Android自定义UI手势密码改进版源码下载
程序员文章站
2024-03-02 17:44:16
在之前文章的铺垫下,再为大家分享一篇:android手势密码,附源码下载,不要错过。
源码下载:http://xiazai.jb51.net/201610/yuanm...
在之前文章的铺垫下,再为大家分享一篇:android手势密码,附源码下载,不要错过。
源码下载:http://xiazai.jb51.net/201610/yuanma/androidlock(jb51.net).rar
先看第一张图片的布局文件
activity_main.xml
<linearlayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:gravity="center_horizontal" > <textview android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margintop="40dip" android:textsize="24sp" android:text="手势密码" /> <button android:id="@+id/btn_set_lockpattern" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margintop="50dip" android:text="设置手势密码" /> <button android:id="@+id/btn_verify_lockpattern" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margintop="10dip" android:text="校验手势密码" /> <textview android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margintop="10dip" android:text="密码图案是大2"/> </linearlayout>
再看上面布局的java代码
mainactivity
package com.wujay.fund; import android.app.activity; import android.content.intent; import android.os.bundle; import android.view.view; import android.view.view.onclicklistener; import android.widget.button; public class mainactivity extends activity implements onclicklistener { private button mbtnsetlock; private button mbtnverifylock; @override protected void oncreate(bundle savedinstancestate) { super.oncreate(savedinstancestate); setcontentview(r.layout.activity_main); setupview(); setuplistener(); } private void setupview() { mbtnsetlock = (button) findviewbyid(r.id.btn_set_lockpattern); mbtnverifylock = (button) findviewbyid(r.id.btn_verify_lockpattern); } private void setuplistener() { mbtnsetlock.setonclicklistener(this); mbtnverifylock.setonclicklistener(this); } @override public void onclick(view v) { switch (v.getid()) { case r.id.btn_set_lockpattern: startsetlockpattern(); break; case r.id.btn_verify_lockpattern: startverifylockpattern(); break; default: break; } } private void startsetlockpattern() { intent intent = new intent(mainactivity.this, gestureeditactivity.class); startactivity(intent); } private void startverifylockpattern() { intent intent = new intent(mainactivity.this, gestureverifyactivity.class); startactivity(intent); } }
另外看下工具类和bean类
apputil
package com.wujay.fund.common; import android.content.context; import android.view.windowmanager; public class apputil { public static int[] getscreendispaly(context context) { windowmanager windowmanager = (windowmanager) context .getsystemservice(context.window_service); int width = windowmanager.getdefaultdisplay().getwidth();// 手机屏幕的宽度 int height = windowmanager.getdefaultdisplay().getheight();// 手机屏幕的高度 int result[] = { width, height }; return result; } }
再看9宫格的单位bean类
gesturepoint
package com.wujay.fund.entity; import com.wujay.fund.r; import com.wujay.fund.common.constants; import android.widget.imageview; public class gesturepoint { /** * 状态值 */ private int pointstate; /** 代表这个point对象代表的数字,从1开始(直接感觉从1开始)*/ private int num; private int leftx; private int rightx; private int topy; private int bottomy; private imageview image; private int centerx; private int centery; public gesturepoint(int leftx, int rightx, int topy, int bottomy, imageview image, int num) { super(); this.leftx = leftx; this.rightx = rightx; this.topy = topy; this.bottomy = bottomy; this.image = image; this.centerx = (leftx + rightx) / 2; this.centery = (topy + bottomy) / 2; this.num = num; } public int getleftx() { return leftx; } public void setleftx(int leftx) { this.leftx = leftx; } public int getrightx() { return rightx; } public void setrightx(int rightx) { this.rightx = rightx; } public int gettopy() { return topy; } public void