;
 
        /**
         * window type: panel that slides out from over the status bar
         * in multiuser systems shows on all users' windows.
         */
        public static final int type_status_bar_panel   = first_system_window+14;
 
        /**
         * window type: secure system overlay windows, which need to be displayed
         * on top of everything else.  these windows must not take input
         * focus, or they will interfere with the keyguard.
         *
         * this is exactly like {@link #type_system_overlay} except that only the
         * system itself is allowed to create these overlays.  applications cannot
         * obtain permission to create secure system overlays.
         *
         * in multiuser systems shows only on the owning user's window.
         * @hide
         */
        @unsupportedappusage
        public static final int type_secure_system_overlay = first_system_window+15;
 
        /**
         * window type: the drag-and-drop pseudowindow.  there is only one
         * drag layer (at most), and it is placed on top of all other windows.
         * in multiuser systems shows only on the owning user's window.
         * @hide
         */
        public static final int type_drag               = first_system_window+16;
 
        /**
         * window type: panel that slides out from over the status bar
         * in multiuser systems shows on all users' windows. these windows
         * are displayed on top of the stauts bar and any {@link #type_status_bar_panel}
         * windows.
         * @hide
         */
        public static final int type_status_bar_sub_panel = first_system_window+17;
 
        /**
         * window type: (mouse) pointer
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        public static final int type_pointer = first_system_window+18;
 
        /**
         * window type: navigation bar (when distinct from status bar)
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        public static final int type_navigation_bar = first_system_window+19;
 
        /**
         * window type: the volume level overlay/dialog shown when the user
         * changes the system volume.
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        public static final int type_volume_overlay = first_system_window+20;
 
        /**
         * window type: the boot progress dialog, goes on top of everything
         * in the world.
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        public static final int type_boot_progress = first_system_window+21;
 
        /**
         * window type to consume input events when the systemui bars are hidden.
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        public static final int type_input_consumer = first_system_window+22;
 
        /**
         * window type: dreams (screen saver) window, just above keyguard.
         * in multiuser systems shows only on the owning user's window.
         * @hide
         */
        public static final int type_dream = first_system_window+23;
 
        /**
         * window type: navigation bar panel (when navigation bar is distinct from status bar)
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        public static final int type_navigation_bar_panel = first_system_window+24;
 
        /**
         * window type: display overlay window.  used to simulate secondary display devices.
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        @unsupportedappusage
        public static final int type_display_overlay = first_system_window+26;
 
        /**
         * window type: magnification overlay window. used to highlight the magnified
         * portion of a display when accessibility magnification is enabled.
         * in multiuser systems shows on all users' windows.
         * @hide
         */
        public static final int type_magnification_overlay = first_system_window+27;
 
        /**
         * window type: window for presentation on top of private
         * virtual display.
         */
        public static final int type_private_presentation = first_system_window+30;
 
        /**
         * window type: windows in the voice interaction layer.
         * @hide
         */
        public static final int type_voice_interaction = first_system_window+31;
 
        /**
         * window type: windows that are overlaid <em>only</em> by a connected {@link
         * android.accessibilityservice.accessibilityservice} for interception of
         * user interactions without changing the windows an accessibility service
         * can introspect. in particular, an accessibility service can introspect
         * only windows that a sighted user can interact with which is they can touch
         * these windows or can type into these windows. for example, if there
         * is a full screen accessibility overlay that is touchable, the windows
         * below it will be introspectable by an accessibility service even though
         * they are covered by a touchable window.
         */
        public static final int type_accessibility_overlay = first_system_window+32;
 
        /**
         * window type: starting window for voice interaction layer.
         * @hide
         */
        public static final int type_voice_interaction_starting = first_system_window+33;
 
        /**
         * window for displaying a handle used for resizing docked stacks. this window is owned
         * by the system process.
         * @hide
         */
        public static final int type_dock_divider = first_system_window+34;
 
