欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  web前端

HTML5/CSS3专题 canvas 模拟实现电子彩票刮刮乐示例代码(图)

程序员文章站 2024-01-14 18:06:16
...
今天给大家带来一个刮刮乐的小例子~基于HTML5 canvas的,有兴趣的可以改成android版本的,或者其他的~

效果图:

HTML5/CSS3专题 canvas 模拟实现电子彩票刮刮乐示例代码(图)

贴一张我中500w的照片,咋办啊,怎么花呢~

HTML5/CSS3专题 canvas 模拟实现电子彩票刮刮乐示例代码(图)

好了,下面开始原理:

1、刮奖区域两个Canvas,一个是front , 一个back ,front遮盖住下面的canvas。

2、canvas默认填充了一个矩形,将下面canvas效果图遮盖,然后监听mouse事件,根据mousemove的x,y坐标,进行擦出front canvas上的矩形区域,然后显示出下面的canvas的效果图。

很简单把~嘿嘿~

1、HTML文件内容:

<!DOCTYPE html>
<html>
<head>
    <title></title>
    <meta charset="utf-8">

    <script type="text/javascript" src="../../jquery-1.8.3.js"></script>
    <script type="text/javascript" src="canvas2d.js"></script>

    <script type="text/javascript" src="GuaGuaLe2.js"></script>

    <script type="text/javascript">

        $(function ()
        {
            var guaguale = new GuaGuaLe("front", "back");
            guaguale.init({msg: "¥5000000.00"});
        });
    </script>
    <style type="text/css">


        body
        {
            background: url("s_bd.jpg") repeat 0 0;
        }

        .container
        {
            position: relative;
            width: 400px;
            height: 160px;
            margin: 100px auto 0;
            background: url(s_title.png) no-repeat 0 0;
            background-size: 100% 100%;
        }

        #front, #back
        {
            position: absolute;
            width: 200px;
            left: 50%;
            top: 100%;
            margin-left: -130px;
            height: 80px;
            border-radius: 5px;
            border: 1px solid #444;
        }

    </style>

</head>
<body>

<p class="container">
    <canvas id="back" width="200" height="80"></canvas>
    <canvas id="front" width="200" height="80"></canvas>
</p>


</body>
</html>

2、首先我利用了一个以前写的canvas辅助类,留下来今天要用的一些方法:

/**
 * Created with JetBrains WebStorm.
 * User: zhy
 * Date: 13-12-17
 * Time: 下午9:42
 * To change this template use File | Settings | File Templates.
 */

function Canvas2D($canvas)
{
    var context = $canvas[0].getContext("2d"),
        width = $canvas[0].width,
        height = $canvas[0].height,
        pageOffset = $canvas.offset();


    context.font = "24px Verdana, Geneva, sans-serif";
    context.textBaseline = "top";


    /**
     * 绘制矩形
     * @param start
     * @param end
     * @param isFill
     */
    this.drawRect = function (start, end, isFill)
    {
        var w = end.x - start.x , h = end.y - start.y;
        if (isFill)
        {
            context.fillRect(start.x, start.y, w, h);
        }
        else
        {
            context.strokeRect(start.x, start.y, w, h);
        }
    };

    /**
     * 根据书写的文本,得到该文本在canvas上书写的中心位置的左上角坐标
     * @param text
     * @returns {{x: number, y: number}}
     */
    this.caculateTextCenterPos = function (text)
    {
        var metrics = context.measureText(text);
        console.log(metrics);
//        context.font = fontSize + "px Verdana, Geneva, sans-serif";
        var textWidth = metrics.width;
        var textHeight = parseInt(context.font);

        return {
            x: width / 2 - textWidth / 2,
            y: height / 2 - textHeight / 2
        };
    }
    this.width = function ()
    {
        return width;
    }
    this.height = function ()
    {
        return height;
    }
    this.resetOffset = function ()
    {
        pageOffset = $canvas.offset();
    }
    /**
     * 当屏幕大小发生变化,重新计算offset
     */
    $(window).resize(function ()
    {
        pageOffset = $canvas.offset();
    });

