Java俄罗斯方块小游戏
程序员文章站
2024-03-13 20:02:51
去年就已经学了这个技术了,一直没去写,现在抽个时间写了个俄罗斯方块游戏。
只有简单的新游戏,暂停,继续,积分功能。简单的实现了俄罗斯的经典功能。
不介绍了,有兴趣的...
去年就已经学了这个技术了,一直没去写,现在抽个时间写了个俄罗斯方块游戏。
只有简单的新游戏,暂停,继续,积分功能。简单的实现了俄罗斯的经典功能。
不介绍了,有兴趣的自己运行一下,后面贴出了图片。
代码:
package cn.hncu; import java.awt.color; import java.awt.font; import java.awt.graphics; import java.awt.event.actionevent; import java.awt.event.actionlistener; import java.awt.event.keyadapter; import java.awt.event.keyevent; import javax.swing.jframe; import javax.swing.jmenu; import javax.swing.jmenubar; import javax.swing.jmenuitem; import javax.swing.joptionpane; import javax.swing.jpanel; import javax.swing.timer; public class tetris extends jframe{ public static void main(string[] args) { tetris te = new tetris(); te.setvisible(true); //如果在界面中添加了编辑框等会抢占焦点的控件,则需要用下面的代码 //te.requestfocus(true);//让游戏面板获得焦点--抢到键盘的监听 } private tetrispanel tp; jmenuitem itempause; jmenuitem itemcontinue; public tetris() { this.setdefaultcloseoperation(exit_on_close); this.setlocation(700, 200); this.setsize(220, 275); this.setresizable(false); tp = new tetrispanel(); this.getcontentpane().add(tp); //添加菜单 jmenubar menubar = new jmenubar(); this.setjmenubar(menubar); jmenu menugame = new jmenu("游戏"); menubar.add(menugame); jmenuitem itemnew = new jmenuitem("新游戏"); itemnew.setactioncommand("new"); itempause = new jmenuitem("暂停"); itempause.setactioncommand("pause"); itemcontinue = new jmenuitem("继续"); itemcontinue.setactioncommand("continue"); itemcontinue.setenabled(false); menugame.add(itemnew); menugame.add(itempause); menugame.add(itemcontinue); menulistener menulistener = new menulistener(); itemnew.addactionlistener(menulistener); itempause.addactionlistener(menulistener); itemcontinue.addactionlistener(menulistener); //让整个jframe添加键盘监听 this.addkeylistener( tp.listener ); } class menulistener implements actionlistener{ @override public void actionperformed(actionevent e) { //玩新游戏 if(e.getactioncommand().equals("new")){ tp.newgame(); } if(e.getactioncommand().equals("pause")){ timer.stop(); itemcontinue.setenabled(true); itempause.setenabled(false); } if(e.getactioncommand().equals("continue")){ timer.restart(); itemcontinue.setenabled(false); itempause.setenabled(true); } } } private timer timer; class tetrispanel extends jpanel{ // 方块的形状: // 第一维代表方块类型(包括7种:s、z、l、j、i、o、t) // 第二维代表旋转次数 // 第三四维代表方块矩阵 // shapes[type][turnstate][i] i--> block[i/4][i%4] int shapes[][][] = new int[][][] { /* * 模板 { {0,0,0,0,0,0,0,0, 0,0,0,0, 0,0,0,0}, {0,0,0,0,0,0,0,0, 0,0,0,0, * 0,0,0,0}, {0,0,0,0,0,0,0,0, 0,0,0,0, 0,0,0,0}, {0,0,0,0,0,0,0,0, * 0,0,0,0, 0,0,0,0} } */ // i (※把版本1中的横条从第1行换到第2行) { { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 }, { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 } }, // s { { 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0 } }, // z { { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 } }, // j { { 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, // o { { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, // l { { 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, // t { { 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 } } }; private int blocktype;//方块类型 private int turnstate;//旋转状态 private int x;//方块的位置x--列的位置--列号 private int y;//方块的位置y--行的位置--行号 private int map[][]=new int[13][23];//地图:12列22行。为防止越界,数组开成:13列23行 private int delay=1000; public timerkeylister listener=new timerkeylister(); private int score=0;//分数 public tetrispanel(){ newgame(); nextblock(); //timer = new timer(delay,listener); //timer.start(); } public void newgame() { blocktype = (int)(math.random()*1000)%7; turnstate = (int)(math.random()*1000)%4; x=4; y=0; for( int i=0;i<12;i++){//走列 for(int j=0;j<21;j++){//走行 if(i==0 || i==11){//3为界面边框的格 map[i][j]=3;//按理只要用0和1以外的整数就可以,但这里用3有特殊作用--后面用 }else{ map[i][j]=0; } } map[i][21]=3;//3为界面边框的格 } if(timer!