unity3d flash版本模式实现动画播放任意帧停止
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2024-03-25 22:58:46
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public void SendMessage(string newName, string firstFrame, string lastFrame, string speed)
{
animator.RemoveClip(newName);
AnimationClip cp = animation.GetClip("Take 001");
animation.AddClip(cp, newName, int.Parse(firstFrame), int.Parse(lastFrame));
foreach (AnimationState state in animator)
{
state.speed = float.Parse(speed);
}
animator.Play(newName);
}