欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  移动技术

Android仿手机QQ图案解锁功能

程序员文章站 2023-12-10 19:20:28
本文实例为大家分享了android仿手机qq图案解锁的具体代码,供大家参考,具体内容如下 ps:请不要再问我,为什么导入之后会乱码了。 其实,代码基本上都是从原生系统中...

本文实例为大家分享了android仿手机qq图案解锁的具体代码,供大家参考,具体内容如下

ps:请不要再问我,为什么导入之后会乱码了。
其实,代码基本上都是从原生系统中提取的:lockpatternview、加密工具类,以及解锁逻辑等,我只是稍作修改,大家都知道,原生系统界面比较丑陋,因此,我特意把qq的apk解压了,从中拿了几张图案解锁的图片,一个简单的例子就这样诞生了。

好了,废话不多说,我们来看看效果(最后两张是最新4.4系统,炫一下,呵呵): 

 Android仿手机QQ图案解锁功能

Android仿手机QQ图案解锁功能

Android仿手机QQ图案解锁功能

Android仿手机QQ图案解锁功能

1.最关健的就是那个自定义九宫格view,代码来自framework下:lockpatternview,原生系统用的图片资源比较多,好像有7、8张吧,而且绘制的比较复杂,我找寻半天,眼睛都找瞎了,发现解压的qq里面就3张图片,一个圈圈,两个点,没办法,只能修改代码了,在修改的过程中,才发现,其实可以把原生的lockpatternview给简化,绘制更少的图片,达到更好的效果。总共优化有:①去掉了连线的箭头,②原生的连线只有白色一种,改成根据不同状态显示黄色和红色两张色,③.原生view是先画点再画线,使得线覆盖在点的上面,影响美观,改成先画连线再画点。

关健部分代码ondraw函数:

@override 
protected void ondraw(canvas canvas) { 
 final arraylist<cell> pattern = mpattern; 
 final int count = pattern.size(); 
 final boolean[][] drawlookup = mpatterndrawlookup; 
 
 if (mpatterndisplaymode == displaymode.animate) { 
 
 // figure out which circles to draw 
 
 // + 1 so we pause on complete pattern 
 final int onecycle = (count + 1) * millis_per_circle_animating; 
 final int spotincycle = (int) (systemclock.elapsedrealtime() - manimatingperiodstart) 
 % onecycle; 
 final int numcircles = spotincycle / millis_per_circle_animating; 
 
 clearpatterndrawlookup(); 
 for (int i = 0; i < numcircles; i++) { 
 final cell cell = pattern.get(i); 
 drawlookup[cell.getrow()][cell.getcolumn()] = true; 
 } 
 
 // figure out in progress portion of ghosting line 
 
 final boolean needtoupdateinprogresspoint = numcircles > 0 
 && numcircles < count; 
 
 if (needtoupdateinprogresspoint) { 
 final float percentageofnextcircle = ((float) (spotincycle % millis_per_circle_animating)) 
  / millis_per_circle_animating; 
 
 final cell currentcell = pattern.get(numcircles - 1); 
 final float centerx = getcenterxforcolumn(currentcell.column); 
 final float centery = getcenteryforrow(currentcell.row); 
 
 final cell nextcell = pattern.get(numcircles); 
 final float dx = percentageofnextcircle 
  * (getcenterxforcolumn(nextcell.column) - centerx); 
 final float dy = percentageofnextcircle 
  * (getcenteryforrow(nextcell.row) - centery); 
 minprogressx = centerx + dx; 
 minprogressy = centery + dy; 
 } 
 // todo: infinite loop here... 
 invalidate(); 
 } 
 
 final float squarewidth = msquarewidth; 
 final float squareheight = msquareheight; 
 
 float radius = (squarewidth * mdiameterfactor * 0.5f); 
 mpathpaint.setstrokewidth(radius); 
 
 final path currentpath = mcurrentpath; 
 currentpath.rewind(); 
 
 // todo: the path should be created and cached every time we hit-detect 
 // a cell 
 // only the last segment of the path should be computed here 
 // draw the path of the pattern (unless the user is in progress, and 
 // we are in stealth mode) 
 final boolean drawpath = (!minstealthmode || mpatterndisplaymode == displaymode.wrong); 
 
 // draw the arrows associated with the path (unless the user is in 
 // progress, and 
 // we are in stealth mode) 
 boolean oldflag = (mpaint.getflags() & paint.filter_bitmap_flag) != 0; 
 mpaint.setfilterbitmap(true); // draw with higher quality since we 
   // render with transforms 
 // draw the lines 
 if (drawpath) { 
 boolean anycircles = false; 
 for (int i = 0; i < count; i++) { 
 cell cell = pattern.get(i); 
 
 // only draw the part of the pattern stored in 
 // the lookup table (this is only different in the case 
 // of animation). 
 if (!drawlookup[cell.row][cell.column]) { 
 break; 
 } 
 anycircles = true; 
 
 float centerx = getcenterxforcolumn(cell.column); 
 float centery = getcenteryforrow(cell.row); 
 if (i == 0) { 
 currentpath.moveto(centerx, centery); 
 } else { 
 currentpath.lineto(centerx, centery); 
 } 
 } 
 
