iOS屏幕旋转与锁屏的示例代码
在做视频开发时遇到屏幕旋转问题,其中涉及到 statusbar、 uinavigationcontroller、uitabbarcontroller 、uiviewcontroller
。
在设备锁屏下的整体效果图
ios-旋转.gif
主要涉及以下4点:
- 横竖屏的旋转
- 屏幕旋转相应改变视图位置
- 旋转时状态栏的隐藏与显示
- 锁屏
1、横竖屏旋转
第1步:
-(uiinterfaceorientationmask)application:(uiapplication *)application supportedinterfaceorientationsforwindow:(uiwindow *)window { // nslog(@"0000000---------%@",nsstringfromclass([[self topviewcontroller] class])); // if ([nsstringfromclass([[self topviewcontroller] class]) isequaltostring:@"firstviewcontroller"]) { // //横屏 // return uiinterfaceorientationmasklandscaperight; // } // //竖屏 // return uiinterfaceorientationmaskportrait; nsuinteger orientations = uiinterfaceorientationmaskallbutupsidedown; if(self.window.rootviewcontroller){ //取出当前显示的控制器 uiviewcontroller *presentedviewcontroller = [self topviewcontrollerwithrootviewcontroller:self.window.rootviewcontroller]; //按当前控制器支持的方向确定旋转方向(将旋转方向重新交给每个控制器自己控制) nslog(@"%s, line = %d",__function__,__line__); orientations = [presentedviewcontroller supportedinterfaceorientations]; } return orientations; } //获取界面最上层的控制器 //- (uiviewcontroller*)topviewcontroller { // nslog(@"%s, line = %d",__function__,__line__); // return [self topviewcontrollerwithrootviewcontroller:[uiapplication sharedapplication].keywindow.rootviewcontroller]; //} //一层一层的进行查找判断 - (uiviewcontroller*)topviewcontrollerwithrootviewcontroller:(uiviewcontroller*)rootviewcontroller { nslog(@"%s, line = %d",__function__,__line__); if ([rootviewcontroller iskindofclass:[uitabbarcontroller class]]) { uitabbarcontroller* tabbarcontroller = (uitabbarcontroller*)rootviewcontroller; nslog(@"tabbar:%@",nsstringfromclass([tabbarcontroller.selectedviewcontroller class])); return [self topviewcontrollerwithrootviewcontroller:tabbarcontroller.selectedviewcontroller]; } else if ([rootviewcontroller iskindofclass:[uinavigationcontroller class]]) { uinavigationcontroller* nav = (uinavigationcontroller*)rootviewcontroller; nslog(@"nav:%@",nsstringfromclass([nav.visibleviewcontroller class])); return [self topviewcontrollerwithrootviewcontroller:nav.visibleviewcontroller]; } else if (rootviewcontroller.presentedviewcontroller) { nslog(@"present:%@",nsstringfromclass([rootviewcontroller.presentationcontroller class])); uiviewcontroller* presentedviewcontroller = rootviewcontroller.presentedviewcontroller; return [self topviewcontrollerwithrootviewcontroller:presentedviewcontroller]; } else { nslog(@"root:%@",rootviewcontroller); return rootviewcontroller; } }
代码中通过 -(uiinterfaceorientationmask)application:(uiapplication *)application supportedinterfaceorientationsforwindow:(uiwindow *)window
方法将控制器交给自己控制,该方法默认值为 info.plist
中配置的 supported interface orientations
项的值。
第2步:在各控制器设置支持的方向
//是否允许旋转(默认允许) - (bool)shouldautorotate { return yes; } - (uiinterfaceorientationmask)supportedinterfaceorientations{ //允许旋转的方向 return uiinterfaceorientationmaskall; }
其中 - supportedinterfaceorientations
方法在 ipad 中默认取值为 uiinterfaceorientationmaskall
,即默认支持所有屏幕方向;而 iphone 跟 ipod touch 的默认取值为 uiinterfaceorientationmaskallbutupsidedown
,即支持除竖屏向下以外的三个方向。
在设备屏幕旋转时,系统会调用 - shouldautorotate
方法检查当前界面是否支持旋转,只有 - shouldautorotate
返回 yes
的时候, - supportedinterfaceorientations
方法才会被调用,以确定是否需要旋转界面。
这个是 tabbarcontroller
中设置的,它会影响关联的 uiviewcontroller
的支持方向,需要在 uiviewcontroller
中进一步设置
//此方法来控制能否横竖屏 控制锁屏 - (uiinterfaceorientationmask)supportedinterfaceorientations { nslog(@"%s, line = %d",__function__,__line__); uiinterfaceorientationmask inter; if (_lockscreen) { switch (_lockorientation) { case 1: inter = uiinterfaceorientationmaskportrait; break; case 2: inter = uiinterfaceorientationmaskportraitupsidedown; break; case 3: inter = uiinterfaceorientationmasklandscaperight; break; case 4: inter = uiinterfaceorientationmasklandscapeleft; break; default:inter = uiinterfaceorientationmaskall; break; } } else { inter = uiinterfaceorientationmaskall; } //支持全部方向 return inter; }
