STL::deque 双端队列
程序员文章站
2024-02-11 23:37:52
...
STL::deque 双端队列的具体实现(C++高仿版本)
附有详细注释,静下心来,认真看,会懂的。
Coded By
东华大学 151340112
联系方式 [email protected]
或者 [email protected]
一直以来,都是某人的真真的树洞噢~
程序运行结果(VS 2017, 15.9.11版本)
程序源码:
// ConsoleApplication_OJ.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//虚函数是指一个类中你希望重载的成员函数 ,当你用一个基类指针或引用
//指向一个继承类对象的时候,调用一个虚函数时, 实际调用的是继承类的版本
//
// std::deque ( double-ended queue ,双端队列)是可以进行下标访问的顺序容器,它允许在其首尾两端快速插入及删除元素。
// 本程序为 双端队列 STL::deque 的简单实现,C++高仿版本(含详细注释)
// 参考文献 https://blog.csdn.net/blood_flowing/article/details/27830905
// 参考文献2 https://blog.csdn.net/haluoluo211/article/details/80766150
// 参考文献3 https://blog.csdn.net/codedoctor/article/details/78107043
// 参考文献4 《STL源码剖析》by 侯捷 华中科技大学出版社
//
#include<iostream>
#include<algorithm>
#include<type_traits>
using namespace std;
//buffer size set,即缓冲区大小计算
/* iterator中需要缓冲区的长度,当n不等于0,return n,表示buffer size使用指定值
*如果n == 0,buffer size使用默认值
*/
inline size_t _deque_buf_size(size_t n, size_t sz) {
return n != 0 ? n : (sz < 512 ? size_t(512 / sz) : size_t(1));
}
/*一些空间配置器里面的函数*/
struct __false_type {};
struct __true_type {};
struct input_iterator_tag {};
// deque 迭代器的实现(以Deque_iterator类包装、实现)
template<class T, class Ref, class Ptr, size_t BufSiz>
class Deque_iterator {
public:
//迭代器
typedef Deque_iterator<T, T&, T*, BufSiz> iterator;
typedef Deque_iterator<T, const T&, const T*, BufSiz> const_iterator;
//缓冲区大小
static size_t buffer_size() { return _deque_buf_size(BufSiz, sizeof(T)); }
//5个基本的迭代器型别
typedef random_access_iterator_tag iterator_category;
typedef T value_type;
typedef T* pointer;
typedef T& reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T** map_pointer;
typedef Deque_iterator self; //保持与容器的联结
T* cur; //访问缓冲区,指向缓冲区中的现行元素
T* first; //指向缓冲区头,即指向缓冲区中的头元素
T* last; // 指向缓冲区尾,即指向缓冲区中的尾元素
//由于,指针肯会遇到缓冲区边缘,因此需要跳到下一个缓冲区
//于是需要指向map回去下一个缓冲区地址
map_pointer node; //map中控器,指向管控中心
Deque_iterator() :first(0), cur(0), last(0), node(0) {}
Deque_iterator(T* x, map_pointer y) :cur(x), first(*y), last(*y + Deque_iterator::buff_size()), node(y) {}
Deque_iterator(const Deque_iterator& x) :
cur(x.cur), first(x.first), last(x.last), node(x.node) {}
void set_node(map_pointer new_node) {
node = new_node;
first = *new_node;
last = first + difference_type(Deque_iterator::buffer_size());
}
//重载*(显然返回的是引用)
reference operator*()const { return *cur; }
pointer operator->()const { return &(operator*()); }
difference_type operator -(const self& x)const { //量迭代器之间的距离
return difference_type(Deque_iterator::buffer_size())*(node - x.node - 1) + (cur - first) + (x.last - x.cur);
}
self& operator++() {
++cur;
if (cur == last) { //如果已达所在缓冲区的尾端
set_node(node + 1); //切换至下一节点(缓冲区)
cur = first; //新起点(现行元素指向首部)
}
return *this;
}
self operator++(int) {
self tmp = *this;
++*this;
return tmp;
}
self& operator--() {
if (cur == first) {
set_node(node - 1);
cur = last;
}
--cur;
return *this;
}
self operator--(int) {
self tmp = *this;
--*this;
return tmp;
}
self& operator+=(difference_type n) { // n 可正可负
difference_type offset = n + (cur - first);
if (offset >= 0 && offset <= difference_type(buffer_size())) // 同一个缓冲区内
cur += n;
else { //不在同一个缓冲区
difference_type node_offset = offset > 0 ? offset / difference_type(buffer_size()) :
-difference_type((-offset - 1) / buffer_size()) - 1;
set_node(node + node_offset); // 切换至正确的缓冲区
cur = first + (offset - node_offset * difference_type(buffer_size())); // 现行切换至正确的元素(首部)
}
return *this;
}
self operator+(difference_type n) const{ // 返回的不是引用,因此const函数
self tmp = *this;
return tmp += n; //直接调用operator +=
}
