iOS 底层探索(二十八) RunLoop
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2024-03-24 21:34:22
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iOS 底层探索(二十八) RunLoop
RunLoop概述
RunLoop的定义
RunLoop
说白了就是一个do...While
循环
RunLoop的作用
- 保持程序的持续运行
- 处理App中的各种事件(触摸、定时器、performSelector)
- 节省CPU资源、提供程序的性能:该做事就做事,该休息就休息j
RunLoop的经典图
RunLoop的item
-
block应用
:CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK -
调用timer
:CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION -
响应source0
:CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION -
响应source1
:CFRUNLOOP_IS_CALL_OUT_TO_A_SOURCE1_PERFORM_FUNCTION -
GCD主队列
:CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE -
observer源
:CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION
RunLoop的原理
RunLoop源码
下载CoreFunction
源码,找到CFRunLoop.c
与CFRunLoop.h
这两个文件。
CFRunLoopRun
查看CFRunLoopRun
函数源码,如下
void CFRunLoopRun(void) { /* DOES CALLOUT */
int32_t result;
do {
result = CFRunLoopRunSpecific(CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 1.0e10, false); // runloop 的时间。
CHECK_FOR_FORK();
} while (kCFRunLoopRunStopped != result && kCFRunLoopRunFinished != result);
}
由源码可知,RunLoop
其实就是一个do...While
循环。但是他又与while
循环不同,即RunLoop
并不会一直占用CPU
。
查看CFRunLoopRunSpecific
方法源码,源码有点长,分析如下
SInt32 CFRunLoopRunSpecific(CFRunLoopRef rl, CFStringRef modeName, CFTimeInterval seconds, Boolean returnAfterSourceHandled) { /* DOES CALLOUT */
CHECK_FOR_FORK();
if (__CFRunLoopIsDeallocating(rl)) return kCFRunLoopRunFinished;
__CFRunLoopLock(rl);
/// 首先根据modeName找到对应mode
CFRunLoopModeRef currentMode = __CFRunLoopFindMode(rl, modeName, false);
/// 通知 Observers: RunLoop 即将进入 loop。
__CFRunLoopDoObservers(rl, currentMode, kCFRunLoopEntry);
/// 内部函数,进入loop
result = __CFRunLoopRun(rl, currentMode, seconds, returnAfterSourceHandled, previousMode);
/// 通知 Observers: RunLoop 即将退出。
__CFRunLoopDoObservers(rl, currentMode, kCFRunLoopExit);
return result;
}
查看__CFRunLoopRun
方法源码,这块源码有些长,分析如下
/// 核心函数
static int32_t __CFRunLoopRun(CFRunLoopRef rl, CFRunLoopModeRef rlm, CFTimeInterval seconds, Boolean stopAfterHandle, CFRunLoopModeRef previousMode) {
int32_t retVal = 0;
do { // itmes do
/// 通知 Observers: 即将处理timer事件
__CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeTimers);
/// 通知 Observers: 即将处理Source事件
__CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeSources)
/// 处理Blocks
__CFRunLoopDoBlocks(rl, rlm);
/// 处理sources0
Boolean sourceHandledThisLoop = __CFRunLoopDoSources0(rl, rlm, stopAfterHandle);
/// 处理sources0返回为YES
if (sourceHandledThisLoop) {
/// 处理Blocks
__CFRunLoopDoBlocks(rl, rlm);
}
/// 判断有无端口消息(Source1)
if (__CFRunLoopServiceMachPort(dispatchPort, &msg, sizeof(msg_buffer), &livePort, 0, &voucherState, NULL)) {
/// 处理消息
goto handle_msg;
}
/// 通知 Observers: 即将进入休眠
__CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeWaiting);
__CFRunLoopSetSleeping(rl);
/// 等待被唤醒
__CFRunLoopServiceMachPort(waitSet, &msg, sizeof(msg_buffer), &livePort, poll ? 0 : TIMEOUT_INFINITY, &voucherState, &voucherCopy);
// user callouts now OK again
__CFRunLoopUnsetSleeping(rl);
/// 通知 Observers: 被唤醒,结束休眠
__CFRunLoopDoObservers(rl, rlm, kCFRunLoopAfterWaiting);
handle_msg:
if (被Timer唤醒) {
/// 处理Timers
__CFRunLoopDoTimers(rl, rlm, mach_absolute_time());
} else if (被GCD唤醒) {
/// 处理gcd
__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__(msg);
} else if (被Source1唤醒) {
