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C#编写的艺术字类实例代码

程序员文章站 2024-01-24 13:38:04
废话不多说了,直接给大家上代码了,具体代码如下所示: 代码如下: using system; using system.collections.generic...

废话不多说了,直接给大家上代码了,具体代码如下所示:

代码如下:

using system;
using system.collections.generic;
using system.componentmodel;
using system.drawing;
using system.drawing.text;
using system.drawing.drawing2d;
using system.data;
using system.text;
using system.windows.forms;
public partial class wordart : usercontrol//这是一个艺术字的控件
{ 
//文本属性
private string _text = "wordart";
public string caption
{
get { return _text; }
set { _text = value; }
}
//字体以及大小
private font _wordartfont = new font("宋体",15);
public font wordartfont
{
get { return _wordartfont; }
set { _wordartfont = value; }
}
//颜色
private color _wordartforecolor = color.blueviolet;
public color wordartforecolor
{
get { return _wordartforecolor; }
set { _wordartforecolor = value; }
}
//阴影的颜色
private color _wordartbackcolor = color.gray;
public color wordartbackcolor
{
set { _wordartbackcolor = value; }
get { return _wordartbackcolor; }
}
//文本输出质量:呈现模式和平滑效果
private textrenderinghint _textrenderinghint = textrenderinghint.cleartypegridfit;
public textrenderinghint wordarttextrenderinghint
{
get { return _textrenderinghint; }
set { _textrenderinghint = value; }
}
public smoothingmode _smoothingmode = smoothingmode.antialias;
public smoothingmode wordartsmoothingmode
{
get { return _smoothingmode; }
set { _smoothingmode = value; }
}
public wordart()
{
initializecomponent();
}
//艺术字的形式:阴影,浮雕……
private wordarteffectstyle _wordarteffect=wordarteffectstyle.projection;//投影为默认形式;
public wordarteffectstyle wordarteffect
{
get { return _wordarteffect; }
set { _wordarteffect = value; }
}
protected override void onpaint(painteventargs e)
{
base.onpaint(e);
graphics g = this.creategraphics();
brush backbrush=new solidbrush(this.wordartbackcolor);
brush forebrush=new solidbrush(this.wordartforecolor);
sizef size = g.measurestring(this.caption, this.wordartfont);
single posx = (this.width - convert.toint16(size.width)) / 2;
single posy = (this.height - convert.toint16(size.height)) / 2;
switch (this.wordarteffect)
{
case wordarteffectstyle.projection://投影效果
//设置文本输出质量
g.textrenderinghint = this.wordarttextrenderinghint;
g.smoothingmode = this.wordartsmoothingmode;
matrix matrix = new matrix();
//投射
matrix.shear(-1.5f, 0.0f);
//缩放
matrix.scale(1, 0.5f);
//平移
matrix.translate(120, 75);
//对绘图平面坐标实施变换
g.transform = matrix;

代码到此结束了,希望对大家有所帮助!