java编写的简单移动方块小游戏代码
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2024-03-08 16:12:10
本文实例讲述了java编写的简单移动方块小游戏代码。分享给大家供大家参考,具体如下:
运行效果截图如下:
第一次用java编写图形化的界面,还是有些青涩。。以后继续...
本文实例讲述了java编写的简单移动方块小游戏代码。分享给大家供大家参考,具体如下:
运行效果截图如下:
第一次用java编写图形化的界面,还是有些青涩。。以后继续努力!!具体代码如下:
//little box game by alexyui //game.java by 1093710210@ hit import javax.swing.*; import java.awt.event.*; import java.awt.geom.*; import java.awt.*; import java.util.*; public class game{ public static void main(string[] agrs){ myframe gameframe = new myframe(); gameframe.settitle("java box game by alexyui"); gameframe.setdefaultcloseoperation(jframe.exit_on_close); gameframe.setvisible(true); } } //框架 class myframe extends jframe { private int flag = 0; protected double x[] = {0,0,270,0,270}; protected double y[] = {0,0,0,270,270}; protected int winner[]={0,0,0,0,0}; public static final int default_width = 317; public static final int default_height = 339; public myframe(){ mypanel a = new mypanel(); addkeylistener(new mykeylistener()); this.add(a); setsize(default_width,default_height); } class mypanel extends jpanel{ public mypanel(){} public void paint(graphics g){ super.paint(g); graphics2d g2 = (graphics2d)g; rectangle2d rect1 = new rectangle2d.double(x[1],y[1],30f,30f); rectangle2d rect2 = new rectangle2d.double(x[2],y[2],30f,30f); rectangle2d rect3 = new rectangle2d.double(x[3],y[3],30f,30f); rectangle2d rect4 = new rectangle2d.double(x[4],y[4],30f,30f); //画中间的四个方框 g2.setpaint(color.red); g2.drawrect(120,120 ,30,30); g2.drawrect(120,150 ,30,30); g2.drawrect(150,120 ,30,30); g2.drawrect(150,150 ,30,30); //填充四个角上的方块 g2.setpaint(color.blue); if(winner[1] == 0)g2.fill(rect1); if(winner[2] == 0)g2.fill(rect2); if(winner[3] == 0)g2.fill(rect3); if(winner[4] == 0)g2.fill(rect4); g2.setpaint(color.red); //将已经选择的方块涂成红色 if(flag == 1) g2.fill(rect1); if(flag == 2) g2.fill(rect2); if(flag == 3) g2.fill(rect3); if(flag == 4) g2.fill(rect4); g2.setpaint(color.blue); if(winner[1] == 1)g2.fill(rect1); if(winner[2] == 1)g2.fill(rect2); if(winner[3] == 1)g2.fill(rect3); if(winner[4] == 1)g2.fill(rect4); g2.setpaint(color.red); if(winner[1] == 1 && winner[2] == 1 && winner[3] == 1 && winner[4] == 1) g2.drawstring("succes! you won!",100,75); //保持边框的颜色 g2.drawrect(120,120 ,30,30); g2.drawrect(120,150 ,30,30); g2.drawrect(150,120 ,30,30); g2.drawrect(150,150 ,30,30); repaint(); } } class mykeylistener implements keylistener{ //overide public void keypressed(keyevent event){ int keycode = event.getkeycode(); if(keycode == keyevent.vk_1){flag = 1;} if(keycode == keyevent.vk_2){flag = 2;} if(keycode == keyevent.vk_3){flag = 3;} if(keycode == keyevent.vk_4){flag = 4;} if(keycode == keyevent.vk_up){move(0,-30,flag);win();} if(keycode == keyevent.vk_down){move(0,30,flag);win();} if(keycode == keyevent.vk_left){move(-30,0,flag);win();} if(keycode == keyevent.vk_right){move(30,0,flag);win();} } public void keyreleased(keyevent event){} public void keytyped(keyevent event){} } //用于判别基本规则,移动方块 void move(int mx,int my,int mflag){ int i; boolean teller = false; x[mflag] +=mx; y[mflag] +=my; if(! ((x[flag] >= 0 && x[flag]<=270)&&(y[flag] >= 0 && y[flag]<=270))){ x[mflag] -=mx; y[mflag] -=my; } for(i = 1;i<5;i++){ if(mflag != i) if(x[mflag] == x[i] && y[mflag] == y[i]) teller = true; } if(teller == true){ x[mflag] -= mx; y[mflag] -= my; } } //用于判别已经进入符合条件区域的方块 void win(){ int j1,j2; for(j1=1;j1<5;j1++) if((x[j1]<=150&&x[j1]>=120)&&(y[j1]<=150&&y[j1]>=120)) winner[j1]=1; for(j2=1;j2<5;j2++) if(!((x[j2]<=150&&x[j2]>=120)&&(y[j2]<=150&&y[j2]>=120))) winner[j2]=0; } }
希望本文所述对大家java程序设计有所帮助。