IOC的理解,整合AOP,解耦对Service层和Dal层的依赖
dip依赖倒置原则:系统架构时,高层模块不应该依赖于低层模块,二者通过抽象来依赖
依赖抽象,而不是细节
贯彻依赖倒置原则,左边能抽象,右边实例化的时候不能直接用抽象,所以需要借助一个第三方
高层本来是依赖低层,但是可以通过工厂(容器)来决定细节,去掉了对低层的依赖
ioc控制反转:把高层对低层的依赖,转移到第三方决定,避免高层对低层的直接依赖(是一种目的)
那么程序架构就具备良好扩展性和稳定性
di依赖注入:是用来实现ioc的一种手段,
在构造对象时,可以自动的去初始化,对象需要的对象
构造函数注入 属性注入 方法注入,ioc容器初始化applephone的时候 通过配置文件实例化 属性,方法,构造函数
using microsoft.practices.unity; using system.collections.generic; using system.linq; using system.text; using system.threading.tasks; using ruanmou.interface; using system; using unity.attributes; namespace ruanmou.service { public class applephone : iphone { [dependency]//属性注入:不错,但是有对容器的依赖 public imicrophone imicrophone { get; set; } public iheadphone iheadphone { get; set; } public ipower ipower { get; set; } //[injectionconstructor] public applephone() { console.writeline("{0}构造函数", this.gettype().name); } //[injectionconstructor]//构造函数注入:最好的,默认找参数最多的构造函数 public applephone(iheadphone headphone) { this.iheadphone = headphone; console.writeline("{0}带参数构造函数", this.gettype().name); } public void call() { console.writeline("{0}打电话", this.gettype().name); } [injectionmethod]//方法注入:最不好的,增加一个没有意义的方法,破坏封装 public void init1234(ipower power) { this.ipower = power; } } }
不管是构造对象,还是注入对象,这里都是靠反射做到的
有了依赖注入,才可能做到无限层级的依赖抽象,才能做到控制反转
ioc unity容器 可以通过代码注册或配置文件注册接口对应实现类,实现了不依赖具体,可以对对象全局单例,线程单例
例子1
service业务逻辑层升级,在原有1.0的基础上添加一些功能,使用配置文件注册
<container name="testcontainer1"> <register type="ruanmou.interface.iphone,ruanmou.interface" mapto="ruanmou.service.applephone, ruanmou.service"/> <register type="ruanmou.interface.iphone,ruanmou.interface" mapto="ruanmou.service.androidphone, ruanmou.service" name="android"/> <register type="ruanmou.interface.imicrophone, ruanmou.interface" mapto="ruanmou.service.microphone, ruanmou.service"/> <register type="ruanmou.interface.iheadphone, ruanmou.interface" mapto="ruanmou.service.headphone, ruanmou.service"/> <register type="ruanmou.interface.ipower, ruanmou.interface" mapto="ruanmou.service.power, ruanmou.service"/> <register type="ruanmou.idal.ibasedal, ruanmou.idal" mapto="ruamou.dal.basedal, ruamou.dal"/> </container> <container name="testcontainer"> <register type="ruanmou.interface.iphone,ruanmou.interface" mapto="ruanmou.service.androidphone, ruanmou.service.extend"/> <register type="ruanmou.interface.iphone,ruanmou.interface" mapto="ruanmou.service.androidphone, ruanmou.service.extend" name="android"/> <register type="ruanmou.interface.imicrophone, ruanmou.interface" mapto="ruanmou.service.microphone, ruanmou.service.extend"/> <register type="ruanmou.interface.iheadphone, ruanmou.interface" mapto="ruanmou.service.headphone, ruanmou.service.extend"/> <register type="ruanmou.interface.ipower, ruanmou.interface" mapto="ruanmou.service.power, ruanmou.service.extend"/> <register type="ruanmou.idal.ibasedal, ruanmou.idal" mapto="ruamou.dal.basedal, ruamou.dal"/> </container>
只需要把服务2.0的类库(实现1.0的原有接口)dll拿过来即可使用,代码不做任何修改
例子2 业务扩展,新加功能
应该是加几个接口和实现类的映射,就可以解决了。
例子3 实现aop
方法需要加日志,加异常管理,可以不修改原有代码,直接新加异常管理类等的类库,在unity配置文件添加aop配置节点即可实现
配置文件配置,
<container name="testcontaineraop"> <extension type="interception"/> <register type="ruanmou.interface.iphone,ruanmou.interface" mapto="ruanmou.service.androidphone, ruanmou.service.extend"> <interceptor type="interfaceinterceptor"/> <interceptionbehavior type="ruanmou.framework.aop.authorizebehavior, ruanmou.framework"/> <interceptionbehavior type="ruanmou.framework.aop.smsbehavior, ruanmou.framework"/> <interceptionbehavior type="ruanmou.framework.aop.exceptionloggingbehavior, ruanmou.framework"/> <interceptionbehavior type="ruanmou.framework.aop.cachingbehavior, ruanmou.framework"/> <interceptionbehavior type="ruanmou.framework.aop.logbeforebehavior, ruanmou.framework"/> <interceptionbehavior type="ruanmou.framework.aop.parametercheckbehavior, ruanmou.framework"/> <interceptionbehavior type="ruanmou.framework.aop.logafterbehavior, ruanmou.framework"/> </register> <register type="ruanmou.interface.iphone,ruanmou.interface" mapto="ruanmou.service.androidphone, ruanmou.service.extend" name="android"/> <register type="ruanmou.interface.imicrophone, ruanmou.interface" mapto="ruanmou.service.microphone, ruanmou.service.extend"/> <register type="ruanmou.interface.iheadphone, ruanmou.interface" mapto="ruanmou.service.headphone, ruanmou.service.extend"/> <register type="ruanmou.interface.ipower, ruanmou.interface" mapto="ruanmou.service.power, ruanmou.service.extend"/> <register type="ruanmou.idal.ibasedal, ruanmou.idal" mapto="ruamou.dal.basedal, ruamou.dal"> </register> </container>
贴一个异常处理的aop例子代码
namespace ruanmou.framework.aop { public class exceptionloggingbehavior : iinterceptionbehavior { public ienumerable<type> getrequiredinterfaces() { return type.emptytypes; } public imethodreturn invoke(imethodinvocation input, getnextinterceptionbehaviordelegate getnext) { imethodreturn methodreturn = getnext()(input, getnext); console.writeline("exceptionloggingbehavior"); if (methodreturn.exception == null) { console.writeline("无异常"); } else { console.writeline($"异常:{methodreturn.exception.message}"); } return methodreturn; } public bool willexecute { get { return true; } } } }
例子4 数据访问层的替换,因为已经不依赖具体实现,把配置文件的接口对应的数据访问层实现类替换即可,配置文件格式为interface map 实现类
数据访问层的封装公共增删改查,unity 管理 ef dbcontext,保持全局或线程单例还没有看到,最近在学内存管理和.net垃圾回收