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cocos2dx 制作单机麻将(四)

程序员文章站 2024-01-17 15:15:10
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cocos2dx 制作单机麻将(四) 麻将逻辑5.模拟出牌 [cpp] view plaincopy // //main.cpp //MajiangLogicTest // //CreatedbyTinyUlton14-8-16. //Copyright(c)2014年TinyUlt.Allrightsreserved. // #includeiostream using namespace std; #defineMAX_REPERTORY

cocos2dx 制作单机麻将(四)

麻将逻辑5.模拟出牌

[cpp] view plaincopycocos2dx 制作单机麻将(四)cocos2dx 制作单机麻将(四)

  1. //
  2. // main.cpp
  3. // MajiangLogicTest
  4. //
  5. // Created by TinyUlt on 14-8-16.
  6. // Copyright (c) 2014年 TinyUlt. All rights reserved.
  7. //
  8. #include
  9. using namespace std;
  10. #define MAX_REPERTORY 144
  11. typedef unsigned char BYTE;
  12. typedef unsigned short WORD;
  13. //数组维数
  14. #ifndef CountArray
  15. #define CountArray(Array) (sizeof(Array)/sizeof(Array[0]))
  16. #endif
  17. //逻辑掩码
  18. #define MASK_COLOR 0xF0 //花色掩码
  19. #define MASK_VALUE 0x0F //数值掩码
  20. #define MAX_INDEX 42 //最大索引
  21. #define MAX_COUNT 14 //最大数目
  22. const BYTE m_cbCardDataArray[MAX_REPERTORY]=
  23. {
  24. 0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09, //万子
  25. 0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09, //万子
  26. 0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09, //万子
  27. 0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09, //万子
  28. 0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19, //同子
  29. 0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19, //同子
  30. 0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19, //同子
  31. 0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19, //同子
  32. 0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29, //索子
  33. 0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29, //索子
  34. 0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29, //索子
  35. 0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29, //索子
  36. 0x31,0x32,0x33,0x34, //风牌
  37. 0x31,0x32,0x33,0x34, //风牌
  38. 0x31,0x32,0x33,0x34, //风牌
  39. 0x31,0x32,0x33,0x34, //风牌
  40. 0x41,0x42,0x43, //箭牌
  41. 0x41,0x42,0x43, //箭牌
  42. 0x41,0x42,0x43, //箭牌
  43. 0x41,0x42,0x43, //箭牌
  44. 0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58, //花牌
  45. };
  46. const char* m_cbCardWordArray[MAX_INDEX]=
  47. {
  48. "一万","二万","三万","四万","五万","六万","七万","八万","九万",
  49. "一筒","二筒","三筒","四筒","五筒","六筒","七筒","八筒","九筒",
  50. "一索","二索","三索","四索","五索","六索","七索","八索","九索",
  51. "东", "南", "西", "北", "中", "发", "白",
  52. "春", "夏", "秋", "冬", "梅", "兰", "竹", "菊"
  53. };
  54. //混乱扑克
  55. static void RandCardData(BYTE cbCardData[],BYTE cbMaxCount)
  56. {
  57. //混乱准备
  58. BYTE cbCardDataTemp[CountArray(m_cbCardDataArray)];//为什么直接用MAX_REPERTORY? 因为这样无耦合
  59. memcpy(cbCardDataTemp,m_cbCardDataArray,sizeof(m_cbCardDataArray));//拷贝一份到临时牌数组中
  60. //混乱扑克(关键的核心打乱代码)
  61. BYTE cbRandCount=0,cbPosition=0;
  62. do
  63. {
  64. cbPosition=rand()%(cbMaxCount-cbRandCount);
  65. cbCardData[cbRandCount++]=cbCardDataTemp[cbPosition];
  66. cbCardDataTemp[cbPosition]=cbCardDataTemp[cbMaxCount-cbRandCount];
  67. } while (cbRandCount
  68. return;
  69. }
  70. //混乱扑克2
  71. void RandAppointCardData(BYTE cbCardData[],BYTE cbMaxCount,BYTE OriginalData[]/*源牌堆数据*/)
  72. {
  73. //混乱扑克
  74. BYTE cbRandCount=0,cbPosition=0;
  75. do
  76. {
  77. cbPosition=rand()%(cbMaxCount-cbRandCount);
  78. cbCardData[cbRandCount++]=OriginalData[cbPosition];
  79. OriginalData[cbPosition]=OriginalData[cbMaxCount-cbRandCount];
