python实现五子棋小程序
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2023-12-12 16:03:40
本文实例为大家分享了python实现五子棋小程序的具体代码,供大家参考,具体内容如下
一、结合书上例子,分三段编写:
wuziqi.py
#coding:...
本文实例为大家分享了python实现五子棋小程序的具体代码,供大家参考,具体内容如下
一、结合书上例子,分三段编写:
wuziqi.py
#coding:utf-8 from win_notwin import * from show_qipan import * maxx=10 #10行10列 maxy=10 qipan=[[0,0,0,0,1,0,0,2,0,0],[0,1,2,1,1,0,2,0,0,0],[0,0,0,0,1,1,0,2,0,0],[0,0,0,0,2,0,0,1,0,0], [0,0,0,1,1,1,2,0,0,0],[0,0,0,2,0,0,0,2,0,0],[0,0,1,2,0,2,2,0,1,0],[0,0,0,2,0,0,0,1,0,0],[0,0,0,0,0,0,1,1,0,0], [0,0,0,0,0,0,0,0,0,0]] sqipan(qipan) #显示初始化的棋盘 who=true while true: t=input("请输入棋子的位置(x,y),现在由"+("o" if who else "x")+"方下子:").split(",") #输入坐标 if len(t)==2: x=int(t[0]) y=int(t[1]) if qipan[x][y]==0: qipan[x][y]=1 if who else 2 who=not who sqipan(qipan) #显示当前棋盘 win_not(qipan,x,y) #判断有没有人赢 else: print("当前位置已有棋子,请重新下子") else : print("输入位置有误,请输入要下的位置,如1,1")
show_qipan.py
def sqipan(qipan): maxx=10 maxy=10 print(" o 一 二 三 四 五 六 七 八 九") for i in range(maxx): print(i, " ", end="") for j in range(maxy): if qipan[i][j] == 0: print("+", " ", end="") # 无棋子 elif qipan[i][j] == 1: print("o", " ", end="") # 白色 elif qipan[i][j] == 2: print("x", " ", end="") # 黑色 print("\n")
win_notwin.py
def win_not(qipan,x,y): maxx=10 maxy=10 flag=qipan[x][y] xpoint = x ypoint = y # 横向 count = 0 # x=xpoint # y=ypoint while (x >= 0 and flag == qipan[x][y]): # 向左统计连续棋子数 count += 1 x -= 1 x = xpoint y = ypoint while (x >= 0 and flag == qipan[x][y]): count += 1 x += 1 if (count > 5): print("纵向五子棋相连,胜利!") count = 0 x = xpoint y = ypoint while (y >= 0 and flag == qipan[x][y]): count += 1 y -= 1 y = ypoint while (y <= maxy and flag == qipan[x][y]): count += 1 y += 1 if (count > 5): print("横向五子相连,胜利") # 斜向 # 左下 count = 0 x = xpoint y = ypoint while (x >= 0 and y < maxy and flag == qipan[x][y]): count += 1 x -= 1 y += 1 x = xpoint y = ypoint # 右上 while (x < maxx and y >= 0 and flag == qipan[x][y]): count += 1 x += 1 y -= 1 if (count > 5): print("斜向五子棋相连,胜利") # 斜上 count = 0 x = xpoint y = ypoint # 左上 while (x >= 0 and y >= 0 and flag == qipan[x][y]): count += 1 x -= 1 y -= 1 x = xpoint y = ypoint while (x < maxx and y < maxy and flag == qipan[x][y]): count += 1 x += 1 y += 1 if (count > 5): print("斜向五子相连,胜利")
二、下面的代码没有验证
#coding:utf-8 import os import pdb import pickle class player(object): number=0 def __init__(self,name=''): """ 玩家类构造方法 """ if not name: player.number+=1 name='player%d'% player.number self.name=name def play(self): """ 玩家输入下一步落子位置 """ t=input('please input(x,y),now is'+self.name+':') return t #棋盘类 class board(object): class status(object): """ 状态量,提供转态常量 """ none=0 white=1 black=2 def __init__(self,maxx=10,maxy=10): """ 棋盘类构造方法 确定尺寸,以及创建棋盘成员对象 """ self.maxx,self.maxy=maxx,maxy self.qipan=[[0]*maxy for i in range(maxx)] def haschaessman(self,xpoint,ypoint): """ 判断是否有棋子存在 """ return self.qipan[xpoint][ypoint]!=board.status.none def downpawn(self,xpoint,ypoint,who): """ 玩家在某个位置落子 """ if self.haschaessman(xpoint,ypoint): return false else: self.qipan[xpoint][ypoint]=board.status.white if who else board.status.black return true def inrange(self,xpoint,ypoint): """ 玩家在某个位置落子 """ return xpoint<self.maxx and\ ypoint<self.maxy and\ xpoint>=0 and\ ypoint>=0 def checkfiveinrow(self,xpoint,ypoint,xdir,ydir): """ 判断以(xpoint,ypoiny)点(xdir,ydir)方向上是否五子连珠 """ count = 0 t=self.qipan[xpoint][ypoint] x,y=xpoint,ypoint while (self.inrange(x,y) and t==self.qipan[x][y]): count += 1 x+=ydir y+=ydir x, y = xpoint, ypoint while (self.inrange(x, y) and t == self.qipan[x][y]): count += 1 x -= ydir y -= ydir return count>5 def iswin(self,xpoint,ypoint): """ 以(xpoint,ypoiny)点为中心在四个方向分别判断五子连珠 """ pdb.set_trace()##################### return self.checkfiveinrow(xpoint,ypoint,1,0) or \ self.checkfiveinrow(xpoint, ypoint, 0,1) or \ self.checkfiveinrow(xpoint, ypoint, 1,1) or \ self.checkfiveinrow(xpoint, ypoint, 1,-1) def printqp(self): """ 打印棋盘 """ qitype=["十","o","x"] print(' o 一 二 三 四 五 六 七 八 九') for i in range(self.maxx): print(i," ",end='') print(' '.join(qitype[x] for x in self.qipan[i])) #文件存读档类 class filestatus(object): def save(self): """ 存档方法 """ fpath=input("请输入保持文件的路径:") file=open(fpath,'w') pickle.dump(self,file) file.close() def load(self): """ 读档方法 """ pass #游戏类 class gobang(filestatus): def __init__(self,qipan,white,black): """ 游戏类构造方法 创建成员变量 """ self.qipan=qipan self.white=white self.black=black self.who=true def start(self): """ 游戏主流方法 """ os.system('cls') self.printqp() while true: t=(self.white if self.who else self.black).play() if t=='s': self.save() continue if t=='l': self.load() continue t.split(',') if len(t)==2: x,y=int(t[0]).int(t[1]) if self.qipan.downpawn(x,y,self.who): os.system('cls') self.printqp() if self.qipan.iswin(x,y):#判断游戏是否结束 print(self.white.name if\ self.who else self.black.name)+'win' break self.who=not self.who #切换游戏角色 os.system('pause') def load(self): """ 重写读档方法 """ fpath=input("请输入读取文件的路径") file=open(fpath,'r') status=pickle.load(file) file.close() #读档 拷贝 self.qipan=status.qipan self.white=status.white self.black=status.black self.who=status.who os.system('cls') self.printqp() def printqp(self): """ 打印 """ self.qipan.printqp() print("按l读取,s保存") if __name__=='__main__': t=gobang(board(),player(),player()) t.start()
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。