Android实现完整游戏循环的方法
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2023-11-04 13:53:58
本文实例讲述了android实现完整游戏循环的方法。分享给大家供大家参考。具体如下:
1. droidzactivity.java:
package net.o...
本文实例讲述了android实现完整游戏循环的方法。分享给大家供大家参考。具体如下:
1. droidzactivity.java:
package net.obviam.droidz; import android.app.activity; import android.os.bundle; import android.util.log; import android.view.window; import android.view.windowmanager; public class droidzactivity extends activity { /** called when the activity is first created. */ private static final string tag = droidzactivity.class.getsimplename(); @override public void oncreate(bundle savedinstancestate) { super.oncreate(savedinstancestate); // requesting to turn the title off requestwindowfeature(window.feature_no_title); // making it full screen getwindow().setflags(windowmanager.layoutparams.flag_fullscreen, windowmanager.layoutparams.flag_fullscreen); // set our maingamepanel as the view setcontentview(new maingamepanel(this)); log.d(tag, "view added"); } @override protected void ondestroy() { log.d(tag, "destroying..."); super.ondestroy(); } @override protected void onstop() { log.d(tag, "stopping..."); super.onstop(); } }
2. mainthread.java:
package net.obviam.droidz; import android.util.log; import android.view.surfaceholder; public class mainthread extends thread { private static final string tag = mainthread.class.getsimplename(); private surfaceholder surfaceholder; private maingamepanel gamepanel; private boolean running; public void setrunning(boolean running) { this.running = running; } public mainthread(surfaceholder surfaceholder, maingamepanel gamepanel) { super(); this.surfaceholder = surfaceholder; this.gamepanel = gamepanel; } @override public void run() { long tickcount = 0l; log.d(tag, "starting game loop"); while (running) { tickcount++; // update game state // render state to the screen } log.d(tag, "game loop executed " + tickcount + " times"); } }
3. maingamepanel.java:
package net.obviam.droidz; import android.content.context; import android.graphics.canvas; import android.view.motionevent; import android.view.surfaceholder; import android.view.surfaceview; public class maingamepanel extends surfaceview implements surfaceholder.callback { private mainthread thread; public maingamepanel(context context) { super(context); getholder().addcallback(this); // create the game loop thread thread = new mainthread(); setfocusable(true); } @override public void surfacechanged(surfaceholder holder, int format, int width, int height) { } @override public void surfacecreated(surfaceholder holder) { thread.setrunning(true); thread.start(); } @override public void surfacedestroyed(surfaceholder holder) { boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (interruptedexception e) { // try again shutting down the thread } } } @override public boolean ontouchevent(motionevent event) { return super.ontouchevent(event); } @override protected void ondraw(canvas canvas) { } }
希望本文所述对大家的android程序设计有所帮助。
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