保存DC到bmp图片的两种方法
程序员文章站
2024-03-21 23:31:52
...
这里主要记录一下平时经常用到的控件贴图方法,在必要的时候将DC保存成bmp文件方便检查程序中贴图有时背景不正确的情况。
方法1:
纯Win32 GDI的方法,保存HBITMAP用的是CImage类
void SaveDC2BMP(HWND hwnd, TCHAR *path)
{
HBITMAP hBitmap;
HDC hdc, hTempDC;
RECT rect;
int w, h;
hdc = ::GetDC(hwnd);
::GetClientRect(hwnd, &rect);
w = rect.right - rect.left;
h = rect.bottom - rect.top;
hTempDC = ::CreateCompatibleDC(hdc);
hBitmap = ::CreateCompatibleBitmap(hdc, w, h);
::SelectObject(hTempDC, hBitmap);
::BitBlt(hTempDC, 0, 0, w, h, hdc, 0, 0, SRCCOPY);
CImage image;
image.Attach(hBitmap);
image.Save(path);
::DeleteDC(hTempDC);
::DeleteObject(hBitmap);
::ReleaseDC(hwnd, hdc);
}
方法2:
MFC的方法,其中保存BMP文件用了网上找的一个例子,可以实现和CImage一样效果
void SaveCDC2BMP(CWnd *pWnd, TCHAR *path)
{
CDC tempDC;
CBitmap bitmp;
CDC *pDC = pWnd->GetDC();
CRect rect;
pWnd->GetClientRect(&rect);
tempDC.CreateCompatibleDC(pDC);
bitmp.CreateCompatibleBitmap(pDC, rect.Width(), rect.Height());
tempDC.SelectObject(&bitmp);
tempDC.BitBlt(0, 0, rect.Width(), rect.Height(), pDC, 0, 0, SRCCOPY);
//CImage image;
//image.Attach(bitmp.operator HBITMAP());
//image.Save(path);
SaveBmp(bitmp.operator HBITMAP(), path);
bitmp.DeleteObject();
tempDC.DeleteDC();
pDC->DeleteDC();
}
BOOL SaveBmp(HBITMAP hBitmap, TCHAR* fileName)
{
HDC hDC;
//当前分辨率下每象素所占字节数
int iBits;
//位图中每象素所占字节数
WORD wBitCount;
//定义调色板大小,位图中像素字节大小,位图文件大小,写入文件字节数
DWORD dwPaletteSize = 0, dwBmBitsSize = 0, dwDIBSize = 0, dwWritten = 0;
//位图属性结构
BITMAP Bitmap;
//位图文件头结构
BITMAPFILEHEADER bmfHdr;
//位图信息头结构
BITMAPINFOHEADER bi;
//指向位图信息头结构
LPBITMAPINFOHEADER lpbi;
//定义文件,分配内存句柄,调色板句柄
HANDLE fh, hDib, hPal, hOldPal = NULL;
//计算位图文件每个像素所占字节数
hDC = CreateDC(_T("DISPLAY"), NULL, NULL, NULL);
iBits = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
DeleteDC(hDC);
if (iBits <= 1)wBitCount = 1;
else if (iBits <= 4) wBitCount = 4;
else if (iBits <= 8) wBitCount = 8;
else wBitCount = 24;
GetObject(hBitmap, sizeof(Bitmap), (LPSTR)&Bitmap);
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth = Bitmap.bmWidth;
bi.biHeight = Bitmap.bmHeight;
bi.biPlanes = 1;
bi.biBitCount = wBitCount;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrImportant = 0;
bi.biClrUsed = 0;
dwBmBitsSize = ((Bitmap.bmWidth * wBitCount + 31) / 32) * 4 * Bitmap.bmHeight;
// 为位图内容分配内存
hDib = GlobalAlloc(GHND, dwBmBitsSize + dwPaletteSize + sizeof(BITMAPINFOHEADER));
lpbi = (LPBITMAPINFOHEADER)GlobalLock(hDib);
*lpbi = bi;
// 处理调色板
hPal = GetStockObject(DEFAULT_PALETTE);
if (hPal)
{
hDC = ::GetDC(NULL);
//hDC = m_pDc->GetSafeHdc();
hOldPal = ::SelectPalette(hDC, (HPALETTE)hPal, FALSE);
RealizePalette(hDC);
}
// 获取该调色板下新的像素值
GetDIBits(hDC, hBitmap, 0, (UINT)Bitmap.bmHeight, (LPSTR)lpbi + sizeof(BITMAPINFOHEADER)
+ dwPaletteSize, (BITMAPINFO *)lpbi, DIB_RGB_COLORS);
// 恢复调色板
if (hOldPal)
{
::SelectPalette(hDC, (HPALETTE)hOldPal, TRUE);
RealizePalette(hDC);
::ReleaseDC(NULL, hDC);
}
// 创建位图文件
fh = CreateFile(fileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
if (fh == INVALID_HANDLE_VALUE)
{
GlobalUnlock(hDib);
GlobalFree(hDib);
return FALSE;
}
// 设置位图文件头
bmfHdr.bfType = 0x4D42; // ;BM;
dwDIBSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + dwPaletteSize + dwBmBitsSize;
bmfHdr.bfSize = dwDIBSize;
bmfHdr.bfReserved1 = 0;
bmfHdr.bfReserved2 = 0;
bmfHdr.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + (DWORD)sizeof(BITMAPINFOHEADER) + dwPaletteSize;
// 写入位图文件头
WriteFile(fh, (LPSTR)&bmfHdr, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
// 写入位图文件其余内容
WriteFile(fh, (LPSTR)lpbi, dwDIBSize, &dwWritten, NULL);
// 清除
GlobalUnlock(hDib);
GlobalFree(hDib);
CloseHandle(fh);
return TRUE;
}
下面是一个测的demo效果,分别获取主窗口背景、static控件背景、和桌面背景
三个背景依次如下:
后记:
1. GetWindowDC和GetDC的区别
GetWindowDC是获取整个窗口的DC,GetDC是获取窗口的客户区DC
2.demo地址:https://download.csdn.net/download/xxm524/10627761
参考文章:
https://blog.csdn.net/u011555996/article/details/78026936
上一篇: PMGI图像融合代码学习