self& operator-=(difference_type n) { return *this += -n; }
self operator-(difference_type n)const {
self tmp = *this;
return tmp += -n; //直接调用operator +=
}
bool operator==(const self& x)const { return (cur == x.cur); }
bool operator!=(const self& x)const { return (cur != x.cur); }
bool operator<(const self& x)const {//同一个节点或者不同节点
return node == x.node ? (cur < x.cur) : (node < x.node); // 三目运算符
}
// 随机存取,迭代器可以直接跳跃 n 个距离
// 调用上面的 operator + ,以及operator *
reference operator[](difference_type n) const { return *(*this + n); }
};
// deque类的设计与实现
template<class T, size_t BufSize = 0> // buffsize 置0,因为创建对象、一开始为空队列
class Deque {
public:
typedef T value_type;
typedef value_type* pointer;
typedef value_type& reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
public:
typedef Deque_iterator<T, T&, T*, BufSize> iterator;
protected:
typedef pointer* map_pointer; // 中控器
static size_type buffer_size() {
return _deque_buf_size(BufSize, sizeof(value_type));
}
static size_type initial_map_size() { return 8; }
protected:
iterator start;
iterator finish;
map_pointer map;
size_type map_size; // map容量
private:
// 因为都是内联函数inline,因此
//无需再注意函数彼此调用时候的声明的先后顺序
inline void destroy(iterator first1, iterator last1){
__destroy(first1, last1, pointer(0));
}
inline void __destroy(iterator first, iterator last, T*){
//typedef typename __type_traits<T>::has_trivial_destructor trivial_destructor;
//__destroy_aux(first, last, __false_type);
__destroy_aux(first, last);
}
inline void __destroy_aux(iterator first, iterator last){
for (; first < last; ++first)
destroy(&*first);
}
inline void destroy(pointer first, pointer last) {
for (; first < last; ++first)
destroy(first); //接下来的第三行
}
inline void destroy(T* pointer){
pointer->~T();
}
public:
iterator begin() { return start; }
iterator end() { return finish; }
reference operator[](size_type n) { return start[difference_type(n)]; }
reference front() { return *start; }
reference back(){
iterator tmp = finish;
--tmp;
return *tmp;
}
size_type size() const { return finish - start; }
size_type max_size() const { return size_type(-1); }
bool empty() const { return finish == start; }
private:
void construct(pointer p, const value_type& value) { new (p) value_type(value); }
void push_back_aux(const value_type& t) {
value_type t_copy = t;
reserve_map_at_back();
*(finish.node + 1) = allocate_node(buffer_size());
try {
construct(finish.cur, t_copy);
finish.set_node(finish.node + 1);
finish.cur = finish.first;
}
catch (...) {
deallocate_node(*(finish.node + 1));
cout << "node add failed." << endl;
throw;
}
}
void reserve_map_at_back(size_type nodes_to_add = 1) {
if (nodes_to_add + 1 > map_size - (finish.node - map))
reallocate_map(nodes_to_add, false);
}
void reserve_map_at_front(size_type nodes_to_add = 1) {
if (nodes_to_add > start.node - map)
reallocate_map(nodes_to_add, true);
}
void new_elements_at_front(size_type new_elements) {
size_type new_nodes = (new_elements + buffer_size() - 1) / buffer_size();
reserve_map_at_front(new_nodes);
size_type i;
try {
for (i = 1; i <= new_nodes; ++i)
*(start.node - i) = allocate_node(buffer_size());
}
catch (...) {
for (size_type j = 1; j < i; ++j)
deallocate_node(*(start.node - j));
throw;
}
}
void new_elements_at_back(size_type new_elements) {
size_type new_nodes = (new_elements + buffer_size() - 1) / buffer_size();
reserve_map_at_back(new_nodes);
size_type i;
try {
for (i = 1; i <= new_nodes; ++i)
*(finish.node + i) = allocate_node(buffer_size());
}
catch (...) {
for (size_type j = 1; j < i; ++j)
deallocate_node(*(finish.node + j));
throw;
}
}