/// 被Source1唤醒,处理Source1
__CFRunLoopDoSource1(rl, rlm, rls, msg, msg->msgh_size, &reply)
}
/// 处理block
__CFRunLoopDoBlocks(rl, rlm);
if (sourceHandledThisLoop && stopAfterHandle) {
retVal = kCFRunLoopRunHandledSource;
} else if (timeout_context->termTSR < mach_absolute_time()) {
retVal = kCFRunLoopRunTimedOut;
} else if (__CFRunLoopIsStopped(rl)) {
__CFRunLoopUnsetStopped(rl);
retVal = kCFRunLoopRunStopped;
} else if (rlm->_stopped) {
rlm->_stopped = false;
retVal = kCFRunLoopRunStopped;
} else if (__CFRunLoopModeIsEmpty(rl, rlm, previousMode)) {
retVal = kCFRunLoopRunFinished;
}
} while (0 == retVal);
return retVal;
}
查看官方文档
RunLoop与线程的关系。
查看CFRunLoopGetMain
源码,如下
CFRunLoopRef CFRunLoopGetMain(void) {
CHECK_FOR_FORK();
static CFRunLoopRef __main = NULL; // no retain needed
if (!__main) __main = _CFRunLoopGet0(pthread_main_thread_np()); // no CAS needed
return __main;
}
查看_CFRunLoopGet0
方法,源码如下
CF_EXPORT CFRunLoopRef _CFRunLoopGet0(pthread_t t) {
if (pthread_equal(t, kNilPthreadT)) {
t = pthread_main_thread_np(); // 默认为主线程
}
__CFLock(&loopsLock);
if (!__CFRunLoops) {
__CFUnlock(&loopsLock);
// 全局字典
CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorSystemDefault, 0, NULL, &kCFTypeDictionaryValueCallBacks);
// 创建主 runloop
CFRunLoopRef mainLoop = __CFRunLoopCreate(pthread_main_thread_np());
// 进行 key value 的绑定
// dict[@"pthread_main_thread_np"] = mainLoop
CFDictionarySetValue(dict, pthreadPointer(pthread_main_thread_np()), mainLoop);
if (!OSAtomicCompareAndSwapPtrBarrier(NULL, dict, (void * volatile *)&__CFRunLoops)) {
CFRelease(dict);
}
CFRelease(mainLoop);
__CFLock(&loopsLock);
}
CFRunLoopRef loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
__CFUnlock(&loopsLock);
if (!loop) {
CFRunLoopRef newLoop = __CFRunLoopCreate(t);
__CFLock(&loopsLock);
loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
if (!loop) {
CFDictionarySetValue(__CFRunLoops, pthreadPointer(t), newLoop);
loop = newLoop;
}
// don't release run loops inside the loopsLock, because CFRunLoopDeallocate may end up taking it
__CFUnlock(&loopsLock);
CFRelease(newLoop);
}
if (pthread_equal(t, pthread_self())) {
_CFSetTSD(__CFTSDKeyRunLoop, (void *)loop, NULL);
if (0 == _CFGetTSD(__CFTSDKeyRunLoopCntr)) {
_CFSetTSD(__CFTSDKeyRunLoopCntr, (void *)(PTHREAD_DESTRUCTOR_ITERATIONS-1), (void (*)(void *))__CFFinalizeRunLoop);
}
}
return loop;
}
查看__CFRunLoopCreate
方法,查看是如何创建的
static CFRunLoopRef __CFRunLoopCreate(pthread_t t) {
CFRunLoopRef loop = NULL;
CFRunLoopModeRef rlm;
uint32_t size = sizeof(struct __CFRunLoop) - sizeof(CFRuntimeBase);
loop = (CFRunLoopRef)_CFRuntimeCreateInstance(kCFAllocatorSystemDefault, CFRunLoopGetTypeID(), size, NULL);
if (NULL == loop) {
return NULL;
}
(void)__CFRunLoopPushPerRunData(loop);
__CFRunLoopLockInit(&loop->_lock);
loop->_wakeUpPort = __CFPortAllocate();
if (CFPORT_NULL == loop->_wakeUpPort) HALT;
__CFRunLoopSetIgnoreWakeUps(loop);
loop->_commonModes = CFSetCreateMutable(kCFAllocatorSystemDefault, 0, &kCFTypeSetCallBacks);
CFSetAddValue(loop->_commonModes, kCFRunLoopDefaultMode);
loop->_commonModeItems = NULL;
loop->_currentMode = NULL;
loop->_modes = CFSetCreateMutable(kCFAllocatorSystemDefault, 0, &kCFTypeSetCallBacks);
loop->_blocks_head = NULL;
loop->_blocks_tail = NULL;
loop->_counterpart = NULL;
loop->_pthread = t;
