php与flash as3 socket通信传送文件实现代码
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2023-10-30 15:05:40
前段时间在flashseer看到有人提到:可以通过socket方式传送swf文件,让用户无法获取到swf文件… 当时还没有出as3的反编译,所以对程序的保护没有在意.随着反...
前段时间在flashseer看到有人提到:可以通过socket方式传送swf文件,让用户无法获取到swf文件… 当时还没有出as3的反编译,所以对程序的保护没有在意.随着反编译程序的平民化,不希望别人看到源代码的朋友就比较着急…
通过socket方式传送swf文件来避免泄漏源代码的思路(只适用as3): 让主程序的loader(前台swf)通过socket连接到后台程序,然后请求需要的主程序文件.后台读取主程序数据通过socket发送给主程序的 loader.前台swf适用loader.loadbytes方法显示主程序文件.
下面是测试的源程序:
package { import flash.display.sprite; import flash.net.socket; import flash.events.*; import flash.errors.ioerror; import flash.display.loader; public class sockettest extends sprite { public function sockettest() { var socket = new socket(); socket.connect("localhost", 5277); socket.addeventlistener(event.close, closehandler); socket.addeventlistener(event.connect, connecthandler); socket.addeventlistener(ioerrorevent.io_error, ioerrorhandler); socket.addeventlistener(securityerrorevent.security_error, securityerrorhandler); socket.addeventlistener(progressevent.socket_data, socketdatahandler); var response:string; function writeln(str:string):void { str+=""; try { socket.writeutfbytes(str); } catch (e:ioerror) { trace(e); } } function sendrequest():void { trace("sendrequest"); response=""; writeln('bin'); socket.flush(); } function readresponse():void { //接受数据 var str:string=socket.readutfbytes(socket.bytesavailable); response+=str; //当数据以end结束的时候,数据传输结束 if (stringutil.endswith(str,'end')) { response=response.substr(0,response.length-3); //把字符串转换为bytearray var ba=base64.decodetobytearray(response); //trace('bytearray=====',ba); var l:loader = new loader(); //从 bytearray 对象中所存储的二进制数据中加载。 l.loadbytes(ba); //trace(l.content); addchild(l); } } function closehandler(e:event):void { trace("socket closed! "); } function connecthandler(e:event):void { trace("socket connected!"); sendrequest(); } function ioerrorhandler(e:ioerrorevent):void { trace("ioerror!"); } function securityerrorhandler(e:securityerrorevent):void { trace("securityerror!"); } function socketdatahandler(e:progressevent):void { trace("socket have data!"); readresponse(); } } } }
php:
//后台scoket程序,由于适用php写比较简单,就用php写了. //error_reporting(e_all); error_reporting(0); set_time_limit(0); ob_implicit_flush(); $address = 'localhost'; $port = 5277; if (($sock = socket_create(af_inet, sock_stream, sol_tcp)) < 0) { echo 'socket_create() failed: reason: ' . socket_strerror($sock) . '\n'; } if (($ret = socket_bind($sock, $address, $port)) < 0) { echo 'socket_bind() failed: reason: ' . socket_strerror($ret) . '\n'; } if (($ret = socket_listen($sock, 5)) < 0) { echo 'socket_listen() failed: reason: ' . socket_strerror($ret) . '\n'; } echo 'connect…………….'; do { if (($msgsock = socket_accept($sock)) < 0) { echo 'socket_accept() failed: reason: ' . socket_strerror($msgsock) . '\n'; break; } do { socket_recv($msgsock, $buf, 2048, 0); if ($buf == "") { socket_close($msgsock); echo "some one quit"; break; } else if ($buf == "bin") { //读取主程序数据 $f = fopen('main.swf','r'); $data = fread($f,filesize('main.swf')); fclose($f); //转换为字符串 //echo base64_encode($data); $talkback = base64_encode($data).'end'; } //发送 socket_send($msgsock, $talkback, strlen($talkback),0); } while (true); socket_close($msgsock); } while (true); socket_close($sock);
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