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Android自定义View 实现水波纹动画引导效果

程序员文章站 2024-02-21 22:50:52
一、实现效果图 二、实现代码 1.自定义view package com.czhappy.showintroduce.view; import andr...

一、实现效果图

Android自定义View 实现水波纹动画引导效果

二、实现代码

1.自定义view

package com.czhappy.showintroduce.view;
import android.content.context;
import android.graphics.bitmap;
import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;
import android.graphics.path;
import android.util.attributeset;
import android.view.view;
import android.widget.relativelayout;
/**
 * description: 水波纹动画引导view
 * user: chenzheng
 * date: 2017/1/14 0014
 * time: 18:01
 */
public class rippleintroview extends relativelayout implements runnable {
  private int mmaxradius = 70;
  private int minterval = 20;
  private int count = 0;
  private bitmap mcachebitmap;
  private paint mripplepaint;
  private paint mcirclepaint;
  private path marcpath;
  public rippleintroview(context context) {
    this(context, null);
  }
  public rippleintroview(context context, attributeset attrs) {
    this(context, attrs, 0);
  }
  public rippleintroview(context context, attributeset attrs, int defstyleattr) {
    super(context, attrs, defstyleattr);
    init();
  }
  private void init() {
    mripplepaint = new paint();
    mripplepaint.setantialias(true);
    mripplepaint.setstyle(paint.style.stroke);
    mripplepaint.setcolor(color.white);
    mripplepaint.setstrokewidth(2.f);
    mcirclepaint = new paint();
    mcirclepaint.setantialias(true);
    mcirclepaint.setstyle(paint.style.fill);
    mcirclepaint.setcolor(color.white);
    marcpath = new path();
  }
  /**
   * view大小变化时系统调用
   * @param w
   * @param h
   * @param oldw
   * @param oldh
   */
  @override
  protected void onsizechanged(int w, int h, int oldw, int oldh) {
    super.onsizechanged(w, h, oldw, oldh);
    if (mcachebitmap != null) {
      mcachebitmap.recycle();
      mcachebitmap = null;
    }
  }
  @override
  protected void ondraw(canvas canvas) {
    //获取加号图片view
    view mpluschild = getchildat(0);
    //获取提示图片view
    view mrefschild = getchildat(1);
    if (mpluschild == null || mrefschild == null) return;
    //获取加号图片大小
    final int pw = mpluschild.getwidth();
    final int ph = mpluschild.getheight();
    //获取提示图片大小
    final int fw = mrefschild.getwidth();
    final int fh = mrefschild.getheight();
    if (pw == 0 || ph == 0) return;
    //加号图片中心点坐标
    final float px = mpluschild.getx() + pw / 2;
    final float py = mpluschild.gety() + ph / 2;
    //提示图片左上角坐标
    final float fx = mrefschild.getx();
    final float fy = mrefschild.gety();
    final int rw = pw / 2;
    final int rh = ph / 2;
    if (mcachebitmap == null) {
      mcachebitmap = bitmap.createbitmap(getwidth(), getheight(), bitmap.config.argb_8888);
      canvas cv = new canvas(mcachebitmap);
      super.ondraw(cv);
      //清空所有已经画过的path至原始状态
      marcpath.reset();
      //起始轮廓点移至x,y坐标点,即加号图片正下方再往下20位置
      marcpath.moveto(px, py + rh + minterval);
      //设置二次贝塞尔,实现平滑曲线,前两个参数为操作点坐标,后两个参数为结束点坐标
      marcpath.quadto(px, fy - minterval, fx + fw * 0.618f, fy - minterval);
      //0~255,数值越小越透明
      mripplepaint.setalpha(255);
      cv.drawpath(marcpath, mripplepaint);
      //绘制半径为6的实心圆点
      cv.drawcircle(px, py + rh + minterval, 6, mcirclepaint);
    }
    //绘制背景图片
    canvas.drawbitmap(mcachebitmap, 0, 0, mcirclepaint);
    //保存画布当前的状态
    int save = canvas.save();
    for (int step = count; step <= mmaxradius; step += minterval) {
      //step越大越靠外就越透明
      mripplepaint.setalpha(255 * (mmaxradius - step) / mmaxradius);
      canvas.drawcircle(px, py, (float) (rw + step), mripplepaint);
    }
    //恢复canvas的状态
    canvas.restoretocount(save);
    //延迟80毫秒后开始运行
    postdelayed(this, 80);
  }
  @override
  public void run() {
    //把run对象的引用从队列里拿出来,这样,他就不会执行了,但 run 没有销毁
    removecallbacks(this);
    count += 2;
    count %= minterval;
    invalidate();//重绘
  }
  /**
   * 销毁view时调用,收尾工作
   */
  @override
  protected void ondetachedfromwindow() {
    super.ondetachedfromwindow();
    if (mcachebitmap != null) {
      mcachebitmap.recycle();
      mcachebitmap = null;
    }
  }
}

2.mainactivity.java

package com.czhappy.showintroduce.activity;
import android.os.bundle;
import android.support.v7.app.appcompatactivity;
import android.view.view;
import android.view.viewgroup;
import com.czhappy.showintroduce.r;
public class mainactivity extends appcompatactivity {
  @override
  protected void oncreate(bundle savedinstancestate) {
    super.oncreate(savedinstancestate);
    setcontentview(r.layout.activity_main);
    view view = findviewbyid(r.id.layout_ripple);
    view.setonclicklistener(new view.onclicklistener() {
      @override
      public void onclick(view v) {
        ((viewgroup) v.getparent()).removeview(v);
      }
    });
  }
}

3.activity_main.xml

<?xml version="1.0" encoding="utf-8"?>
<framelayout xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="match_parent"
  android:layout_height="match_parent">
  <textview
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="hello world!" />
  <com.czhappy.showintroduce.view.rippleintroview
    android:id="@+id/layout_ripple"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:clickable="true"
    android:fitssystemwindows="true"
    android:background="#aa000000">
    <imageview
      android:id="@+id/iv_plus"
      android:layout_margintop="36dp"
      android:src="@mipmap/ic_add"
      android:layout_alignparentright="true"
      android:layout_marginright="6dp"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"/>
    <imageview
      android:src="@mipmap/tips_subscribe"
      android:id="@+id/tv_title"
      android:layout_below="@id/iv_plus"
      android:layout_margintop="50dp"
      android:layout_alignparentright="true"
      android:layout_marginright="40dp"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"/>
  </com.czhappy.showintroduce.view.rippleintroview>
</framelayout>

以上所述是小编给大家介绍的android自定义view 实现水波纹动画引导效果,希望对大家有所帮助