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Cocos2dx 3.0 提高篇(一) 初体验

程序员文章站 2024-01-04 15:11:22
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Cocos2dx 3.0 提高篇(一) 初体验

分类: cocos2d-x学习笔记2014-01-09 22:06 299人阅读 评论(2) 收藏 举报

转发请注明来源:http://blog.csdn.net/start530/article/details/18052953

有段时间没更新博客了,自认为水平实在够菜,不忍心出来坑人~~~~

昨天cocos2dx 3.0 beta 版也出来了,我之前也用过一两个星期的alpha1版,所以决定写一些关于3.0的博文,这里不仅只有我个人的一些理解和看法,同时我也会把开发过程中遇到的问题贴上来,希望大神们给予回答~~


1、以CC开头的类从此去掉CC,如:
| v2.1       | v3.0     |
| CCSprite   | Sprite   |
| CCNode     | Node     |
| CCDirector | Director |
| etc...                |

举个例子,创建一个精灵的方式:
  1. v2.0   
  2. CCSprite* sp = CCSprite::create();  
  3.   
  4.   
  5. v3.0  
  6. auto sp = Sprite::create();  


2、clone() 替代 copy(), 这个我用的不多,所以也就不多交代了;


3、Director的单例换成getInstance() 和 destroyInstance();
| v2.1                          | v3.0                        |
| CCDirector->sharedDirector()  | Director->getInstance()     |
| CCDirector->endDirector()     | Director->destroyInstance() |
| etc...                                                      |
                                             |
4、新的触摸机制,先贴一段代码给大家看看,可能是下一篇或者下下篇我会详细讲下新的触摸机制的。(嘻嘻,搞得我好像很牛逼哄哄的样子)
  1. auto sprite = Sprite::create("file.png");  
  2. ...  
  3. auto listener = EventListenerTouchOneByOne::create();  
  4. listener->setSwallowTouch(true);  
  5. listener->onTouchBegan     = [](Touch* touch, Event* event) { do_some_thing();  return true;  };  
  6. listener->onTouchMoved     = [](Touch* touch, Event* event) { do_some_thing();  };  
  7. listener->onTouchEnded     = [](Touch* touch, Event* event) { do_some_thing();  };  
  8. listener->onTouchCancelled = [](Touch* touch, Event* event) { do_some_thing();  };  
  9. // The priority of the touch listener is based on the draw order of sprite  
  10. EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, sprite);  
  11. // Or the priority of the touch listener is a fixed value  
  12. EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 100); // 100 is a fixed value  

5、还有一些杂七杂八的东西,本人理解的不透,也就不发出来献丑了,最后将CCType.h 里的一些变动贴出来,让我们愉快的结束这篇博文。
| v2.1 struct names | v3.0 struct names |
| ccColor3B         | Color3B |
| ccColor4B         | Color4B |
| ccColor4F         | Color4F |
| ccVertex2F        | Vertex2F |
| ccVertex3F        | Vertex3F |
| ccTex2F           | Tex2F |
| ccPointSprite     | PointSprite |
| ccQuad2           | Quad2 |
| ccQuad3           | Quad3 |
| ccV2F_C4B_T2F     | V2F_C4B_T2F |
| ccV2F_C4F_T2F     | V2F_C4F_T2F |
| ccV3F_C4B_T2F     | V3F_C4B_T2F |
| ccV2F_C4B_T2F_Triangle | V2F_C4B_T2F_Triangle |
| ccV2F_C4B_T2F_Quad | V2F_C4B_T2F_Quad |
| ccV3F_C4B_T2F_Quad | V3F_C4B_T2F_Quad |
| ccV2F_C4F_T2F_Quad | V2F_C4F_T2F_Quad |
| ccBlendFunc       | BlendFunc |
| ccT2F_Quad        | T2F_Quad |
| ccAnimationFrameData | AnimationFrameData |

一些全局的定义

// in v2.1
ccColor3B color3B = ccc3(0, 0, 0);
ccc3BEqual(color3B, ccc3(1, 1, 1));
ccColor4B color4B = ccc4(0, 0, 0, 0);
ccColor4F color4F = ccc4f(0, 0, 0, 0);
color4F = ccc4FFromccc3B(color3B);
color4F = ccc4FFromccc4B(color4B);
ccc4FEqual(color4F, ccc4F(1, 1, 1, 1));
color4B = ccc4BFromccc4F(color4F);

color3B = ccWHITE;

// in v3.0
Color3B color3B = Color3B(0, 0, 0);
color3B.equals(Color3B(1, 1, 1));
Color4B color4B = Color4B(0, 0, 0, 0);
Color4F color4F = Color4F(0, 0, 0, 0);
color4F = Color4F(color3B);
color4F = Color4F(color4B);
color4F.equals(Color4F(1, 1, 1, 1));
color4B = Color4B(color4F);

color3B = Color3B::WHITE;

继续...