=null){ timer.stop(); } delay=1000; timer = new timer(delay,listener); timer.start(); } private void nextblock() { blocktype = (int)(math.random()*1000)%7; turnstate = (int)(math.random()*1000)%4; x=4; y=0; //game over if(crash(x,y,blocktype,turnstate)==0){ timer.stop(); int option = joptionpane.showconfirmdialog(this, "game over!!,还敢来吗..."); if (option == joptionpane.ok_option) { newgame(); } else if (option == joptionpane.no_option) { system.exit(0); } } } private void down() { if( crash(x,y+1,blocktype,turnstate)==0 ){//注意,这里用y+1,是判断块往下掉一格后,map中对应位置是否为堆积块或框架 add(x,y,blocktype,turnstate);//把当前方块的信息保存到地图 nextblock(); }else{ y++; } repaint(); } private void left() { if(x>=0){ x -= crash(x-1,y,blocktype,turnstate); } repaint(); } private void right() { if(x<8){ x += crash(x+1,y,blocktype,turnstate); } repaint(); } private void turn() { if(crash(x,y,blocktype,(turnstate+1)%4)==1 ){ turnstate = (turnstate+1)%4; } repaint(); } private void add(int x, int y, int blocktype, int turnstate) { for( int a=0; a<4; a++){ for(int b=0; b<4; b++){ if( shapes[blocktype][turnstate][a*4+b] ==1 ){ map[x+b+1][y+a] = 1; } } } trydelline(); } //消行 private void trydelline(){ for(int b=0;b<21;b++){ int c=1; for(int a=0;a<12;a++){ c &= map[a][b];//全部是1,c的结果才是1 } if(c==1){//有一行需要消 //依次往下移动一行 for(int d=b; d>0; d--){ for(int e=0;e<11;e++){ map[e][d] = map[e][d-1]; } } //加分 score +=100; delay /=1.05; timer.setdelay(delay); } } } //参数例子: 4,3,2,3 //判断有无碰撞 private int crash(int x, int y, int blocktype, int turnstate){ for( int a=0; a<4; a++){ for(int b=0; b<4; b++){ // if( (shapes[blocktype][turnstate][a*4+b]==1 && map[x+b+1][y+a] ==1) || // (shapes[blocktype][turnstate][a*4+b]==1 && map[x+b+1][y+a] ==3 ) ){ // } if( (shapes[blocktype][turnstate][a*4+b] & map[x+b+1][y+a]) ==1 ){ return 0;//碰撞 } } } return 1;//没有碰撞 } @override public void paint(graphics g) { // blocktype =6; // turnstate = 3; // x=4; // y=6; super.paint(g);//消除残影 g.setcolor(new color(153,51,205)); //画当前方块 for(int j=0;j<16;j++){ if(shapes[blocktype][turnstate][j]==1){ g.fillrect((j%4+x+1)*10, (j/4+y)*10, 10, 10); g.setcolor(color.cyan); g.drawrect((j%4+x+1)*10, (j/4+y)*10, 10, 10); g.setcolor(new color(153,51,205)); } } //画界面框架 以及 堆积块---整个地图 g.setcolor(color.red); for( int i=0;i<12;i++){//走列 for(int j=0;j<22;j++){//走行 if(map[i][j]==3){ g.drawrect(i*10, j*10, 10, 10); }else if(map[i][j]==1){ g.fillrect(i*10, j*10, 10, 10); g.setcolor(color.green); g.drawrect(i*10, j*10, 10, 10); g.setcolor(color.red); } } } //显示分数,同时为版面美观,在界面上再加点东西 // 画方块区右侧部分 g.setcolor(color.red); g.setfont(new font("aa", font.bold, 11)); g.drawstring("score=" + score, 130, 20); g.setfont(new font("aa", font.plain, 13)); g.setcolor(color.blue); g.drawstring("拒绝盗版游戏,", 125, 70); g.drawstring("注意自我保护。", 125, 90); g.drawstring("谨防受骗上当。", 125, 110); g.drawstring("适度游戏益脑,", 125, 130); g.drawstring("沉迷游戏伤身。", 125, 150); g.drawstring("合理安排时间,", 125, 170); g.drawstring("享受健康生活。", 125, 190); } class timerkeylister extends keyadapter implements actionlistener{ @override public void actionperformed(actionevent e) { down(); } @override public void keypressed(keyevent e) { switch(e.getkeycode()){ case keyevent.vk_down: down(); break; case keyevent.vk_left: left();break; case keyevent.vk_right: right();break; case keyevent.vk_up: turn();break; case keyevent.vk_f1: plug(); case keyevent.vk_f2: time(); } } } public void plug() { score+=100; } public void time() { delay =1000; timer.setdelay(delay); } } }
运行界面:
更多精彩游戏,请参考专题《java经典小游戏》
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