欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  网络运营

shell脚本编写的俄罗斯方块游戏代码

程序员文章站 2022-10-13 22:58:16
粘贴以下代码到一个空的shell脚本文件中,并在bash 中运行即可!复制代码 代码如下:#!/bin/bash# tetris game# 10.21.2003 xhch...

粘贴以下代码到一个空的shell脚本文件中,并在bash 中运行即可!

复制代码 代码如下:

#!/bin/bash

# tetris game
# 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]>

#app declaration
app_name="${0##*[\\/]}"
app_version="1.0"

 
#颜色定义
cred=1
cgreen=2
cyellow=3
cblue=4
cfuchsia=5
ccyan=6
cwhite=7
colortable=($cred $cgreen $cyellow $cblue $cfuchsia $ccyan $cwhite)

#位置和大小
ileft=3
itop=2
((itrayleft = ileft + 2))
((itraytop = itop + 1))
((itraywidth = 10))
((itrayheight = 15))

#颜色设置
cborder=$cgreen
cscore=$cfuchsia
cscorevalue=$ccyan

#控制信号
#改游戏使用两个进程,一个用于接收输入,一个用于游戏流程和显示界面;
#当前者接收到上下左右等按键时,通过向后者发送signal的方式通知后者。
sigrotate=25
sigleft=26
sigright=27
sigdown=28
sigalldown=29
sigexit=30

#七中不同的方块的定义
#通过旋转,每种方块的显示的样式可能有几种
box0=(0 0 0 1 1 0 1 1)
box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
#所有其中方块的定义都放到box变量中
box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
#各种方块旋转后可能的样式数目
countbox=(1 2 2 2 4 4 4)
#各种方块再box数组中的偏移
offsetbox=(0 1 3 5 7 11 15)

#每提高一个速度级需要积累的分数
iscoreeachlevel=50        #be greater than 7

#运行时数据
sig=0                #接收到的signal
iscore=0        #总分
ilevel=0        #速度级
boxnew=()        #新下落的方块的位置定义
cboxnew=0        #新下落的方块的颜色
iboxnewtype=0        #新下落的方块的种类
iboxnewrotate=0        #新下落的方块的旋转角度
boxcur=()        #当前方块的位置定义
cboxcur=0        #当前方块的颜色
iboxcurtype=0        #当前方块的种类
iboxcurrotate=0        #当前方块的旋转角度
boxcurx=-1        #当前方块的x坐标位置
boxcury=-1        #当前方块的y坐标位置
imap=()                #背景方块图表

#初始化所有背景方块为-1, 表示没有方块
for ((i = 0; i < itrayheight * itraywidth; i++)); do imap[$i]=-1; done

 
#接收输入的进程的主函数
function runaskeyreceiver()
{
        local piddisplayer key akey sig cesc stty

        piddisplayer=$1
        akey=(0 0 0)

        cesc=`echo -ne "\033"`
        cspace=`echo -ne "\040"`

        #保存终端属性。在read -s读取终端键时,终端的属性会被暂时改变。
        #如果在read -s时程序被不幸杀掉,可能会导致终端混乱,
        #需要在程序退出时恢复终端属性。
        stty=`stty -g`

        #捕捉退出信号
        trap "myexit;" int term
        trap "myexitnosub;" $sigexit

        #隐藏光标
        echo -ne "\033[?25l"

 
        while :
        do
                #读取输入。注-s不回显,-n读到一个字符立即返回
                read -s -n 1 key

                akey[0]=${akey[1]}
                akey[1]=${akey[2]}
                akey[2]=$key
                sig=0

                #判断输入了何种键
                if [[ $key == $cesc && ${akey[1]} == $cesc ]]
                then
                        #esc键
                        myexit
                elif [[ ${akey[0]} == $cesc && ${akey[1]} == "[" ]]
                then
                        if [[ $key == "a" ]]; then sig=$sigrotate        #<向上键>
                        elif [[ $key == "b" ]]; then sig=$sigdown        #<向下键>
                        elif [[ $key == "d" ]]; then sig=$sigleft        #<向左键>
                        elif [[ $key == "c" ]]; then sig=$sigright        #<向右键>
                        fi
                elif [[ $key == "w" || $key == "w" ]]; then sig=$sigrotate        #w, w
                elif [[ $key == "s" || $key == "s" ]]; then sig=$sigdown        #s, s
                elif [[ $key == "a" || $key == "a" ]]; then sig=$sigleft        #a, a
                elif [[ $key == "d" || $key == "d" ]]; then sig=$sigright        #d, d
                elif [[ "[$key]" == "[]" ]]; then sig=$sigalldown        #空格键
                elif [[ $key == "q" || $key == "q" ]]                        #q, q
                then
                        myexit
                fi

                if [[ $sig != 0 ]]
                then
                        #向另一进程发送消息
                        kill -$sig $piddisplayer
                fi
        done
}