 // add last in progress section 
 if ((mpatterninprogress || mpatterndisplaymode == displaymode.animate) 
 && anycircles) { 
 currentpath.lineto(minprogressx, minprogressy); 
 } 
 // chang the line color in different displaymode 
 if (mpatterndisplaymode == displaymode.wrong) 
 mpathpaint.setcolor(color.red); 
 else 
 mpathpaint.setcolor(color.yellow); 
 canvas.drawpath(currentpath, mpathpaint); 
 } 
 
 // draw the circles 
 final int paddingtop = getpaddingtop(); 
 final int paddingleft = getpaddingleft(); 
 
 for (int i = 0; i < 3; i++) { 
 float topy = paddingtop + i * squareheight; 
 // float centery = mpaddingtop + i * msquareheight + (msquareheight 
 // / 2); 
 for (int j = 0; j < 3; j++) { 
 float leftx = paddingleft + j * squarewidth; 
 drawcircle(canvas, (int) leftx, (int) topy, drawlookup[i][j]); 
 } 
 } 
 
 mpaint.setfilterbitmap(oldflag); // restore default flag 
} 

2.第二个值得学习的地方是(代码来自设置应用中):在创建解锁图案时的枚举使用,原生代码中使用了很多枚举,将绘制图案时的状态、底部两个按钮状态、顶部一个textview显示的提示文字都紧密的联系起来。因此,只用监听lockpatternview动态变化,对应改变底部button和顶部textview的状态即可实现联动,简单的方法可以实现很多代码才能实现的逻辑,个人很喜欢。

①全局的状态: 

/** 
 * keep track internally of where the user is in choosing a pattern. 
 */ 
 protected enum stage { 
 // 初始状态 
 introduction(r.string.lockpattern_recording_intro_header, 
 leftbuttonmode.cancel, rightbuttonmode.continuedisabled, 
 id_empty_message, true), 
 // 帮助状态 
 helpscreen(r.string.lockpattern_settings_help_how_to_record, 
 leftbuttonmode.gone, rightbuttonmode.ok, id_empty_message, 
 false), 
 // 绘制过短 
 choicetooshort(r.string.lockpattern_recording_incorrect_too_short, 
 leftbuttonmode.retry, rightbuttonmode.continuedisabled, 
 id_empty_message, true), 
 // 第一次绘制图案 
 firstchoicevalid(r.string.lockpattern_pattern_entered_header, 
 leftbuttonmode.retry, rightbuttonmode.continue, 
 id_empty_message, false), 
 // 需要再次绘制确认 
 needtoconfirm(r.string.lockpattern_need_to_confirm, 
 leftbuttonmode.cancel, rightbuttonmode.confirmdisabled, 
 id_empty_message, true), 
 // 确认出错 
 confirmwrong(r.string.lockpattern_need_to_unlock_wrong, 
 leftbuttonmode.cancel, rightbuttonmode.confirmdisabled, 
 id_empty_message, true), 
 // 选择确认 
 choiceconfirmed(r.string.lockpattern_pattern_confirmed_header, 
 leftbuttonmode.cancel, rightbuttonmode.confirm, 
 id_empty_message, false); 
 
 /** 
 * @param headermessage 
 * the message displayed at the top. 
 * @param leftmode 
 * the mode of the left button. 
 * @param rightmode 
 * the mode of the right button. 
 * @param footermessage 
 * the footer message. 
 * @param patternenabled 
 * whether the pattern widget is enabled. 
 */ 
 stage(int headermessage, leftbuttonmode leftmode, 
 rightbuttonmode rightmode, int footermessage, 
 boolean patternenabled) { 
 this.headermessage = headermessage; 
 this.leftmode = leftmode; 
 this.rightmode = rightmode; 
 this.footermessage = footermessage; 
 this.patternenabled = patternenabled; 
 } 
 
 final int headermessage; 
 final leftbuttonmode leftmode; 
 final rightbuttonmode rightmode; 
 final int footermessage; 
 final boolean patternenabled; 
 } 

②.底部两个按钮的状态枚举:

/** 
 * the states of the left footer button. 
 */ 
 enum leftbuttonmode { 
 // 取消 
 cancel(android.r.string.cancel, true), 
 // 取消时禁用 
 canceldisabled(android.r.string.cancel, false), 
 // 重试 
 retry(r.string.lockpattern_retry_button_text, true), 
 // 重试时禁用 
 retrydisabled(r.string.lockpattern_retry_button_text, false), 
 // 消失 
 gone(id_empty_message, false); 
 
 /** 
 * @param text 
 * the displayed text for this mode. 
 * @param enabled 
 * whether the button should be enabled. 
 */ 
 leftbuttonmode(int text, boolean enabled) { 
 this.text = text; 
 this.enabled = enabled; 
 } 
 
 final int text; 
 final boolean enabled; 
 } 
 
 /** 
 * the states of the right button. 
 */ 
 enum rightbuttonmode { 
 // 继续 
 continue(r.string.lockpattern_continue_button_text, true), 
 //继续时禁用 
 continuedisabled(r.string.lockpattern_continue_button_text, false), 
 //确认 
 confirm(r.string.lockpattern_confirm_button_text, true), 
 //确认是禁用 
 confirmdisabled(r.string.lockpattern_confirm_button_text, false), 
 //ok 
 ok(android.r.string.ok, true); 
 
