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shell脚本编写的俄罗斯方块游戏代码

程序员文章站 2023-11-25 12:12:58
粘贴以下代码到一个空的shell脚本文件中,并在bash 中运行即可!复制代码 代码如下:#!/bin/bash# tetris game# 10.21.2003 xhch...

粘贴以下代码到一个空的shell脚本文件中,并在bash 中运行即可!

复制代码 代码如下:

#!/bin/bash

# tetris game
# 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]>

#app declaration
app_name="${0##*[\\/]}"
app_version="1.0"

 
#颜色定义
cred=1
cgreen=2
cyellow=3
cblue=4
cfuchsia=5
ccyan=6
cwhite=7
colortable=($cred $cgreen $cyellow $cblue $cfuchsia $ccyan $cwhite)

#位置和大小
ileft=3
itop=2
((itrayleft = ileft + 2))
((itraytop = itop + 1))
((itraywidth = 10))
((itrayheight = 15))

#颜色设置
cborder=$cgreen
cscore=$cfuchsia
cscorevalue=$ccyan

#控制信号
#改游戏使用两个进程,一个用于接收输入,一个用于游戏流程和显示界面;
#当前者接收到上下左右等按键时,通过向后者发送signal的方式通知后者。
sigrotate=25
sigleft=26
sigright=27
sigdown=28
sigalldown=29
sigexit=30

#七中不同的方块的定义
#通过旋转,每种方块的显示的样式可能有几种
box0=(0 0 0 1 1 0 1 1)
box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
#所有其中方块的定义都放到box变量中
box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
#各种方块旋转后可能的样式数目
countbox=(1 2 2 2 4 4 4)
#各种方块再box数组中的偏移
offsetbox=(0 1 3 5 7 11 15)

#每提高一个速度级需要积累的分数
iscoreeachlevel=50        #be greater than 7

#运行时数据
sig=0                #接收到的signal
iscore=0        #总分
ilevel=0        #速度级
boxnew=()        #新下落的方块的位置定义
cboxnew=0        #新下落的方块的颜色
iboxnewtype=0        #新下落的方块的种类
iboxnewrotate=0        #新下落的方块的旋转角度
boxcur=()        #当前方块的位置定义
cboxcur=0        #当前方块的颜色
iboxcurtype=0        #当前方块的种类
iboxcurrotate=0        #当前方块的旋转角度
boxcurx=-1        #当前方块的x坐标位置
boxcury=-1        #当前方块的y坐标位置
imap=()                #背景方块图表

#初始化所有背景方块为-1, 表示没有方块
for ((i = 0; i < itrayheight * itraywidth; i++)); do imap[$i]=-1; done

 
#接收输入的进程的主函数
function runaskeyreceiver()
{
        local piddisplayer key akey sig cesc stty

        piddisplayer=$1
        akey=(0 0 0)

        cesc=`echo -ne "\033"`
        cspace=`echo -ne "\040"`

        #保存终端属性。在read -s读取终端键时,终端的属性会被暂时改变。
        #如果在read -s时程序被不幸杀掉,可能会导致终端混乱,
        #需要在程序退出时恢复终端属性。
        stty=`stty -g`

        #捕捉退出信号
        trap "myexit;" int term
        trap "myexitnosub;" $sigexit

        #隐藏光标
        echo -ne "\033[?25l"

 
        while :
        do
                #读取输入。注-s不回显,-n读到一个字符立即返回
                read -s -n 1 key

                akey[0]=${akey[1]}
                akey[1]=${akey[2]}
                akey[2]=$key
                sig=0

                #判断输入了何种键
                if [[ $key == $cesc && ${akey[1]} == $cesc ]]
                then
                        #esc键
                        myexit
                elif [[ ${akey[0]} == $cesc && ${akey[1]} == "[" ]]
                then
                        if [[ $key == "a" ]]; then sig=$sigrotate        #<向上键>
                        elif [[ $key == "b" ]]; then sig=$sigdown        #<向下键>
                        elif [[ $key == "d" ]]; then sig=$sigleft        #<向左键>
                        elif [[ $key == "c" ]]; then sig=$sigright        #<向右键>
                        fi
                elif [[ $key == "w" || $key == "w" ]]; then sig=$sigrotate        #w, w
                elif [[ $key == "s" || $key == "s" ]]; then sig=$sigdown        #s, s
                elif [[ $key == "a" || $key == "a" ]]; then sig=$sigleft        #a, a
                elif [[ $key == "d" || $key == "d" ]]; then sig=$sigright        #d, d
                elif [[ "[$key]" == "[]" ]]; then sig=$sigalldown        #空格键
                elif [[ $key == "q" || $key == "q" ]]                        #q, q
                then
                        myexit
                fi

                if [[ $sig != 0 ]]
                then
                        #向另一进程发送消息
                        kill -$sig $piddisplayer
                fi
        done
}