#退出前的恢复
function myexitnosub()
{
        local y

        #恢复终端属性
        stty $stty
        ((y = itop + itrayheight + 4))

        #显示光标
        echo -e "\033[?25h\033[${y};0h"
        exit
}

 
function myexit()
{
        #通知显示进程需要退出
        kill -$sigexit $piddisplayer

        myexitnosub
}

 
#处理显示和游戏流程的主函数
function runasdisplayer()
{
        local sigthis
        initdraw

        #挂载各种信号的处理函数
        trap "sig=$sigrotate;" $sigrotate
        trap "sig=$sigleft;" $sigleft
        trap "sig=$sigright;" $sigright
        trap "sig=$sigdown;" $sigdown
        trap "sig=$sigalldown;" $sigalldown
        trap "showexit;" $sigexit

        while :
        do
                #根据当前的速度级ilevel不同,设定相应的循环的次数
                for ((i = 0; i < 21 - ilevel; i++))
                do
                        sleep 0.02
                        sigthis=$sig
                        sig=0

                        #根据sig变量判断是否接受到相应的信号
                        if ((sigthis == sigrotate)); then boxrotate;        #旋转
                        elif ((sigthis == sigleft)); then boxleft;        #左移一列
                        elif ((sigthis == sigright)); then boxright;        #右移一列
                        elif ((sigthis == sigdown)); then boxdown;        #下落一行
                        elif ((sigthis == sigalldown)); then boxalldown;        #下落到底
                        fi
                done
                #kill -$sigdown $$
                boxdown        #下落一行
        done
}

 
#boxmove(y, x), 测试是否可以把移动中的方块移到(x, y)的位置, 返回0则可以, 1不可以
function boxmove()
{
        local j i x y xtest ytest
        ytest=$1
        xtest=$2
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxcur[$j]} + ytest))
                ((x = ${boxcur[$i]} + xtest))
                if (( y < 0 || y >= itrayheight || x < 0 || x >= itraywidth))
                then
                        #撞到墙壁了
                        return 1
                fi
                if ((${imap[y * itraywidth + x]} != -1 ))
                then
                        #撞到其他已经存在的方块了
                        return 1
                fi
        done
        return 0;
}

 
#将当前移动中的方块放到背景方块中去,
#并计算新的分数和速度级。(即一次方块落到底部)
function box2map()
{
        local j i x y xp yp line

        #将当前移动中的方块放到背景方块中去
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxcur[$j]} + boxcury))
                ((x = ${boxcur[$i]} + boxcurx))
                ((i = y * itraywidth + x))
                imap[$i]=$cboxcur
        done

        #消去可被消去的行
        line=0
        for ((j = 0; j < itraywidth * itrayheight; j += itraywidth))
        do
                for ((i = j + itraywidth - 1; i >= j; i--))
                do
                        if ((${imap[$i]} == -1)); then break; fi
                done
                if ((i >= j)); then continue; fi

                ((line++))
                for ((i = j - 1; i >= 0; i--))
                do
                        ((x = i + itraywidth))
                        imap[$x]=${imap[$i]}
                done
                for ((i = 0; i < itraywidth; i++))
                do
                        imap[$i]=-1
                done
        done

        if ((line == 0)); then return; fi

        #根据消去的行数line计算分数和速度级
        ((x = ileft + itraywidth * 2 + 7))
        ((y = itop + 11))
        ((iscore += line * 2 - 1))
        #显示新的分数
        echo -ne "\033[1m\033[3${cscorevalue}m\033[${y};${x}h${iscore}         "
        if ((iscore % iscoreeachlevel < line * 2 - 1))
        then
                if ((ilevel < 20))
                then
                        ((ilevel++))
                        ((y = itop + 14))
                        #显示新的速度级
                        echo -ne "\033[3${cscorevalue}m\033[${y};${x}h${ilevel}        "
                fi
        fi
        echo -ne "\033[0m"

 
        #重新显示背景方块
        for ((y = 0; y < itrayheight; y++))
        do
                ((yp = y + itraytop + 1))
                ((xp = itrayleft + 1))
                ((i = y * itraywidth))
                echo -ne "\033[${yp};${xp}h"
                for ((x = 0; x < itraywidth; x++))
                do
                        ((j = i + x))
                        if ((${imap[$j]} == -1))
                        then
                                echo -ne "  "
                        else
                                echo -ne "\033[1m\033[7m\033[3${imap[$j]}m\033[4${imap[$j]}m[]\033[0m"
                        fi
                done
        done
}

