python儿童学游戏编程知识点总结
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2023-12-13 13:02:16
python爬虫基本告一段落,琢磨搞点其他的,正好在网上看到一个帖子,一个外国13岁小朋友用python写的下棋程序,内容详细,也有意思,拿来练手。
13岁啊。。 我这年...
python爬虫基本告一段落,琢磨搞点其他的,正好在网上看到一个帖子,一个外国13岁小朋友用python写的下棋程序,内容详细,也有意思,拿来练手。
13岁啊。。 我这年纪还在敲 dir啥的吧
想到原先玩跑跑卡丁车时看到欧酷有个4岁熊孩子玩的完美漂移录像,深受打击,从此退出车坛。。。
废话不多说,记录一下这几天的游戏编程折腾史
游戏规则:6*6的方格棋盘,两个人轮流点击棋盘画横线或竖线,谁成功围成一个格子,这个格子算作此人的积分。
游戏架构:客户端和服务端。
先来看下游戏准备工作,需要用到pygame这个python包。
下载小朋友准备的resource文件,游戏用到的图片、声音啥的。
一下为boxgame(客户端)和server代码,已添加注释。
boxes.py
1 import pygame
import math from podsixnet.connection import connectionlistener,connection from time import sleep # 客户端游戏类 class boxesgame(connectionlistener): def initsound(self): pygame.mixer.music.load("music.wav") self.winsound=pygame.mixer.sound('win.wav') self.losesound=pygame.mixer.sound('lose.wav') self.placesound=pygame.mixer.sound('place.wav') pygame.mixer.music.play() # 收到来自server的 action:close指令后调用下面方法 def network_close(self,data): exit() def network_yourturn(self,data): self.turn=data['torf'] def network_startgame(self,data): self.running=true self.num=data["player"] self.gameid=data["gameid"] def network_place(self,data): self.placesound.play() x=data["x"] y=data["y"] hv=data["is_horizontal"] if hv: self.boardh[y][x]=true else: self.boardv[y][x]=true # 设定某个格子为自己的 def network_win(self,data): self.owner[data["x"]][data["y"]]="win" self.boardh[data["y"]][data["x"]]=true self.boardv[data["y"]][data["x"]]=true self.boardh[data["y"]+1][data["x"]]=true self.boardv[data["y"]][data["x"]+1]=true self.winsound.play() self.me+=1 def network_lose(self,data): self.owner[data["x"]][data["y"]]="lose" self.boardh[data["y"]][data["x"]]=true self.boardv[data["y"]][data["x"]]=true self.boardh[data["y"]+1][data["x"]]=true self.boardv[data["y"]][data["x"]+1]=true self.losesound.play() self.otherplayer+=1 def __init__(self): self.justplaced=10 pygame.init() pygame.font.init() width, height = 389, 489 self.me = 0 self.otherplayer = 0 self.didwin = false self.gameid=none self.num=none self.num=0 self.screen = pygame.display.set_mode((width, height)) self.owner=[[0 for x in range(6)] for y in range(6)] self.clock = pygame.time.clock() self.turn = true self.running=false self.boardh = [[false for x in range(6)] for y in range(7)] self.boardv = [[false for x in range(7)] for y in range(6)] print(self.boardh) print(self.boardv) self.initgraphics() self.initsound() self.drawhud() pygame.display.set_caption("boxes") # address=raw_input("host:port(localhost:8080):") # try: # if not address: # host,port="localhost",3721 # else: # host,port=address.split(":") # self.connect((host,port)) # except: # print("error connecting to server") # print("usage: host:port") # print("eg 127.0.0.1;3721") # exit() self.connect() print("boxes client started") while not self.running: self.pump() connection.pump() self.running=true sleep(0.01) print("not running ,connecting...") if self.num==0: # self.turn=true self.marker=self.greenplayer self.othermarker=self.blueplayer else: self.turn=false self.marker=self.blueplayer self.othermarker=self.greenplayer def initgraphics(self): self.normallinev = pygame.image.load("normalline.png") self.normallineh = pygame.transform.rotate(self.normallinev, -90) self.bar_donev = pygame.image.load("bar_done.png") self.bar_doneh = pygame.transform.rotate(self.bar_donev, -90) self.hoverlinev = pygame.image.load("hoverline.png") self.hoverlineh = pygame.transform.rotate(self.hoverlinev, -90) # self.boardh[5][4]=true # self.boardv[5][5]=true self.separators = pygame.image.load("separators.png") self.score_panel = pygame.image.load("score_panel.png") self.redindicator = pygame.image.load("redindicator.png") self.greenindicator = pygame.image.load("greenindicator.png") self.greenplayer = pygame.image.load("greenplayer.png") self.blueplayer = pygame.image.load("blueplayer.png") self.winningscreen = pygame.image.load("youwin.png") self.gameover = pygame.image.load("gameover.png") def drawboard(self): for x in