PHP树的深度编历生成迷宫及A*自动寻路算法实例分析
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2023-11-11 18:33:04
本文实例讲述了php树的深度编历生成迷宫及a*自动寻路算法。分享给大家供大家参考。具体分析如下:
有一同事推荐了三思的迷宫算法,看了感觉还不错,就转成php
三思的迷宫...
本文实例讲述了php树的深度编历生成迷宫及a*自动寻路算法。分享给大家供大家参考。具体分析如下:
有一同事推荐了三思的迷宫算法,看了感觉还不错,就转成php
三思的迷宫算法是采用树的深度遍历原理,这样生成的迷宫相当的细,而且死胡同数量相对较少!
任意两点之间都存在唯一的一条通路。
至于a*寻路算法是最大众化的一全自动寻路算法
废话不多说,贴上带代码
迷宫生成类:
复制代码 代码如下:
class maze{
// maze create
private $_w;
private $_h;
private $_grids;
private $_walkhistory;
private $_walkhistory2;
private $_targetsteps;
// construct
public function maze() {
$this->_w = 6;
$this->_h = 6;
$this->_grids = array();
}
// 设置迷宫大小
public function set($width = 6, $height = 6) {
if ( $width > 0 ) $this->_w = $width;
if ( $height > 0 ) $this->_h = $height;
return $this;
}
// 取到迷宫
public function get() {
return $this->_grids;
}
// 生成迷宫
public function create() {
$this->_init();
return $this->_walk(rand(0, count($this->_grids) -1 ));
}
// 获取死胡同点
public function block($n = 0, $rand = false) {
$l = count($this->_grids);
for( $i = 1; $i < $l; $i++ ) {
$v = $this->_grids[$i];
if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) {
$return[] = $i;
}
}
// 随机取点
if ( $rand ) shuffle($return);
if ( $n == 0 ) return $return;
if ( $n == 1 ) {
return array_pop($return);
} else {
return array_slice($return, 0, $n);
}
}
/**
|---------------------------------------------------------------
| 生成迷宫的系列函数
|---------------------------------------------------------------
*/
private function _walk($startpos) {
$this->_walkhistory = array();
$this->_walkhistory2 = array();
$curpos = $startpos;
while ($this->_getnext0() != -1) {
$curpos = $this->_step($curpos);
if ( $curpos === false ) break;
}
return $this;
}
private function _gettargetsteps($curpos) {
$p = 0;
$a = array();
$p = $curpos - $this->_w;
if ($p > 0 && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
$p = $curpos + 1;
if ($p % $this->_w != 0 && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
$p = $curpos + $this->_w;
if ($p < count($this->_grids) && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
$p = $curpos - 1;
if (($curpos % $this->_w) != 0 && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
return $a;
}
private function _nostep() {
$l = count($this->_targetsteps);
for ($i = 0; $i < $l; $i ++) {
if ($this->_targetsteps[$i] != -1) return false;
}
return true;
}
private function _step($curpos) {
$this->_targetsteps = $this->_gettargetsteps($curpos);
if ( $this->_nostep() ) {
if ( count($this->_walkhistory) > 0 ) {
$tmp = array_pop($this->_walkhistory);
} else {
return false;
}
array_push($this->_walkhistory2, $tmp);
return $this->_step($tmp);
}
$r = rand(0, 3);
while ( $this->_targetsteps[$r] == -1) {
$r = rand(0, 3);
}
$nextpos = $this->_targetsteps[$r];
$iscross = false;
if ( $this->_grids[$nextpos] != 0)
$iscross = true;
if ($r == 0) {
$this->_grids[$curpos] ^= 1;
$this->_grids[$nextpos] ^= 4;
} elseif ($r == 1) {
$this->_grids[$curpos] ^= 2;
$this->_grids[$nextpos] ^= 8;
} elseif ($r == 2) {
$this->_grids[$curpos] ^= 4;
$this->_grids[$nextpos] ^= 1;
} elseif ($r == 3) {
$this->_grids[$curpos] ^= 8;
$this->_grids[$nextpos] ^= 2;
}
array_push($this->_walkhistory, $curpos);
return $iscross ? false : $nextpos;
}
private function _isrepeating($p) {
$l = count($this->_walkhistory);
for ($i = 0; $i < $l; $i ++) {
if ($this->_walkhistory[$i] == $p) return true;
}
$l = count($this->_walkhistory2);
for ($i = 0; $i < $l; $i ++) {
if ($this->_walkhistory2[$i] == $p) return true;
}
return false;
}
private function _getnext0() {
$l = count($this->_grids);
for ($i = 0; $i <= $l; $i++ ) {
if ( $this->_grids[$i] == 0) return $i;
}
return -1;
}
private function _init() {
$this->_grids = array();
for ($y = 0; $y < $this->_h; $y ++) {
for ($x = 0; $x < $this->_w; $x ++) {
array_push($this->_grids, 0);
}
}
return $this;
}
}
// maze create
private $_w;
private $_h;
private $_grids;
private $_walkhistory;
private $_walkhistory2;
private $_targetsteps;
// construct
public function maze() {
$this->_w = 6;
$this->_h = 6;
$this->_grids = array();
}
// 设置迷宫大小
public function set($width = 6, $height = 6) {
if ( $width > 0 ) $this->_w = $width;
if ( $height > 0 ) $this->_h = $height;