 
#下落一行
function boxdown()
{
        local y s
        ((y = boxcury + 1))        #新的y坐标
        if boxmove $y $boxcurx        #测试是否可以下落一行
        then
                s="`drawcurbox 0`"        #将旧的方块抹去
                ((boxcury = y))
                s="$s`drawcurbox 1`"        #显示新的下落后方块
                echo -ne $s
        else
                #走到这儿, 如果不能下落了
                box2map                #将当前移动中的方块贴到背景方块中
                randombox        #产生新的方块
        fi
}

#左移一列
function boxleft()
{
        local x s
        ((x = boxcurx - 1))
        if boxmove $boxcury $x
        then
                s=`drawcurbox 0`
                ((boxcurx = x))
                s=$s`drawcurbox 1`
                echo -ne $s
        fi
}

#右移一列
function boxright()
{
        local x s
        ((x = boxcurx + 1))
        if boxmove $boxcury $x
        then
                s=`drawcurbox 0`
                ((boxcurx = x))
                s=$s`drawcurbox 1`
                echo -ne $s
        fi
}

 
#下落到底
function boxalldown()
{
        local k j i x y idown s
        idown=$itrayheight

        #计算一共需要下落多少行
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxcur[$j]} + boxcury))
                ((x = ${boxcur[$i]} + boxcurx))
                for ((k = y + 1; k < itrayheight; k++))
                do
                        ((i = k * itraywidth + x))
                        if (( ${imap[$i]} != -1)); then break; fi
                done
                ((k -= y + 1))
                if (( $idown > $k )); then idown=$k; fi
        done

        s=`drawcurbox 0`        #将旧的方块抹去
        ((boxcury += idown))
        s=$s`drawcurbox 1`        #显示新的下落后的方块
        echo -ne $s
        box2map                #将当前移动中的方块贴到背景方块中
        randombox        #产生新的方块
}

 
#旋转方块
function boxrotate()
{
        local icount itestrotate boxtest j i s
        icount=${countbox[$iboxcurtype]}        #当前的方块经旋转可以产生的样式的数目

        #计算旋转后的新的样式
        ((itestrotate = iboxcurrotate + 1))
        if ((itestrotate >= icount))
        then
                ((itestrotate = 0))
        fi

        #更新到新的样式, 保存老的样式(但不显示)
        for ((j = 0, i = (${offsetbox[$iboxcurtype]} + $itestrotate) * 8; j < 8; j++, i++))
        do
                boxtest[$j]=${boxcur[$j]}
                boxcur[$j]=${box[$i]}
        done

        if boxmove $boxcury $boxcurx        #测试旋转后是否有空间放的下
        then
                #抹去旧的方块
                for ((j = 0; j < 8; j++))
                do
                        boxcur[$j]=${boxtest[$j]}
                done
                s=`drawcurbox 0`

                #画上新的方块
                for ((j = 0, i = (${offsetbox[$iboxcurtype]} + $itestrotate) * 8; j < 8; j++, i++))
                do
                        boxcur[$j]=${box[$i]}
                done
                s=$s`drawcurbox 1`
                echo -ne $s
                iboxcurrotate=$itestrotate
        else
                #不能旋转,还是继续使用老的样式
                for ((j = 0; j < 8; j++))
                do
                        boxcur[$j]=${boxtest[$j]}
                done
        fi
}

 
#drawcurbox(bdraw), 绘制当前移动中的方块, bdraw为1, 画上, bdraw为0, 抹去方块。
function drawcurbox()
{
        local i j t bdraw sbox s
        bdraw=$1

        s=""
        if (( bdraw == 0 ))
        then
                sbox="\040\040"
        else
                sbox="[]"
                s=$s"\033[1m\033[7m\033[3${cboxcur}m\033[4${cboxcur}m"
        fi

        for ((j = 0; j < 8; j += 2))
        do
                ((i = itraytop + 1 + ${boxcur[$j]} + boxcury))
                ((t = itrayleft + 1 + 2 * (boxcurx + ${boxcur[$j + 1]})))
                #\033[y;xh, 光标到(x, y)处
                s=$s"\033[${i};${t}h${sbox}"
        done
        s=$s"\033[0m"
        echo -n $s
}

 
#更新新的方块
function randombox()
{
        local i j t

        #更新当前移动的方块
        iboxcurtype=${iboxnewtype}
        iboxcurrotate=${iboxnewrotate}
        cboxcur=${cboxnew}
        for ((j = 0; j < ${#boxnew[@]}; j++))
        do
                boxcur[$j]=${boxnew[$j]}
        done

