PyQt5实现类似别踩白块游戏
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2023-11-11 20:11:22
本文实例为大家分享了pyqt5实现类似别踩白块游戏的具体代码,供大家参考,具体内容如下
#引入可能用到的库
from pyqt5.qtwidgets imp...
本文实例为大家分享了pyqt5实现类似别踩白块游戏的具体代码,供大家参考,具体内容如下
#引入可能用到的库 from pyqt5.qtwidgets import (qwidget, qapplication,qpushbutton,qmessagebox,qlabel,qdesktopwidget,qmainwindow) from pyqt5.qtcore import qt,qrect,qsize,qpoint,qtimer from pyqt5.qtgui import qpainter, qfont, qcolor, qpen,qicon,qbrush import sys import random class mainform(qmainwindow): def __init__(self): super().__init__() self.initui() self.show() def initui(self): self.setwindowtitle("step game") self.setgeometry(0,0,520,360) self.setwindowicon(qicon(r"doraemon.ico")) self.center() self.myboard=board() self.myboard.resize(500,400) self.myboard.move(10,10) self.myboard.setparent(self) def center(self): frame=self.framegeometry() availablecenter=qdesktopwidget().availablegeometry().center() frame.movecenter(availablecenter) self.move(frame.topleft()) class board(qwidget): def __init__(self): super().__init__() self.initui() self.initpath() self.isstarted=false def initui(self): _font=qfont("roman times",16,qfont.bold) self.tiplabel=qlabel("加油!",self) self.tiplabel.setfont(_font) self.tiplabel.move(300,310) self.timinglabel=qlabel("0s",self) self.timinglabel.move(200,310) self.timinglabel.setfont(_font) self.startbutton=qpushbutton("开始",self) self.startbutton.setfont(_font) self.startbutton.move(20,310) self.startbutton.clicked.connect(self.start) self.costtimer=qtimer() self.costtimer.timeout.connect(self.tick) self.mypainter = qpainter() #让这个整个控件获得焦点 self.setfocuspolicy(qt.strongfocus) #为了不让按钮获得焦点 self.startbutton.setfocuspolicy(qt.nofocus) def initpath(self): self.queue=[[0,0,0],[1,2,3]] for i in range(100):#从123中随机选取2个数字 _num=random.randint(1,3) _onetowthree=[1,2,3] _onetowthree.remove(_num) self.queue.append(_onetowthree) for i in range(5):#地图的最后有空的方块 self.queue.append([]) def start(self): self.isstarted=true self.currentx=1 self.timecost=0 self.currenty=random.randint(1,3) self.previouy=self.currenty self.costtimer.start(1000) self.repaint() def tick(self): self.timecost+=1 self.timinglabel.settext(str(self.timecost)+"s") def paintevent(self, e): #点击开始之前,currenx变量还没有初始化,下面的代码会引用这个变量,导致出错 if self.isstarted==false:return #开始画图 self.mypainter.begin(self) #画背景 self.drawbackground() interval=2#方块之间的间隔的二分之一 #画场景 for i in range(5): _item = self.queue[i + self.currentx-1] for _num in _item: #确定每个方块的位置和大小 _startpoint = qpoint(i *(100+interval), (_num -1)* (100+interval) ) _size = qsize((100-2*interval), (100-2*interval)) #设置画笔和画刷 self.mypainter.setpen(qcolor.fromrgb(255, 255, 255)) self.mypainter.setbrush(qcolor.fromrgb(205,211,159)) #画方块们 self.mypainter.drawrect(qrect(_startpoint, _size)) #画currentme #设置画笔和画刷 _mypen = qpen(qt.white) self.mypainter.setpen(_mypen) # pen用来画边框 self.mypainter.setbrush(qcolor.fromrgb(105, 139 ,105)) #确定每个方块的位置和大小 _startpoint = qpoint(100+interval, (100+interval) *(self.currenty-1)) _size = qsize((100-2*interval), (100-2*interval)) #画方块 self.mypainter.drawrect(qrect(_startpoint, _size)) #结束画图 self.mypainter.end() def drawbackground(self): _mypen = qpen(qt.white) self.mypainter.setpen(_mypen) # pen用来画边框 self.mypainter.setbrush(qcolor.fromrgb(255,239,124)) _tempsize = self.size() _newsize = qsize(_tempsize.width(), _tempsize.height()-100) _startpoint = qpoint(0, 0) self.mypainter.drawrect(qrect(_startpoint, _newsize)) def keypressevent(self, kevent): if self.isstarted==false:return _k=kevent.key() #每次只能走相邻的格子 if _k==qt.key_up: if self.currenty==1: _nexty=1 else: _nexty=self.currenty-1 elif _k==qt.key_down: if self.currenty == 3: _nexty = 3 else: _nexty = self.currenty +1 elif _k==qt.key_left: return#未定义事件 elif _k==qt.key_right: _nexty = self.currenty else: return if _nexty not in self.queue[self.currentx+1]: qmessagebox.warning(self,"step game","掉坑里了,用时+3s",qmessagebox.ok) self.timecost+=3 else: self.currentx += 1 self.previouy=self.currenty self.currenty=_nexty self.sceneforward()#场景往前走一步 def sceneforward(self): if self.currentx==101: self.costtimer.stop() _reply=qmessagebox.question(self,'恭喜你闯关成功',"总耗时<b>秒"+str(self.timecost)+"<br>restart or quit?<br><b>press yes to restart or press no to quit this game.", qmessagebox.no|qmessagebox.yes, qmessagebox.yes) if _reply==qmessagebox.yes: self.start() else: self.parent().close() self.repaint() if __name__ == '__main__': app = qapplication(sys.argv) ex = mainform() sys.exit(app.exec_())
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。