        /**
         * window type: like {@link #type_application_attached_dialog}, but used
         * by quick settings tiles.
         * @hide
         */
        public static final int type_qs_dialog = first_system_window+35;
 
        /**
         * window type: shares similar characteristics with {@link #type_dream}. the layer is
         * reserved for screenshot region selection. these windows must not take input focus.
         * @hide
         */
        public static final int type_screenshot = first_system_window + 36;
 
        /**
         * window type: window for presentation on an external display.
         * @see android.app.presentation
         * @hide
         */
        public static final int type_presentation = first_system_window + 37;
 
        /**
         * window type: application overlay windows are displayed above all activity windows
         * (types between {@link #first_application_window} and {@link #last_application_window})
         * but below critical system windows like the status bar or ime.
         * <p>
         * the system may change the position, size, or visibility of these windows at anytime
         * to reduce visual clutter to the user and also manage resources.
         * <p>
         * requires {@link android.manifest.permission#system_alert_window} permission.
         * <p>
         * the system will adjust the importance of processes with this window type to reduce the
         * chance of the low-memory-killer killing them.
         * <p>
         * in multi-user systems shows only on the owning user's screen.
         */
        public static final int type_application_overlay = first_system_window + 38;
 
        /**
         * end of types of system windows.
         */
        public static final int last_system_window      = 2999;

 窗口显示顺序:
type 值越大层级越高,type 值大的覆盖 type 值小的,这只是一般规律。

(三)如何真正查看 window 的优先级

/frameworks/base/services/core/java/com/android/server/policy/windowmanagerpolicy.java
    default int getwindowlayerfromtypelw(int type, boolean canaddinternalsystemwindow) {
        if (type >= first_application_window && type <= last_application_window) {
            return application_layer;
        }
        switch (type) {
            case type_wallpaper:
                // wallpaper is at the bottom, though the window manager may move it.
                return  1;
            case type_presentation:
            case type_private_presentation:
                return  application_layer;
            case type_dock_divider:
                return  application_layer;
            case type_qs_dialog:
                return  application_layer;
            case type_phone:
                return  3;
            case type_search_bar:
            case type_voice_interaction_starting:
                return  4;
            case type_voice_interaction:
                // voice interaction layer is almost immediately above apps.
                return  5;
            case type_input_consumer:
                return  6;
            case type_system_dialog:
                return  7;
            case type_toast:
                // toasts and the plugged-in battery thing
                return  8;
            case type_priority_phone:
                // sim errors and unlock.  not sure if this really should be in a high layer.
                return  9;
            case type_system_alert:
                // like the anr / app crashed dialogs
                return  canaddinternalsystemwindow ? 11 : 10;
            case type_application_overlay:
                return  12;
            case type_dream:
                // used for dreams (screensavers with type_dream windows)
                return  13;
            case type_input_method:
                // on-screen keyboards and other such input method user interfaces go here.
                return  14;
            case type_input_method_dialog:
                // on-screen keyboards and other such input method user interfaces go here.
                return  15;
            case type_status_bar:
                return  17;
            case type_status_bar_panel:
                return  18;
            case type_status_bar_sub_panel:
                return  19;
            case type_keyguard_dialog:
                return  20;
            case type_volume_overlay:
                // the on-screen volume indicator and controller shown when the user
                // changes the device volume
                return  21;
            case type_system_overlay:
                // the on-screen volume indicator and controller shown when the user
                // changes the device volume
                return  canaddinternalsystemwindow ? 22 : 11;
            case type_navigation_bar:
                // the navigation bar, if available, shows atop most things
                return  23;
            case type_navigation_bar_panel:
                // some panels (e.g. search) need to show on top of the navigation bar
                return  24;
            case type_screenshot:
                // screenshot selection layer shouldn't go above system error, but it should cover
                // navigation bars at the very least.
                return  25;
            case type_system_error:
                // system-level error dialogs
                return  canaddinternalsystemwindow ? 26 : 10;
            case type_magnification_overlay:
                // used to highlight the magnified portion of a display
                return  27;
            case type_display_overlay:
                // used to simulate secondary display devices
                return  28;
            case type_drag:
                // the drag layer: input for drag-and-drop is associated with this window,
                // which sits above all other focusable windows
                return  29;
            case type_accessibility_overlay:
                // overlay put by accessibility services to intercept user interaction
                return  30;
            case type_secure_system_overlay:
                return  31;
            case type_boot_progress:
                return  32;
            case type_pointer:
                // the (mouse) pointer layer
                return  33;
            default:
                slog.e("windowmanager", "unknown window type: " + type);
                return application_layer;
        }
    }