第3步:强制转换控制器方向
- (void)setinterorientation:(uiinterfaceorientation)orientation { if ([[uidevice currentdevice] respondstoselector:@selector(setorientation:)]) { sel selector = nsselectorfromstring(@"setorientation:"); nsinvocation *invocation = [nsinvocation invocationwithmethodsignature:[uidevice instancemethodsignatureforselector:selector]]; [invocation setselector:selector]; [invocation settarget:[uidevice currentdevice]]; int val = orientation; // 从2开始是因为0 1 两个参数已经被selector和target占用 [invocation setargument:&val atindex:2]; [invocation invoke]; } }
这样就可以完成横竖屏的切换。
2、屏幕旋转相应改变视图位置
这里先扩展 uideviceorientation & uiinterfaceorientation
的知识
uideviceorientation
设备的物理方向
uideviceorientation
即我们手持的移动设备的 orientation
,是一个三围空间,有六个方向,通过 [uidevice currentdevice].orientation
获取当前设备的方向。
typedef ns_enum(nsinteger, uideviceorientation) { uideviceorientationunknown, uideviceorientationportrait, uideviceorientationportraitupsidedown, // device oriented vertically, home button on the top 竖屏向下,即头在下,home 键在上 uideviceorientationlandscapeleft, // device oriented horizontally, home button on the right 横屏头在左,home键在右 uideviceorientationlandscaperight, // device oriented horizontally, home button on the left 横屏头在右,home键在左 uideviceorientationfaceup, // device oriented flat, face up uideviceorientationfacedown // device oriented flat, face down } ;
uiinterfaceorientation
界面的显示方向
uiinterfaceorientation
即我们看到的视图的 orientation
,可以理解为 statusbar
所在的方向,是一个二维空间,有四个方向, 通过 [uiapplication sharedapplication].statusbarorientation
即状态栏的方向获取当前界面方向。
// note that uiinterfaceorientationlandscapeleft is equal to uideviceorientationlandscaperight (and vice versa). // this is because rotating the device to the left requires rotating the content to the right. typedef ns_enum(nsinteger, uiinterfaceorientation) { uiinterfaceorientationunknown = uideviceorientationunknown, uiinterfaceorientationportrait = uideviceorientationportrait, uiinterfaceorientationportraitupsidedown = uideviceorientationportraitupsidedown, uiinterfaceorientationlandscapeleft = uideviceorientationlandscaperight, uiinterfaceorientationlandscaperight = uideviceorientationlandscapeleft }
uiinterfaceorientationmask
支持的方向
// ios 6 之后用于控制界面的枚举值 typedef ns_options(nsuinteger, uiinterfaceorientationmask) { uiinterfaceorientationmaskportrait = (1 << uiinterfaceorientationportrait), uiinterfaceorientationmasklandscapeleft = (1 << uiinterfaceorientationlandscapeleft), uiinterfaceorientationmasklandscaperight = (1 << uiinterfaceorientationlandscaperight), uiinterfaceorientationmaskportraitupsidedown = (1 << uiinterfaceorientationportraitupsidedown), uiinterfaceorientationmasklandscape = (uiinterfaceorientationmasklandscapeleft | uiinterfaceorientationmasklandscaperight), uiinterfaceorientationmaskall = (uiinterfaceorientationmaskportrait | uiinterfaceorientationmasklandscapeleft | uiinterfaceorientationmasklandscaperight | uiinterfaceorientationmaskportraitupsidedown), uiinterfaceorientationmaskallbutupsidedown = (uiinterfaceorientationmaskportrait | uiinterfaceorientationmasklandscapeleft | uiinterfaceorientationmasklandscaperight), }
由上可以发现:
ios 6 及之后版本使用的 uiinterfaceorientationmask
类型来控制屏幕屏幕方向,该类型也新增加了几个枚举取值,可用一个枚举取值来代表多个屏幕方向,使用起来更方便。
注意在 uiinterfaceorientation
中有注释
note that uiinterfaceorientationlandscapeleft is equal to uideviceorientationlandscaperight (and vice versa).
