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WPF 绕圈进度条(二)

程序员文章站 2023-04-05 18:26:27
以前的方案 以前写过一个圆点绕圈的进度条,主要是在cs文件中动态添加圆点,通过定时器设置角度后,用正弦余弦设置(x,y)的位置。 此方案优点:不需要UI图标 此方案缺点:定时器耗性能 WPF 绕圈进度条(一) 现在的方案 如果有UI图标,或者自己能够设计矢量图的情况下,可以通过Xaml实现绕圈动画的 ......

一 以前的方案

以前写过一个圆点绕圈的进度条,根据参数圆点个数和参数每次旋转角度,主要是在cs文件中动态添加圆点,通过后台定时器,动态设置角度后用正弦余弦计算(x,y)的位置。

此方案优点:动态添加Loading的圆点个数和Loading速度

此方案缺点:后台定时器耗性能

WPF 绕圈进度条(二)

二 现在的方案

如果有UI图标,或者自己能够设计矢量图的情况下,可以通过Xaml实现绕圈动画的设置。如下图

WPF 绕圈进度条(二)

添加矢量-Geometry图标

首先通过矢量设计工具,编辑并生成一个绕圈的进度图标(含有8个Path),得到8个StreamGeometry。

比如下面的24*24的图标:

 1 <Grid x:Name="RootGrid" Width="24" Height="24">
 2     <Path x:Name="Part1" Opacity="0.16" Fill="{Binding ForegroundBrush}" Data="M20.631728,19.631728C20.0459415,20.2175144,19.0961941,20.2175144,18.5104076,19.631728L16.3890873,17.5104076C15.8033009,16.9246212 15.8033009,15.9748737 16.3890873,15.3890873 16.9748737,14.8033009 17.9246212,14.8033009 18.5104076,15.3890873L20.631728,17.5104076C21.2175144,18.0961941,21.2175144,19.0459415,20.631728,19.631728z"/>
 3     <Path x:Name="Part2" Opacity="0.28" Fill="{Binding ForegroundBrush}" Data="M12.5,23C11.6715729,23,11,22.3284271,11,21.5L11,18.5C11,17.6715729 11.6715729,17 12.5,17 13.3284271,17 14,17.6715729 14,18.5L14,21.5C14,22.3284271,13.3284271,23,12.5,23z"/>
 4     <Path x:Name="Part3" Opacity="0.40" Fill="{Binding ForegroundBrush}" Data="M4.36827202,19.631728C3.78248558,19.0459415,3.78248558,18.0961941,4.36827202,17.5104076L6.48959236,15.3890873C7.0753788,14.8033009 8.02512627,14.8033009 8.6109127,15.3890873 9.19669914,15.9748737 9.19669914,16.9246212 8.6109127,17.5104076L6.48959236,19.631728C5.90380592,20.2175144,4.95405845,20.2175144,4.36827202,19.631728z"/>
 5     <Path x:Name="Part4" Opacity="0.52" Fill="{Binding ForegroundBrush}" Data="M1,11.5C1,10.6715729,1.67157288,10,2.5,10L5.5,10C6.32842712,10 7,10.6715729 7,11.5 7,12.3284271 6.32842712,13 5.5,13L2.5,13C1.67157288,13,1,12.3284271,1,11.5z"/>
 6     <Path x:Name="Part5" Opacity="0.64" Fill="{Binding ForegroundBrush}" Data="M4.36827202,3.36827202C4.95405845,2.78248558,5.90380592,2.78248558,6.48959236,3.36827202L8.6109127,5.48959236C9.19669914,6.0753788 9.19669914,7.02512627 8.6109127,7.6109127 8.02512627,8.19669914 7.0753788,8.19669914 6.48959236,7.6109127L4.36827202,5.48959236C3.78248558,4.90380592,3.78248558,3.95405845,4.36827202,3.36827202z"/>
 7     <Path x:Name="Part6" Opacity="0.76" Fill="{Binding ForegroundBrush}" Data="M12.5,0C13.3284271,-1.52179594E-16,14,0.671572875,14,1.5L14,4.5C14,5.32842712 13.3284271,6 12.5,6 11.6715729,6 11,5.32842712 11,4.5L11,1.5C11,0.671572875,11.6715729,1.52179594E-16,12.5,0z"/>
 8     <Path x:Name="Part7" Opacity="0.88" Fill="{Binding ForegroundBrush}" Data="M20.631728,3.36827202C21.2175144,3.95405845,21.2175144,4.90380592,20.631728,5.48959236L18.5104076,7.6109127C17.9246212,8.19669914 16.9748737,8.19669914 16.3890873,7.6109127 15.8033009,7.02512627 15.8033009,6.0753788 16.3890873,5.48959236L18.5104076,3.36827202C19.0961941,2.78248558,20.0459415,2.78248558,20.631728,3.36827202z"/>
 9     <Path x:Name="Part8" Opacity="1.00" Fill="{Binding ForegroundBrush}" Data="M24,11.5C24,12.3284271,23.3284271,13,22.5,13L19.5,13C18.6715729,13 18,12.3284271 18,11.5 18,10.6715729 18.6715729,10 19.5,10L22.5,10C23.3284271,10,24,10.6715729,24,11.5z"/>
10 </Grid>
  • 透明度:将8个按顺时针排序的Path添加Geometry Data,不透明度由小到大设置。
  • 填充色:可在cs文件中添加依赖属性ForegroundBrush,构造函数中设置DataContent=this,然后Path直接绑定此依赖属性ForegroundBrush值即可。

