使用js实现贪食蛇游戏
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2024-01-09 16:57:46
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1、游戏说明
1) 用户可自定义贪食蛇行走速度(数字越大速度越快)及阻挡物个数(随机生成)。
2) 按“回车键”或“开始游戏”按钮开始游戏。
3) 按“方向键”控制贪食蛇行走方向。
4) 按“空格”或“开始/暂停游戏”按钮开始/暂停游戏。
2、效果图
3、html页面
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>贪食蛇</title> <link href="css/snake.css" rel="stylesheet" /> <script type="text/javascript" src="js/jquery-1.6.2.min.js"></script> <script type="text/javascript" src="js/snake.js"></script> </head> <body> <div class="operate"> <div id="start"> 贪食蛇速度: <select id="speed" style="width:100px;"> <option value="10" >1</option> <option value="8" >2</option> <option value="6" selected="selected" >3</option> <option value="4" >4</option> <option value="2" >5</option> </select> <br /><br /> 阻挡物个数:<input type="text" value="5" id="wall" style="width:100px;" /> <br /><br /> <input type="button" onclick="startGame();" value="开始游戏" /> </div> <div id="restart" style="display:none;"> <input type="button" id="pause" onclick="pauseGame();" value="暂停游戏" /> <input type="button" onclick="restartGame();" value="重新开始" /> </div> <div id="result"></div> <div class="tip"> <hr /> <ul> <li><div class="tip_color" style="background:red;"></div><span class="tip_font">蛇头</span></li> <li><div class="tip_color" style="background:green;"></div><span class="tip_font">蛇体</span></li> <li><div class="tip_color" style="background:#660000;"></div><span class="tip_font">食物</span></li> <li><div class="tip_color" style="background:#6699FF;"></div><span class="tip_font">阻挡物</span></li> <br /><br /> <li><span class="tip_short"><b>游戏操作说明:</b></span></li> <li><span class="tip_short">1.用户可自定义贪食蛇行走速度(数字越大速度越快)及阻挡物个数(随机生成)。</span></li> <li><span class="tip_short">2.按“回车键”或“开始游戏”按钮开始游戏。</span></li> <li><span class="tip_short">3.按“方向键”控制贪食蛇行走方向。</span></li> <li><span class="tip_short">4.按“空格”或“开始/暂停游戏”按钮开始/暂停游戏。</span></li> </ul> </div> </div> </body> </html>
4、js
// 游戏名称:贪食蛇 // 作者:Sailqi // 版本:1.0 // 日期:2011-09-22 var ground_rows = 60;//场地行数 var ground_columns = 60;//场地列数 var ground_width = 600;//场地宽度 var ground_height = 600;//场地高度 var x_step = ground_width / ground_columns; var y_step = ground_height / ground_rows; var points = new Array();//各点坐标数组 var snake = new Array();//贪食蛇各点数据 var refreshTimer = 200;//贪食蛇速度 var snakeHeadColor = "red";//蛇头颜色 var snakeColor = "green";//贪食蛇颜色 var foodColor = "#660000";//食物颜色 var wallColor = "#6699FF";//墙壁颜色 var groundObj;//场地JQuery对象 //行走方向 1左 2上 3右 4下 var direction = 3; var pre_direction = direction; var isStart = false; var isPause = false; //方块信息对象 function point(row, column, id, type){ this.row = row; this.column = column; this.id = id; this.type = type;//1空方块,2墙,3蛇体,4食物 } $(document).ready(function(){ document.onkeydown = keydown; init(); }); //开始游戏 function startGame(){ //生成食物 groundObj.append(createRandomBlock(4)); //生成初始化贪食蛇 var snakeP; snakeP = points[1][1]; snakeP.type = 3; snake.push(snakeP); groundObj.append(createBlock(snakeP)); //速度 refreshTimer = parseInt($("#speed").val()) * 50; //阻挡物 var wallNum = parseInt($("#wall").val()); for(k = 0; k < wallNum; k++){ groundObj.append(createRandomBlock(2)); } isStart = true; $("#start").hide(); $("#restart").show(); timer(); } //重新开始 function restartGame(){ location.reload(); } //暂停/继续游戏 function pauseGame(){ isPause = !isPause; if(isPause){ $("#pause").val("继续游戏"); } else{ $("#pause").val("暂停游戏"); } } //初始化数据、界面 function init(){ $("body").append('<div id="ground" style="width:' + ground_width + 'px;height:' + ground_height + 'px;"></div>'); groundObj = $("#ground"); //场地各点坐标 var max_x = ground_columns + 1; var max_y = ground_rows + 1; for(i = 0; i <= max_x; i++){ points[i] = new Array(); for(j = 0; j <= max_y; j++){ if( i == 0 || i == max_x || j == 0 || j == max_y){//四周围墙 points[i][j] = new point(i, j, "point" + i + "_" + j, 2); groundObj.append(createBlock(points[i][j])); } else{ points[i][j] = new point(i, j, "point" + i + "_" + j, 1); } } } } //创建实际方块 //p 方块信息 function createBlock(p){ var blockColor = ""; if(p.type == 2){//墙壁 blockColor = wallColor; } else if(p.type == 3){//蛇体 blockColor = snakeColor; } else if(p.type == 4){//食物 blockColor = foodColor; } var left = x_step * (p.column - 1); var top = y_step * (p.row - 1); var blockHtml = '<div id="' + p.id + '" style="width:' + x_step + 'px;' + 'height:' + y_step + 'px;' + 'background:' + blockColor + ';' + 'left:' + left + 'px;' + 'top:' + top + 'px;' + '"></div>'; return blockHtml; } //随机生成方块 function createRandomBlock(type){ var i = Math.floor(Math.random() * ground_columns + 1); var j = Math.floor(Math.random() * ground_rows + 1); var pt = points[i][j]; //判断该位置是否已被占用 if(pt.type != 1) return createRandomBlock(type); pt.type = type; return createBlock(pt); } //获取前进方向方块信息 function getBlock(){ var current = snake[snake.length-1]; var next; var row = 0, column = 0; switch(direction){ case 1://左 row = current.row; column = current.column - 1; break; case 2://上 row = current.row - 1; column = current.column; break; case 3://右 row = current.row; column = current.column + 1; break; case 4://下 row = current.row + 1; column = current.column; break; default: return; } next = points[row][column]; return next; } //蛇头颜色替换 function changeColor(){ var snakeLength = snake.length; if(snakeLength > 1){ $("#" + snake[snake.length-2].id).get(0).style.background = snakeColor; } $("#" + snake[snake.length-1].id).get(0).style.background = snakeHeadColor; } //刷新贪食蛇长度、位置 function refreshSnake(next){ switch(next.type){ //前面是空方块 case 1: //移除尾部方块 var tail = snake.shift(); tail.type = 1; $("#" + tail.id).remove(); //新增头部方块 next.type = 3; snake.push(next); groundObj.append(createBlock( next)); changeColor(); break; //前面是墙 case 2: isStart = false; break; //前面是蛇本身 case 3: if(Math.abs(direction - pre_direction) == 2){ direction = pre_direction; break; } isStart = false; break; //前面是食物 case 4: //移除食物方块 $("#" + next.id).remove(); //新增头部方块 next.type = 3; snake.push(next); groundObj.append(createBlock(next)); //重新生成食物 groundObj.append(createRandomBlock(4)); changeColor(); break; } } function showResult(){ var score = snake.length; var result = "游戏结束!<br />您的成绩为:" + snake.length + "分。<br />"; if(score < 6) result +="等级:差"; else if(score >= 6 && score < 15) result += "等级:及格"; else if(score >= 15 && score < 30) result += "等级:良好"; else if(score >= 30 && score < 40) result += "等级:优秀"; else if(score >= 40 && score < 50) result += "等级:牛人"; else if(score >= 50 && score < 60) result += "等级:神人"; else if(score >=60 && score < 70) result += "等级:立地成佛"; else if(score >=70) result += "等级:无人能及"; $("#result").html(result); } //定时器 function timer(){ if(!isPause){ if(isStart){ refreshSnake(getBlock()); } else{ showResult(); return; } } setTimeout("timer();", refreshTimer); } //监听键盘(方向键) function keydown(evt) { var evt = evt || event; var currKey = evt.keyCode || evt.which || evt.charCode; if(currKey == 13 || currKey == 32 || (currKey > 36 && currKey < 41)) { pre_direction = direction; switch(currKey) { //回车键 case 13: if(!isStart){ startGame(); } break; //空格键 case 32: isPause = !isPause; break; //左方向键 case 37: direction = 1; break; //上方向键 case 38: direction = 2; break; //右方向键 case 39: direction = 3; break; //下方向键 case 40: direction = 4; break; //其它 default: break; }; } }
5、css
@charset "utf-8"; /* CSS Document */ div{ position: absolute; } /*场地*/ #ground{ margin-left: 200px; margin-top: 50px; } .operate{ width: 300px; height: 600px; margin-left: 900px; margin-top: 40px; border: 1px solid #6699FF; padding: 10px 10px 10px 10px; } /*用户自定义、控制面板*/ #start, #restart{ margin-top:20px; margin-left: 20px; } /*结果显示*/ #result{ margin-top:100px; color: #FF0000; font-size: 20px; font-weight: bold; text-align: center; width:280px; height: 100px; } /*游戏说明*/ .tip{ margin-top:200px; } .tip ul, .til ul li{ list-style: none; margin-top: 30px; padding-left: 20px; width:280px; } /*方块*/ .tip_color{ width:15px; height:15px; } /*方块颜色说明*/ .tip_font{ width:50px; margin-left: 30px; overflow: scroll; } /*快捷键*/ .tip_short{ height:20px; line-height: 23px; } /*水平线*/ hr{ color: #6699FF; }
6、源代码已打包,见附件Snake.zip。