return $this;
}
// 取到迷宫
public function get() {
return $this->_grids;
}
// 生成迷宫
public function create() {
$this->_init();
return $this->_walk(rand(0, count($this->_grids) -1 ));
}
// 获取死胡同点
public function block($n = 0, $rand = false) {
$l = count($this->_grids);
for( $i = 1; $i < $l; $i++ ) {
$v = $this->_grids[$i];
if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) {
$return[] = $i;
}
}
// 随机取点
if ( $rand ) shuffle($return);
if ( $n == 0 ) return $return;
if ( $n == 1 ) {
return array_pop($return);
} else {
return array_slice($return, 0, $n);
}
}
/**
|---------------------------------------------------------------
| 生成迷宫的系列函数
|---------------------------------------------------------------
*/
private function _walk($startpos) {
$this->_walkhistory = array();
$this->_walkhistory2 = array();
$curpos = $startpos;
while ($this->_getnext0() != -1) {
$curpos = $this->_step($curpos);
if ( $curpos === false ) break;
}
return $this;
}
private function _gettargetsteps($curpos) {
$p = 0;
$a = array();
$p = $curpos - $this->_w;
if ($p > 0 && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
$p = $curpos + 1;
if ($p % $this->_w != 0 && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
$p = $curpos + $this->_w;
if ($p < count($this->_grids) && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
$p = $curpos - 1;
if (($curpos % $this->_w) != 0 && $this->_grids[$p] === 0 && ! $this->_isrepeating($p)) {
array_push($a, $p);
} else {
array_push($a, -1);
}
return $a;
}
private function _nostep() {
$l = count($this->_targetsteps);
for ($i = 0; $i < $l; $i ++) {
if ($this->_targetsteps[$i] != -1) return false;
}
return true;
}
private function _step($curpos) {
$this->_targetsteps = $this->_gettargetsteps($curpos);
if ( $this->_nostep() ) {
if ( count($this->_walkhistory) > 0 ) {
$tmp = array_pop($this->_walkhistory);
} else {
return false;
}
array_push($this->_walkhistory2, $tmp);
return $this->_step($tmp);
}
$r = rand(0, 3);
while ( $this->_targetsteps[$r] == -1) {
$r = rand(0, 3);
}
$nextpos = $this->_targetsteps[$r];
$iscross = false;
if ( $this->_grids[$nextpos] != 0)
$iscross = true;
if ($r == 0) {
$this->_grids[$curpos] ^= 1;
$this->_grids[$nextpos] ^= 4;
} elseif ($r == 1) {
$this->_grids[$curpos] ^= 2;
$this->_grids[$nextpos] ^= 8;
} elseif ($r == 2) {
$this->_grids[$curpos] ^= 4;
$this->_grids[$nextpos] ^= 1;
} elseif ($r == 3) {
$this->_grids[$curpos] ^= 8;
$this->_grids[$nextpos] ^= 2;
}
array_push($this->_walkhistory, $curpos);
return $iscross ? false : $nextpos;
}
private function _isrepeating($p) {
$l = count($this->_walkhistory);
for ($i = 0; $i < $l; $i ++) {
if ($this->_walkhistory[$i] == $p) return true;
}
$l = count($this->_walkhistory2);
for ($i = 0; $i < $l; $i ++) {
if ($this->_walkhistory2[$i] == $p) return true;
}
return false;
}
private function _getnext0() {
$l = count($this->_grids);
for ($i = 0; $i <= $l; $i++ ) {
if ( $this->_grids[$i] == 0) return $i;
}
return -1;
}
private function _init() {
$this->_grids = array();
for ($y = 0; $y < $this->_h; $y ++) {
for ($x = 0; $x < $this->_w; $x ++) {
array_push($this->_grids, 0);
}
}
return $this;
}
}
a*寻路算法
复制代码 代码如下:
class astar{
// a-star
private $_open;
private $_closed;
private $_start;
private $_end;
private $_grids;
private $_w;
private $_h;
// construct
public function astar(){
$this->_w = null;
$this->_h = null;
$this->_grids = null;
}
public function set($width, $height, $grids) {
$this->_w = $width;
$this->_h = $height;
$this->_grids = $grids;
return $this;
}
// 迷宫中寻路
public function search($start = false, $end = false) {
return $this->_search($start, $end);
}
/**
|---------------------------------------------------------------
| 自动寻路 - a-star 算法
|---------------------------------------------------------------
*/
public function _search($start = false, $end = false) {
if ( $start !== false ) $this->_start = $start;
if ( $end !== false ) $this->_end = $end;
$_sh = $this->_geth($start);
$point['i'] = $start;
$point['f'] = $_sh;
$point['g'] = 0;
$point['h'] = $_sh;
$point['p'] = null;
$this->_open[] = $point;
$this->_closed[$start] = $point;
while ( 0 < count($this->_open) ) {
$minf = false;