  80. } while (cbRandCount
  81. return;
  82. }
  83. //扑克转换(索引->牌值)
  84. BYTE SwitchToCardData(BYTE cbCardIndex)
  85. {
  86. //assert(cbCardIndex
  87. if(cbCardIndexreturn ((cbCardIndex/9)
  88. if(cbCardIndex>=31&&cbCardIndexreturn(((cbCardIndex/7)
  89. if(cbCardIndex>33) return(cbCardIndex+0x2F);
  90. //assert(false);
  91. return 0;
  92. }
  93. //扑克转换(牌型->索引)
  94. BYTE SwitchToCardIndex(BYTE cbCardData)
  95. {
  96. // ASSERT(IsValidCard(cbCardData));
  97. if((cbCardData&MASK_COLOR)
  98. return (((cbCardData&MASK_COLOR)>>4)*9+(cbCardData&MASK_VALUE)-1);
  99. if((cbCardData&MASK_COLOR)==0x40)
  100. return (31+(cbCardData&MASK_VALUE)-1);
  101. if((cbCardData&MASK_COLOR)==0x50)
  102. return (34+(cbCardData&MASK_VALUE)-1);
  103. //ASSERT(false);
  104. return 0;
  105. }
  106. //扑克转换
  107. BYTE SwitchToCardData(BYTE cbCardIndex[MAX_INDEX]/*传入统计所有牌数量的表格*/, BYTE cbCardData[MAX_COUNT]/*传出手牌数据*/)
  108. {
  109. //转换扑克
  110. BYTE cbPosition=0;
  111. for (BYTE i=0;i
  112. {
  113. if (cbCardIndex[i]!=0)
  114. {
  115. for (BYTE j=0;j
  116. {
  117. // ASSERT(cbPosition
  118. cbCardData[cbPosition++]=SwitchToCardData(i);
  119. }
  120. }
  121. }
  122. return cbPosition;//返回手牌数
  123. }
  124. //根据中文牌,得到牌索引
  125. int getIndexByWord(const char* ch)
  126. {
  127. for (int i = 0; i
  128. {
  129. if (!strcmp(ch,m_cbCardWordArray[i]))
  130. {
  131. return i;
  132. }
  133. }
  134. return -1;
  135. }
  136. //删除扑克
  137. bool RemoveCard(BYTE cbCardIndex[MAX_INDEX], BYTE cbRemoveCard)
  138. {
  139. //效验扑克
  140. //ASSERT(IsValidCard(cbRemoveCard));
  141. BYTE cbRemoveIndex=SwitchToCardIndex(cbRemoveCard);
  142. //ASSERT(cbCardIndex[cbRemoveIndex]>0);
  143. //删除扑克
  144. if (cbCardIndex[cbRemoveIndex]>0)
  145. {
  146. cbCardIndex[cbRemoveIndex]--;
  147. return true;
  148. }
  149. //失败效验
  150. // ASSERT(FALSE);
  151. return false;
  152. }
  153. int main(int argc, const char * argv[])
  154. {
  155. // insert code here...
  156. /*第一种混乱发*/
  157. //创建一个空牌堆
  158. BYTE _cardData1[MAX_REPERTORY];
  159. //把在该函数中创建并打乱牌堆,然后把指针传给_cardData;
  160. RandCardData(_cardData1, MAX_REPERTORY);
  161. //输出牌数据
  162. cout"混乱初始牌堆"
  163. for (int i = 0 ; i
  164. {
  165. cout"0x"int(_cardData1[i])" ";
  166. }
  167. cout
  168. cout
  169. /*第二种混乱发*/
  170. //创建一个空牌堆
  171. BYTE _cardData2[MAX_REPERTORY];
  172. //把在该函数中创建并打乱牌堆,然后把指针传给_cardData;
  173. RandAppointCardData(_cardData2, MAX_REPERTORY,_cardData1);
  174. //输出牌数据
  175. cout"混乱指定牌堆"
  176. for (int i = 0 ; i
  177. {
  178. cout"0x"int(_cardData2[i])" ";
  179. }
  180. cout
  181. cout
  182. /*添加手牌*/
  183. //虚拟一副手牌 开始游戏时,每人13张手牌,然后庄家再摸一张牌即14张
  184. //我们使用上面初始化好的牌堆,进行摸牌,假设只有一个玩家
  185. BYTE cbCardIndex[MAX_INDEX];
  186. for (int i = 0; i
  187. {
  188. BYTE _cardValue = _cardData2[i];//得到牌堆中的牌
  189. int _index = SwitchToCardIndex(_cardValue);//得到该牌对应的索引
  190. cbCardIndex[_index]++;//该牌型加一
  191. }
  192. cout"输出所有牌型对应的数量"
  193. for (int i = 0; i
  194. {
  195. cout"(0x"int(SwitchToCardData(i))"):"int)cbCardIndex[i]" ";//输出手牌中所有牌型对应的数量
  196. }
  197. cout
  198. cout
  199. cout"输出手牌数据"
  200. BYTE cbCardData[MAX_COUNT];
  201. int _handsCount = (int)SwitchToCardData(cbCardIndex,cbCardData);
  202. cout"手牌数量为:"
  203. for (int i = 0 ; i
  204. {
  205. cout"(0x"int)cbCardData[i]") ";
  206. }
  207. cout
  208. cout
  209. /*出牌*/
  210. char ch[20];
  211. cout"输入要出的牌(比如 三万): ";