settopy(int topy) { this.topy = topy; } public int getbottomy() { return bottomy; } public void setbottomy(int bottomy) { this.bottomy = bottomy; } public imageview getimage() { return image; } public void setimage(imageview image) { this.image = image; } public int getcenterx() { return centerx; } public void setcenterx(int centerx) { this.centerx = centerx; } public int getcentery() { return centery; } public void setcentery(int centery) { this.centery = centery; } public int getpointstate() { return pointstate; } public void setpointstate(int state) { pointstate = state; switch (state) { case constants.point_state_normal: this.image.setbackgroundresource(r.drawable.gesture_node_normal); break; case constants.point_state_selected: this.image.setbackgroundresource(r.drawable.gesture_node_pressed); break; case constants.point_state_wrong: this.image.setbackgroundresource(r.drawable.gesture_node_wrong); break; default: break; } } public int getnum() { return num; } public void setnum(int num) { this.num = num; } @override public int hashcode() { final int prime = 31; int result = 1; result = prime * result + bottomy; result = prime * result + ((image == null) ? 0 : image.hashcode()); result = prime * result + leftx; result = prime * result + rightx; result = prime * result + topy; return result; } @override public boolean equals(object obj) { if (this == obj) return true; if (obj == null) return false; if (getclass() != obj.getclass()) return false; gesturepoint other = (gesturepoint) obj; if (bottomy != other.bottomy) return false; if (image == null) { if (other.image != null) return false; } else if (!image.equals(other.image)) return false; if (leftx != other.leftx) return false; if (rightx != other.rightx) return false; if (topy != other.topy) return false; return true; } @override public string tostring() { return "point [leftx=" + leftx + ", rightx=" + rightx + ", topy=" + topy + ", bottomy=" + bottomy + "]"; } }
再看每个点位的3种状态
constants
package com.wujay.fund.common; public class constants { public static final int point_state_normal = 0; // 正常状态 public static final int point_state_selected = 1; // 按下状态 public static final int point_state_wrong = 2; // 错误状态 }
再看来绘制密码的界面
activity_gesture_edit.xml
<relativelayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#48423d" > <relativelayout android:id="@+id/top_layout" android:layout_width="match_parent" android:layout_height="46dip" android:background="#000000" android:paddingleft="20dip" android:paddingright="20dip" android:layout_alignparenttop="true" > <textview android:id="@+id/text_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerinparent="true" android:gravity="center" android:text="@string/setup_gesture_code" android:textsize="20sp" android:textcolor="#ffffff" /> </relativelayout> <linearlayout android:id="@+id/gesture_tip_layout" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/top_layout" android:gravity="center" android:orientation="vertical" > <textview android:id="@+id/text_tip" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:text="@string/set_gesture_pattern" android:textcolor="#f98f12" android:layout_margintop="10dip" /> </linearlayout> <framelayout android:id="@+id/gesture_container" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/gesture_tip_layout" android:layout_gravity="center_horizontal" android:layout_margintop="20dip" > </framelayout> <textview android:id="@+id/text_reset" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:layout_below="@id/gesture_container" android:layout_margintop="20dip" android:text="@string/set_gesture_pattern_reason" android:textcolor="#816e6a" /> </relativelayout>
再看来绘制密码的类
gestureeditactivity