#if DEPLOYMENT_TARGET_WINDOWS
loop->_winthread = GetCurrentThreadId();
#else
loop->_winthread = 0;
#endif
rlm = __CFRunLoopFindMode(loop, kCFRunLoopDefaultMode, true);
if (NULL != rlm) __CFRunLoopModeUnlock(rlm);
return loop;
}
当前函数返回CFRunLoopRef
类型,查看该类型的内容。源码如下
struct __CFRunLoop {
CFRuntimeBase _base;
pthread_mutex_t _lock; /* locked for accessing mode list */
__CFPort _wakeUpPort; // used for CFRunLoopWakeUp
Boolean _unused;
volatile _per_run_data *_perRunData; // reset for runs of the run loop
pthread_t _pthread; // 线程绑定
uint32_t _winthread;
CFMutableSetRef _commonModes; // 多个模型
CFMutableSetRef _commonModeItems; // 多个事务
CFRunLoopModeRef _currentMode;
CFMutableSetRef _modes;
struct _block_item *_blocks_head;
struct _block_item *_blocks_tail;
CFAbsoluteTime _runTime;
CFAbsoluteTime _sleepTime;
CFTypeRef _counterpart;
};
上方源码就是RunLoop
的结构。可知,当前的线程与RunLoop
存在绑定关系。
RunLoop与NSTimer
自定义代码,如下
// 主运行循环
CFRunLoopRef mainRunloop = CFRunLoopGetMain();
// 当前运行循环
CFRunLoopRef currentRunloop = CFRunLoopGetCurrent();
// 子线程runloop 默认不启动
self.isStopping = NO;
LGThread *thread = [[LGThread alloc] initWithBlock:^{
// thread.name = nil 因为这个变量只是捕捉
// LGThread *thread = nil
// thread = 初始化 捕捉一个nil进来
NSLog(@"%@---%@",[NSThread currentThread],[[NSThread currentThread] name]);
[NSTimer scheduledTimerWithTimeInterval:1 repeats:YES block:^(NSTimer * _Nonnull timer) {
NSLog(@"hello word"); // 退出线程--结果runloop也停止了
if (self.isStopping) {
[NSThread exit];
}
}];
[[NSRunLoop currentRunLoop] run]; // 因为子线程的RunLoop默认不执行,因此必须要run才能执行。
}];
thread.name = @"lgcode.com";
[thread start];
断点打印获取,结果如下
定时器执行
查看CFRunLoopAddTimer
源码如下
void CFRunLoopAddTimer(CFRunLoopRef rl, CFRunLoopTimerRef rlt, CFStringRef modeName) {
CHECK_FOR_FORK();
if (__CFRunLoopIsDeallocating(rl)) return;
if (!__CFIsValid(rlt) || (NULL != rlt->_runLoop && rlt->_runLoop != rl)) return;
__CFRunLoopLock(rl);
// 整个函数的重点。
if (modeName == kCFRunLoopCommonModes) {
是否为commonmodes类型
CFSetRef set = rl->_commonModes ? CFSetCreateCopy(kCFAllocatorSystemDefault, rl->_commonModes) : NULL;
if (NULL == rl->_commonModeItems) {
// 如果为空就创建
rl->_commonModeItems = CFSetCreateMutable(kCFAllocatorSystemDefault, 0, &kCFTypeSetCallBacks);
}
// 添加到items中
CFSetAddValue(rl->_commonModeItems, rlt);
if (NULL != set) {
CFTypeRef context[2] = {rl, rlt};
/* add new item to all common-modes */
CFSetApplyFunction(set, (__CFRunLoopAddItemToCommonModes), (void *)context);
CFRelease(set);
}
} else {
CFRunLoopModeRef rlm = __CFRunLoopFindMode(rl, modeName, true);
if (NULL != rlm) {
if (NULL == rlm->_timers) {
CFArrayCallBacks cb = kCFTypeArrayCallBacks;
cb.equal = NULL;
rlm->_timers = CFArrayCreateMutable(kCFAllocatorSystemDefault, 0, &cb);
}
}
if (NULL != rlm && !CFSetContainsValue(rlt->_rlModes, rlm->_name)) {
__CFRunLoopTimerLock(rlt);
if (NULL == rlt->_runLoop) {
rlt->_runLoop = rl;
} else if (rl != rlt->_runLoop) {
__CFRunLoopTimerUnlock(rlt);
__CFRunLoopModeUnlock(rlm);
__CFRunLoopUnlock(rl);
return;
}
CFSetAddValue(rlt->_rlModes, rlm->_name);
__CFRunLoopTimerUnlock(rlt);
__CFRunLoopTimerFireTSRLock();
// 添加到mode中
__CFRepositionTimerInMode(rlm, rlt, false);
__CFRunLoopTimerFireTSRUnlock();
if (!_CFExecutableLinkedOnOrAfter(CFSystemVersionLion)) {
// Normally we don't do this on behalf of clients, but for
// backwards compatibility due to the change in timer handling...