 /** 
 * @param text 
 * the displayed text for this mode. 
 * @param enabled 
 * whether the button should be enabled. 
 */ 
 rightbuttonmode(int text, boolean enabled) { 
 this.text = text; 
 this.enabled = enabled; 
 } 
 
 final int text; 
 final boolean enabled; 
 } 

就这样,只要lockpatternview的状态一发生改变,就会动态改变底部两个button的文字和状态。很简洁,逻辑性很强。

3.第三个个人觉得比较有用的就是加密这一块了,为了以后方便使用,我把图案加密和字符加密分成两个工具类:lockpatternutils和lockpasswordutils两个文件,本文使用到的是lockpatternutils。其实所谓的图案加密也是将其通过sha-1加密转化成二进制数再保存到文件中(原生系统保存在/system/目录下,我这里没有权限,就保存到本应用目录下),解密时,也是将获取到用户的输入通过同样的方法加密,再与保存到文件中的对比,相同则密码正确,不同则密码错误。关健代码就是以下4个函数:

/** 
 * serialize a pattern. 加密 
 * 
 * @param pattern 
 * the pattern. 
 * @return the pattern in string form. 
 */ 
public static string patterntostring(list<lockpatternview.cell> pattern) { 
 if (pattern == null) { 
 return ""; 
 } 
 final int patternsize = pattern.size(); 
 
 byte[] res = new byte[patternsize]; 
 for (int i = 0; i < patternsize; i++) { 
 lockpatternview.cell cell = pattern.get(i); 
 res[i] = (byte) (cell.getrow() * 3 + cell.getcolumn()); 
 } 
 return new string(res); 
} 
 
/** 
 * save a lock pattern. 
 * 
 * @param pattern 
 * the new pattern to save. 
 * @param isfallback 
 * specifies if this is a fallback to biometric weak 
 */ 
public void savelockpattern(list<lockpatternview.cell> pattern) { 
 // compute the hash 
 final byte[] hash = lockpatternutils.patterntohash(pattern); 
 try { 
 // write the hash to file 
 randomaccessfile raf = new randomaccessfile(slockpatternfilename, 
 "rwd"); 
 // truncate the file if pattern is null, to clear the lock 
 if (pattern == null) { 
 raf.setlength(0); 
 } else { 
 raf.write(hash, 0, hash.length); 
 } 
 raf.close(); 
 } catch (filenotfoundexception fnfe) { 
 // cant do much, unless we want to fail over to using the settings 
 // provider 
 log.e(tag, "unable to save lock pattern to " + slockpatternfilename); 
 } catch (ioexception ioe) { 
 // cant do much 
 log.e(tag, "unable to save lock pattern to " + slockpatternfilename); 
 } 
} 
 
/* 
 * generate an sha-1 hash for the pattern. not the most secure, but it is at 
 * least a second level of protection. first level is that the file is in a 
 * location only readable by the system process. 
 * 
 * @param pattern the gesture pattern. 
 * 
 * @return the hash of the pattern in a byte array. 
 */ 
private static byte[] patterntohash(list<lockpatternview.cell> pattern) { 
 if (pattern == null) { 
 return null; 
 } 
 
 final int patternsize = pattern.size(); 
 byte[] res = new byte[patternsize]; 
 for (int i = 0; i < patternsize; i++) { 
 lockpatternview.cell cell = pattern.get(i); 
 res[i] = (byte) (cell.getrow() * 3 + cell.getcolumn()); 
 } 
 try { 
 messagedigest md = messagedigest.getinstance("sha-1"); 
 byte[] hash = md.digest(res); 
 return hash; 
 } catch (nosuchalgorithmexception nsa) { 
 return res; 
 } 
} 
 
/** 
 * check to see if a pattern matches the saved pattern. if no pattern 
 * exists, always returns true. 
 * 
 * @param pattern 
 * the pattern to check. 
 * @return whether the pattern matches the stored one. 
 */ 
public boolean checkpattern(list<lockpatternview.cell> pattern) { 
 try { 
 // read all the bytes from the file 
 randomaccessfile raf = new randomaccessfile(slockpatternfilename, 
 "r"); 
 final byte[] stored = new byte[(int) raf.length()]; 
 int got = raf.read(stored, 0, stored.length); 
 raf.close(); 
 if (got <= 0) { 
 return true; 
 } 
 // compare the hash from the file with the entered pattern's hash 
 return arrays.equals(stored, 
 lockpatternutils.patterntohash(pattern)); 
 } catch (filenotfoundexception fnfe) { 
 return true; 
 } catch (ioexception ioe) { 
 return true; 
 } 
} 

好了,代码就分析到这里,非常感谢你看到了文章末尾。

本文源码(utf-8编码):android仿手机qq图案解锁

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。