package com.wujay.fund; import com.wujay.fund.r; import android.app.activity; import android.os.bundle; import android.text.html; import android.text.textutils; import android.view.view; import android.view.view.onclicklistener; import android.view.animation.animation; import android.view.animation.animationutils; import android.widget.framelayout; import android.widget.textview; import android.widget.toast; import com.wujay.fund.widget.gesturecontentview; import com.wujay.fund.widget.gesturedrawline.gesturecallback; /** * 手势密码设置界面 */ public class gestureeditactivity extends activity implements onclicklistener { // 2次绘制手势密码不正确的提示语 private textview mtexttip; // 手势密码绘制区域 private framelayout mgesturecontainer; private gesturecontentview mgesturecontentview; // 重新设置手势密码 private textview mtextreset; // 是否是第一次绘制密码锁 private boolean misfirstinput = true; // 初次绘制完毕密码锁,生成的密码 private string mfirstpassword = null; @override public void oncreate(bundle savedinstancestate) { super.oncreate(savedinstancestate); setcontentview(r.layout.activity_gesture_edit); setupviews(); setuplisteners(); } /** * 判断初次绘制完毕生成的密码判断 判断是不是为空 判断密码数量是不是小于4 */ private boolean isinputpassvalidate(string inputpassword) { if (textutils.isempty(inputpassword) || inputpassword.length() < 4) { return false; } return true; } private void setupviews() { // 重新设置手势密码 mtextreset = (textview) findviewbyid(r.id.text_reset); // 默认不可点击 mtextreset.setclickable(false); // 2次绘制手势密码不正确的提示语 mtexttip = (textview) findviewbyid(r.id.text_tip); // 手势密码绘制区域 mgesturecontainer = (framelayout) findviewbyid(r.id.gesture_container); /** * 初始化一个显示各个点的viewgroup gesturecontentview(context context, boolean * isverify, string password, gesturecallback callback) */ mgesturecontentview = new gesturecontentview(this, false, "", new gesturecallback() { @override public void ongesturecodeinput(string inputcode) { // 验证输入的图案密码--如果密码为null。或者密码个数少于4个 if (!isinputpassvalidate(inputcode)) { mtexttip.settext(html .fromhtml("<font color='#c70c1e'>最少链接4个点, 请重新输入</font>")); // 立刻清楚画的线段 mgesturecontentview.cleardrawlinestate(0l); return; } if (misfirstinput) { // 第一次输入密码--保存第一次输入的密码,在进行跟第二次判断 mfirstpassword = inputcode; // 第一次输入完毕后,立刻清楚画的线段 mgesturecontentview.cleardrawlinestate(0l); // 设置可以重新设置密码锁的状态按钮 mtextreset.setclickable(true); mtextreset .settext(getstring(r.string.reset_gesture_code)); } else { if (inputcode.equals(mfirstpassword)) { toast.maketext(gestureeditactivity.this, "设置成功", toast.length_short).show(); mgesturecontentview.cleardrawlinestate(0l); gestureeditactivity.this.finish(); } else { mtexttip.settext(html .fromhtml("<font color='#c70c1e'>与上一次绘制不一致,请重新绘制</font>")); // 左右移动动画 animation shakeanimation = animationutils .loadanimation( gestureeditactivity.this, r.anim.shake); mtexttip.startanimation(shakeanimation); // 保持绘制的线,1.5秒后清除 mgesturecontentview.cleardrawlinestate(1300l); } } misfirstinput = false; } @override public void checkedsuccess() { } @override public void checkedfail() { } }); // 设置手势解锁显示到哪个布局里面 mgesturecontentview.setparentview(mgesturecontainer); } /*****************************************************/ private void setuplisteners() { mtextreset.setonclicklistener(this); } @override public void onclick(view v) { switch (v.getid()) { case r.id.text_reset: misfirstinput = true; mtexttip.settext(getstring(r.string.set_gesture_pattern)); break; default: break; } } }
gesturecontentview
