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html5+jquery, 聪明的子弹完整版

程序员文章站 2024-01-16 23:13:40
这里给出了跟踪飞机的子弹完整版。子弹会一直跟踪直到打到飞机。打到后会提示坚持了几秒。 有个小bug,打到后是先出提示再变红的,可以改下,变成先变红,再提示。 另外可以改成子弹飞...

这里给出了跟踪飞机的子弹完整版。子弹会一直跟踪直到打到飞机。打到后会提示坚持了几秒。
有个小bug,打到后是先出提示再变红的,可以改下,变成先变红,再提示。
另外可以改成子弹飞行10s后自动消失(重头再来)
还可以改成子弹的速度每秒+1;
 
<!DOCTYPE html>
<html>
<head>
    <title>聪明的子弹完整版</title>
    <script type="text/javascript" src="jquery-1.6.1.js"></script>
  <script type="text/javascript">
      var x = 225;
      var y=450;
      var mousex, mousey;
      var canvas;
      var ctx;
      var c=0;
      var zidan=new Object();
      $(document).ready(function () {
           canvas = $(document).get(0).getElementById("MyCanvas");
         
          if (canvas.getContext) {
              ctx = canvas.getContext("2d");
              zidan.x = 245;
              zidan.y = 10;
              zidan.jiaodu = Math.PI * 0.5;
              zidan.sudu = 10;
              zidan.dadao = 0;//0代表没打到,1代表打到
              animate();
              }
      });
      zidan.move = function () {
          if(y - zidan.y>0)
          {
          zidan.y = zidan.y + Math.abs(zidan.sudu * Math.cos(zidan.jiaodu));
          }
          else
          {
            zidan.y = zidan.y - Math.abs(zidan.sudu * Math.cos(zidan.jiaodu));
           }
          if(x - zidan.x>0)
          {
          zidan.x = zidan.x + Math.abs(zidan.sudu * Math.sin(zidan.jiaodu));
           }
           else
           {
            zidan.x = zidan.x - Math.abs(zidan.sudu * Math.sin(zidan.jiaodu));
           }
          
         
          //超出下边界 www.2cto.com
          if (zidan.y > 500)
              zidan.y = 10;
         //请添加超出上左右边界的判断
          //if (zidan.y == 10)
              zidan.jiaodu = Math.atan((x - zidan.x) / (y - zidan.y));
      };
      function animate()
      {
       
          ctx.clearRect(0, 0, 500, 500);
          //由键盘控制的方块
          if (zidan.dadao == 1)
              ctx.fillStyle = "red";
          ctx.fillRect(x, y, 50, 50);
          ctx.fillStyle = "black";
          ctx.beginPath();
          ctx.arc(zidan.x, zidan.y, 10, 0, Math.PI * 2, false);
          ctx.closePath();
          ctx.fill();
          if(zidan.dadao==0)
          setTimeout(animate, 100);
          //动画的逻辑,子弹直线运动,超出范围,则重新设置为10
          zidan.move();
          //碰撞检测,如果打到,则方块变成红色,游戏停止
          if((zidan.y>y)&&(zidan.y<y+50)&&(zidan.x>x)&&(zidan.x<x+50))
          {
              zidan.dadao = 1;
              alert(c/10);
          }
          c=c+1;
         
      };
</script>
</head>
<body  >
      <p>
        <canvas id="MyCanvas" width="500" height="500" > </canvas>
      </p>
  
  </body>
     <script type="text/javascript">
        
         //注意这里是document,canvas应该也能捕获keydown事件,留以后试吧
         $(document).keydown(function (e) {
             var k = e.keyCode;
             //如果不知道按键的代码,用alert输出看
             //alert(k);
             if (k == 37)
                 x = x - 10;
             if (k == 39)
                 x = x + 10;
             if (k == 38)
                 y = y - 10;
             if (k == 40)
                 y = y + 10;
          
     });
    </script>
</html>

 

摘自 txdb的专栏