添加绕圈动画

1. 设置一个主动改变透明度的动画静态资源Storyboard.Circle。间隔时间,如0.8秒内,8个path均循环改变其的透明度,从而达到绕圈的效果

WPF 绕圈进度条(二)
  1 <Storyboard x:Key="Storyboard.Circle" RepeatBehavior="Forever">
  2     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part8" Storyboard.TargetProperty="Opacity">
  3         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1.00"/>
  4         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.16"/>
  5         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.16"/>
  6         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.28"/>
  7         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.28"/>
  8         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.40"/>
  9         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.40"/>
 10         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.52"/>
 11         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.52"/>
 12         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.64"/>
 13         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.64"/>
 14         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.76"/>
 15         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.76"/>
 16         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.88"/>
 17         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.88"/>
 18         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="1.00"/>
 19     </DoubleAnimationUsingKeyFrames>
 20     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part7" Storyboard.TargetProperty="Opacity">
 21         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.88"/>
 22         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1.00"/>
 23         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="1.00"/>
 24         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.16"/>
 25         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.16"/>
 26         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.28"/>
 27         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.28"/>
 28         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.40"/>
 29         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.40"/>
 30         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.52"/>
 31         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.52"/>
 32         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.64"/>
 33         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.64"/>
 34         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.76"/>
 35         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.76"/>
 36         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.88"/>
 37     </DoubleAnimationUsingKeyFrames>
 38     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part6" Storyboard.TargetProperty="Opacity">
 39         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.76"/>
 40         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.88"/>
 41         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.88"/>
 42         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="1.00"/>
 43         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="1.00"/>
 44         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.16"/>
 45         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.16"/>
 46         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.28"/>
 47         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.28"/>
 48         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.40"/>
 49         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.40"/>
 50         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.52"/>
 51         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.52"/>
 52         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.64"/>
 53         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.64"/>
 54         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.76"/>
 55     </DoubleAnimationUsingKeyFrames>
 56     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part5" Storyboard.TargetProperty="Opacity">
 57         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.64"/>
 58         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.76"/>
 59         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.76"/>
 60         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.88"/>
 61         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.88"/>
 62         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="1.00"/>
 63         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.00"/>
 64         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.16"/>
 65         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.16"/>
 66         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.28"/>
 67         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.28"/>
 68         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.40"/>
 69         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.40"/>
 70         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.52"/>
 71         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.52"/>
 72         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.64"/>
 73     </DoubleAnimationUsingKeyFrames>
 74     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part4" Storyboard.TargetProperty="Opacity">
 75         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.52"/>
 76         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.64"/>
 77         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.64"/>
 78         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.76"/>
 79         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.76"/>
 80         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.88"/>
 81         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.88"/>
 82         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.00"/>
 83         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1.00"/>
 84         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.16"/>
 85         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.16"/>
 86         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.28"/>
 87         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.28"/>
 88         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.40"/>
 89         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.40"/>
 90         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.52"/>
 91     </DoubleAnimationUsingKeyFrames>
 92     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part3" Storyboard.TargetProperty="Opacity">
 93         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.40"/>
 94         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.52"/>
 95         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.52"/>
 96         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.64"/>
 97         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.64"/>
 98         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.76"/>
 99         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.76"/>
100         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.88"/>
101         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.88"/>
102         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1.00"/>
103         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1.00"/>
104         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.16"/>
105         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.16"/>
106         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.28"/>
107         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.28"/>
108         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.40"/>
109     </DoubleAnimationUsingKeyFrames>
110     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part2" Storyboard.TargetProperty="Opacity">
111         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.28"/>
112         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.40"/>
113         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.40"/>
114         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.52"/>
115         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.52"/>
116         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.64"/>
117         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.64"/>
118         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.76"/>
119         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.76"/>
120         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.88"/>
121         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.88"/>
122         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1.00"/>
123         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1.00"/>
124         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.16"/>
125         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.16"/>
126         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.28"/>
127     </DoubleAnimationUsingKeyFrames>
128     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part1" Storyboard.TargetProperty="Opacity">
129         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.16"/>
130         <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.28"/>
131         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.28"/>
132         <EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.40"/>
133         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.40"/>
134         <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.52"/>
135         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.52"/>
136         <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.64"/>
137         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.64"/>
138         <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.76"/>
139         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.76"/>
140         <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.88"/>
141         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.88"/>
142         <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1.00"/>
143         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="1.00"/>
144         <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.16"/>
145     </DoubleAnimationUsingKeyFrames>
146 </Storyboard>
View Code

