.net制作的抽餐厅和游戏装备的小程序
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2024-02-21 21:31:31
随便新建一个asp.net web项目,拖入即可。现在知道为什么游戏老是暴不出好装备,因为他的权重是非常小地。。。中午吃饭随机一下,想去哪一家,就把权重值设大一点,再中不了...
随便新建一个asp.net web项目,拖入即可。现在知道为什么游戏老是暴不出好装备,因为他的权重是非常小地。。。中午吃饭随机一下,想去哪一家,就把权重值设大一点,再中不了,就认命吧!
default.aspx
<%@ page language="c#" autoeventwireup="true" codefile="default.aspx.cs" inherits="_default" %> <!doctype html public "-//w3c//dtd xhtml 1.0 transitional//en" "http://www.w3.org/tr/xhtml1/dtd/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>加权随机</title> </head> <body> <form id="form1" runat="server"> <div> <asp:textbox id="txtnum" runat="server" text="100" ></asp:textbox> <br /> <br /> <asp:button id="btnrandom" runat="server" text="开始抽奖(装备)" onclick="btnrandom_click"/> <br /> <br /> <asp:button id="btnrandomfood" runat="server" text="开始抽奖(餐厅)" onclick="btnrandomfood_click"/> <br /> <br /> <asp:button id="btnclear" runat="server" text="清屏" onclick="btnclear_click"/> <br /> <asp:literal id="lblresult" runat="server"></asp:literal> </div> </form> </body> </html>
default.aspx.cs
using system; using system.collections.generic; using system.linq; using system.web; using system.web.ui; using system.web.ui.webcontrols; public partial class _default : system.web.ui.page { //<string,int>:<名称:权重> public dictionary<string, int> goods = new dictionary<string, int>(); public int totalweight = 0; public class good { /// <summary> /// 名称 /// </summary> public string name { get; set; } /// <summary> /// 权重(大于等于1,否则出现的可能性为0) /// </summary> public int weight { get; set; } } public list<good> result = new list<good>(); protected void page_load(object sender, eventargs e) { } /// <summary> /// 初始化装备 俺是《梦三国》玩家,嘿嘿 /// </summary> protected void initgoods() { goods.clear(); totalweight = 0; goods.add("寒冰爪", 2); //神器(拳爪类) goods.add("重毛皮", 300); goods.add("小毛皮", 1000); goods.add("轻毛皮", 1000); goods.add("神之防具打造书", 5); goods.add("传说武器打造书", 20); goods.add("紫檀树枝", 300); goods.add("硬毛皮", 600); goods.add("勾魂水晶", 8); goods.add("真龙炙舞剑", 30); goods.add("董卓勾魂", 1); //神器中的神器(长柄类) foreach (keyvaluepair<string, int> kvp in goods) { totalweight += kvp.value; } } /// <summary> /// 初始化餐厅,公司楼下餐厅比较多,只写几个,意思意思。。。 /// </summary> protected void initfood() { goods.clear(); totalweight = 0; goods.add("清真兰州", 1); goods.add("长安客", 1); goods.add("迎客松", 1); goods.add("吉祥混沌", 1); foreach (keyvaluepair<string, int> kvp in goods) { totalweight += kvp.value; } } protected int gettryparse() { try { return int.parse(txtnum.text); } catch { return 1; } } //开始抽奖(装备) protected void btnrandom_click(object sender, eventargs e) { initgoods(); lblresult.text = lblresult.text + "<br/>"; int count = gettryparse(); for (int i = 1; i <= count; i++) { random rdm = new random(getrandomseed()); int weight = rdm.next(1, totalweight + 1); produceresult(weight); } foreach (keyvaluepair<string, int> kvp in goods) { int c = result.count(d => d.name == kvp.key); double rate = c * 1.0 / count * 1.0 * 100; lblresult.text = lblresult.text + "物品名称:" + kvp.key + " 权重:" + kvp.value + " 暴出次数:" + c.tostring() + " 暴出率:" + rate + "%<br/>"; } } //开始抽奖(餐厅) protected void btnrandomfood_click(object sender, eventargs e) { initfood(); lblresult.text = lblresult.text + "<br/>"; int count = gettryparse(); for (int i = 1; i <= count; i++) { random rdm = new random(getrandomseed()); int weight = rdm.next(1, totalweight + 1); produceresult(weight); } foreach (keyvaluepair<string, int> kvp in goods) { int c = result.count(d => d.name == kvp.key); double rate = c * 1.0 / count * 1.0 * 100; lblresult.text = lblresult.text + "餐厅名称:" + kvp.key + " 权重:" + kvp.value + " 暴出次数:" + c.tostring() + " 暴出率:" + rate + "%<br/>"; } } /// <summary> /// 根据随机权重判断所在范围 /// </summary> /// <param name="weight"></param> protected void produceresult(int weight) { int min = 1; int max = 1; foreach (keyvaluepair<string, int> kvp in goods) { max = min + kvp.value - 1; if (weight >= min && weight <= max) { good g = new good(); g.name = kvp.key; g.weight = kvp.value; result.add(g); return; } min = max + 1; } } /// <summary> /// 随机种子值(防止速度过快造成的重复) /// </summary> /// <returns></returns> private static int getrandomseed() { byte[] bytes = new byte[4]; system.security.cryptography.rngcryptoserviceprovider rng = new system.security.cryptography.rngcryptoserviceprovider(); rng.getbytes(bytes); return bitconverter.toint32(bytes, 0); } //清屏操作 protected void btnclear_click(object sender, eventargs e) { lblresult.text = ""; } }
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