#退出前的恢复
function myexitnosub()
{
        local y

        #恢复终端属性
        stty $stty
        ((y = itop + itrayheight + 4))

        #显示光标
        echo -e "\033[?25h\033[${y};0h"
        exit
}

 
function myexit()
{
        #通知显示进程需要退出
        kill -$sigexit $piddisplayer

        myexitnosub
}

 
#处理显示和游戏流程的主函数
function runasdisplayer()
{
        local sigthis
        initdraw

        #挂载各种信号的处理函数
        trap "sig=$sigrotate;" $sigrotate
        trap "sig=$sigleft;" $sigleft
        trap "sig=$sigright;" $sigright
        trap "sig=$sigdown;" $sigdown
        trap "sig=$sigalldown;" $sigalldown
        trap "showexit;" $sigexit

        while :
        do
                #根据当前的速度级ilevel不同,设定相应的循环的次数
                for ((i = 0; i < 21 - ilevel; i++))
                do
                        sleep 0.02
                        sigthis=$sig
                        sig=0

                        #根据sig变量判断是否接受到相应的信号
                        if ((sigthis == sigrotate)); then boxrotate;        #旋转
                        elif ((sigthis == sigleft)); then boxleft;        #左移一列
                        elif ((sigthis == sigright)); then boxright;        #右移一列
                        elif ((sigthis == sigdown)); then boxdown;        #下落一行
                        elif ((sigthis == sigalldown)); then boxalldown;        #下落到底
                        fi
                done
                #kill -$sigdown $$
                boxdown        #下落一行
        done
}

 
#boxmove(y, x), 测试是否可以把移动中的方块移到(x, y)的位置, 返回0则可以, 1不可以
function boxmove()
{
        local j i x y xtest ytest
        ytest=$1
        xtest=$2
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxcur[$j]} + ytest))
                ((x = ${boxcur[$i]} + xtest))
                if (( y < 0 || y >= itrayheight || x < 0 || x >= itraywidth))
                then
                        #撞到墙壁了
                        return 1
                fi
                if ((${imap[y * itraywidth + x]} != -1 ))
                then
                        #撞到其他已经存在的方块了
                        return 1
                fi
        done
        return 0;
}

 
#将当前移动中的方块放到背景方块中去,
#并计算新的分数和速度级。(即一次方块落到底部)
function box2map()
{
        local j i x y xp yp line

        #将当前移动中的方块放到背景方块中去
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxcur[$j]} + boxcury))
                ((x = ${boxcur[$i]} + boxcurx))
                ((i = y * itraywidth + x))
                imap[$i]=$cboxcur
        done

        #消去可被消去的行
        line=0
        for ((j = 0; j < itraywidth * itrayheight; j += itraywidth))
        do
                for ((i = j + itraywidth - 1; i >= j; i--))
                do
                        if ((${imap[$i]} == -1)); then break; fi
                done
                if ((i >= j)); then continue; fi

                ((line++))
                for ((i = j - 1; i >= 0; i--))
                do
                        ((x = i + itraywidth))
                        imap[$x]=${imap[$i]}
                done
                for ((i = 0; i < itraywidth; i++))
                do
                        imap[$i]=-1
                done
        done

        if ((line == 0)); then return; fi

        #根据消去的行数line计算分数和速度级
        ((x = ileft + itraywidth * 2 + 7))
        ((y = itop + 11))
        ((iscore += line * 2 - 1))
        #显示新的分数
        echo -ne "\033[1m\033[3${cscorevalue}m\033[${y};${x}h${iscore}         "
        if ((iscore % iscoreeachlevel < line * 2 - 1))
        then
                if ((ilevel < 20))
                then
                        ((ilevel++))
                        ((y = itop + 14))
                        #显示新的速度级
                        echo -ne "\033[3${cscorevalue}m\033[${y};${x}h${ilevel}        "
                fi
        fi
        echo -ne "\033[0m"

 
        #重新显示背景方块
        for ((y = 0; y < itrayheight; y++))
        do
                ((yp = y + itraytop + 1))
                ((xp = itrayleft + 1))
                ((i = y * itraywidth))
                echo -ne "\033[${yp};${xp}h"
                for ((x = 0; x < itraywidth; x++))
                do
                        ((j = i + x))
                        if ((${imap[$j]} == -1))
                        then
                                echo -ne "  "
                        else
                                echo -ne "\033[1m\033[7m\033[3${imap[$j]}m\033[4${imap[$j]}m[]\033[0m"
                        fi
                done
        done
}