| v2.1 names    | v3.0 names |
| ccp           | Point |
| ccpNeg        | Point::- |
| ccpAdd        | Point::+ |
| ccpSub        | Point::- |
| ccpMult       | Point::* |
| ccpMidpoint   | Point::getMidpoint |
| ccpDot        | Point::dot |
| ccpCrosss     | Point::cross |
| ccpPerp       | Point::getPerp |
| ccpRPerp      | Point::getRPerp |
| ccpProject    | Point::project |
| ccpRotate     | Point::rotate |
| ccpUnrotate   | Point::unrotate |
| ccpLengthSQ   | Point::getLengthSq() |
| ccpDistanceSQ | Point::getDistanceSq |
| ccpLength     | Point::getLength |
| ccpDistance   | Point::getDistance |
| ccpNormalize  | Point::normalize |
| ccpForAngle   | Point::forAngle |
| ccpToAngle    | Point::getAngle |
| ccpClamp      | Point::getClampPoint |
| ccpFromSize   | Point::Point |
| ccpCompOp     | Point::compOp |
| ccpLerp       | Point::lerp |
| ccpFuzzyEqual | Point::fuzzyEqual |
| ccpCompMult   | Point::Point |
| ccpAngleSigned | Point::getAngle |
| ccpAngle      | Point::getAngle |
| ccpRotateByAngle | Point::rotateByAngle |
| ccpLineInersect | Point::isLineIntersect |
| ccpSegmentIntersect | Point::isSegmentIntersect |
| ccpIntersectPoint | Point::getIntersectPoint |
| CCPointMake   | Point::Point |
| CCSizeMake    | Size::Size |
| CCRectMake    | Rect::Rect |
| PointZero     | Point::ZERO |
| SizeZero      | Size::ZERO |
| RectZero      | Rect::ZERO |
| TiledGrid3DAction::tile | TiledGrid3DAction::getTile |
| TiledGrid3DAction::originalTile | TiledGrid3DAction::getOriginalTile |
| TiledGrid3D::tile | TiledGrid3D::getTile |
| TiledGrid3D::originalTile | TiledGrid3D::getOriginalTile |
| Grid3DAction::vertex | Grid3DAction::getVertex |
| Grid3DAction::originalVertex | Grid3DAction::getOriginalVertex |
| Grid3D::vertex | Grid3D::getVertex |
| Grid3D::originalVertex | Grid3D::getOriginalVertex |
| Configuration::sharedConfiguration | Configuration::getInstance |
| Configuration::purgeConfiguration | Configuration::destroyInstance() |
| Director::sharedDirector() | Director::getInstance() |
| FileUtils::sharedFileUtils | FileUtils::getInstance |
| FileUtils::purgeFileUtils | FileUtils::destroyInstance |
| EGLView::sharedOpenGLView | EGLView::getInstance |
| ShaderCache::sharedShaderCache | ShaderCache::getInstance |
| ShaderCache::purgeSharedShaderCache | ShaderCache::destroyInstance |
| AnimationCache::sharedAnimationCache | AnimationCache::getInstance |
| AnimationCache::purgeSharedAnimationCache | AnimationCache::destroyInstance |
| SpriteFrameCache::sharedSpriteFrameCache | SpriteFrameCache::getInstance |
| SpriteFrameCache:: purgeSharedSpriteFrameCache | SpriteFrameCache::destroyInstance |
| NotificationCenter::sharedNotificationCenter | NotificationCenter::getInstance |
| NotificationCenter:: purgeNotificationCenter | NotificationCenter::destroyInstance |
| Profiler::sharedProfiler | Profiler::getInstance |
| UserDefault::sharedUserDefault | UserDefault::getInstance |
| UserDefault::purgeSharedUserDefault | UserDefault::destroyInstance |
| Application::sharedApplication | Application::getInstance |
| ccc3()        | Color3B() |
| ccc3BEqual()  | Color3B::equals() |
| ccc4()        | Color4B() |
| ccc4FFromccc3B() | Color4F() |
| ccc4f()       | Color4F() |
| ccc4FFromccc4B() | Color4F() |
| ccc4BFromccc4F() | Color4B() |
| ccc4FEqual()  | Color4F::equals() |
| ccWHITE       | Color3B::WHITE |
| ccYELLOW      | Color3B::YELLOW |
| ccBLUE        | Color3B::BLUE |
| ccGREEN       | Color3B::GREEN |
| ccRED         | Color3B::RED |
| ccMAGENTA     | Color3B::MAGENTA |
| ccBLACK       | Color3B::BLACK |
| ccORANGE      | Color3B::ORANGE |
| ccGRAY        | Color3B::GRAY |
| kBlendFuncDisable | BlendFunc::BLEND_FUNC_DISABLE |

 

第一篇内容比较简单,所以也没什么问题要请教大伙的。嘿嘿~~

具体资料可以查看官方文档:
https://github.com/cocos2d/cocos2d-x/blob/develop/docs/RELEASE_NOTES.md

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