this is because rotating the device to the left requires rotating the content to the right,大意是界面的左转相当于设备的右转,如果设备向左转时就需要内容(即界面)向右转。即:
uiinterfaceorientationlandscapeleft = uideviceorientationlandscaperight
uiinterfaceorientationlandscaperight = uideviceorientationlandscapeleft
下面还会举例说明。
其实 uideviceorientation
与 uiinterfaceorientation
是两个互不相干的属性,通常情况下会一起出现,在这里正好利用此特性在屏幕旋转后进行重新布局。
第1步:监听 uideviceorientationdidchangenotification
状态
//监听设备旋转 改变 视图 对应位置 [[nsnotificationcenter defaultcenter] addobserver:self selector:@selector(deviceorientationdidchange) name:uideviceorientationdidchangenotification object:nil]; //用来控制横竖屏时调整视图位置 - (void)deviceorientationdidchange { [self isportrait]; }
第2步:重新布局
if (_interorientation == uiinterfaceorientationportrait || _interorientation == uiinterfaceorientationportraitupsidedown) { self.top.constant = 145; self.bottom.constant = 210; } else if (_interorientation == uiinterfaceorientationlandscaperight || _interorientation == uiinterfaceorientationlandscapeleft) { self.top.constant = 40; self.bottom.constant = 50; }
例如:竖屏转横屏
界面竖屏 uiinterfaceorientationportrait
->横屏 uiinterfaceorientationlandscaperight
,设备方向 uideviceorientationportrait
-> uideviceorientationlandscapeleft
,在设备发生变化这个过程触发 uideviceorientationdidchangenotification
监听,然后进行重新布局。
3、旋转时状态栏的隐藏与显示
这里只记述旋转时状态栏的变化,由竖屏想横屏变化时状态栏会消失。
//在需要的`uiviewcontroller`设置是否隐藏 - (bool)prefersstatusbarhidden { nslog(@"%s, line = %d",__function__,__line__); return no; }
4、锁屏
锁屏时,不管系统锁屏是否关闭、push 或 present 返回后,界面依然保持不变。
第1步:设置锁屏
- (ibaction)lockaction:(uibutton *)sender { if (_lockscreen) { _lockscreen = no; [sender settitle:@"锁定屏幕" forstate:uicontrolstatenormal]; } else { _lockscreen = yes; [sender settitle:@"解开屏幕" forstate:uicontrolstatenormal]; } _lockorientation = _interorientation; }
第2步:绕过强转
- (void)interfaceorientation:(uiinterfaceorientation)orientation { [self isportrait]; //锁屏情况下 不旋转 if (!_lockscreen) { [self setinterorientation:orientation]; }
第3步:针对 push 或 present 返回后
- (void)viewwillappear:(bool)animated { if (_lockscreen) { //记录返回时的界面状态 [self setinterorientation:_lockorientation]; } else { [self isportrait]; } }
5、 针对特定 uiviewcontroller
方向的支持
-(uiinterfaceorientationmask)application:(uiapplication *)application supportedinterfaceorientationsforwindow:(uiwindow *)window { if ([nsstringfromclass([[self topviewcontroller] class]) isequaltostring:@"firstviewcontroller"]) { //横屏 return uiinterfaceorientationmasklandscaperight; } //竖屏 return uiinterfaceorientationmaskportrait; }
最后的献上 github 代码,还有2个小的 bug ,有兴趣的朋友欢迎来探讨。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。