2. 触发和暂停绕圈动画

通过一个属性IsActive,来触发动画是否启动和停止。

StopStoryboard可以将当前的动画停止,用法:BeginStoryboardName="XXX"

除了StopStoryboard,BeginStoryboard,还有其它Storyboard类,可以顺带了解一下。

 1 <DataTrigger Binding="{Binding IsActive}" Value="True">
 2     <DataTrigger.EnterActions>
 3         <BeginStoryboard Name="LoadingBeginStoryboard" Storyboard="{StaticResource Storyboard.Circle}"/>
 4     </DataTrigger.EnterActions>
 5 </DataTrigger>
 6 <DataTrigger Binding="{Binding IsActive}" Value="False">
 7     <DataTrigger.EnterActions>
 8         <StopStoryboard BeginStoryboardName="LoadingBeginStoryboard" />
 9     </DataTrigger.EnterActions>
10 </DataTrigger>

 

另:我们可以通过设置具体的加载尺寸,来设置Loading的显示大小。如32*32,64*64

可以在cs文件中添加个依赖属性LoadingSize,然后通过设置DataContext=this,xmal中直接可以根据绑定的LoadingSize改变样式。

 1 <ControlTemplate.Triggers>
 2     <DataTrigger Binding="{Binding LoadingSize}" Value="{x:Static controls:LoadingSize.Size32}">
 3         <Setter TargetName="RootGrid" Property="Width" Value="32"/>
 4         <Setter TargetName="RootGrid" Property="Height" Value="32"/>
 5         <Setter TargetName="Part1" Property="Data" Value="M24,16C24,14.8954305,24.8867064,14,25.9981014,14L30.0018986,14C31.1054196,14 32,14.8877296 32,16 32,17.1045695 31.1132936,18 30.0018986,18L25.9981014,18C24.8945804,18,24,17.1122704,24,16z"/>
 6         <Setter TargetName="Part2" Property="Data" Value="M21.6626297,10.3647781C20.8815811,9.58372955,20.8754122,8.3235685,21.6612872,7.53769356L24.4923994,4.70658134C25.2727065,3.92627423 26.53299,3.92142998 27.3194839,4.70792389 28.1005325,5.48897247 28.1067014,6.74913352 27.3208265,7.53500847L24.4897143,10.3661207C23.7094072,11.1464278,22.4491236,11.151272,21.6626297,10.3647781z"/>
 7         <Setter TargetName="Part3" Property="Data" Value="M14,1.99810135C14,0.894580447 14.8877296,0 16,0 17.1045695,0 18,0.886706352 18,1.99810135L18,6.00189865C18,7.10541955 17.1122704,8 16,8 14.8954305,8 14,7.11329365 14,6.00189865L14,1.99810135z"/>
 8         <Setter TargetName="Part4" Property="Data" Value="M4.6857653,7.50948051C3.90545819,6.7291734 3.90061394,5.46888984 4.68710785,4.68239593 5.46815643,3.90134735 6.72831748,3.89517845 7.51419243,4.68105339L10.3453046,7.5121656C11.1256118,8.29247272 11.130456,9.55275627 10.3439621,10.3392502 9.56291351,11.1202988 8.30275246,11.1264677 7.51687752,10.3405927L4.6857653,7.50948051z"/>
 9         <Setter TargetName="Part5" Property="Data" Value="M0,16C0,14.8954305,0.886706352,14,1.99810135,14L6.00189865,14C7.10541955,14 8,14.8877296 8,16 8,17.1045695 7.11329365,18 6.00189865,18L1.99810135,18C0.894580447,18,0,17.1122704,0,16z"/>
10         <Setter TargetName="Part6" Property="Data" Value="M4.6626297,27.3647781C3.88158112,26.5837296,3.87541221,25.3235685,4.66128715,24.5376936L7.49239937,21.7065813C8.27270649,20.9262742 9.53299004,20.92143 10.3194839,21.7079239 11.1005325,22.4889725 11.1067014,23.7491335 10.3208265,24.5350085L7.48971428,27.3661207C6.70940716,28.1464278,5.44912361,28.151272,4.6626297,27.3647781z"/>
11         <Setter TargetName="Part7" Property="Data" Value="M14,25.9981014C14,24.8945804 14.8877296,24 16,24 17.1045695,24 18,24.8867064 18,25.9981014L18,30.0018986C18,31.1054196 17.1122704,32 16,32 14.8954305,32 14,31.1132936 14,30.0018986L14,25.9981014z"/>
12         <Setter TargetName="Part8" Property="Data" Value="M21.6857653,24.5094805C20.9054582,23.7291734 20.9006139,22.4688898 21.6871078,21.6823959 22.4681564,20.9013473 23.7283175,20.8951784 24.5141924,21.6810534L27.3453046,24.5121656C28.1256118,25.2924727 28.130456,26.5527563 27.3439621,27.3392502 26.5629135,28.1202988 25.3027525,28.1264677 24.5168775,27.3405927L21.6857653,24.5094805z"/>
13     </DataTrigger>
14 </ControlTemplate.Triggers>

