php合成可能创建gif动画
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2024-01-19 18:33:04
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php合成或者创建gif动画
1. 首先需要确认GD库是否正常。
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2. 如何是合成图片,请确保把分解的图片放在frames的文件夹里面。
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3. GIFEncoder.class.php 类
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"Does not supported function for only one image!", 'ERR01' =>"Source is not a GIF image!", 'ERR02' =>"Unintelligible flag ", 'ERR03' =>"Could not make animation from animated GIF source", ); /* ::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: GIFEncoder... :: */ function GIFEncoder ( $GIF_src, $GIF_dly, $GIF_lop, $GIF_dis, $GIF_red, $GIF_grn, $GIF_blu, $GIF_mod ) { if ( ! is_array ( $GIF_src ) && ! is_array ( $GIF_tim ) ) { printf ( "%s: %s", $this->VER, $this->ERR [ 'ERR00' ] ); exit ( 0 ); } $this->LOP = ( $GIF_lop > -1 ) ? $GIF_lop : 0; $this->DIS = ( $GIF_dis > -1 ) ? ( ( $GIF_dis COL = ( $GIF_red > -1 && $GIF_grn > -1 && $GIF_blu > -1 ) ? ( $GIF_red | ( $GIF_grn BUF [ ] = fread ( fopen ( $GIF_src [ $i ], "rb" ), filesize ( $GIF_src [ $i ] ) ); } else if ( strToLower ( $GIF_mod ) == "bin" ) { $this->BUF [ ] = $GIF_src [ $i ]; } else { printf ( "%s: %s ( %s )!", $this->VER, $this->ERR [ 'ERR02' ], $GIF_mod ); exit ( 0 ); } if ( substr ( $this->BUF [ $i ], 0, 6 ) != "GIF87a" && substr ( $this->BUF [ $i ], 0, 6 ) != "GIF89a" ) { printf ( "%s: %d %s", $this->VER, $i, $this->ERR [ 'ERR01' ] ); exit ( 0 ); } for ( $j = ( 13 + 3 * ( 2 BUF [ $i ] { 10 } ) & 0x07 ) ) ), $k = TRUE; $k; $j++ ) { switch ( $this->BUF [ $i ] { $j } ) { case "!": if ( ( substr ( $this->BUF [ $i ], ( $j + 3 ), 8 ) ) == "NETSCAPE" ) { printf ( "%s: %s ( %s source )!", $this->VER, $this->ERR [ 'ERR03' ], ( $i + 1 ) ); exit ( 0 ); } break; case ";": $k = FALSE; break; } } } GIFEncoder::GIFAddHeader ( ); for ( $i = 0; $i BUF ); $i++ ) { GIFEncoder::GIFAddFrames ( $i, $GIF_dly [ $i ] ); } GIFEncoder::GIFAddFooter ( ); } /* ::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: GIFAddHeader... :: */ function GIFAddHeader ( ) { $cmap = 0; if ( ord ( $this->BUF [ 0 ] { 10 } ) & 0x80 ) { $cmap = 3 * ( 2 BUF [ 0 ] { 10 } ) & 0x07 ) ); $this->GIF .= substr ( $this->BUF [ 0 ], 6, 7 ); $this->GIF .= substr ( $this->BUF [ 0 ], 13, $cmap ); $this->GIF .= "!\377\13NETSCAPE2.0\3\1" . GIFEncoder::GIFWord ( $this->LOP ) . "\0"; } } /* ::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: GIFAddFrames... :: */ function GIFAddFrames ( $i, $d ) { $Locals_str = 13 + 3 * ( 2 BUF [ $i ] { 10 } ) & 0x07 ) ); $Locals_end = strlen ( $this->BUF [ $i ] ) - $Locals_str - 1; $Locals_tmp = substr ( $this->BUF [ $i ], $Locals_str, $Locals_end ); $Global_len = 2 BUF [ 0 ] { 10 } ) & 0x07 ); $Locals_len = 2 BUF [ $i ] { 10 } ) & 0x07 ); $Global_rgb = substr ( $this->BUF [ 0 ], 13, 3 * ( 2 BUF [ 0 ] { 10 } ) & 0x07 ) ) ); $Locals_rgb = substr ( $this->BUF [ $i ], 13, 3 * ( 2 BUF [ $i ] { 10 } ) & 0x07 ) ) ); $Locals_ext = "!