    /**
     * 将页面上的左边转化为canvas中的坐标
     * @param pageX
     * @param pageY
     * @returns {{x: number, y: number}}
     */
    this.getCanvasPoint = function (pageX, pageY)
    {
        return{
            x: pageX - pageOffset.left,
            y: pageY - pageOffset.top
        }
    }
    /**
     * 清除区域,此用户鼠标擦出刮奖涂层
     * @param start
     * @returns {*}
     */
    this.clearRect = function (start)
    {
        context.clearRect(start.x, start.y, 10, 10);
        return this;
    };

    /**
     *将文本绘制到canvas的中间
     * @param text
     * @param fill
     */
    this.drawTextInCenter = function (text, fill)
    {
        var point = this.caculateTextCenterPos(text);
        if (fill)
        {
            context.fillText(text, point.x, point.y);
        }
        else
        {
            context.strokeText(text, point.x, point.y);
        }
    };
    /**
     * 设置画笔宽度
     * @param newWidth
     * @returns {*}
     */
    this.penWidth = function (newWidth)
    {
        if (arguments.length)
        {
            context.lineWidth = newWidth;
            return this;
        }
        return context.lineWidth;
    };

    /**
     * 设置画笔颜色
     * @param newColor
     * @returns {*}
     */
    this.penColor = function (newColor)
    {
        if (arguments.length)
        {
            context.strokeStyle = newColor;
            context.fillStyle = newColor;
            return this;
        }

        return context.strokeStyle;
    };

    /**
     * 设置字体大小
     * @param fontSize
     * @returns {*}
     */
    this.fontSize = function (fontSize)
    {
        if (arguments.length)
        {
            context.font = fontSize + "px Verdana, Geneva, sans-serif";

            return this;
        }

        return context.fontSize;
    }


}

这个类也就对Canvas对象进行了简单的封装,设置参数,绘制图形什么的,比较简单,大家可以完善下这个类~

3、GuaGuaLe.js

/**
 * Created with JetBrains WebStorm.
 * User: zhy
 * Date: 14-6-24
 * Time: 上午11:36
 * To change this template use File | Settings | File Templates.
 */
function GuaGuaLe(idFront, idBack)
{
    this.$eleBack = $("#" + idBack);
    this.$eleFront = $("#" + idFront);
    this.frontCanvas = new Canvas2D(this.$eleFront);
    this.backCanvas = new Canvas2D(this.$eleBack);

    this.isStart = false;

}

GuaGuaLe.prototype = {
    constructor: GuaGuaLe,
    /**
     * 将用户的传入的参数和默认参数做合并
     * @param desAttr
     * @returns {{frontFillColor: string, backFillColor: string, backFontColor: string, backFontSize: number, msg: string}}
     */
    mergeAttr: function (desAttr)
    {
        var defaultAttr = {
            frontFillColor: "silver",
            backFillColor: "gold",
            backFontColor: "red",
            backFontSize: 24,
            msg: "谢谢惠顾"
        };
        for (var p in  desAttr)
        {
            defaultAttr[p] = desAttr[p];
        }

        return defaultAttr;

    },


    init: function (desAttr)
    {

        var attr = this.mergeAttr(desAttr);

        //初始化canvas
        this.backCanvas.penColor(attr.backFillColor);
        this.backCanvas.fontSize(attr.backFontSize);
        this.backCanvas.drawRect({x: 0, y: 0}, {x: this.backCanvas.width(), y: this.backCanvas.height()}, true);
        this.backCanvas.penColor(attr.backFontColor);
        this.backCanvas.drawTextInCenter(attr.msg, true);
        //初始化canvas
        this.frontCanvas.penColor(attr.frontFillColor);
        this.frontCanvas.drawRect({x: 0, y: 0}, {x: this.frontCanvas.width(), y: this.frontCanvas.height()}, true);

        var _this = this;
        //设置事件
        this.$eleFront.mousedown(function (event)
        {
            _this.mouseDown(event);
        }).mousemove(function (event)
            {
                _this.mouseMove(event);
            }).mouseup(function (event)
            {
                _this.mouseUp(event);
            });
    },
    mouseDown: function (event)
    {
        this.isStart = true;
        this.startPoint = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);
    },
    mouseMove: function (event)
    {
        if (!this.isStart)return;
        var p = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);
        this.frontCanvas.clearRect(p);
    },
    mouseUp: function (event)
    {
        this.isStart = false;
    }
};


通过用户传入的两个canvas的id,然后生成一个对象,进行初始化操作,设置事件。当然了也提供用户设置可选的参数,各种颜色,已经刮开后显示的信息等,通过{
frontFillColor: "silver",
backFillColor: "gold",
backFontColor: "red",
backFontSize: 24,
msg: "谢谢惠顾"
};传给init方法进行设置。