if (rl != CFRunLoopGetCurrent()) CFRunLoopWakeUp(rl);
}
}
if (NULL != rlm) {
__CFRunLoopModeUnlock(rlm);
}
}
__CFRunLoopUnlock(rl);
}
由上方源码可知,执行完该方法后,并没有自动的进行run
,即执行
查找run
的源码可知会执行__CFRunLoopDoTimers
方法,即运行timer
。查看__CFRunLoopDoTimers
方法的源码
static Boolean __CFRunLoopDoTimers(CFRunLoopRef rl, CFRunLoopModeRef rlm, uint64_t limitTSR) { /* DOES CALLOUT */
Boolean timerHandled = false;
CFMutableArrayRef timers = NULL;
for (CFIndex idx = 0, cnt = rlm->_timers ? CFArrayGetCount(rlm->_timers) : 0; idx < cnt; idx++) {
CFRunLoopTimerRef rlt = (CFRunLoopTimerRef)CFArrayGetValueAtIndex(rlm->_timers, idx);
if (__CFIsValid(rlt) && !__CFRunLoopTimerIsFiring(rlt)) {
if (rlt->_fireTSR <= limitTSR) {
if (!timers) timers = CFArrayCreateMutable(kCFAllocatorSystemDefault, 0, &kCFTypeArrayCallBacks);
CFArrayAppendValue(timers, rlt);
}
}
}
for (CFIndex idx = 0, cnt = timers ? CFArrayGetCount(timers) : 0; idx < cnt; idx++) {
CFRunLoopTimerRef rlt = (CFRunLoopTimerRef)CFArrayGetValueAtIndex(timers, idx);
Boolean did = __CFRunLoopDoTimer(rl, rlm, rlt);
timerHandled = timerHandled || did;
}
if (timers) CFRelease(timers);
return timerHandled;
}
查看__CFRunLoopDoTimer
方法源码,如下
static Boolean __CFRunLoopDoTimer(CFRunLoopRef rl, CFRunLoopModeRef rlm, CFRunLoopTimerRef rlt) { /* DOES CALLOUT */
Boolean timerHandled = false;
uint64_t oldFireTSR = 0;
/* Fire a timer */
CFRetain(rlt);
__CFRunLoopTimerLock(rlt);
if (__CFIsValid(rlt) && rlt->_fireTSR <= mach_absolute_time() && !__CFRunLoopTimerIsFiring(rlt) && rlt->_runLoop == rl) {
void *context_info = NULL;
void (*context_release)(const void *) = NULL;
if (rlt->_context.retain) {
context_info = (void *)rlt->_context.retain(rlt->_context.info);
context_release = rlt->_context.release;
} else {
context_info = rlt->_context.info;
}
Boolean doInvalidate = (0.0 == rlt->_interval);
__CFRunLoopTimerSetFiring(rlt);
// Just in case the next timer has exactly the same deadlines as this one, we reset these values so that the arm next timer code can correctly find the next timer in the list and arm the underlying timer.
