html5调用摄像头功能的实现代码
前言
前些天,线上笔试的时候,发现需要浏览器同意开启摄像头,感觉像是 js 调用的,由于当时笔试,也就没想到这么多问题。今天闲来无事,看了下自己的 todo,发现有这个调用摄像头的todo,才想到????。网上查了一下,果然 js 有调用摄像头的 api,为此自己写一个 demo ,避免忘记。
正文
调用摄像头
一共有两种实现方式,一种是使用navigator.getusermedia
(该特性已经从 web 标准中删除,虽然一些浏览器目前仍然支持它,但也许会在未来的某个时间停止支持,请尽量不要使用该特性),前面一种已经从 web 标准中删除,仅为了向后兼容而存在,第二种是使用navigator.mediadevices.getusermedia
(推荐使用),这两种方法 safari 貌似都不支持。。。。
第一种方法navigator.getusermedia
用法详见mdn ,代码如下:
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>摄像头调用1</title> </head> <body> <video id="v"></video> <script> !(function () { function usermedia() { return navigator.getusermedia = navigator.getusermedia || navigator.webkitgetusermedia || navigator.mozgetusermedia || navigator.msgetusermedia || null; } if (usermedia()) { var constraints = { video: true, audio: false }; var media = navigator.getusermedia(constraints, function (stream) { var v = document.getelementbyid('v'); var url = window.url || window.webkiturl; v.src = url ? url.createobjecturl(stream) : stream; v.play(); }, function (error) { console.log("error"); console.log(error); }); } else { console.log("不支持"); } })(); </script> </body> </html>
第二种方法navigator.mediadevices.getusermedia
用法详见mdn。navigator.mediadevices.getusermedia
其实和第一种差不多,主要第二种返回是一个 promise 对象,代码如下:
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>摄像头调用2</title> </head> <body> <video id="v"></video> <script> !(function () { // 老的浏览器可能根本没有实现 mediadevices,所以我们可以先设置一个空的对象 if (navigator.mediadevices === undefined) { navigator.mediadevices = {}; } if (navigator.mediadevices.getusermedia === undefined) { navigator.mediadevices.getusermedia = function (constraints) { // 首先,如果有getusermedia的话,就获得它 var getusermedia = navigator.webkitgetusermedia || navigator.mozgetusermedia || navigator.msgetusermedia; // 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口 if (!getusermedia) { return promise.reject(new error('getusermedia is not implemented in this browser')); } // 否则,为老的navigator.getusermedia方法包裹一个promise return new promise(function (resolve, reject) { getusermedia.call(navigator, constraints, resolve, reject); }); } } const constraints = { video: true, audio: false }; let promise = navigator.mediadevices.getusermedia(constraints); promise.then(stream => { let v = document.getelementbyid('v'); // 旧的浏览器可能没有srcobject if ("srcobject" in v) { v.srcobject = stream; } else { // 防止再新的浏览器里使用它,应为它已经不再支持了 v.src = window.url.createobjecturl(stream); } v.onloadedmetadata = function (e) { v.play(); }; }).catch(err => { console.error(err.name + ": " + err.message); }) })(); </script> </body> </html>
拍照
思路是设置一个标志变量 videoplaying 看看是否 video 有在 play,监听拍照按钮的点击事件,如果videoplaying 为 true ,使用一个canvas 获取 video 的宽高(默认 canvas 是不显示的),然后使用 canvas 的drawimage,然后使用 canvas 的 todataurl返回一个 data url,将这个 url,设置在一个 img 标签上即可????
第一种方法navigator.getusermedia
实现代码:
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>拍照1</title> </head> <body> <button id="take">拍照</button> <br /> <video id="v" style="width: 640px;height: 480px;"></video> <canvas id="canvas" style="display:none;"></canvas> <br /> <img src="http://placehold.it/640&text=your%20image%20here%20..." id="photo" alt="photo"> <script> !(function () { function usermedia() { return navigator.getusermedia = navigator.getusermedia || navigator.webkitgetusermedia || navigator.mozgetusermedia || navigator.msgetusermedia || null; } if (usermedia()) { let videoplaying = false; let constraints = { video: true, audio: false }; let video = document.getelementbyid('v'); let media = navigator.getusermedia(constraints, function (stream) { let url = window.url || window.webkiturl; video.src = url ? url.createobjecturl(stream) : stream; video.play(); videoplaying = true; }, function (error) { console.log("error"); console.log(error); }); document.getelementbyid('take').addeventlistener('click', function () { if (videoplaying) { let canvas = document.getelementbyid('canvas'); canvas.width = video.videowidth; canvas.height = video.videoheight; canvas.getcontext('2d').drawimage(video, 0, 0); let data = canvas.todataurl('image/webp'); document.getelementbyid('photo').setattribute('src', data); } }, false); } else { console.log("不支持"); } })(); </script> </body> </html>
第二种navigator.mediadevices.getusermedia
实现方法:
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>拍照2</title> </head> <body> <button id="take">拍照</button> <br /> <video id="v" style="width: 640px;height: 480px;"></video> <canvas id="canvas" style="display:none;"></canvas> <br /> <img src="http://placehold.it/640&text=your%20image%20here%20..." id="photo" alt="photo"> <script> !(function () { // 老的浏览器可能根本没有实现 mediadevices,所以我们可以先设置一个空的对象 if (navigator.mediadevices === undefined) { navigator.mediadevices = {}; } if (navigator.mediadevices.getusermedia === undefined) { navigator.mediadevices.getusermedia = function (constraints) { // 首先,如果有getusermedia的话,就获得它 var getusermedia = navigator.webkitgetusermedia || navigator.mozgetusermedia || navigator.msgetusermedia; // 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口 if (!getusermedia) { return promise.reject(new error('getusermedia is not implemented in this browser')); } // 否则,为老的navigator.getusermedia方法包裹一个promise return new promise(function (resolve, reject) { getusermedia.call(navigator, constraints, resolve, reject); }); } } const constraints = { video: true, audio: false }; let videoplaying = false; let v = document.getelementbyid('v'); let promise = navigator.mediadevices.getusermedia(constraints); promise.then(stream => { // 旧的浏览器可能没有srcobject if ("srcobject" in v) { v.srcobject = stream; } else { // 防止再新的浏览器里使用它,应为它已经不再支持了 v.src = window.url.createobjecturl(stream); } v.onloadedmetadata = function (e) { v.play(); videoplaying = true; }; }).catch(err => { console.error(err.name + ": " + err.message); }) document.getelementbyid('take').addeventlistener('click', function () { if (videoplaying) { let canvas = document.getelementbyid('canvas'); canvas.width = v.videowidth; canvas.height = v.videoheight; canvas.getcontext('2d').drawimage(v, 0, 0); let data = canvas.todataurl('image/webp'); document.getelementbyid('photo').setattribute('src', data); } }, false); })(); </script> </body> </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。