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iOS实现手势密码功能

程序员文章站 2023-12-20 16:59:34
手势密码实现 手势密码 一般常常用于金融项目,做的是安全相关的业务。具体实现如下思路,我把它分为view层和逻辑层。我将数据层合并到view层中了,最好是加上数据层用于处...

手势密码实现

手势密码 一般常常用于金融项目,做的是安全相关的业务。具体实现如下思路,我把它分为view层和逻辑层。我将数据层合并到view层中了,最好是加上数据层用于处理加密的密码和密码的存储

view层

view层主要处理,包括(九个按钮)touchesbegan,touchesmoved,touchesended,点与点之间画线,手指滑动画线,画线主要是在drawrect中重绘,提到这里必须不能忘记setneedsdisplay这个方法。还要记录经过的按钮btnsarray(存放按钮的数组),这个 可以和相关的具体值做映射,也可以直接设置btn 的tag,还要添加完成绘画的回调。提供给逻辑层去处理。

逻辑层

用于处理完成交互后的业务,包括(请求接口,异常逻辑显示,等等)
具体的demo点这里

具体的code:
view.h

//
// yhgesturepasswordview.h
// 手势密码
//
// created by mrlee on 2017/3/5.
// copyright © 2017年 mrlee. all rights reserved.
//
typedef enum {
  gesturesetpassword, //设置手势密码
  gestureresultpassword //已有手势密码教验
} passwordstate;
//设置密码的3种状态
typedef enum {
  fristpwd, //第一次设置密码
  pwdnovalue, //二次设置密码不一致
  setpwdsuccess, //设置密码成功
  other
}setpwdstate;

#import <uikit/uikit.h>

@interface yhgesturepasswordview : uiview
/** btn图片*/
@property (nonatomic,strong)uiimage *btnimage;

///选中的图片
@property (nonatomic,strong)uiimage *btnselectimage;

///划线颜色
@property (nonatomic,strong)uicolor *linecolor;

/** 解锁手势完成之后判断结果时调用的block */
@property (nonatomic,copy)bool (^sendreaultdata)(nsstring *str);

//设置手势密码
@property(nonatomic,copy)void(^setpwdblock)(setpwdstate pwdstate);


// init
-(instancetype)initwithframe:(cgrect)frame withstate:(passwordstate)state;

@end

view.m

//
// yhgesturepasswordview.m
// 手势密码
//
// created by mrlee on 2017/3/5.
// copyright © 2017年 mrlee. all rights reserved.
//
#define screen_width [uiscreen mainscreen].bounds.size.width
#define screen_height [uiscreen mainscreen].bounds.size.height
#import "yhcustombutton.h"
#import "yhgesturepasswordview.h"
#import <commoncrypto/commondigest.h>
@interface yhgesturepasswordview(){
  /** 判断是当设置密码用,还是解锁密码用*/
  passwordstate amode;
}
/** 所有的按钮集合*/
@property (nonatomic,strong)nsmutablearray * allbtnsarray;

/** 解锁时手指经过的所有的btn集合*/
@property (nonatomic,strong)nsmutablearray * btnsarray;

/** 手指当前的触摸位置*/
@property (nonatomic,assign)cgpoint currentpoint;

@end

@implementation yhgesturepasswordview

-(instancetype)initwithframe:(cgrect)frame withstate:(passwordstate)state{
  self = [super initwithframe:frame];
  if (self) {
     self.backgroundcolor = [uicolor clearcolor];
    amode = state;
    for (int i = 0; i<9; i++) {
      yhcustombutton *btn = [[yhcustombutton alloc]init];
      [btn settag:i];
      btn.userinteractionenabled = no;
      if (self.linecolor == nil) {
        self.linecolor = [uicolor greencolor];
      }
      [self addsubview:btn];
    }

  }
  return self;
}
-(void)drawrect:(cgrect)rect{
  // 每次调用这个方法的时候如果背景颜色是default会产生缓存,如果设置了颜色之后就没有缓存,绘制之前需要清除缓存
  cgcontextref ctx = uigraphicsgetcurrentcontext();
  cgcontextclearrect(ctx, rect);//清空上下文
  for (int i = 0; i<self.btnsarray.count; i++) {
    uibutton *btn = self.btnsarray[i];
    if (i == 0) {
      cgcontextmovetopoint(ctx, btn.center.x, btn.center.y);
    }else{
      cgcontextaddlinetopoint(ctx, btn.center.x, btn.center.y);
    }
  }
  if (!cgpointequaltopoint(self.currentpoint, cgpointzero)) {//如果起点不是cgpointzero的话才来划线
    cgcontextaddlinetopoint(ctx, self.currentpoint.x, self.currentpoint.y);
  }

  cgcontextsetlinewidth(ctx, 12);
  cgcontextsetlinecap(ctx, kcglinecapround);
  cgcontextsetlinejoin(ctx, kcglinejoinround);
  [self.linecolor set];
  cgcontextstrokepath(ctx);