 
#下落一行
function boxdown()
{
        local y s
        ((y = boxcury + 1))        #新的y坐标
        if boxmove $y $boxcurx        #测试是否可以下落一行
        then
                s="`drawcurbox 0`"        #将旧的方块抹去
                ((boxcury = y))
                s="$s`drawcurbox 1`"        #显示新的下落后方块
                echo -ne $s
        else
                #走到这儿, 如果不能下落了
                box2map                #将当前移动中的方块贴到背景方块中
                randombox        #产生新的方块
        fi
}

#左移一列
function boxleft()
{
        local x s
        ((x = boxcurx - 1))
        if boxmove $boxcury $x
        then
                s=`drawcurbox 0`
                ((boxcurx = x))
                s=$s`drawcurbox 1`
                echo -ne $s
        fi
}

#右移一列
function boxright()
{
        local x s
        ((x = boxcurx + 1))
        if boxmove $boxcury $x
        then
                s=`drawcurbox 0`
                ((boxcurx = x))
                s=$s`drawcurbox 1`
                echo -ne $s
        fi
}

 
#下落到底
function boxalldown()
{
        local k j i x y idown s
        idown=$itrayheight

        #计算一共需要下落多少行
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxcur[$j]} + boxcury))
                ((x = ${boxcur[$i]} + boxcurx))
                for ((k = y + 1; k < itrayheight; k++))
                do
                        ((i = k * itraywidth + x))
                        if (( ${imap[$i]} != -1)); then break; fi
                done
                ((k -= y + 1))
                if (( $idown > $k )); then idown=$k; fi
        done

        s=`drawcurbox 0`        #将旧的方块抹去
        ((boxcury += idown))
        s=$s`drawcurbox 1`        #显示新的下落后的方块
        echo -ne $s
        box2map                #将当前移动中的方块贴到背景方块中
        randombox        #产生新的方块
}

 
#旋转方块
function boxrotate()
{
        local icount itestrotate boxtest j i s
        icount=${countbox[$iboxcurtype]}        #当前的方块经旋转可以产生的样式的数目

        #计算旋转后的新的样式
        ((itestrotate = iboxcurrotate + 1))
        if ((itestrotate >= icount))
        then
                ((itestrotate = 0))
        fi

        #更新到新的样式, 保存老的样式(但不显示)
        for ((j = 0, i = (${offsetbox[$iboxcurtype]} + $itestrotate) * 8; j < 8; j++, i++))
        do
                boxtest[$j]=${boxcur[$j]}
                boxcur[$j]=${box[$i]}
        done

        if boxmove $boxcury $boxcurx        #测试旋转后是否有空间放的下
        then
                #抹去旧的方块
                for ((j = 0; j < 8; j++))
                do
                        boxcur[$j]=${boxtest[$j]}
                done
                s=`drawcurbox 0`

                #画上新的方块
                for ((j = 0, i = (${offsetbox[$iboxcurtype]} + $itestrotate) * 8; j < 8; j++, i++))
                do
                        boxcur[$j]=${box[$i]}
                done
                s=$s`drawcurbox 1`
                echo -ne $s
                iboxcurrotate=$itestrotate
        else
                #不能旋转,还是继续使用老的样式
                for ((j = 0; j < 8; j++))
                do
                        boxcur[$j]=${boxtest[$j]}
                done
        fi
}

 
#drawcurbox(bdraw), 绘制当前移动中的方块, bdraw为1, 画上, bdraw为0, 抹去方块。
function drawcurbox()
{
        local i j t bdraw sbox s
        bdraw=$1

        s=""
        if (( bdraw == 0 ))
        then
                sbox="\040\040"
        else
                sbox="[]"
                s=$s"\033[1m\033[7m\033[3${cboxcur}m\033[4${cboxcur}m"
        fi

        for ((j = 0; j < 8; j += 2))
        do
                ((i = itraytop + 1 + ${boxcur[$j]} + boxcury))
                ((t = itrayleft + 1 + 2 * (boxcurx + ${boxcur[$j + 1]})))
                #\033[y;xh, 光标到(x, y)处
                s=$s"\033[${i};${t}h${sbox}"
        done
        s=$s"\033[0m"
        echo -n $s
}

 
#更新新的方块
function randombox()
{
        local i j t

        #更新当前移动的方块
        iboxcurtype=${iboxnewtype}
        iboxcurrotate=${iboxnewrotate}
        cboxcur=${cboxnew}
        for ((j = 0; j < ${#boxnew[@]}; j++))
        do
                boxcur[$j]=${boxnew[$j]}
        done

