Unity实现批量Build打包详解
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2023-12-29 12:48:19
一般来讲如果项目是pc或android、ios端不会有批量build打包这样的需求,但如果项目是webgl端可能会遇到这样的需求:不同场景打包成不同的包体,入口是前端在页面中布局的,点击链接打开相应的...
一般来讲如果项目是pc或android、ios端不会有批量build打包这样的需求,但如果项目是webgl端可能会遇到这样的需求:不同场景打包成不同的包体,入口是前端在页面中布局的,点击链接打开相应的程序。依次手动打包比较繁琐而且需要等待很长时间,因此写了批量build这样的功能,下班时点击build经历漫长的夜晚,第二天上班时包体已经都打好了。
核心api是unityeditor.buildpipeline类中的buildplayer,调用该方法传入相应参数即可实现打包,我们要做的是做一个配置文件,在其中配置打包不同包体对应的数据,包含打包的场景、名称和平台等。首先构建可序列化类:
/// <summary> /// 打包任务 /// </summary> [serializable] public sealed class buildtask { /// <summary> /// 名称 /// </summary> public string productname; /// <summary> /// 目标平台 /// </summary> public buildtarget buildtarget; /// <summary> /// 打包路径 /// </summary> public string buildpath; /// <summary> /// 打包场景 /// </summary> public list<sceneasset> sceneassets = new list<sceneasset>(0); }
使用scriptableobject构建配置:
/// <summary> /// 打包配置表 /// </summary> [createassetmenu(filename = "new build profile", menuname = "build profile")] public sealed class buildprofile : scriptableobject { /// <summary> /// 打包任务列表 /// </summary> public list<buildtask> buildtasks = new list<buildtask>(0); }
有了buildprofile后,配置打包列表,批量打包要做的就是遍历该列表依次调用buildpipeline中的buildplayer方法。创建editor类,重写buildprofile的inspector面板,编写打包功能,以及添加、移除打包项等菜单。
[customeditor(typeof(buildprofile))] public sealed class buildprofileinspector : editor { private readonly dictionary<buildtask, bool> foldoutmap = new dictionary<buildtask, bool>(); private vector2 scroll = vector2.zero; private buildprofile profile; private void onenable() { profile = target as buildprofile; } public override void oninspectorgui() { guilayout.beginhorizontal(); { if (guilayout.button("新建", "buttonleft")) { undo.recordobject(profile, "create"); var task = new buildtask() { productname = "product name", buildtarget = buildtarget.standalonewindows64, buildpath = directory.getparent(application.datapath).fullname }; profile.buildtasks.add(task); } if (guilayout.button("展开", "buttonmid")) { for (int i = 0; i < profile.buildtasks.count; i++) { foldoutmap[profile.buildtasks[i]] = true; } } if (guilayout.button("收缩", "buttonmid")) { for (int i = 0; i < profile.buildtasks.count; i++) { foldoutmap[profile.buildtasks[i]] = false; } } gui.color = color.yellow; if (guilayout.button("清空", "buttonmid")) { undo.recordobject(profile, "clear"); if (editorutility.displaydialog("提醒", "是否确定清空列表?", "确定", "取消")) { profile.buildtasks.clear(); } } gui.color = color.cyan; if (guilayout.button("打包", "buttonright")) { if (editorutility.displaydialog("提醒", "打包需要耗费一定时间,是否确定开始?", "确定", "取消")) { stringbuilder sb = new stringbuilder(); sb.append("打包报告:\r\n"); for (int i = 0; i < profile.buildtasks.count; i++) { editorutility.displayprogressbar("build", "building...", i + 1 / profile.buildtasks.count); var task = profile.buildtasks[i]; list<editorbuildsettingsscene> buildscenes = new list<editorbuildsettingsscene>(); for (int j = 0; j < task.sceneassets.count; j++) { var scenepath = assetdatabase.getassetpath(task.sceneassets[j]); if (!string.isnullorempty(scenepath)) { buildscenes.add(new editorbuildsettingsscene(scenepath, true)); } } string locationpathname = $"{task.buildpath}/{task.productname}"; var report = buildpipeline.buildplayer(buildscenes.toarray(), locationpathname, task.buildtarget, buildoptions.none); sb.append($"[{task.productname}] 打包结果: {report.summary.result}\r\n"); } editorutility.clearprogressbar(); debug.log(sb.tostring()); } return; } gui.color = color.white; } guilayout.endhorizontal(); scroll = guilayout.beginscrollview(scroll); { for (int i = 0; i < profile.buildtasks.count; i++) { var task = profile.buildtasks[i]; if (!foldoutmap.containskey(task)) foldoutmap.add(task, true); guilayout.beginhorizontal("badge"); guilayout.space(12); foldoutmap[task] = editorguilayout.foldout(foldoutmap[task], $"{task.productname}", true); guilayout.label(string.empty); if (guilayout.button(editorguiutility.iconcontent("treeeditor.trash"), "iconbutton", guilayout.width(20))) { undo.recordobject(profile, "delete task"); foldoutmap.remove(task); profile.buildtasks.remove(task); break; } guilayout.endhorizontal(); if (foldoutmap[task]) { guilayout.beginvertical("box"); guilayout.beginhorizontal(); guilayout.label("打包场景:", guilayout.width(70)); if (guilayout.button(editorguiutility.iconcontent("toolbar plus more"), guilayout.width(28))) { task.sceneassets.add(null); } guilayout.endhorizontal(); if (task.sceneassets.count > 0) { guilayout.beginhorizontal(); guilayout.space(75); guilayout.beginvertical("badge"); for (int j = 0; j < task.sceneassets.count; j++) { var sceneasset = task.sceneassets[j]; guilayout.beginhorizontal(); guilayout.label($"{j + 1}.", guilayout.width(20)); task.sceneassets[j] = editorguilayout.objectfield(sceneasset, typeof(sceneasset), false) as sceneasset; if (guilayout.button("↑", "minibuttonleft", guilayout.width(20))) { if (j > 0) { undo.recordobject(profile, "move up scene assets"); var temp = task.sceneassets[j - 1]; task.sceneassets[j - 1] = sceneasset; task.sceneassets[j] = temp; } } if (guilayout.button("↓", "minibuttonmid", guilayout.width(20))) { if (j < task.sceneassets.count - 1) { undo.recordobject(profile, "move down scene assets"); var temp = task.sceneassets[j + 1]; task.sceneassets[j + 1] = sceneasset; task.sceneassets[j] = temp; } } if (guilayout.button(editorguiutility.iconcontent("toolbar plus"), "minibuttonmid", guilayout.width(20))) { undo.recordobject(profile, "add scene assets"); task.sceneassets.insert(j + 1, null); break; } if (guilayout.button(editorguiutility.iconcontent("toolbar minus"), "minibuttonmid", guilayout.width(20))) { undo.recordobject(profile, "delete scene assets"); task.sceneassets.removeat(j); break; } guilayout.endhorizontal(); } guilayout.endvertical(); guilayout.endhorizontal(); } guilayout.beginhorizontal(); guilayout.label("产品名称:", guilayout.width(70)); var newpn = guilayout.textfield(task.productname); if (task.productname != newpn) { undo.recordobject(profile, "product name"); task.productname = newpn; } guilayout.endhorizontal(); guilayout.beginhorizontal(); guilayout.label("打包平台:", guilayout.width(70)); var newbt = (buildtarget)editorguilayout.enumpopup(task.buildtarget); if (task.buildtarget != newbt) { undo.recordobject(profile, "build target"); task.buildtarget = newbt; } guilayout.endhorizontal(); guilayout.beginhorizontal(); guilayout.label("打包路径:", guilayout.width(70)); guilayout.textfield(task.buildpath); if (guilayout.button("browse", guilayout.width(60))) { task.buildpath = editorutility.savefolderpanel("build path", task.buildpath, ""); } guilayout.endhorizontal(); guilayout.endvertical(); } } } guilayout.endscrollview(); serializedobject.applymodifiedproperties(); if (gui.changed) editorutility.setdirty(profile); } }
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