欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页

Qt小技巧(1)

程序员文章站 2024-01-04 11:41:04
...

一、Qt实现睡眠函数


自己定义qSleep(int ms)

#ifdef Q_OS_WIN
#include <windows.h> // for Sleep
#endif

#ifdef Q_OS_UNIX
#include <time.h>
#endif

void qSleep(int ms)
{
#ifdef Q_OS_WIN
    Sleep( uint(ms) );
#else
    struct timespec ts = {
        ms / 1000, (ms % 1000) * 1000 * 1000
    };
    nanosleep(&ts, NULL);
#endif
}

二、qDebug()输出unicode码的问题

用qDebug()的时候,无意间发现了一个问题。输出QString,如果QString里面有中文,则输出其unicode码。
看下面代码:

QString s("你好");
qDebug() << s;
//输出:"\u4F60\u597D"。输出unicode码,带双引号。

qDebug().noquote() << s;
//输出为:你好。输出了中文并且不带引号。

qDebug() << s.toStdString().c_str();
//输出为:你好。输出了中文并且不带引号。

为什么一个去掉引号就不一样了呢?我打开Qt帮助文档仔细看了一下QDebug类,愣是没看出什么来。于是在网上搜了一下QDebug,看到了官方在线帮助文档的QDebug类的说明,才明白了。

QDebug & QDebug::operator<<(const QString & s)

**Writes the string, s, to the stream and returns a reference to the stream. Normally, QDebug prints the string inside quotes and transforms non-printable characters to their Unicode values (\u1234). **

To print non-printable characters without transformation, enable the noquote() functionality. Note that some QDebug backends might not be 8-bit clean.

我就纳闷了,为什么我本地的帮助文档和Qt官方网站的在线文档竟然不一样?幸运的是,只要有网,不用*就可以看......

三、Qt实现应用程序的单例化

通过编写一个QSingleApplication类,来实现Qt程序的单例化。

两种方法:

方案一:使用Qt中的QSharedMemory,QLocalServer和QLocalSocket实现(不过需要在你的.pro里加上QT += network)

//"single_application.h"
#ifndef SINGLE_APPLICATION_H

#ifndef SINGLE_APPLICATION_H
#define SINGLE_APPLICATION_H

#include <QApplication>
#include <QSharedMemory>
#include <QLocalServer>

class SingleApplication : public QApplication
{
    Q_OBJECT

public:
    SingleApplication(int &argc, char *argv[], const QString uniqueKey);
    bool isRunning();
    bool sendMessage(const QString &message);

public slots:
    void receiveMessage();

signals:
    void messageAvailable(QString message);

private:
    bool _isRunning;
    QString _uniqueKey;
    QSharedMemory sharedMemory;
    QLocalServer *localServer;
    static const int timeout = 1000;
};

#endif // SINGLE_APPLICATION_H
// "single_application.cpp"
#include <QLocalSocket>
#include "single_application.h"

SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv), _uniqueKey(uniqueKey)
{
    sharedMemory.setKey(_uniqueKey);
    if (sharedMemory.attach())
        _isRunning = true;
    else
    {
        _isRunning = false;
        // create shared memory.
        if (!sharedMemory.create(1))
        {
            qDebug("Unable to create single instance.");
            return;
        }

        // create local server and listen to incomming messages from other instances.
        localServer = new QLocalServer(this);
        connect(localServer, SIGNAL(newConnection()), this, SLOT(receiveMessage()));
        localServer->listen(_uniqueKey);
    }
}

// public slots.
void SingleApplication::receiveMessage()
{
    QLocalSocket *localSocket = localServer->nextPendingConnection();
    if (!localSocket->waitForReadyRead(timeout))
    {
        qDebug(localSocket->errorString().toLatin1());
        return;
    }

    QByteArray byteArray = localSocket->readAll();
    QString message = QString::fromUtf8(byteArray.constData());
    emit messageAvailable(message);
    localSocket->disconnectFromServer();
}