 
        #显示当前移动的方块
        if (( ${#boxcur[@]} == 8 ))
        then
                #计算当前方块该从顶端哪一行"冒"出来
                for ((j = 0, t = 4; j < 8; j += 2))
                do
                        if ((${boxcur[$j]} < t)); then t=${boxcur[$j]}; fi
                done
                ((boxcury = -t))
                for ((j = 1, i = -4, t = 20; j < 8; j += 2))
                do
                        if ((${boxcur[$j]} > i)); then i=${boxcur[$j]}; fi
                        if ((${boxcur[$j]} < t)); then t=${boxcur[$j]}; fi
                done
                ((boxcurx = (itraywidth - 1 - i - t) / 2))

                #显示当前移动的方块
                echo -ne `drawcurbox 1`

                #如果方块一出来就没处放,game over!
                if ! boxmove $boxcury $boxcurx
                then
                        kill -$sigexit ${ppid}
                        showexit
                fi
        fi

 

        #清除右边预显示的方块
        for ((j = 0; j < 4; j++))
        do
                ((i = itop + 1 + j))
                ((t = ileft + 2 * itraywidth + 7))
                echo -ne "\033[${i};${t}h        "
        done

        #随机产生新的方块
        ((iboxnewtype = random % ${#offsetbox[@]}))
        ((iboxnewrotate = random % ${countbox[$iboxnewtype]}))
        for ((j = 0, i = (${offsetbox[$iboxnewtype]} + $iboxnewrotate) * 8; j < 8; j++, i++))
        do
                boxnew[$j]=${box[$i]};
        done

        ((cboxnew = ${colortable[random % ${#colortable[@]}]}))

        #显示右边预显示的方块
        echo -ne "\033[1m\033[7m\033[3${cboxnew}m\033[4${cboxnew}m"
        for ((j = 0; j < 8; j += 2))
        do
                ((i = itop + 1 + ${boxnew[$j]}))
                ((t = ileft + 2 * itraywidth + 7 + 2 * ${boxnew[$j + 1]}))
                echo -ne "\033[${i};${t}h[]"
        done
        echo -ne "\033[0m"
}

 
#初始绘制
function initdraw()
{
        clear
        randombox        #随机产生方块,这时右边预显示窗口中有方快了
        randombox        #再随机产生方块,右边预显示窗口中的方块被更新,原先的方块将开始下落
        local i t1 t2 t3

        #显示边框
        echo -ne "\033[1m"
        echo -ne "\033[3${cborder}m\033[4${cborder}m"

        ((t2 = ileft + 1))
        ((t3 = ileft + itraywidth * 2 + 3))
        for ((i = 0; i < itrayheight; i++))
        do
                ((t1 = i + itop + 2))
                echo -ne "\033[${t1};${t2}h||"
                echo -ne "\033[${t1};${t3}h||"
        done

        ((t2 = itop + itrayheight + 2))
        for ((i = 0; i < itraywidth + 2; i++))
        do
                ((t1 = i * 2 + ileft + 1))
                echo -ne "\033[${itraytop};${t1}h=="
                echo -ne "\033[${t2};${t1}h=="
        done
        echo -ne "\033[0m"

 
        #显示"score"和"level"字样
        echo -ne "\033[1m"
        ((t1 = ileft + itraywidth * 2 + 7))
        ((t2 = itop + 10))
        echo -ne "\033[3${cscore}m\033[${t2};${t1}hscore"
        ((t2 = itop + 11))
        echo -ne "\033[3${cscorevalue}m\033[${t2};${t1}h${iscore}"
        ((t2 = itop + 13))
        echo -ne "\033[3${cscore}m\033[${t2};${t1}hlevel"
        ((t2 = itop + 14))
        echo -ne "\033[3${cscorevalue}m\033[${t2};${t1}h${ilevel}"
        echo -ne "\033[0m"
}

 
#退出时显示gameover!
function showexit()
{
        local y
        ((y = itrayheight + itraytop + 3))
        echo -e "\033[${y};0hgameover!\033[0m"
        exit
}

 
#显示用法.
function usage
{
        cat << eof
usage: $app_name
start tetris game.

  -h, --help              display this help and exit
      --version           output version information and exit
eof
}

 
#游戏主程序在这儿开始.
if [[ "$1" == "-h" || "$1" == "--help" ]]; then
        usage
elif [[ "$1" == "--version" ]]; then
        echo "$app_name $app_version"
elif [[ "$1" == "--show" ]]; then
        #当发现具有参数--show时,运行显示函数
        runasdisplayer
else
        bash $0 --show&        #以参数--show将本程序再运行一遍
        runaskeyreceiver $!        #以上一行产生的进程的进程号作为参数
fi