range(6): for y in range(7): if not self.boardh[y][x]: self.screen.blit(self.normallineh, [(x) * 64 + 5, (y) * 64]) else: self.screen.blit(self.bar_doneh, [(x) * 64 + 5, (y) * 64]) for x in range(7): for y in range(6): if not self.boardv[y][x]: self.screen.blit(self.normallinev, [(x) * 64, (y) * 64 + 5]) else: self.screen.blit(self.bar_donev, [(x) * 64, (y) * 64 + 5]) def update(self): # 判断方格是否已经都有归属 if self.me+self.otherplayer==36: self.didwin=true if self.me>self.otherplayer else false return 1 self.justplaced-=1 # print('pump connect info') connection.pump() self.pump() # print('pump connect info finish') self.clock.tick(60) self.screen.fill(0) self.drawboard() self.drawhud() self.drawownermap() for event in pygame.event.get(): if event.type == pygame.quit: exit() mouse = pygame.mouse.get_pos() xpos = int(math.ceil((mouse[0] - 32) / 64.0)) ypos = int(math.ceil((mouse[1] - 32) / 64.0)) # 判断鼠标位置更接近与那条线 is_horizontal = abs(mouse[1] - ypos * 64) < abs(mouse[0] - xpos * 64) ypos = ypos - 1 if mouse[1] - ypos * 64 < 0 and not is_horizontal else ypos xpos = xpos - 1 if mouse[0] - ypos * 64 < 0 and is_horizontal else xpos board = self.boardh if is_horizontal else self.boardv isoutofbounds = false try: if not board[ypos][xpos]: self.screen.blit(self.hoverlineh if is_horizontal else self.hoverlinev, [xpos * 64 + 5 if is_horizontal else xpos * 64, ypos * 64 if is_horizontal else ypos * 64 + 5]) except: isoutofbounds = true pass if not isoutofbounds: alreadyplaced = board[ypos][xpos] else: alreadyplaced = false # 鼠标点击时,发送place信号给自己划线 if pygame.mouse.get_pressed()[0] and not alreadyplaced and not isoutofbounds and self.turn==true and self.justplaced<=10: self.justplaced=10 if is_horizontal: self.boardh[ypos][xpos] = true self.send({"action":"place","x":xpos,"y":ypos,"is_horizontal":is_horizontal,"gameid":self.gameid,"num":self.num}) else: self.boardv[ypos][xpos] = true self.send({"action":"place","x":xpos,"y":ypos,"is_horizontal":is_horizontal,"gameid":self.gameid,"num":self.num}) pygame.display.flip() # 画记分区域 def drawhud(self): self.screen.blit(self.score_panel, [0, 389]) myfont = pygame.font.sysfont(none, 32) label = myfont.render("your turn", 1, (255, 255, 255)) self.screen.blit(label, (10, 400)) self.screen.blit(self.greenindicator if self.turn else self.redindicator ,(130, 395)) myfont64 = pygame.font.sysfont(none, 64) myfont20 = pygame.font.sysfont(none, 20) scoreme = myfont64.render(str(self.me), 1, (255, 255, 255)) scoreother = myfont64.render(str(self.otherplayer), 1, (255, 255, 255)) scoretextme = myfont20.render("you", 1, (255, 255, 255)) scoretextother = myfont20.render("other player", 1, (255, 255, 255)) self.screen.blit(scoretextme, (10, 425)) self.screen.blit(scoreme, (10, 435)) self.screen.blit(scoretextother, (280, 425)) self.screen.blit(scoreother, (280, 435)) # 给占领与被占领格子着色 def drawownermap(self): for x in range(6): for y in range(6): if self.owner[x][y]!=0: if self.owner[x][y]=="win": self.screen.blit(self.marker,(x*64+5,y*64+5)) if self.owner[x][y]=="lose": self.screen.blit(self.othermarker,(x*64+5,y*64+5)) # 游戏结束后显示gameover或winning的图案 def finished(self): self.screen.blit(self.gameover if not self.didwin else self.winningscreen,(0,0)) while 1: for event in pygame.event.get(): if event.type==pygame.quit: exit() pygame.display.flip() bg = boxesgame() while 1: if bg.update()==1: break bg.finished()
server.py
1 __author__ = 'administrator'