\xF9\x04" . chr ( ( $this->DIS > 0 ) & 0xFF ) . chr ( ( $d >> 8 ) & 0xFF ) . "\x0\x0"; if ( $this->COL > -1 && ord ( $this->BUF [ $i ] { 10 } ) & 0x80 ) { for ( $j = 0; $j BUF [ $i ] { 10 } ) & 0x07 ) ); $j++ ) { if ( ord ( $Locals_rgb { 3 * $j + 0 } ) == ( $this->COL >> 0 ) & 0xFF && ord ( $Locals_rgb { 3 * $j + 1 } ) == ( $this->COL >> 8 ) & 0xFF && ord ( $Locals_rgb { 3 * $j + 2 } ) == ( $this->COL >> 16 ) & 0xFF ) { $Locals_ext = "!\xF9\x04" . chr ( ( $this->DIS > 0 ) & 0xFF ) . chr ( ( $d >> 8 ) & 0xFF ) . chr ( $j ) . "\x0"; break; } } } switch ( $Locals_tmp { 0 } ) { case "!": $Locals_img = substr ( $Locals_tmp, 8, 10 ); $Locals_tmp = substr ( $Locals_tmp, 18, strlen ( $Locals_tmp ) - 18 ); break; case ",": $Locals_img = substr ( $Locals_tmp, 0, 10 ); $Locals_tmp = substr ( $Locals_tmp, 10, strlen ( $Locals_tmp ) - 10 ); break; } if ( ord ( $this->BUF [ $i ] { 10 } ) & 0x80 && $this->IMG > -1 ) { if ( $Global_len == $Locals_len ) { if ( GIFEncoder::GIFBlockCompare ( $Global_rgb, $Locals_rgb, $Global_len ) ) { $this->GIF .= ( $Locals_ext . $Locals_img . $Locals_tmp ); } else { $byte = ord ( $Locals_img { 9 } ); $byte |= 0x80; $byte &= 0xF8; $byte |= ( ord ( $this->BUF [ 0 ] { 10 } ) & 0x07 ); $Locals_img { 9 } = chr ( $byte ); $this->GIF .= ( $Locals_ext . $Locals_img . $Locals_rgb . $Locals_tmp ); } } else { $byte = ord ( $Locals_img { 9 } ); $byte |= 0x80; $byte &= 0xF8; $byte |= ( ord ( $this->BUF [ $i ] { 10 } ) & 0x07 ); $Locals_img { 9 } = chr ( $byte ); $this->GIF .= ( $Locals_ext . $Locals_img . $Locals_rgb . $Locals_tmp ); } } else { $this->GIF .= ( $Locals_ext . $Locals_img . $Locals_tmp ); } $this->IMG = 1; } /* ::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: GIFAddFooter... :: */ function GIFAddFooter ( ) { $this->GIF .= ";"; } /* ::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: GIFBlockCompare... :: */ function GIFBlockCompare ( $GlobalBlock, $LocalBlock, $Len ) { for ( $i = 0; $i > 8 ) & 0xFF ) ); } /* ::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: GetAnimation... :: */ function GetAnimation ( ) { return ( $this->GIF ); }}?>
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4. 实例 1 合成gif动画:
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GetAnimation ( ) );*/Header ( 'Content-type:image/gif' );echo $gif->GetAnimation ( );?>
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5. 实例 2 创建gif动画:
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$game_width){ $xv = -1*$xv; $x = $game_width - ($x-$game_width); }elseif($x $game_height){ $yv = -1*$yv; $y = $game_height - ($y - $game_height); }elseif($yGetAnimation();?>
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6. 全部内容见附件。
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