 
        #显示当前移动的方块
        if (( ${#boxcur[@]} == 8 ))
        then
                #计算当前方块该从顶端哪一行"冒"出来
                for ((j = 0, t = 4; j < 8; j += 2))
                do
                        if ((${boxcur[$j]} < t)); then t=${boxcur[$j]}; fi
                done
                ((boxcury = -t))
                for ((j = 1, i = -4, t = 20; j < 8; j += 2))
                do
                        if ((${boxcur[$j]} > i)); then i=${boxcur[$j]}; fi
                        if ((${boxcur[$j]} < t)); then t=${boxcur[$j]}; fi
                done
                ((boxcurx = (itraywidth - 1 - i - t) / 2))

                #显示当前移动的方块
                echo -ne `drawcurbox 1`

                #如果方块一出来就没处放,game over!
                if ! boxmove $boxcury $boxcurx
                then
                        kill -$sigexit ${ppid}
                        showexit
                fi
        fi

 

        #清除右边预显示的方块
        for ((j = 0; j < 4; j++))
        do
                ((i = itop + 1 + j))
                ((t = ileft + 2 * itraywidth + 7))
                echo -ne "\033[${i};${t}h        "
        done

        #随机产生新的方块
        ((iboxnewtype = random % ${#offsetbox[@]}))
        ((iboxnewrotate = random % ${countbox[$iboxnewtype]}))
        for ((j = 0, i = (${offsetbox[$iboxnewtype]} + $iboxnewrotate) * 8; j < 8; j++, i++))
        do
                boxnew[$j]=${box[$i]};
        done

        ((cboxnew = ${colortable[random % ${#colortable[@]}]}))

        #显示右边预显示的方块
        echo -ne "\033[1m\033[7m\033[3${cboxnew}m\033[4${cboxnew}m"
        for ((j = 0; j < 8; j += 2))
        do
                ((i = itop + 1 + ${boxnew[$j]}))
                ((t = ileft + 2 * itraywidth + 7 + 2 * ${boxnew[$j + 1]}))
                echo -ne "\033[${i};${t}h[]"
        done
        echo -ne "\033[0m"
}

 
#初始绘制
function initdraw()
{
        clear
        randombox        #随机产生方块,这时右边预显示窗口中有方快了
        randombox        #再随机产生方块,右边预显示窗口中的方块被更新,原先的方块将开始下落
        local i t1 t2 t3

        #显示边框
        echo -ne "\033[1m"
        echo -ne "\033[3${cborder}m\033[4${cborder}m"

        ((t2 = ileft + 1))
        ((t3 = ileft + itraywidth * 2 + 3))
        for ((i = 0; i < itrayheight; i++))
        do
                ((t1 = i + itop + 2))
                echo -ne "\033[${t1};${t2}h||"
                echo -ne "\033[${t1};${t3}h||"
        done

        ((t2 = itop + itrayheight + 2))
        for ((i = 0; i < itraywidth + 2; i++))
        do
                ((t1 = i * 2 + ileft + 1))
                echo -ne "\033[${itraytop};${t1}h=="
                echo -ne "\033[${t2};${t1}h=="
        done
        echo -ne "\033[0m"

 
        #显示"score"和"level"字样
        echo -ne "\033[1m"
        ((t1 = ileft + itraywidth * 2 + 7))
        ((t2 = itop + 10))
        echo -ne "\033[3${cscore}m\033[${t2};${t1}hscore"
        ((t2 = itop + 11))
        echo -ne "\033[3${cscorevalue}m\033[${t2};${t1}h${iscore}"
        ((t2 = itop + 13))
        echo -ne "\033[3${cscore}m\033[${t2};${t1}hlevel"
        ((t2 = itop + 14))
        echo -ne "\033[3${cscorevalue}m\033[${t2};${t1}h${ilevel}"
        echo -ne "\033[0m"
}

 
#退出时显示gameover!
function showexit()
{
        local y
        ((y = itrayheight + itraytop + 3))
        echo -e "\033[${y};0hgameover!\033[0m"
        exit
}

 
#显示用法.
function usage
{
        cat << eof
usage: $app_name
start tetris game.

  -h, --help              display this help and exit
      --version           output version information and exit
eof
}

 
#游戏主程序在这儿开始.
if [[ "$1" == "-h" || "$1" == "--help" ]]; then
        usage
elif [[ "$1" == "--version" ]]; then
        echo "$app_name $app_version"
elif [[ "$1" == "--show" ]]; then
        #当发现具有参数--show时,运行显示函数
        runasdisplayer
else
        bash $0 --show&        #以参数--show将本程序再运行一遍
        runaskeyreceiver $!        #以上一行产生的进程的进程号作为参数
fi