import podsixnet.channel import podsixnet.server from time import sleep # 定义客户端通道,继承podsixnet.channel.channel class clientchannel(podsixnet.channel.channel): def network(self,data): print data def network_place(self,data): hv=data["is_horizontal"] x=data["x"] y=data["y"] # 客户标号 num=data["num"] # 本游戏id self.gameid=data["gameid"] self._server.placeline(hv,x,y,data,self.gameid,num) def close(self): self._server.close(self.gameid) # 定义游戏服务端 class boxesserver (podsixnet.server.server): channelclass = clientchannel def __init__(self,*args,**kwargs): podsixnet.server.server.__init__(self,*args,**kwargs) self.games=[] self.queue=none self.currentindex=0 def connected(self,channel,addr): print 'new connection:',channel # 如果队列为空,则新建一局game if self.queue==none: self.currentindex+=1 channel.gameid=self.currentindex self.queue=game(channel,self.currentindex) #如果队列中已有一局game在等待,则将新连进来的channel作为第二名游戏者与等待游戏者配对,加入games[]列表,将queue清空 else: channel.gameid=self.currentindex self.queue.player1=channel self.queue.player0.send({"action":"startgame","player":0,"gameid":self.queue.gameid}) self.queue.player1.send({"action":"startgame","player":1,"gameid":self.queue.gameid}) self.games.append(self.queue) self.queue=none # def placeline(self,is_h,x,y,data,gameid,num): # if num==self.turn: # self.turn=0 if self.turn else 1 # self.player1.send({"action":"yourturn","torf":true if self.turn==1 else false}) # self.player0.send({"action":"yourturn","torf":true if self.turn==0 else false}) # if is_h: # self.boardh[y][x]=true # else: # self.boardv[y][x]=true # self.player0.send(data) # self.player1.send(data) #通知gameserver哪句游戏要划线,调用游戏placeline def placeline(self,is_h,x,y,data,gameid,num): game=[a for a in self.games if gameid==a.gameid] if len(game)==1: game[0].placeline(is_h,x,y,data,num) # 关闭某局game def close(self,gameid): try: game=[a for a in self.games if a.gameid==gameid][0] game.player0.send({"action":"close"}) game.player1.send({"action":"close"}) except: pass # 判断方格归属 def tick(self): index=0 # 状态未改变 code 3 change=3 # 扫描每局游戏 for game in self.games: change=3 # 扫描2次,因为存在放置一个线条完成两个方格占领的情况 for time in range(2): for y in range(6): for x in range(6): # 判断是否是新围成的方格 if game.boardh[y][x] and game.boardv[y][x] and game.boardh[y+1][x] and game.boardv[y][x+1] and not game.owner[x][y]: # 是否为己方围成的,围成的一方可以继续走一步 # 此处self.games[index]能否替换为game? if self.games[index].turn==0: self.games[index].owner[x][y]=2 game.player1.send({"action":"win","x":x,"y":y}) game.player0.send({"action":"lose","x":x,"y":y}) change=1 print("player1 win 1 grid") else: self.games[index].owner[x][y]=1 game.player0.send({"action":"win","x":x,"y":y}) game.player1.send({"action":"lose","x":x,"y":y}) change=0 print("player0 win 1 grid") # 如果状态改变了(即有一方完成了方格占领)则下一步仍由该方走棋;否则正常交替走棋 self.games[index].turn=change if change!=3 else self.games[index].turn game.player1.send({"action":"yourturn","torf":true if self.games[index].turn==1 else false}) game.player0.send({"action":"yourturn","torf":true if self.games[index].turn==0 else false}) index+=1 self.pump() # 单纯一局游戏的控制类 class game: def __init__(self,player0,currentindex): self.turn=0 self.owner=[[false for x in range(6)] for y in range(6)] self.boardh=[[false for x in range(6)] for y in range(7)] self.boardv=[[false for x in range(7)] for y in range(6)] self.player0=player0 self.player1=none self.gameid=currentindex # while not self.running: # self.pump() # connection.pump() # sleep(0.01) # if self.num==0: # self.turn=true # self.marker=self.greenplayer # self.othermarker=self.blueplayer # else: # self.turn=false # self.marker=self.blueplayer # self.othermarker=self.greenplayer # 划线 def placeline(self,is_h,x,y,data,num): if num==self.turn: self.turn=0 if self.turn else 1 self.player1.send({"action":"yourturn","torf":true if self.turn==1 else false}) self.player0.send({"action":"yourturn","torf":true if self.turn==0 else false}) if is_h: self.boardh[y][x]=true else: self.boardv[y][x]=true self.player0.send(data) self.player1.send(data) # def network_palce(self,data): # x=data["x"] # y=data["y"] # hv=data["is_horizontal"] # if hv: # self.boardh[y][x]=true # else: # self.boardv[y][x]=true print "staring server on localhost" address=raw_input("host:port(localhost:8080):") if not address: host,port="localhost",31425 print("default host and port") print(host,":",port) else: host,port=address.split(":") print(host,":",port) boxesserver=boxesserver( localaddr=("127.0.0.1", 31425)) # boxesserver=boxesserver() while true: boxesserver.pump() boxesserver.tick() sleep(0.01) 就是这样,休息,休息一下。
以上就是本次介绍的儿童学习python游戏编程的全部知识点内容,感谢大家对的支持。