iterator reserve_elements_at_front(size_type n) {
size_type vacancies = start.cur - start.first;
if (n > vacancies)
new_elements_at_front(n - vacancies);
return start - difference_type(n);
}
iterator reserve_elements_at_back(size_type n) {
size_type vacancies = (finish.last - finish.cur) - 1;
if (n > vacancies)
new_elements_at_back(n - vacancies);
return finish + difference_type(n);
}
void reallocate_map(size_type nodes_to_add, bool add_at_front) {
size_type old_num_nodes = finish.node - start.node + 1;
size_type new_num_nodes = old_num_nodes + nodes_to_add;
map_pointer new_nstart;
if (map_size > 2 * new_num_nodes) {
new_nstart = map + (map_size - new_num_nodes) / 2 + (add_at_front ? nodes_to_add : 0);
if (new_nstart < start.node)
copy(start.node, finish.node + 1, new_nstart);
else
copy_backward(start.node, finish.node + 1, new_nstart + old_num_nodes);
}
else {
size_type new_map_size = map_size + max(map_size, nodes_to_add) + 2;
map_pointer new_map = allocate_map(new_map_size);
new_nstart = new_map + (new_map_size - new_num_nodes) / 2 + (add_at_front ? nodes_to_add : 0);
copy(start.node, finish.node + 1, new_nstart);
deallocate_map(map, map_size);
map = new_map;
map_size = new_map_size;
}
start.set_node(new_nstart);
finish.set_node(new_nstart + old_num_nodes - 1);
}
void push_front_aux(const value_type& t) {
value_type t_copy = t;
reserve_map_at_front();
*(start.node - 1) = allocate_node(buffer_size());
try {
start.set_node(start.node - 1);
start.cur = start.last - 1;
construct(start.cur, t_copy);
}
catch (...) {
start.set_node(start.node + 1);
start.cur = start.first;
deallocate_node(*(start.node - 1));
throw;
}
}
void pop_back_aux() {
deallocate_node(finish.first);
finish.set_node(finish.node - 1);
finish.cur = finish.last - 1;
destroy(finish.cur);
}
void pop_front_aux() {
destroy(start.cur);
deallocate_node(start.first);
start.set_node(start.node + 1);
start.cur = start.first;
}
iterator insert_aux(iterator pos, const value_type& x) { //随机插入需要移动数据,效率很低
difference_type index = pos - start;
value_type x_copy = x;
if (index < size() / 2) {
push_front(front());
iterator front1 = start;
++front1;
iterator front2 = front1;
++front2;
pos = start + index;
iterator pos1 = pos;
++pos1;
copy(front2, pos1, front1);
}
else {
push_back(back());
iterator back1 = finish;
--back1;
iterator back2 = back1;
--back2;
pos = start + index;
copy_backward(pos, back2, back1);
}
*pos = x_copy;
return pos;
}
void insert_aux(iterator pos, size_type n, const value_type& x) {
const difference_type elems_before = pos - start;
size_type length = size();
value_type x_copy = x;
if (elems_before < length / 2) {
iterator new_start = reserve_elements_at_front(n);
iterator old_start = start;
pos = start + elems_before;
try {
if (elems_before >= difference_type(n)) {
iterator start_n = start + difference_type(n);
uninitialized_copy(start, start_n, new_start);
start = new_start;
copy(start_n, pos, old_start);
fill(pos - difference_type(n), pos, x_copy);
}
else {
__uninitialized_copy_fill(start, pos, new_start, start, x_copy);
start = new_start;
fill(old_start, pos, x_copy);
}
}
catch (...) {
destroy_nodes_at_front(new_start);
throw;
}
}
else {
iterator new_finish = reserve_elements_at_back(n);
iterator old_finish = finish;
const difference_type elems_after = difference_type(length) - elems_before;
pos = finish - elems_after;
try {
if (elems_after > difference_type(n)) {
iterator finish_n = finish - difference_type(n);
uninitialized_copy(finish_n, finish, finish);
finish = new_finish;
copy_backward(pos, finish_n, old_finish);