package com.wujay.fund.widget; import java.util.arraylist; import java.util.list; import android.content.context; import android.view.view; import android.view.viewgroup; import android.widget.imageview; import com.wujay.fund.r; import com.wujay.fund.common.apputil; import com.wujay.fund.entity.gesturepoint; import com.wujay.fund.widget.gesturedrawline.gesturecallback; /** * 手势密码容器类 */ public class gesturecontentview extends viewgroup { private gesturedrawline gesturedrawline; /************************************************************************ * 包含9个imageview的容器,初始化 * * @param context * @param isverify * 是否为校验手势密码 * @param password * 用户传入密码 * @param callback * 手势绘制完毕的回调 */ private int[] screendispaly; // 将屏幕宽度分成3份 private int blockwidth; // 9个点位的集合 private list<gesturepoint> list; // 环境 private context context; // 是否需要校验密码 private boolean isverify; public gesturecontentview(context context, boolean isverify, string password, gesturecallback callback) { super(context); // 获取屏幕宽度 screendispaly = apputil.getscreendispaly(context); // 获取屏幕宽度的1/3 blockwidth = screendispaly[0] / 3; this.list = new arraylist<gesturepoint>(); this.context = context; this.isverify = isverify; // 添加9个图标 addchild(); // 初始化一个可以画线的view gesturedrawline = new gesturedrawline(context, list, isverify, password, callback); } /** * 添加9个圆点的图标 */ // 用来计算2个圆心之间的一半距离大小 private int basenum = 6; private void addchild() { for (int i = 0; i < 9; i++) { imageview image = new imageview(context); image.setbackgroundresource(r.drawable.gesture_node_normal); this.addview(image); invalidate(); // 第几行---012 0 ,345 1, 678 2-- int row = i / 3; // 第几列---012 012 , 345 012 , 678 012 int col = i % 3; // 定义点的每个属性 int leftx = col * blockwidth + blockwidth / basenum; int topy = row * blockwidth + blockwidth / basenum; int rightx = col * blockwidth + blockwidth - blockwidth / basenum; int bottomy = row * blockwidth + blockwidth - blockwidth / basenum; // 构建圆点对象 gesturepoint p = new gesturepoint(leftx, rightx, topy, bottomy, image, i + 1); // 添加9个圆点图标 this.list.add(p); } } /** * 设置手势解锁显示到哪个布局里面 */ public void setparentview(viewgroup parent) { // 得到屏幕的宽度 int width = screendispaly[0]; // 设置手势锁的宽度高度--以屏幕的宽为基准 layoutparams layoutparams = new layoutparams(width, width); // 设置手势锁的宽度高度--以屏幕的宽为基准 this.setlayoutparams(layoutparams); // 将线路绘制也做同样的操作 gesturedrawline.setlayoutparams(layoutparams); parent.addview(gesturedrawline); parent.addview(this); } /************************************** 绘制圆点位操作 ****************************************/ @override protected void onlayout(boolean changed, int l, int t, int r, int b) { // 循环获取里面的每一个圆点位 for (int i = 0; i < getchildcount(); i++) { // 第几行 int row = i / 3; // 第几列 int col = i % 3; // 获取对应的圆点位 view v = getchildat(i); // 进行圆点位的绘制操作 v.layout(col * blockwidth + blockwidth / basenum, row * blockwidth + blockwidth / basenum, col * blockwidth + blockwidth - blockwidth / basenum, row * blockwidth + blockwidth - blockwidth / basenum); } } @override protected void onmeasure(int widthmeasurespec, int heightmeasurespec) { super.onmeasure(widthmeasurespec, heightmeasurespec); // 遍历设置每个子view的大小 for (int i = 0; i < getchildcount(); i++) { view v = getchildat(i); v.measure(widthmeasurespec, heightmeasurespec); } } /** * 对外暴露一个方法---用于清楚密码锁上的线段 保留路径delaytime时间长 * * @param delaytime */ public void cleardrawlinestate(long delaytime) { gesturedrawline.cleardrawlinestate(delaytime); } }
gesturedrawline