 以上返回的是除 application 外的 window 的层级,在开发系统应用时可以选择一种开发自己的 window.

(四) 层级高低具体分析(对比toast以及软键盘)

低于toast--->盖不住toast
低于软键盘--->盖不住软键盘
依附activity使用--->is your activity running?
 public static int getwindowtype(int num) {
        switch (num) {
            case 1:
                return windowmanager.layoutparams.type_phone;//低于toast  低于软键盘
            case 2:
                return windowmanager.layoutparams.type_search_bar;//低于toast  低于软键盘
            case 3:
                return windowmanager.layoutparams.type_system_dialog;//低于toast  低于软键盘
            case 4:
                return windowmanager.layoutparams.type_priority_phone;//高于toast  低于软键盘
            case 5:
                return windowmanager.layoutparams.type_application_overlay;//高于toast  低于软键盘
            case 6:
                return windowmanager.layoutparams.type_input_method_dialog;//高于toast  盖住键盘
            case 7:
                return windowmanager.layoutparams.type_system_error;//高于toast    低于软键盘
            case 8:
                return windowmanager.layoutparams.type_keyguard_dialog;//高于toast  低于软键盘
            case 9:
                return windowmanager.layoutparams.type_system_alert;//高于toast  高于软键盘
            case 10:
                return windowmanager.layoutparams.type_status_bar;//高于toast  高于软键盘(键盘会把透明view顶起)
            case 11:
                return windowmanager.layoutparams.type_status_bar_panel;//高于toast  高于软键盘(键盘会把透明view顶起)
            case 12:
                return windowmanager.layoutparams.type_system_overlay;//低于下级页面
            case 13:
                return windowmanager.layoutparams.type_accessibility_overlay;//is your activity running?
            case 14:
                return windowmanager.layoutparams.type_base_application;// is your activity running?
            case 15:
                return windowmanager.layoutparams.type_application;// is your activity running?
            case 16:
                return windowmanager.layoutparams.type_application_starting;// is your activity running?
            case 17:
                return windowmanager.layoutparams.type_drawn_application;// is your activity running?
            case 18:
                return windowmanager.layoutparams.type_application_panel;// is your activity running?
            case 19:
                return windowmanager.layoutparams.type_application_media;// is your activity running?
            case 20:
                return windowmanager.layoutparams.type_application_sub_panel;// is your activity running?
            case 21:
                return windowmanager.layoutparams.type_application_attached_dialog;// is your activity running?
            case 22:
                return windowmanager.layoutparams.type_wallpaper;// is your activity running?
            case 23:
                return windowmanager.layoutparams.type_toast;// is your activity running?
            case 24:
                return windowmanager.layoutparams.type_input_method;//is your activity running?
            case 25:
                return windowmanager.layoutparams.type_private_presentation;//permission denied for window type 2030
            default:
                return 0;
        }
    }

(五)如何定制系统层级

改变层级关系需要改写 getwindowlayerfromtypelw 的 switch 顺序结构和返回值
如果需要更改一些 window 的行为,需要修改
/frameworks/base/services/core/java/com/android/server/policy/phonewindowmanager.java

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