iOS实现简单抽屉效果
程序员文章站
2023-11-22 14:21:58
抽屉效果所谓抽屉效果就是三个视图,向右拖拽显示左边的视图,向左拖拽显示右边的视图,当拖拽大于屏幕的一半时最上面的视图会自动定位到一边,当点击左边或右边视图时会最上面视图会自动复位。效果如图:三个视图(...
抽屉效果
所谓抽屉效果就是三个视图,向右拖拽显示左边的视图,向左拖拽显示右边的视图,当拖拽大于屏幕的一半时最上面的视图会自动定位到一边,当点击左边或右边视图时会最上面视图会自动复位。
效果如图:三个视图(左边:浅灰色视图、右边:品红视图、主视图:黑色视图)
封装代码
drawerviewcontroller
#import <uikit/uikit.h> @interface drawerviewcontroller : uiviewcontroller @property (weak, nonatomic, readonly) uiview *leftview; @property (weak, nonatomic, readonly) uiview *rightview; @property (weak, nonatomic, readonly) uiview *mainview; @end // ------------------------------------------------------- #import "drawerviewcontroller.h" #define screenwidth [uiscreen mainscreen].bounds.size.width #define screenheight [uiscreen mainscreen].bounds.size.height #define maxoffsety 100 #define maxoffsetx ([uiscreen mainscreen].bounds.size.width - 100) @implementation drawerviewcontroller - (void)viewdidload { [super viewdidload]; // 1. 初始化视图 [self setup]; // 2. 给mainview添加拖动手势 uipangesturerecognizer *pangesturerecognizer = [[uipangesturerecognizer alloc] initwithtarget:self action:@selector(pangesture:)]; [self.mainview addgesturerecognizer:pangesturerecognizer]; // 3. 给self.view添加一个单击手势 uitapgesturerecognizer *tap = [[uitapgesturerecognizer alloc] initwithtarget:self action:@selector(tapgesture:)]; [self.view addgesturerecognizer:tap]; } - (void)tapgesture:(uitapgesturerecognizer *)tap { // mainview复位 [uiview animatewithduration:0.2 animations:^{ self.mainview.frame = self.view.bounds; }]; } - (void)pangesture:(uipangesturerecognizer *)pan { cgpoint offsetpoint = [pan translationinview:self.view]; self.mainview.frame = [self framewithoffset:offsetpoint.x]; if (self.mainview.frame.origin.x > 0) { // → 右移(显示leftview) self.rightview.hidden = yes; } else if (self.mainview.frame.origin.x < 0) { // ← 左移(显示rightview) self.rightview.hidden = no; } // 如果拖拽结束,自动定位 cgfloat targetoffsetx = 0; if (pan.state == uigesturerecognizerstateended) { if (self.mainview.frame.origin.x >= screenwidth * 0.5) { // 右侧 targetoffsetx = maxoffsetx; } else if (cgrectgetmaxx(self.mainview.frame) < screenwidth * 0.5){ // 左侧 targetoffsetx = -maxoffsetx; } // 计算出当前位置距离目标位置所需要的偏移距离 cgfloat offsetx = targetoffsetx - self.mainview.frame.origin.x; // 滑动不到屏幕一般时仍然显示mainview(self.view.bounds) 否则自动定位到左侧或右侧 cgrect mainframe = targetoffsetx == 0 ? self.view.bounds : [self framewithoffset:offsetx]; [uiview animatewithduration:0.2 animations:^{ self.mainview.frame = mainframe; }]; } [pan settranslation:cgpointzero inview:self.view]; } - (cgrect)framewithoffset:(cgfloat)offsetx { cgrect newframe = self.mainview.frame; newframe.origin.x += offsetx; // x cgfloat offsety = self.mainview.frame.origin.x * maxoffsety / screenwidth; newframe.origin.y = fabs(offsety); // y cgfloat offsetheight = screenheight - (newframe.origin.y * 2); newframe.size.height = offsetheight; // height return newframe; } - (void)setup { uiview *leftview = [[uiview alloc] initwithframe:[uiscreen mainscreen].bounds]; //leftview.backgroundcolor = [uicolor lightgraycolor]; _leftview = leftview; [self.view addsubview:leftview]; uiview *rightview = [[uiview alloc] initwithframe:[uiscreen mainscreen].bounds]; //rightview.backgroundcolor = [uicolor magentacolor]; _rightview = rightview; [self.view addsubview:rightview]; uiview *mainview = [[uiview alloc] initwithframe:[uiscreen mainscreen].bounds]; //mainview.backgroundcolor = [uicolor blackcolor]; _mainview = mainview; [self.view addsubview:mainview]; } @end
使用封装
1.将drawerviewcontroller类拖入到工程中,并继承该类
2.分别创建leftviewcontroller、rightviewcontroller、mainviewcontroller
3.将每个视图对应的view添加到对应的视图上,并成为当前控制器的子控制器
第一步:继承drawerviewcontroller
#import <uikit/uikit.h> #import "drawerviewcontroller.h" @interface viewcontroller : drawerviewcontroller @end
第二步:分别创建leftviewcontroller、rightviewcontroller、mainviewcontroller
第三步:为leftview、rightview、mainview 添加子视图,并将每天控制器作为当前控制器的子控制器
#import "viewcontroller.h" #import "leftviewcontroller.h" #import "rightviewcontroller.h" #import "mainviewcontroller.h" @implementation viewcontroller - (void)viewdidload { [super viewdidload]; // main mainviewcontroller *mainviewcontroller = [[mainviewcontroller alloc] init]; mainviewcontroller.view.frame = self.view.bounds; mainviewcontroller.view.backgroundcolor = [uicolor browncolor]; [self.mainview addsubview:mainviewcontroller.view]; [self addchildviewcontroller:mainviewcontroller]; // left leftviewcontroller *leftviewcontroller = [[leftviewcontroller alloc] init]; leftviewcontroller.view.frame = self.view.bounds; leftviewcontroller.view.backgroundcolor = [uicolor purplecolor]; [self.leftview addsubview:leftviewcontroller.view]; [self addchildviewcontroller:leftviewcontroller]; // right rightviewcontroller *rightviewcontroller = [[rightviewcontroller alloc] init]; rightviewcontroller.view.frame = self.view.bounds; rightviewcontroller.view.backgroundcolor = [uicolor cyancolor]; [self.rightview addsubview:rightviewcontroller.view]; [self addchildviewcontroller:rightviewcontroller]; } @end
实现效果:
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