package com.wujay.fund.widget; import java.util.arraylist; import java.util.hashmap; import java.util.list; import java.util.map; import com.wujay.fund.common.apputil; import com.wujay.fund.common.constants; import com.wujay.fund.entity.gesturepoint; import android.content.context; import android.graphics.bitmap; import android.graphics.canvas; import android.graphics.color; import android.graphics.paint; import android.graphics.paint.style; import android.graphics.porterduff; import android.os.handler; import android.util.log; import android.util.pair; import android.view.motionevent; import android.view.view; import android.widget.toast; /** * 手势密码路径绘制 * */ public class gesturedrawline extends view { private int mov_x;// 声明起点坐标 private int mov_y; private map<string, gesturepoint> autocheckpointmap;// 自动选中的情况点 private boolean isdrawenable = true; // 是否允许绘制 /********************************************************************** * 构造函数 */ private int[] screendispaly; private paint paint;// 声明画笔 private canvas canvas;// 画布 private bitmap bitmap;// 位图 private list<gesturepoint> list;// 装有各个view坐标的集合 private list<pair<gesturepoint, gesturepoint>> linelist;// 记录画过的线 private stringbuilder passwordsb; private boolean isverify; private string password; private gesturecallback callback; public gesturedrawline(context context, list<gesturepoint> list, boolean isverify, string password, gesturecallback callback) { super(context); screendispaly = apputil.getscreendispaly(context); paint = new paint(paint.dither_flag);// 创建一个画笔 bitmap = bitmap.createbitmap(screendispaly[0], screendispaly[0], bitmap.config.argb_8888); // 设置位图的宽高 canvas = new canvas(); canvas.setbitmap(bitmap);// 用声明的画笔在位图上画点位 paint.setstyle(style.stroke);// 设置非填充 paint.setstrokewidth(10);// 笔宽5像素 paint.setcolor(color.rgb(245, 142, 33));// 设置默认连线颜色 paint.setantialias(true);// 不显示锯齿 this.list = list; this.linelist = new arraylist<pair<gesturepoint, gesturepoint>>(); initautocheckpointmap(); this.callback = callback; // 初始化密码缓存 this.isverify = isverify; this.passwordsb = new stringbuilder(); this.password = password; } private void initautocheckpointmap() { autocheckpointmap = new hashmap<string, gesturepoint>(); autocheckpointmap.put("1,3", getgesturepointbynum(2)); autocheckpointmap.put("1,7", getgesturepointbynum(4)); autocheckpointmap.put("1,9", getgesturepointbynum(5)); autocheckpointmap.put("2,8", getgesturepointbynum(5)); autocheckpointmap.put("3,7", getgesturepointbynum(5)); autocheckpointmap.put("3,9", getgesturepointbynum(6)); autocheckpointmap.put("4,6", getgesturepointbynum(5)); autocheckpointmap.put("7,9", getgesturepointbynum(8)); } private gesturepoint getgesturepointbynum(int num) { for (gesturepoint point : list) { if (point.getnum() == num) { return point; } } return null; } /********************************************************** * 画位图 */ @override protected void ondraw(canvas canvas) { canvas.drawbitmap(bitmap, 0, 0, paint); } /** * 通过点的位置去集合里面查找这个点是包含在哪个point里面的 * * @return 如果没有找到,则返回null,代表用户当前移动的地方属于点与点之间 */ private gesturepoint getpointat(int x, int y) { for (gesturepoint point : list) { // 先判断x int leftx = point.getleftx(); int rightx = point.getrightx(); if (!(x >= leftx && x < rightx)) { // 如果为假,则跳到下一个对比 continue; } int topy = point.gettopy(); int bottomy = point.getbottomy(); if (!(y >= topy && y < bottomy)) { // 如果为假,则跳到下一个对比 continue; } // 如果执行到这,那么说明当前点击的点的位置在遍历到点的位置这个地方 return point; } return null; } /** * 清掉屏幕上所有的线,然后画出集合里面的线 */ private void clearscreenanddrawlist() { canvas.drawcolor(color.transparent, porterduff.mode.clear); for (pair<gesturepoint, gesturepoint> pair : linelist) { // drawline(float startx, float starty, float stopx, float stopy, // paint paint) canvas.drawline(pair.first.getcenterx(), pair.first.getcentery(), pair.second.getcenterx(), pair.second.getcentery(), paint);// 画线 } } /** * 判断是否中间点需要选中 * * @param pointstart * @param pointend * @return */ private gesturepoint getbetweencheckpoint(gesturepoint pointstart, gesturepoint pointend) { int startnum = pointstart.getnum(); int endnum = pointend.getnum(); string key = null; if (startnum < endnum) { key = startnum + "," + endnum; } else { key = endnum + "," + startnum; } return