Windows核心编程:第9章 用内核对象进行线程同步
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2023-10-17 23:27:58
Github https://github.com/gongluck/Windows Core Program.git C++ //第9章 用内核对象进行线程同步.cpp: 定义应用程序的入口点。 // include "stdafx.h" include "第9章 用内核对象进行线程同步.h" i ......
Github
//第9章 用内核对象进行线程同步.cpp: 定义应用程序的入口点。 // #include "stdafx.h" #include "第9章 用内核对象进行线程同步.h" #include <Wct.h> DWORD WINAPI Thread(PVOID param) { Sleep(2000); return 0; } HANDLE g_event = nullptr; DWORD WINAPI Thread2(PVOID param) { WaitForSingleObject(g_event, INFINITE); //使事件未触发 BOOL bres = ResetEvent(g_event); //处理事件 //... //触发事件 bres = SetEvent(g_event); return 0; } HANDLE g_timer = nullptr; DWORD WINAPI Thread3(PVOID param) { WaitForSingleObject(g_timer, INFINITE); return 0; } int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) { HANDLE hthread = CreateThread(nullptr, 0, Thread, nullptr, 0, nullptr); //等待线程被触发 DWORD dres = WaitForSingleObject(hthread, INFINITE);//INFINITE等待无限长的时间 switch (dres) { case WAIT_OBJECT_0: //线程被触发(终止) CloseHandle(hthread); hthread = nullptr; break; case WAIT_TIMEOUT: //超时 break; case WAIT_FAILED: //FAILED break; } HANDLE hthreads[3]; for (int i = 0; i < 3; ++i) hthreads[i] = CreateThread(nullptr, 0, Thread, nullptr, 0, nullptr); //等待多个线程被触发 dres = WaitForMultipleObjects(3, hthreads, FALSE, INFINITE); switch (dres) { case WAIT_OBJECT_0+0: //线程被触发(终止) CloseHandle(hthreads[0]); hthreads[0] = nullptr; break; case WAIT_OBJECT_0+1: //线程被触发(终止) CloseHandle(hthreads[1]); hthreads[1] = nullptr; break; case WAIT_OBJECT_0+2: //线程被触发(终止) CloseHandle(hthreads[2]); hthreads[2] = nullptr; break; case WAIT_TIMEOUT: //超时 break; case WAIT_FAILED: //FAILED break; } dres = WaitForMultipleObjects(3, hthreads, TRUE, INFINITE); for (int i = 0; i < 3; ++i) { if (hthreads[i] == nullptr) continue; CloseHandle(hthreads[i]); hthreads[i] = nullptr; } //事件 //OpenEvent打开已创建的事件 g_event = CreateEvent(nullptr, TRUE, FALSE, nullptr);//如果是自动重置事件,能让等待线程得到事件后马上把事件置为未触发,造成同时只有一个线程得到事件! HANDLE hthreads2[2]; for (int i = 0; i < 2; ++i) hthreads2[i] = CreateThread(nullptr, 0, Thread2, nullptr, 0, nullptr); SetEvent(g_event);//触发事件 dres = WaitForMultipleObjects(2, hthreads2, TRUE, INFINITE); for (int i = 0; i < 2; ++i) { if (hthreads2[i] == nullptr) continue; CloseHandle(hthreads2[i]); hthreads2[i] = nullptr; } CloseHandle(g_event); g_event = nullptr; //可等待的计时器内核对象 //OpenWaitableTimer打开已创建的定时器 g_timer = CreateWaitableTimer(nullptr, TRUE, nullptr); LARGE_INTEGER li; li.QuadPart = -(2 * 10000000); SetWaitableTimer(g_timer, &li, 0, nullptr, nullptr, FALSE); HANDLE hthread3 = CreateThread(nullptr, 0, Thread3, nullptr, 0, nullptr); WaitForSingleObject(hthread3, INFINITE); CloseHandle(hthread3); hthread3 = nullptr; CancelWaitableTimer(g_timer); CloseHandle(g_timer); g_timer = nullptr; //信号量 //CreateSemaphore //OpenSemaphore //WaitForSingleObject //ReleaseSemaphore //互斥量 //CreateMutex //OpenMutex //WaitForSingleObject //ReleaseMutex //WaitForInputIdle //这对于父进程和子进程之间的同步是极其有用的,因为CreateProcess函数不会等待新进程完成它的初始化工作。 //在试图与子线程通讯前,父线程可以使用WaitForInputIdle来判断子线程是否已经初始化完成。 //MsgWaitForMultipleObjects //等候单个对象或一系列对象发出信号---标志着规定的超时已经过去,或特定类型的消息已抵达线程的输入队列。如返回条件已经满足,则立即返回 //WaitForDebugEvent //获取调试事件 //SignalObjectAndWait //触发一个对象并等待另一个对象 //等待链遍历(WCT) //OpenThreadWaitChainSession //GetThreadWaitChain system("pause"); return 0; }
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