visual studio code配置C/C++开发环境 llvm + mingw64
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2024-02-19 23:49:00
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c_cpp_properties.json
{ "configurations": [ { "name": "Win32", "intelliSenseMode": "clang-x64", "includePath": [ "${workspaceFolder}", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include/c++", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include/c++/x86_64-w64-mingw32", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include/c++/backward", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include", "C:/llvm/include", "C:/llvm/x86_64-w64-mingw32/include", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include-fixed" ], "defines": [ "_DEBUG", "UNICODE", "__GNUC__=7", "__cdecl=__attribute__((__cdecl__))" ], "browse": { "path": [ "${workspaceFolder}", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include/c++", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include/c++/x86_64-w64-mingw32", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include/c++/backward", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include", "C:/llvm/include", "C:/llvm/x86_64-w64-mingw32/include", "C:/llvm/lib/gcc/x86_64-w64-mingw32/7.2.0/include-fixed" ], "limitSymbolsToIncludedHeaders": true, "databaseFilename": "" }, "cStandard": "c11", "cppStandard": "c++17" } ], "version": 3 }
launch.json
// https://github.com/Microsoft/vscode-cpptools/blob/master/launch.md
{
"version": "0.2.0",
"configurations": [
{
"name": "Python Module",
"type": "python",
"request": "launch",
"module": "module.name"
},
{
"name": "(gdb) Launch", // 配置名称,将会在启动配置的下拉菜单中显示
"type": "cppdbg", // 配置类型,这里只能为cppdbg
"request": "launch", // 请求配置类型,可以为launch(启动)或attach(附加)
"program": "${fileDirname}/${fileBasenameNoExtension}.exe", // 将要进行调试的程序的路径
"args": [], // 程序调试时传递给程序的命令行参数,一般设为空即可
"stopAtEntry": false, // 设为true时程序将暂停在程序入口处,我一般设置为true
"cwd": "${workspaceFolder}", // 调试程序时的工作目录
"environment": [], // (环境变量?)
"externalConsole": true, // 调试时是否显示控制台窗口,一般设置为true显示控制台
"internalConsoleOptions": "neverOpen", // 如果不设为neverOpen,调试时会跳到“调试控制台”选项卡,你应该不需要对gdb手动输命令吧?
"MIMode": "gdb", // 指定连接的调试器,可以为gdb或lldb。但目前lldb在windows下没有预编译好的版本。
"miDebuggerPath": "gdb.exe", // 调试器路径。
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": false
}
],
"preLaunchTask": "Compile" // 调试会话开始前执行的任务,一般为编译程序。与tasks.json的label相对应
}
]
}
settings.json
{ "files.defaultLanguage": "cpp", // ctrl+N新建文件后默认的语言 "code-runner.runInTerminal": true, // 设置成false会在“输出”中输出,无法交互 "code-runner.executorMap": { "c": "cd $dir && clang $fileName -o $fileNameWithoutExt.exe -Wall -g -Og -static-libgcc -fcolor-diagnostics --target=x86_64-w64-mingw -std=c11 && $dir$fileNameWithoutExt", "cpp": "cd $dir && clang++ $fileName -o $fileNameWithoutExt.exe -Wall -g -Og -static-libgcc -fcolor-diagnostics --target=x86_64-w64-mingw -std=c++17 && $dir$fileNameWithoutExt" }, // 设置code runner的命令行 "code-runner.saveFileBeforeRun": true, // run code前保存 "code-runner.preserveFocus": true, // 若为false,run code后光标会聚焦到终端上。如果需要频繁输入数据可设为false "code-runner.clearPreviousOutput": false, // 每次run code前清空属于code runner的终端消息 "C_Cpp.clang_format_sortIncludes": true, // 格式化时调整include的顺序(按字母排序) "C_Cpp.intelliSenseEngine": "Default", // 可以为Default或Tag Parser,后者较老,功能较简单。具体差别参考cpptools插件文档 "C_Cpp.errorSquiggles": "Disabled", // 因为有clang的lint,所以关掉 "editor.formatOnType": true, // 输入时就进行格式化,默认触发字符较少,分号可以触发 "editor.snippetSuggestions": "top", // snippets代码优先显示补全 "clang.cflags": [ // 控制c语言静态检测的参数 "--target=x86_64-w64-mingw", "-std=c11", "-Wall" ], "clang.cxxflags": [ // 控制c++静态检测时的参数 "--target=x86_64-w64-mingw", "-std=c++17", "-Wall" ], "clang.completion.enable":false // 效果稍好,但太卡,故关掉 }
tasks.json
// https://code.visualstudio.com/docs/editor/tasks { "version": "2.0.0", "tasks": [ { "label": "Compile", // 任务名称,与launch.json的preLaunchTask相对应 "command": "clang++", // 要使用的编译器 "args": [ "${file}", "-o", // 指定输出文件名,不加该参数则默认输出a.exe "${fileDirname}/${fileBasenameNoExtension}.exe", "-g", // 生成和调试有关的信息 "-Wall", // 开启额外警告 "-static-libgcc", // 静态链接 "-fcolor-diagnostics", "--target=x86_64-w64-mingw", // 默认target为msvc,不加这一条就会找不到头文件 "-std=c++17" // C语言最新标准为c11,或根据自己的需要进行修改 ], // 编译命令参数 "type": "shell", "group": { "kind": "build", "isDefault": true // 设为false可做到一个tasks.json配置多个编译指令,需要自己修改本文件,我这里不多提 }, "presentation": { "echo": true, "reveal": "always", // 在“终端”中显示编译信息的策略,可以为always,silent,never。具体参见VSC的文档 "focus": false, // 设为true后可以使执行task时焦点聚集在终端,但对编译c和c++来说,设为true没有意义 "panel": "shared" // 不同的文件的编译信息共享一个终端面板 } // "problemMatcher":"$gcc" // 如果你不使用clang,去掉前面的注释符,并在上一条之后加个逗号。照着我的教程做的不需要改(也可以把这行删去) } ] }
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