fill(pos, pos + difference_type(n), x_copy);
}
else {
__uninitialized_fill_copy(finish, pos + difference_type(n), x_copy,
pos, finish);
finish = new_finish;
fill(pos, old_finish, x_copy);
}
}
catch (...) {
destroy_nodes_at_back(new_finish);
throw;
}
}
}
iterator __uninitialized_fill_copy(iterator result, iterator mid,
const value_type& x,
iterator first, iterator last) {
uninitialized_fill(result, mid, x);
try {
return uninitialized_copy(first, last, mid);
}
catch (...) {
destroy(result, mid);
throw;
}
}
void __uninitialized_copy_fill(iterator first1, iterator last1,
iterator first2, iterator last2,
const value_type& x) {
iterator mid2 = uninitialized_copy(first1, last1, first2);
try {
uninitialized_fill(mid2, last2, x);
}
catch (...) {
destroy(first2, mid2);
throw;
}
}
void destroy_nodes_at_front(iterator before_start) {
for (map_pointer n = before_start.node; n < start.node; ++n)
deallocate_node(*n);
}
void destroy_nodes_at_back(iterator after_finish) {
for (map_pointer n = after_finish.node; n > finish.node; --n)
deallocate_node(*n);
}
void deallocate(pointer p, size_type n) {
::operator delete(p);
}
/*template <class InputIterator>
void insert(iterator pos,InputIterator first, InputIterator last,
input_iterator_tag) {
copy(first, last, inserter(*this, pos));
}
template <class Container, class Iterator>
inline insert_iterator<Container> inserter(Container& x, Iterator i) {
typedef typename Container::iterator iter;
return insert_iterator<Container>(x, iter(i));
}*/
void creat_map_and_nodes(size_type num_elements) {
size_type num_nodes = num_elements / buffer_size() + 1;
//在map的前后各预留一个节点,以备扩充
map_size = max(initial_map_size(), num_nodes + 2);
map = allocate_map(map_size);
map_pointer nstart = map + (map_size - num_nodes) / 2;
map_pointer nfinish = nstart + num_nodes - 1;
map_pointer cur;
try {
for (cur = nstart; cur <= nfinish; ++cur) //为map中的每个节点配置缓冲区
*cur = allocate_node(buffer_size());
}
catch (...) { //若不成功,回滚
for (map_pointer ptr = nstart; ptr < cur; ++ptr)
deallocate_node(*ptr);
deallocate_map(map, map_size);
throw;
}
start.set_node(nstart);
finish.set_node(nfinish);
start.cur = start.first;
finish.cur = finish.first + num_elements % buffer_size();
}
void deallocate_map(map_pointer tmp, size_type n) {
::operator delete(tmp);
}
void deallocate_node(pointer tmp) {
::operator delete(tmp);
}
inline pointer allocate_node(ptrdiff_t size) {
set_new_handler(0);
pointer tmp = (pointer)(::operator new((size_t)(size * sizeof(value_type))));
if (tmp == 0) {
cout << "out of memory" << endl;
exit(1);
}
return tmp;
}
inline map_pointer allocate_map(ptrdiff_t size) {
set_new_handler(0);
map_pointer tmp = (map_pointer)(::operator new((size_t)(size * sizeof(pointer))));
if (tmp == 0) {
cout << "out of memory" << endl;
exit(1);
}
return tmp;
}
void fill_initialize(size_type n, const value_type& value) {
// 分配map以及缓冲区的内存
// 初始化好对应的指针位置
creat_map_and_nodes(n);
// 缓冲区每个节点设置初始值
// 最后一个缓冲区设置有所不同(因为尾端可能有备用空间,不必设置初始值)
map_pointer cur;
try {
for (cur = start.node; cur < finish.node; ++cur)
uninitialized_fill(*cur, *cur + buffer_size(), value);
uninitialized_fill(finish.first, finish.cur, value);
}
catch (...) {
for (map_pointer p = start.node; p < cur; ++p)
deallocate_node(*p);
deallocate_map(map, map_size);
throw;
}
}
void destroy_map_and_nodes() {
for (map_pointer curr = start.node; curr <= finish.node; ++curr) {
deallocate_node(*curr);
}
deallocate_map(map, map_size);
}
public:
Deque() :start(), finish(), map(0), map_size(0) { creat_map_and_nodes(0); }
