为啥要用位运算代替取模呢 博客分类: 操作系统 位运算哈希汇编
程序员文章站
2024-03-18 09:33:22
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在hash中查找key的时候,经常会发现用&取代%,先看两段代码吧,
JDK6中的HashMap中的indexFor方法:
/** * Returns index for hash code h. */ static int indexFor(int h, int length) { return h & (length-1); }
Redis2.4中的代码段:
n.size = realsize; n.sizemask = realsize-1; //此处略去xxx行 while(de) { unsigned int h; nextde = de->next; /* Get the index in the new hash table */ h = dictHashKey(d, de->key) & d->ht[1].sizemask; de->next = d->ht[1].table[h]; d->ht[1].table[h] = de; d->ht[0].used--; d->ht[1].used++; de = nextde; }
大家可以看到a%b取模的形式都被替换成了a&(b-1) ,当hashtable的长度是2的幂的情况下(疏忽,一开始没写),这两者是等价的,那为什么要用后者呢?
另一方面,为什么hashtable的长度最好要是2的n次方呢,这个不在本次讨论范围之列,原因简单说一下就是1、分布更均匀 2、碰撞几率更小 详情自己思考,JDK中的HashMap就会在初始化时,保证这一点:
public HashMap(int initialCapacity, float loadFactor) { if (initialCapacity < 0) throw new IllegalArgumentException("Illegal initial capacity: " + initialCapacity); if (initialCapacity > MAXIMUM_CAPACITY) initialCapacity = MAXIMUM_CAPACITY; if (loadFactor <= 0 || Float.isNaN(loadFactor)) throw new IllegalArgumentException("Illegal load factor: " + loadFactor); // Find a power of 2 >= initialCapacity int capacity = 1; while (capacity < initialCapacity) capacity <<= 1; this.loadFactor = loadFactor; threshold = (int)(capacity * loadFactor); table = new Entry[capacity]; init(); }
redis中也有类似的保证:
/* Our hash table capability is a power of two */ static unsigned long _dictNextPower(unsigned long size) { unsigned long i = DICT_HT_INITIAL_SIZE; if (size >= LONG_MAX) return LONG_MAX; while(1) { if (i >= size) return i; i *= 2; } }
言归正传,大家都知道位运算的效率最高,这也是&取代%的原因,来看个程序:
int main(int argc, char* argv[]) { int a = 0x111; int b = 0x222; int c = 0; int d = 0; c = a & (b-1); d = a % b; return 0; }
看反汇编的结果:
13: c = a & (b-1); 00401044 mov eax,dword ptr [ebp-8] 00401047 sub eax,1 0040104A mov ecx,dword ptr [ebp-4] 0040104D and ecx,eax 0040104F mov dword ptr [ebp-0Ch],ecx 14: d = a % b; 00401052 mov eax,dword ptr [ebp-4] 00401055 cdq 00401056 idiv eax,dword ptr [ebp-8] 00401059 mov dword ptr [ebp-10h],edx
可以看到,&操作用了:3mov+1and+1sub %操作用了:2mov+1cdp+1idiv
我们可以查阅Coding_ASM_-_Intel_Instruction_Set_Codes_and_Cycles资料,发现前者只需5个CPU周期,而后者至少需要26个CPU周期(注意,是最少!!!) 效率显而易见。所以以后自己在写的时候,也可以使用前者的写法。