// 赋值
rlm->_timerSoftDeadline = UINT64_MAX;
rlm->_timerHardDeadline = UINT64_MAX;
__CFRunLoopTimerUnlock(rlt);
__CFRunLoopTimerFireTSRLock();
oldFireTSR = rlt->_fireTSR;
__CFRunLoopTimerFireTSRUnlock();
__CFArmNextTimerInMode(rlm, rl);
__CFRunLoopModeUnlock(rlm);
__CFRunLoopUnlock(rl);
// 主动调用该函数,这个函数就是执行的回调函数。
__CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__(rlt->_callout, rlt, context_info);
CHECK_FOR_FORK();
if (doInvalidate) {
CFRunLoopTimerInvalidate(rlt); /* DOES CALLOUT */
}
if (context_release) {
context_release(context_info);
}
__CFRunLoopLock(rl);
__CFRunLoopModeLock(rlm);
__CFRunLoopTimerLock(rlt);
timerHandled = true;
__CFRunLoopTimerUnsetFiring(rlt);
}
if (__CFIsValid(rlt) && timerHandled) {
/* This is just a little bit tricky: we want to support calling
* CFRunLoopTimerSetNextFireDate() from within the callout and
* honor that new time here if it is a later date, otherwise
* it is completely ignored. */
if (oldFireTSR < rlt->_fireTSR) {
/* Next fire TSR was set, and set to a date after the previous
* fire date, so we honor it. */
__CFRunLoopTimerUnlock(rlt);
// The timer was adjusted and repositioned, during the
// callout, but if it was still the min timer, it was
// skipped because it was firing. Need to redo the
// min timer calculation in case rlt should now be that
// timer instead of whatever was chosen.
__CFArmNextTimerInMode(rlm, rl);
} else {
uint64_t nextFireTSR = 0LL;
uint64_t intervalTSR = 0LL;
if (rlt->_interval <= 0.0) {
} else if (TIMER_INTERVAL_LIMIT < rlt->_interval) {
intervalTSR = __CFTimeIntervalToTSR(TIMER_INTERVAL_LIMIT);
} else {
intervalTSR = __CFTimeIntervalToTSR(rlt->_interval);
}
if (LLONG_MAX - intervalTSR <= oldFireTSR) {
nextFireTSR = LLONG_MAX;
} else {
if (intervalTSR == 0) {
// 15304159: Make sure we don't accidentally loop forever here
CRSetCrashLogMessage("A CFRunLoopTimer with an interval of 0 is set to repeat");
HALT;
}
uint64_t currentTSR = mach_absolute_time();
nextFireTSR = oldFireTSR;
while (nextFireTSR <= currentTSR) {
nextFireTSR += intervalTSR;
}
}
CFRunLoopRef rlt_rl = rlt->_runLoop;
if (rlt_rl) {
CFRetain(rlt_rl);
CFIndex cnt = CFSetGetCount(rlt->_rlModes);
STACK_BUFFER_DECL(CFTypeRef, modes, cnt);
CFSetGetValues(rlt->_rlModes, (const void **)modes);
// To avoid A->B, B->A lock ordering issues when coming up
// towards the run loop from a source, the timer has to be
// unlocked, which means we have to protect from object
// invalidation, although that's somewhat expensive.
for (CFIndex idx = 0; idx < cnt; idx++) {
CFRetain(modes[idx]);
}
__CFRunLoopTimerUnlock(rlt);
for (CFIndex idx = 0; idx < cnt; idx++) {
CFStringRef name = (CFStringRef)modes[idx];
modes[idx] = (CFTypeRef)__CFRunLoopFindMode(rlt_rl, name, false);
CFRelease(name);
}
__CFRunLoopTimerFireTSRLock();
rlt->_fireTSR = nextFireTSR;
rlt->_nextFireDate = CFAbsoluteTimeGetCurrent() + __CFTimeIntervalUntilTSR(nextFireTSR);
for (CFIndex idx = 0; idx < cnt; idx++) {
CFRunLoopModeRef rlm = (CFRunLoopModeRef)modes[idx];
if (rlm) {
__CFRepositionTimerInMode(rlm, rlt, true);
}
}
__CFRunLoopTimerFireTSRUnlock();
for (CFIndex idx = 0; idx < cnt; idx++) {
__CFRunLoopModeUnlock((CFRunLoopModeRef)modes[idx]);
}
CFRelease(rlt_rl);
} else {
__CFRunLoopTimerUnlock(rlt);
__CFRunLoopTimerFireTSRLock();
rlt->_fireTSR = nextFireTSR;
rlt->_nextFireDate = CFAbsoluteTimeGetCurrent() + __CFTimeIntervalUntilTSR(nextFireTSR);
__CFRunLoopTimerFireTSRUnlock();
}
}
} else {
__CFRunLoopTimerUnlock(rlt);
}
CFRelease(rlt);
return timerHandled;
}