Deque(size_type n, const value_type& value) :start(), finish(), map(0), map_size(0) {
fill_initialize(n, value);
}
explicit Deque(size_type n) : start(), finish(), map(0), map_size(0)
{
fill_initialize(n, value_type());
}
Deque(Deque& x) : start(), finish(), map(0), map_size(0)
{
creat_map_and_nodes(x.size());
try {
uninitialized_copy(x.begin(), x.end(), start);
}
catch (...) {
cout << "copy failed." << endl;
destroy_map_and_nodes();
throw;
}
}
~Deque() {
destroy(start, finish);
destroy_map_and_nodes();
}
void push_back(const value_type& t) {
if (finish.cur != finish.last - 1) {
construct(finish.cur, t);
++finish.cur;
}
else {
push_back_aux(t);
}
}
void push_front(const value_type& t) {
if (start.cur != start.first) {
construct(start.cur - 1, t);
--start.cur;
}
else
push_front_aux(t);
}
void pop_back() {
if (finish.cur != finish.first) {
--finish.cur;
destroy(finish.cur);
}
else
pop_back_aux();
}
void pop_front() {
if (start.cur != start.last - 1) {
destroy(start.cur);
++start.cur;
}
else
pop_front_aux();
}
iterator insert(iterator position, const value_type& x) {
if (position.cur == start.cur) { //头部插入
push_front(x);
return start;
}
else if (position.cur == finish.cur) { //尾部插入
push_back(x);
iterator tmp = finish;
--tmp;
return tmp;
}
else {
return insert_aux(position, x);
}
}
void insert(iterator pos, size_type n, const value_type& x) {
if (pos.cur == start.cur) {
iterator new_start = reserve_elements_at_front(n);
uninitialized_fill(new_start, start, x);
start = new_start;
}
else if (pos.cur == finish.cur) {
iterator new_finish = reserve_elements_at_back(n);
uninitialized_fill(finish, new_finish, x);
finish = new_finish;
}
else
insert_aux(pos, n, x);
}
void insert(iterator pos, iterator first, iterator last) {
//insert(pos, first, last, iterator_category(first));
iterator tmp = pos; //这样易于实现,但是效率极低
while (first != last) {
insert(tmp, (*first));
++first;
++tmp;
}
}
iterator erase(iterator pos) { //将要删除的对象移动到队首或者队尾,然后pop
iterator next = pos;
++next;
difference_type index = pos - start;
if (index < (size() >> 1)) {
copy_backward(start, pos, next);
pop_front();
}
else {
copy(next, finish, pos);
pop_back();
}
return start + index;
}
iterator erase(iterator first, iterator last) {
if (first == start && last == finish) {
clear();
return finish;
}
else {
difference_type n = last - first;
difference_type elems_before = first - start;
if (elems_before < (size() - n) / 2) {
copy_backward(start, first, last);
iterator new_start = start + n;
destroy(start, new_start);
for (map_pointer cur = start.node; cur < new_start.node; ++cur)
deallocate(*cur, buffer_size());
start = new_start;
}
else {
copy(last, finish, first);
iterator new_finish = finish - n;
destroy(new_finish, finish);
for (map_pointer cur = new_finish.node + 1; cur <= finish.node; ++cur)
deallocate(*cur, buffer_size());
finish = new_finish;
}
return start + elems_before;
}
}
void clear() {
for (map_pointer node = start.node + 1; node < finish.node; ++node) {
destroy(*node, *node + buffer_size());
deallocate(*node, buffer_size());
}
if (start.node != finish.node) {
destroy(start.cur, start.last);
destroy(finish.first, finish.cur);
deallocate(finish.first, buffer_size());
}
else
destroy(start.cur, finish.cur);
finish = start;
}
};
//模板函数测试队列大小、以及队列是否为空
template<class T>
void test_Deque_Size_And_IsEmptyOrNot(const T& deque) {
cout << "deque size is " << deque.size() << endl;
if (deque.empty())
cout << "The deque is already empty!" << endl;
else
cout << "The deque is not empty!" << endl;
}
void test_Deque_By_Data_Types() { // 存储数据类型测试
cout << "Test Int Type:" << endl;