使用ContentControl来呈现,在ContentControl的模板中设置Loading内容。例如:

 <ContentControl x:Name="LoadingContent" Template="{StaticResource Template.Loading}"/> 

 

三 替代方案

以上是在图标位置不变化的情况下设置透明度实现的,如果需要简单点的实现方式或者整体绕圈旋转效果,可以设置

1. ContentControl的模板内容为一张完整图片Image或者DrawingImage

2. 添加旋转RotateTransform,绕中心旋转需要设置RenderTransformOrigin="0.5,0.5"

3. 添加动画

触发条件trigges设置,可参考上面的循环动画开启和停止逻辑。

详细实现:

 1     /// <summary>
 2     /// 菊花Loading
 3     /// </summary>
 4     public partial class ChrysanthemumLoading : UserControl
 5     {
 6         public ChrysanthemumLoading()
 7         {
 8             InitializeComponent();
 9         }
10 
11         public static readonly DependencyProperty IsActivepProperty = DependencyProperty.Register("IsActive",
12             typeof(bool), typeof(ChrysanthemumLoading), new PropertyMetadata(default(bool)));
13 
14 
15         public bool IsActive
16         {
17             get => (bool)GetValue(IsActivepProperty);
18             set => SetValue(IsActivepProperty, value);
19         }
20     }
 1 <UserControl x:Class="Control.ChrysanthemumLoading"
 2              xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
 3              xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
 4              xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
 5              xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
 6              xmlns:local="clr-namespace:Control"
 7              mc:Ignorable="d" x:Name="TheChrysanthemumLoading"
 8              d:DesignHeight="90" d:DesignWidth="90">
 9     <UserControl.Resources>
10         <ImageSource x:Key="Image.Loading">Resource/Loading.png</ImageSource>
11 
12         <ControlTemplate x:Key="Template.Loading" TargetType="ContentControl">
13             <Viewbox x:Name="RootGrid" Width="72" Height="72">
14                 <Image x:Name="StateIcon" Stretch="Uniform" Source="{StaticResource Image.Loading}" RenderTransformOrigin="0.5,0.5">
15                     <Image.RenderTransform>
16                         <RotateTransform x:Name="LoadingContentRotateTransform"/>
17                     </Image.RenderTransform>
18                 </Image>
19             </Viewbox>
20            <ControlTemplate.Triggers>
21                 <DataTrigger Binding="{Binding ElementName=TheChrysanthemumLoading,Path=IsActive}" Value="True">
22                    <DataTrigger.EnterActions>
23                        <BeginStoryboard Name="LoadingBeginStoryboard">
24                            <Storyboard RepeatBehavior="Forever" TargetName="LoadingContentRotateTransform" TargetProperty="Angle">
25                                <DoubleAnimation From="0" To="360" Duration="0:0:2"/>
26                            </Storyboard>
27                         </BeginStoryboard>
28                    </DataTrigger.EnterActions>
29                </DataTrigger>
30                 <DataTrigger Binding="{Binding ElementName=TheChrysanthemumLoading,Path=IsActive}" Value="False">
31                    <DataTrigger.EnterActions>
32                        <StopStoryboard BeginStoryboardName="LoadingBeginStoryboard" />
33                    </DataTrigger.EnterActions>
34                </DataTrigger>
35             </ControlTemplate.Triggers>
36         </ControlTemplate>
37     </UserControl.Resources>
38     <ContentControl x:Name="LoadingContentControl" Template="{StaticResource Template.Loading}"/>
39 </UserControl>

Loading图片下载:

WPF 绕圈进度条(二)

 

关键字:进度条,Svg图片,图片旋转