foreach( $this->_open as $key => $maxnode ) {
if ( $minf === false || $minf > $maxnode['f'] ) {
$minindex = $key;
}
}
$nownode = $this->_open[$minindex];
unset($this->_open[$minindex]);
if ( $nownode['i'] == $this->_end ) {
$tp = array();
while( $nownode['p'] !== null ) {
array_unshift($tp, $nownode['p']);
$nownode = $this->_closed[$nownode['p']];
}
array_push($tp, $this->_end);
break;
}
$this->_setpoint($nownode['i']);
}
$this->_closed = array();
$this->_open = array();
return $tp;
}
private function _setpoint($me) {
$point = $this->_grids[$me];
// 所有可选方向入队列
if ( $point & 1 ) {
$next = $me - $this->_w;
$this->_checkpoint($me, $next);
}
if ( $point & 2 ) {
$next = $me + 1;
$this->_checkpoint($me, $next);
}
if ( $point & 4 ) {
$next = $me + $this->_w;
$this->_checkpoint($me, $next);
}
if ( $point & 8 ) {
$next = $me - 1;
$this->_checkpoint($me, $next);
}
}
private function _checkpoint($pnode, $next) {
if ( $this->_closed[$next] ) {
$_g = $this->_closed[$pnode]['g'] + $this->_getg($next);
if ( $_g < $check['g'] ) {
$this->_closed[$next]['g'] = $_g;
$this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h'];
$this->_closed[$next]['p'] = $pnode;
}
} else {
$point['p'] = $pnode;
$point['h'] = $this->_geth($next);
$point['g'] = $this->_getg($next);
$point['f'] = $point['h'] + $point['g'];
$point['i'] = $next;
$this->_open[] = $point;
$this->_closed[$next] = $point;
}
}
private function _getg($point) {
return abs($this->_start - $point);
}
private function _geth($point) {
return abs($this->_end - $point);
}
}
// a-star
private $_open;
private $_closed;
private $_start;
private $_end;
private $_grids;
private $_w;
private $_h;
// construct
public function astar(){
$this->_w = null;
$this->_h = null;
$this->_grids = null;
}
public function set($width, $height, $grids) {
$this->_w = $width;
$this->_h = $height;
$this->_grids = $grids;
return $this;
}
// 迷宫中寻路
public function search($start = false, $end = false) {
return $this->_search($start, $end);
}
/**
|---------------------------------------------------------------
| 自动寻路 - a-star 算法
|---------------------------------------------------------------
*/
public function _search($start = false, $end = false) {
if ( $start !== false ) $this->_start = $start;
if ( $end !== false ) $this->_end = $end;
$_sh = $this->_geth($start);
$point['i'] = $start;
$point['f'] = $_sh;
$point['g'] = 0;
$point['h'] = $_sh;
$point['p'] = null;
$this->_open[] = $point;
$this->_closed[$start] = $point;
while ( 0 < count($this->_open) ) {
$minf = false;
foreach( $this->_open as $key => $maxnode ) {
if ( $minf === false || $minf > $maxnode['f'] ) {
$minindex = $key;
}
}
$nownode = $this->_open[$minindex];
unset($this->_open[$minindex]);
if ( $nownode['i'] == $this->_end ) {
$tp = array();
while( $nownode['p'] !== null ) {
array_unshift($tp, $nownode['p']);
$nownode = $this->_closed[$nownode['p']];
}
array_push($tp, $this->_end);
break;
}
$this->_setpoint($nownode['i']);
}
$this->_closed = array();
$this->_open = array();
return $tp;
}
private function _setpoint($me) {
$point = $this->_grids[$me];
// 所有可选方向入队列
if ( $point & 1 ) {
$next = $me - $this->_w;
$this->_checkpoint($me, $next);
}
if ( $point & 2 ) {
$next = $me + 1;
$this->_checkpoint($me, $next);
}
if ( $point & 4 ) {
$next = $me + $this->_w;
$this->_checkpoint($me, $next);
}
if ( $point & 8 ) {
$next = $me - 1;
$this->_checkpoint($me, $next);
}
}
private function _checkpoint($pnode, $next) {
if ( $this->_closed[$next] ) {
$_g = $this->_closed[$pnode]['g'] + $this->_getg($next);
if ( $_g < $check['g'] ) {
$this->_closed[$next]['g'] = $_g;
$this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h'];
$this->_closed[$next]['p'] = $pnode;
}
} else {
$point['p'] = $pnode;
$point['h'] = $this->_geth($next);
$point['g'] = $this->_getg($next);
$point['f'] = $point['h'] + $point['g'];
$point['i'] = $next;
$this->_open[] = $point;
$this->_closed[$next] = $point;
}
}
private function _getg($point) {
return abs($this->_start - $point);
}
private function _geth($point) {
return abs($this->_end - $point);
}
}
完整实例代码点击此处。
有需要大家可以直接下demo,看看效果!
希望本文所述对大家的php程序设计有所帮助。
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