autocheckpointmap.get(key); } /** * 触摸事件 */ private gesturepoint currentpoint; @override public boolean ontouchevent(motionevent event) { if (isdrawenable == false) { // 如果圆点图片呈现红色的底片--也就是二次绘制错误,在没有清楚绘制的线段的情况下,不再允许绘制线条 return true; } paint.setcolor(color.rgb(245, 142, 33));// 设置默认连线颜色 switch (event.getaction()) { case motionevent.action_down: // 鼠标按下后,获取手指点位的xy坐标 mov_x = (int) event.getx(); mov_y = (int) event.gety(); // 判断当前点击的位置是处于哪个点之内 currentpoint = getpointat(mov_x, mov_y); if (currentpoint != null) { currentpoint.setpointstate(constants.point_state_selected); passwordsb.append(currentpoint.getnum()); } invalidate(); break; case motionevent.action_move: // 清掉屏幕上所有的线,然后画出集合里面的线--不然的话不是一条线 clearscreenanddrawlist(); // 得到当前移动位置是处于哪个点内 gesturepoint pointat = getpointat((int) event.getx(), (int) event.gety()); // 代表当前用户手指处于点与点之前 if (currentpoint == null && pointat == null) { return true; } else {// 代表用户的手指从点与点之间移动到了点上 if (currentpoint == null) {// 先判断当前的point是不是为null // 如果为空,那么把手指移动到的点赋值给currentpoint currentpoint = pointat; // 把currentpoint这个点设置选中为true; currentpoint.setpointstate(constants.point_state_selected); passwordsb.append(currentpoint.getnum()); } } if (pointat == null || currentpoint.equals(pointat)) { // 点击移动区域不在圆的区域,或者当前点击的点与当前移动到的点的位置相同 // 那么以当前的点中心为起点,以手指移动位置为终点画线 canvas.drawline(currentpoint.getcenterx(), currentpoint.getcentery(), event.getx(), event.gety(), paint);// 画线 } else { // 如果当前点击的点与当前移动到的点的位置不同 // 那么以前前点的中心为起点,以手移动到的点的位置画线 canvas.drawline(currentpoint.getcenterx(), currentpoint.getcentery(), pointat.getcenterx(), pointat.getcentery(), paint);// 画线 pointat.setpointstate(constants.point_state_selected); // 判断是否中间点需要选中 gesturepoint betweenpoint = getbetweencheckpoint(currentpoint, pointat); if (betweenpoint != null && constants.point_state_selected != betweenpoint .getpointstate()) { // 存在中间点并且没有被选中 pair<gesturepoint, gesturepoint> pair1 = new pair<gesturepoint, gesturepoint>( currentpoint, betweenpoint); linelist.add(pair1); passwordsb.append(betweenpoint.getnum()); pair<gesturepoint, gesturepoint> pair2 = new pair<gesturepoint, gesturepoint>( betweenpoint, pointat); linelist.add(pair2); passwordsb.append(pointat.getnum()); // 设置中间点选中 betweenpoint.setpointstate(constants.point_state_selected); // 赋值当前的point; currentpoint = pointat; } else { pair<gesturepoint, gesturepoint> pair = new pair<gesturepoint, gesturepoint>( currentpoint, pointat); linelist.add(pair); passwordsb.append(pointat.getnum()); // 赋值当前的point; currentpoint = pointat; } } invalidate(); break; case motionevent.action_up:// 当手指抬起的时候 if (isverify) { // 手势密码校验 // 清掉屏幕上所有的线,只画上集合里面保存的线 if (password.equals(passwordsb.tostring())) { // 代表用户绘制的密码手势与传入的密码相同 callback.checkedsuccess(); } else { // 用户绘制的密码与传入的密码不同。 callback.checkedfail(); } } else { callback.ongesturecodeinput(passwordsb.tostring()); } break; default: break; } return true; } /************************************ * 校验错误/两次绘制不一致提示 */ private void drawerrorpathtip() { canvas.drawcolor(color.transparent, porterduff.mode.clear); paint.setcolor(color.rgb(154, 7, 21));// 设置默认线路颜色 for (pair<gesturepoint, gesturepoint> pair : linelist) { pair.first.setpointstate(constants.point_state_wrong); pair.second.setpointstate(constants.point_state_wrong); canvas.drawline(pair.first.getcenterx(), pair.first.getcentery(), pair.second.getcenterx(), pair.second.getcentery(), paint);// 画线 } invalidate(); } /** * 指定时间去清除绘制的状态 * * @param delaytime * 延迟执行时间 */ public void cleardrawlinestate(long delaytime) { if (delaytime > 0) { // 绘制红色提示路线 isdrawenable = false; drawerrorpathtip(); } new handler().postdelayed(new clearstaterunnable(), delaytime); } /************************************************* * 