好了,然后就基本完工了,测试一下:

基本实现了刮开图层,但是存在一个小问题,就是当用户滑动特别快时,会出现一些断点,当然也可以忽略,不过我们准备提供一下解决方案:

HTML5/CSS3专题 canvas 模拟实现电子彩票刮刮乐示例代码(图)

产生原因:由于鼠标移动速度过快,产生的断点;解决方案:将mousemove中两次的鼠标左边,进行拆分成多个断点坐标:


HTML5/CSS3专题 canvas 模拟实现电子彩票刮刮乐示例代码(图)

如上图,把两点之间进行连线,根据斜率,然后分成多个小段,分别获得线段上的坐标(有四种可能,有兴趣可以画画图,计算下,代码如下):

  var k;
        if (p.x > this.startPoint.x)
        {
            k = (p.y - this.startPoint.y) / (p.x - this.startPoint.x);
            for (var i = this.startPoint.x; i < p.x; i += 5)
            {
                this.frontCanvas.clearRect({x: i, y: (this.startPoint.y + (i - this.startPoint.x) * k)});
            }
        } else
        {
            k = (p.y - this.startPoint.y) / (p.x - this.startPoint.x);
            for (var i = this.startPoint.x; i > p.x; i -= 5)
            {
                this.frontCanvas.clearRect({x: i, y: (this.startPoint.y + ( i - this.startPoint.x  ) * k)});
            }
        }
        this.startPoint = p;

4、最后贴一下完整的GuaGuaLe.js

/**
 * Created with JetBrains WebStorm.
 * User: zhy
 * Date: 14-6-24
 * Time: 上午11:36
 * To change this template use File | Settings | File Templates.
 */
function GuaGuaLe(idFront, idBack)
{
    this.$eleBack = $("#" + idBack);
    this.$eleFront = $("#" + idFront);
    this.frontCanvas = new Canvas2D(this.$eleFront);
    this.backCanvas = new Canvas2D(this.$eleBack);

    this.isStart = false;

}

GuaGuaLe.prototype = {
    constructor: GuaGuaLe,
    /**
     * 将用户的传入的参数和默认参数做合并
     * @param desAttr
     * @returns {{frontFillColor: string, backFillColor: string, backFontColor: string, backFontSize: number, msg: string}}
     */
    mergeAttr: function (desAttr)
    {
        var defaultAttr = {
            frontFillColor: "silver",
            backFillColor: "gold",
            backFontColor: "red",
            backFontSize: 24,
            msg: "谢谢惠顾"
        };
        for (var p in  desAttr)
        {
            defaultAttr[p] = desAttr[p];
        }

        return defaultAttr;

    },


    init: function (desAttr)
    {

        var attr = this.mergeAttr(desAttr);

        //初始化canvas
        this.backCanvas.penColor(attr.backFillColor);
        this.backCanvas.fontSize(attr.backFontSize);
        this.backCanvas.drawRect({x: 0, y: 0}, {x: this.backCanvas.width(), y: this.backCanvas.height()}, true);
        this.backCanvas.penColor(attr.backFontColor);
        this.backCanvas.drawTextInCenter(attr.msg, true);
        //初始化canvas
        this.frontCanvas.penColor(attr.frontFillColor);
        this.frontCanvas.drawRect({x: 0, y: 0}, {x: this.frontCanvas.width(), y: this.frontCanvas.height()}, true);

        var _this = this;
        //设置事件
        this.$eleFront.mousedown(function (event)
        {
            _this.mouseDown(event);
        }).mousemove(function (event)
            {
                _this.mouseMove(event);
            }).mouseup(function (event)
            {
                _this.mouseUp(event);
            });
    },
    mouseDown: function (event)
    {
        this.isStart = true;
        this.startPoint = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);
    },
    mouseMove: function (event)
    {
        if (!this.isStart)return;
        var p = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);
        this.frontCanvas.clearRect(p);
    },
    mouseUp: function (event)
    {
        this.isStart = false;
    }
}

以上就是HTML5/CSS3专题 canvas 模拟实现电子彩票刮刮乐示例代码(图)的详细内容,更多请关注其它相关文章!

相关标签: HTML5,CSS3,canvas