Deque<int> dequeInt1;
Deque<int> dequeInt2(10);
Deque<int> dequeInt3(10, 9);
for (Deque<int>::iterator iteInt = dequeInt3.begin(); iteInt != dequeInt3.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
Deque<int> dequeInt4(dequeInt3);
for (Deque<int>::iterator iteInt = dequeInt4.begin(); iteInt != dequeInt4.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
cout << "Test Double Type:" << endl;
Deque<double> dequeDou1;
Deque<double> dequeDou2(10);
Deque<double> dequeDou3(10, 2.3);
for (Deque<double>::iterator iteDou = dequeDou3.begin(); iteDou != dequeDou3.end(); ++iteDou)
cout << *iteDou << " ";
cout << endl;
Deque<double> dequeDou4(dequeDou3);
for (Deque<double>::iterator iteDou = dequeDou4.begin(); iteDou != dequeDou4.end(); ++iteDou)
cout << *iteDou << " ";
cout << endl;
cout << "Test Class Type:" << endl;
class A {
int data;
public:
A(int a = 0) :data(a) {}
operator int() {
return data;
}
};
A a(7);
Deque<A> dequeA1;
Deque<A> dequeA2(10);
Deque<A> dequeA3(10, a);
for (Deque<A>::iterator iteA = dequeA3.begin(); iteA != dequeA3.end(); ++iteA)
cout << *iteA << " ";
cout << endl;
Deque<A> dequeA4(dequeA3);
for (Deque<A>::iterator iteA = dequeA4.begin(); iteA != dequeA4.end(); ++iteA)
cout << *iteA << " ";
cout << endl;
}
void test_Functions_By_Using_Int_Type() { //部分功能测试(进、出队列成员函数)
Deque<int> dequeInt(10, 9);
for (Deque<int>::iterator iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
dequeInt.push_back(10);
for (Deque<int>::iterator iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
dequeInt.push_front(10);
for (Deque<int>::iterator iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
dequeInt.pop_back();
dequeInt.pop_front();
for (Deque<int>::iterator iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
dequeInt.insert(--dequeInt.end(), 12);
for (Deque<int>::iterator iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
dequeInt.insert(--dequeInt.end(), 3, 11);
for (Deque<int>::iterator iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
Deque<int> dequeInt1(10, 0);
Deque<int>::iterator tmp = dequeInt.end();
dequeInt.insert(----tmp, dequeInt1.begin(), dequeInt1.end());
for (Deque<int>::iterator iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
}
void test_Erase_By_Using_Int_Type() { //擦除测试
Deque<int> dequeInt(10, 9);
Deque<int>::iterator iteInt;
for (iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
test_Deque_Size_And_IsEmptyOrNot(dequeInt);
dequeInt.erase(--iteInt);
cout << "After earsing the last one element:" << endl;
for (iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
test_Deque_Size_And_IsEmptyOrNot(dequeInt);
Deque<int>::iterator iteInt1 = dequeInt.begin();
Deque<int>::iterator iteInt2 = dequeInt.end();
cout << "After earsing all elements but the first and the last:" << endl;
dequeInt.erase(++iteInt1, --iteInt2);
for (iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
test_Deque_Size_And_IsEmptyOrNot(dequeInt);
cout << "After earsing all elements:" << endl;
dequeInt.erase(dequeInt.begin(), dequeInt.end());
for (iteInt = dequeInt.begin(); iteInt != dequeInt.end(); ++iteInt)
cout << *iteInt << " ";
cout << endl;
test_Deque_Size_And_IsEmptyOrNot(dequeInt);
}
int main() {
cout << "---------Data type test-------------" << endl;
test_Deque_By_Data_Types();
cout << "---------function test-------------" << endl;
test_Functions_By_Using_Int_Type();
cout << "---------- erase test--------------" << endl;
test_Erase_By_Using_Int_Type();
return 0;
}
祝福 所有看到这篇文字的人们都能每天开心!
最重要的,是和你的那个她一起天天开心!
别的,真的没必要计较了。
LYY,
你还好吗?
我……
我是树洞呀。
……
哎~
2019.05.07 02:00
蒙 ~