清除绘制状态的线程 */ final class clearstaterunnable implements runnable { public void run() { // 重置passwordsb passwordsb = new stringbuilder(); // 清空保存点的集合 linelist.clear(); // 重新绘制界面 clearscreenanddrawlist(); for (gesturepoint p : list) { p.setpointstate(constants.point_state_normal); } invalidate(); isdrawenable = true; } } public interface gesturecallback { /** * 用户设置/输入了手势密码 */ public abstract void ongesturecodeinput(string inputcode); /** * 代表用户绘制的密码与传入的密码相同 */ public abstract void checkedsuccess(); /** * 代表用户绘制的密码与传入的密码不相同 */ public abstract void checkedfail(); } }
接下来看验证密码锁的布局
activity_gesture_verify.xml
<relativelayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#48443c" > <linearlayout android:id="@+id/gesture_tip_layout" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/top_layout" android:orientation="vertical" android:paddingtop="20dip" > <textview android:id="@+id/text_tip" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margintop="10dip" android:gravity="center_horizontal" android:textcolor="#000000" android:visibility="invisible" /> </linearlayout> <framelayout android:id="@+id/gesture_container" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/gesture_tip_layout" > </framelayout> </relativelayout>
验证密码的代码实现类
gestureverifyactivity
package com.wujay.fund; import com.wujay.fund.r; import com.wujay.fund.widget.gesturecontentview; import com.wujay.fund.widget.gesturedrawline.gesturecallback; import android.app.activity; import android.app.dialog; import android.content.dialoginterface; import android.content.dialoginterface.onclicklistener; import android.content.intent; import android.os.bundle; import android.text.html; import android.text.textutils; import android.view.keyevent; import android.view.view; import android.view.animation.animation; import android.view.animation.animationutils; import android.widget.framelayout; import android.widget.imageview; import android.widget.relativelayout; import android.widget.textview; import android.widget.toast; /** * 手势绘制/校验界面 */ public class gestureverifyactivity extends activity{ private textview mtexttip; private framelayout mgesturecontainer; private gesturecontentview mgesturecontentview; @override public void oncreate(bundle savedinstancestate) { super.oncreate(savedinstancestate); setcontentview(r.layout.activity_gesture_verify); setupviews(); } private void setupviews() { //验证失败的错误提示 mtexttip = (textview) findviewbyid(r.id.text_tip); mgesturecontainer = (framelayout) findviewbyid(r.id.gesture_container); // 初始化一个显示各个点的viewgroup mgesturecontentview = new gesturecontentview(this, true, "12589", new gesturecallback() { @override public void ongesturecodeinput(string inputcode) { } @override public void checkedsuccess() { mgesturecontentview.cleardrawlinestate(0l); toast.maketext(gestureverifyactivity.this, "密码正确", 1000).show(); gestureverifyactivity.this.finish(); } @override public void checkedfail() { mgesturecontentview.cleardrawlinestate(1300l); mtexttip.setvisibility(view.visible); mtexttip.settext(html .fromhtml("<font color='#c70c1e'>密码错误</font>")); // 左右移动动画 animation shakeanimation = animationutils.loadanimation(gestureverifyactivity.this, r.anim.shake); mtexttip.startanimation(shakeanimation); } }); // 设置手势解锁显示到哪个布局里面 mgesturecontentview.setparentview(mgesturecontainer); } }
shake.xml
<?xml version="1.0" encoding="utf-8"?> <translate xmlns:android="http://schemas.android.com/apk/res/android" android:fromxdelta="0" android:toxdelta="10" android:duration="120" android:interpolator="@android:anim/cycle_interpolator" android:repeatmode="restart" android:repeatcount="2"/>
推荐文章:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。