// public functions.
bool SingleApplication::isRunning()
{
    return _isRunning;
}

bool SingleApplication::sendMessage(const QString &message)
{
    if (!_isRunning)
        return false;
    QLocalSocket localSocket(this);
    localSocket.connectToServer(_uniqueKey, QIODevice::WriteOnly);
    if (!localSocket.waitForConnected(timeout))
    {
        qDebug(localSocket.errorString().toLatin1());
        return false;
    }

    localSocket.write(message.toUtf8());
    if (!localSocket.waitForBytesWritten(timeout))
    {
        qDebug(localSocket.errorString().toLatin1());
        return false;
    }

    localSocket.disconnectFromServer();
    return true;
}

方案二:使用Qt中的QSharedMemory,和QTimert实现

// "single_application.h"
#ifndef SINGLE_APPLICATION_H
#define SINGLE_APPLICATION_H

#include <QApplication>
#include <QSharedMemory>

class SingleApplication : public QApplication
{
    Q_OBJECT
public:
    SingleApplication(int &argc, char *argv[], const QString uniqueKey);
    bool isRunning();
    bool sendMessage(const QString &message);
public slots:
    void checkForMessage();
signals:
    void messageAvailable(QString message);
private:
    bool _isRunning;
    QSharedMemory sharedMemory;
};

#endif // SINGLE_APPLICATION_H

// "single_application.cpp"
#include <QTimer>
#include <QByteArray>
#include "single_application.h"

SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv)
{
    sharedMemory.setKey(uniqueKey);
    if (sharedMemory.attach())
        _isRunning = true;
    else
    {
        _isRunning = false;
        // attach data to shared memory.
        QByteArray byteArray("0"); // default value to note that no message is available.
        if (!sharedMemory.create(byteArray.size()))
        {
            qDebug("Unable to create single instance.");
            return;
        }
        sharedMemory.lock();
        char *to = (char*)sharedMemory.data();
        const char *from = byteArray.data();
        memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
        sharedMemory.unlock();

                // start checking for messages of other instances.
        QTimer *timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), this, SLOT(checkForMessage()));
        timer->start(1000);
    }
}

// public slots.
void SingleApplication::checkForMessage()
{
    sharedMemory.lock();
    QByteArray byteArray = QByteArray((char*)sharedMemory.constData(), sharedMemory.size());
    sharedMemory.unlock();
    if (byteArray.left(1) == "0")
        return;
    byteArray.remove(0, 1);
    QString message = QString::fromUtf8(byteArray.constData());
    emit messageAvailable(message);

    // remove message from shared memory.
    byteArray = "0";
    sharedMemory.lock();
    char *to = (char*)sharedMemory.data();
    const char *from = byteArray.data();
    memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
    sharedMemory.unlock();
}

// public functions.
bool SingleApplication::isRunning()
{
    return _isRunning;
}

bool SingleApplication::sendMessage(const QString &message)
{
    if (!_isRunning)
        return false;

    QByteArray byteArray("1");
    byteArray.append(message.toUtf8());
    byteArray.append('/0'); // < should be as char here, not a string!
    sharedMemory.lock();
    char *to = (char*)sharedMemory.data();
    const char *from = byteArray.data();
    memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
    sharedMemory.unlock();
    return true;
}

使用:

// "main.cpp"
#include "single_application.h"
int main(int argc, char *argv[])
{
    SingleApplication app(argc, argv, "some unique key string");
    if(app.isRunning())
    {
        app.sendMessage( QObject::tr("message from other instance.") );
        QMessageBox::critical( 0, QObject::tr("myScreenShot"),QObject::tr("myScreenShot is already running !!") );
        return 0;
    }

    MainWindow *mainWindow = new MainWindow();
    mainWindow->show();

    return app.exec();
}

总结

这些技巧在做实际项目的时候绝对会用到的,也许不在今天,就在明天。

上一篇:

下一篇: