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C#实现简单打字小游戏

程序员文章站 2024-01-24 08:30:22
本文实例为大家分享了c#实现简单打字小游戏的具体代码,供大家参考,具体内容如下using system;using system.collections.generic;using system.co...

本文实例为大家分享了c#实现简单打字小游戏的具体代码,供大家参考,具体内容如下

C#实现简单打字小游戏

C#实现简单打字小游戏

using system;
using system.collections.generic;
using system.componentmodel;
using system.data;
using system.drawing;
using system.linq;
using system.text;
using system.threading.tasks;
using system.windows.forms;
 
namespace 打字游戏
{
 public partial class form1 : form
 {
 public form1()
 {
  initializecomponent();
 }
 random r = new random();
 //游戏区
 panel gamearea = new panel();
 //控制区
 panel area = new panel();
 //装鸟的盒子
 picturebox bird = new picturebox();
 //字母出现定时器
 timer zimu = new timer();
 //飞鸟与字母下落定时器
 timer fly = new timer();
 //开始/暂停按钮
 button button = new button();
 //积分器
 label scoring = new label();
 //血条
 label bar = new label();
 //尾翼
 picturebox wei = new picturebox();
 picturebox weiyi = new picturebox();
 //装字母的盒子
 list<label> zmbox = new list<label>();
 private void form1_load(object sender, eventargs e)
 {
  //button设置
  this.keypreview = true;
  //最大化窗口
  this.windowstate = formwindowstate.maximized;
  //背景图
  this.backgroundimage = image.fromfile("../../img/背景 (2).jpg");
  //拉伸
  this.backgroundimagelayout = imagelayout.stretch;
  //游戏区设置
  gamearea.size = new size(1000,750);
  //游戏区位置
  gamearea.location = new point(30,30);
  this.controls.add(gamearea);
  gamearea.tag = "game";
  //控制区设置
  area.size = new size(300,750);
  //控制区位置
  area.location = new point(gamearea.left+gamearea.width+20,30);
  area.backcolor = color.cyan;
  this.controls.add(area);
  //开始/暂停按钮
  //button button = new button();
  button.text = "开始";
  this .keypreview = true;
  //字体大小
  button.font = new font("",20);
  //按钮大小
  button.size = new size(100,50);
  //按钮颜色
  button.backcolor = color.blue;
  //按钮位置
  button.location = new point(100,20);
  area.controls.add(button);
  //按钮点击事件
  button.click += button_click;
  //积分器
  //label scoring = new label();
  scoring.text = "积分:0";
  scoring.font = new font("",15);
  scoring.location = new point(100,100);
  area.controls.add(scoring);
  //装鸟的盒子设置
  bird.tag = "niao";
  bird.size = new size(200,200);
  bird.location = new point(0,0);
  //动画放入盒子
  bird.image = imagelist1.images[0];
  gamearea.controls.add(bird);
  //飞鸟与字母下落定时器
  //timer fly = new timer();
  fly.interval = 80;
  fly.tick += fly_tick;
  //fly.start();
  //字母出现定时器
  //timer zimu = new timer();
  zimu.interval = 1000;
  zimu.tick += zimu_tick;
  //zimu.start();
  //键盘
  this.keypress += form1_keypress1;
  //飞机
  //picturebox plane = new picturebox();
  plane.tag = "plane";
  //盒子大小
  plane.size = new size(100,100);
  //放进图片
  plane.image = image.fromfile("../../img/rp03.png");
  //图片自适应
  plane.sizemode = pictureboxsizemode.stretchimage;
  //飞机位置
  plane.location = new point(gamearea.width/2-plane.width/2,gamearea.height-plane.height-60);
  gamearea.controls.add(plane);
  //血条
  //label bar = new label();
  bar.tag = "bar";
  bar.size = new size(100, 10);
  bar.backcolor = color.red;
  //位置
  bar.left = plane.left + plane.width - bar.width;
  bar.top = plane.top - bar.height;
  gamearea.controls.add(bar);
  //尾翼  
  wei.tag = "wei";  
  wei.size = new size(30, 40);
  //位置
  wei.left = plane.left + plane.width / 2;  
  wei.top = plane.top + plane.height; 
  //图片集放进盒子
  wei.image = imagelist3.images[0];  
  gamearea.controls.add(wei);  
  weiyi.tag = "weiji";
  //图片集放进盒子
  weiyi.image = imagelist3.images[0];  
  weiyi.size = new size(30, 40);
  //位置
  weiyi.left = plane.left + plane.width /2-28;  
  weiyi.top = plane.top + plane.height;
  gamearea.controls.add(weiyi);
 }
 //按钮设置
 private void button_click(object sender, eventargs e)
 {
  if (button.text=="开始")
  {
  fly.start();
  zimu.start();
  button.text = "暂停";
  }
  else if (button.text=="暂停")
  {
  fly.stop();
  zimu.stop();
  button.text = "开始";
 
  }
 }
 //飞机
 picturebox plane = new picturebox();
 //键盘事件
 private void form1_keypress1(object sender, keypresseventargs e)
 {
  //遍历游戏区内所有控件
  foreach (control item in gamearea.controls)
  {
  //找到name为label的控件
  if (item.gettype().name == "label")
  {
   //判断按键与字母是否相同
   if (item.text == e.keychar.tostring()&& item.tag.tostring() == "zm")
   {
   ////消除字母
   //item.dispose();
   plane.left = item.left + item.width / 2 - plane.width / 2;
   //血条随飞机
   bar.left = plane.left + plane.width - bar.width;
   bar.top = plane.top - bar.height;
   //尾翼随飞机
   wei.left = plane.left + plane.width / 2;
   wei.top = plane.top + plane.height;
   weiyi.left = plane.left + plane.width / 2 - 28;
   weiyi.top = plane.top + plane.height;
   item.tag = "bj";
   //创造子弹
   picturebox bullet = new picturebox();
   bullet.tag = "bullet";
   bullet.size = new size(10,30);
   //放进图片
   bullet.image = image.fromfile("../../img/ammo1.png");
   //图片自适应
   bullet.sizemode = pictureboxsizemode.stretchimage;
   //子弹位置
   bullet.location = new point(plane.left+plane.width/2-bullet.width/2,plane.top-bullet.height);
   gamearea.controls.add(bullet);
   return;
   }
  }
  }
 }
 
 //字母
 private void zimu_tick(object sender, eventargs e)
 {
  //判断飞鸟出现屏幕字母开始下落
  if (bird.left >= 0 && bird.left <= gamearea.width - bird.width)
  {
  label zm = new label();
  zm.tag = "zm";
  //随机字母
  zm.text =((char)r.next(97,123)).tostring();
  //随机大小
  zm.font = new font("",r.next(10,45));
  //字体自适应
  zm.autosize = true;
  //随机颜色
  zm.forecolor = color.fromargb(r.next(255), r.next(255), r.next(255));
  //随着鸟的位置下落
  zm.top = bird.height;
  zm.left = bird.left + bird.width / 2 - zm.width / 2;
  //添加进游戏区
  gamearea.controls.add(zm);
  zmbox.add(zm);
  }
 }
 //播放飞鸟动画
 int bo = 0;
 //积分
 int fen = 0;
 int t = 0, y = 0;
 private void fly_tick(object sender, eventargs e)
 {
  //飞鸟动画播放
  bird.image = imagelist1.images[bo];
  bo++;
  //图片播放完重零开始重新播放
  if (bo >= imagelist1.images.count)
  {
  bo = 0;
  }
  //遍历控件
  foreach (control item in gamearea.controls)
  {
  //鸟飞
  if (item.tag.tostring()=="niao")
  {
   item.left += 10;
   //超出边界重新开始飞
   if (item.left>=gamearea.width)
   {
   item.left = -item.width;
   }
  }
  //字母下落
  if (item.tag.tostring() == "zm"||item.tag.tostring()=="bj")
  {
   item.top += 10;
   //超出下边界清除
   if (item.top+item.height>=gamearea.height)
   {
   
   item.dispose();
   bar.width -= 10;
   //判断血条为零时
   if (bar.width==0)
   {
    fly.stop();
    zimu.stop();
    //弹框
    if ( messagebox.show("游戏结束,积分为:"+fen,"game over", messageboxbuttons.retrycancel, messageboxicon.warning) == dialogresult.retry)
    {
    fly.stop();
    zimu.stop();
    //满血条
    bar.width = 100;
    //按钮变开始
    button.text = "开始";
    //积分清零
    scoring.text = "积分:0";
    //鸟回归原位
    bird.location = new point(0, 0);
    //清屏
    qingping();
    }
    else
    {
    this.close();
    }
   }
   }
  }
  //子弹上升
  if (item.tag.tostring() == "bullet")
  {
   item.top -= 10;
   //超出上边界清除
   if (item.top==-item.top)
   {
   item.dispose();
   }
   //重新遍历
   foreach (control letter in gamearea.controls)
   {
   //找到字母
   if (letter.tag.tostring() == "bj")
   {
    //判断字母与子弹相遇
    if (item.top <= letter.top + letter.height && item.left + item.width / 2 == letter.left + letter.width / 2)
    {
    item.dispose();
    letter.dispose();
    //积分自加
    fen++;
    //写入控制区
    scoring.text = "积分:" + fen;
    //创造爆炸
    picturebox detonate = new picturebox();
    //记录播放图片从零开始
    detonate.tag = 0;
    //盒子大小
    detonate.size = new size(50,50);
    //将图片放进盒子
    detonate.image = imagelist2.images[0];
    //图片自适应
    detonate.sizemode = pictureboxsizemode.stretchimage;
    //爆炸位置
    detonate.location = new point(letter.left + letter.width / 2 - detonate.width / 2, letter.top + letter.height / 2 - detonate.height / 2);
    gamearea.controls.add(detonate);
    //爆炸timer
    timer zha = new timer();
    //爆炸图片放进timer
    zha.tag = detonate;
    zha.interval = 100;
    zha.tick += zha_tick;
    zha.start();
    }
   }
   }
  }
  //尾翼动画播放
  wei.image = imagelist3.images[t];
  t++; 
  if (t >= imagelist3.images.count) 
  {
   t = 0; 
  }
  weiyi.image = imagelist3.images[y]; 
  y++; 
  if (y >= imagelist3.images.count) 
  {
   y = 0; 
  }
  }
 }
 
 private void zha_tick(object sender, eventargs e)
 {
  //获取timer
  timer zha = (timer)sender;
  //从盒子获取图片集
  picturebox picture = (picturebox)zha.tag;
  //获取imagelist2中图片
  picture.image = imagelist2.images[(int)picture.tag];
  //图片播放
  picture.tag = (int)picture.tag + 1;
  //一组爆炸图播完清除  
  if ((int)picture.tag == 32)
  {
  zha.dispose();
  picture.dispose();
  
  }
 }
 //清屏字母
 private void qingping()
 {
  foreach (label lazm in zmbox)
  {
  lazm.dispose();
  }
 }
 }
}

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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

相关标签: C# 打字