}
-(void)layoutsubviews{

   [self.allbtnsarray removeallobjects];
  for (int index =0; index<self.subviews.count; index ++) {
    if ([self.subviews[index] iskindofclass:[yhcustombutton class]]) {

      [self.allbtnsarray addobject:self.subviews[index]];
    }
  }
  // button 绘制九宫格
  [self drawui];


}
#pragma mark private method
-(void)drawui{
  for (int index = 0; index<self.allbtnsarray.count; index ++) {
    //拿到每个btn
    uibutton *btn = self.subviews[index];

    //设置frame
    cgfloat btnw = 74;
    cgfloat btnh = 74;
    cgfloat margin = (screen_width - (btnw *3))/4;
    //x = 间距 + 列号*(间距+btnw)
    cgfloat btnx = margin + (index % 3)*(margin + btnw);
    cgfloat btny = margin + (index / 3)*(margin + btnh);

    btn.frame = cgrectmake(btnx, btny, btnw, btnh);
  }

}
//设置密码
-(setpwdstate)pwdvalue:(nsstring *)str{
  if ([[nsuserdefaults standarduserdefaults] objectforkey:@"pwdvalue"] == nil) {
    //第一次设置
    [[nsuserdefaults standarduserdefaults] setvalue:str forkey:@"pwdvalue"];
    return fristpwd;
  }
  if ([str isequaltostring: [[nsuserdefaults standarduserdefaults]objectforkey:@"pwdvalue"]]) {
    //设置成功
    return setpwdsuccess;
  }
  if (![str isequaltostring: [[nsuserdefaults standarduserdefaults]objectforkey:@"pwdvalue"]]) {
    //二次设置不一样
    return pwdnovalue;
  }

  return other;

}
//清空
-(void)clear{
  [self.btnsarray removeallobjects];
  self.currentpoint = cgpointzero;
  [self setneedsdisplay];
  self.linecolor = [uicolor greencolor];
  self.userinteractionenabled = yes;
}
//获取触摸的点
-(cgpoint)getcurrenttouch:(nsset<uitouch*> *)touches{
  uitouch *touch = [touches anyobject];
  cgpoint point = [touch locationinview:touch.view];
  return point;
}

-(uibutton *)getcurrentbtnwithpoint:(cgpoint) currentpoint{
  for (uibutton *btn in self.subviews) {
    if (cgrectcontainspoint(btn.frame, currentpoint)) {
      return btn;
    }
  }
  return nil;
}

-(void)touchesbegan:(nsset<uitouch *> *)touches withevent:(uievent *)event{
  cgpoint point = [self getcurrenttouch:touches];
  uibutton *btn = [self getcurrentbtnwithpoint:point];
  if (btn && btn.selected != yes) {
    btn.selected = yes;
    [self.btnsarray addobject:btn];
    nslog(@" array is value %@",self.btnsarray);
  }
}
-(void)touchesmoved:(nsset<uitouch *> *)touches withevent:(uievent *)event{
  cgpoint movepoint = [self getcurrenttouch:touches];
  uibutton *btn = [self getcurrentbtnwithpoint:movepoint];
  if (btn && btn.selected !=yes) {
    btn.selected = yes;
    [self.btnsarray addobject:btn];
    nslog(@"btn is value %@",self.btnsarray);
  }
  self.currentpoint = movepoint;
  [self setneedsdisplay];
}
-(void)touchesended:(nsset<uitouch *> *)touches withevent:(uievent *)event{
  for (uibutton *btn in self.btnsarray) {
    [btn setselected:no];
  }
  nsmutablestring *result = [nsmutablestring string];
  for (uibutton *btn in self.btnsarray) {
    [result appendstring: [nsstring stringwithformat:@"%ld",(long)btn.tag]];
  }
  switch (amode) {
    case gesturesetpassword:{
      //设置手势密码
      self.setpwdblock([self pwdvalue:result]);
    }
      break;
    case gestureresultpassword :{
      //获取手势密码结果
      if (self.sendreaultdata) {
        if (self.sendreaultdata(result) == yes) {
           nslog(@"success");
          [self clear];
        }else{
          nslog(@"手势有误");
        }

      }

    }
      break;

    default:
      break;
  }
  //返回结果
  [self clear];
}
#pragma mark 延时加载
-(nsmutablearray *)btnsarray{
  if (_btnsarray == nil) {
    _btnsarray = [nsmutablearray array];
  }
  return _btnsarray;
}
-(nsmutablearray *)allbtnsarray{
  if (_allbtnsarray == nil) {
    _allbtnsarray = [nsmutablearray array];
  }
  return _allbtnsarray;
}

@end

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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