html5实现canvas阴影效果示例
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2023-12-05 16:08:16
这篇文章主要介绍了html5实现canvas阴影效果示例... 14-05-07...
在html5中实现canvas阴影效果
复制代码
代码如下:<!doctype html>
<html>
<head>
<meta http-equiv="x-ua-compatible" content="chrome=ie8">
<meta http-equiv="content-type" content="text/html;charset=utf-8">
<title>canvas clip demo</title>
<link href="default.css" rel="stylesheet" />
<script>
var ctx = null; // global variable 2d context
var imagetexture = null;
window.onload = function() {
var canvas = document.getelementbyid("text_canvas");
console.log(canvas.parentnode.clientwidth);
canvas.width = canvas.parentnode.clientwidth;
canvas.height = canvas.parentnode.clientheight;
if (!canvas.getcontext) {
console.log("canvas not supported. please install a html5 compatible browser.");
return;
}
var context = canvas.getcontext('2d');
// section one - shadow and blur
context.fillstyle="black";
context.fillrect(0, 0, canvas.width, canvas.height/4);
context.font = '60pt calibri';
context.shadowcolor = "white";
context.shadowoffsetx = 0;
context.shadowoffsety = 0;
context.shadowblur = 20;
context.filltext("blur canvas", 40, 80);
context.strokestyle = "rgba(0, 255, 0, 1)";
context.linewidth = 2;
context.stroketext("blur canvas", 40, 80);
// section two - shadow font
var hh = canvas.height/4;
context.fillstyle="white";
context.fillrect(0, hh, canvas.width, canvas.height/4);
context.font = '60pt calibri';
context.shadowcolor = "rgba(127,127,127,1)";
context.shadowoffsetx = 3;
context.shadowoffsety = 3;
context.shadowblur = 0;
context.fillstyle = "rgba(0, 0, 0, 0.8)";
context.filltext("blur canvas", 40, 80+hh);
// section three - down shadow effect
var hh = canvas.height/4 + hh;
context.fillstyle="black";
context.fillrect(0, hh, canvas.width, canvas.height/4);
for(var i = 0; i < 10; i++)
{
context.shadowcolor = "rgba(255, 255, 255," + ((10-i)/10) + ")";
context.shadowoffsetx = i*2;
context.shadowoffsety = i*2;
context.shadowblur = i*2;
context.fillstyle = "rgba(127, 127, 127, 1)";
context.filltext("blur canvas", 40, 80+hh);
}
// section four - fade effect
var hh = canvas.height/4 + hh;
context.fillstyle="green";
context.fillrect(0, hh, canvas.width, canvas.height/4);
for(var i = 0; i < 10; i++)
{
context.shadowcolor = "rgba(255, 255, 255," + ((10-i)/10) + ")";
context.shadowoffsetx = 0;
context.shadowoffsety = -i*2;
context.shadowblur = i*2;
context.fillstyle = "rgba(127, 127, 127, 1)";
context.filltext("blur canvas", 40, 80+hh);
}
for(var i = 0; i < 10; i++)
{
context.shadowcolor = "rgba(255, 255, 255," + ((10-i)/10) + ")";
context.shadowoffsetx = 0;
context.shadowoffsety = i*2;
context.shadowblur = i*2;
context.fillstyle = "rgba(127, 127, 127, 1)";
context.filltext("blur canvas", 40, 80+hh);
}
for(var i = 0; i < 10; i++)
{
context.shadowcolor = "rgba(255, 255, 255," + ((10-i)/10) + ")";
context.shadowoffsetx = i*2;
context.shadowoffsety = 0;
context.shadowblur = i*2;
context.fillstyle = "rgba(127, 127, 127, 1)";
context.filltext("blur canvas", 40, 80+hh);
}
for(var i = 0; i < 10; i++)
{
context.shadowcolor = "rgba(255, 255, 255," + ((10-i)/10) + ")";
context.shadowoffsetx = -i*2;
context.shadowoffsety = 0;
context.shadowblur = i*2;
context.fillstyle = "rgba(127, 127, 127, 1)";
context.filltext("blur canvas", 40, 80+hh);
}
}
</script>
</head>
<body>
<h1>html5 canvas</h1>
<pre>fill and stroke clip</pre>
<div id="my_painter">
<canvas id="text_canvas"></canvas>
</div>
</body>
</html>