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JavaScript+HTML5 canvas实现放大镜效果完整示例

程序员文章站 2022-10-13 21:30:48
本文实例讲述了javascript+html5 canvas实现放大镜效果。分享给大家供大家参考,具体如下: 效果:

本文实例讲述了javascript+html5 canvas实现放大镜效果。分享给大家供大家参考,具体如下:

效果:

JavaScript+HTML5 canvas实现放大镜效果完整示例

<!doctype html>
<html>
<head lang="en">
  <meta charset="utf-8">
  <title>www.jb51.net canvas放大镜</title>
  <style>
    #copycanvas {
      border: 1px solid #000;
      display: none;
    }
    #square {
      width: 90px;
      height: 90px;
      background-color: #cc3;
      border: 1px solid #f00;
      opacity: 0.5;
      position: absolute;
      z-index: 999;
      display: none;
      cursor: crosshair;
    }
  </style>
</head>
<body>
<canvas id="canvas" width="450" height="676"></canvas>
<canvas id="copycanvas" width="300" height="300"></canvas>
<div id="square"></div>
<script>
  var canvas = document.getelementbyid('canvas'), //获取canvas对象
      context = canvas.getcontext('2d'), //获取上下文
      copycanvas = document.getelementbyid('copycanvas'), //获取copycanvas
      copycontext = copycanvas.getcontext('2d'),
      square = document.getelementbyid('square'), //获取透明框
      squaredata = {}, //用来保存选择框数据
      box = canvas.getboundingclientrect();
  //getboundingclientrect方法可以获取元素上、下、左、右分别相对浏览器的坐标位置
  //创建图像对象,并加载
  image = new image();
  image.src = "3.jpg";
  image.onload = function(){
    context.drawimage(image,0,0,canvas.width,canvas.height);
  };
  canvas.onmouseover = function(e){
    var x = e.clientx, //获取鼠标实时坐标
        y = e.clienty;
    createsquare(x,y); //保存透明选择框属性
  };
  window.onmousemove = function(e){
    var x = e.clientx,
        y = e.clienty;
    //判断鼠标是否移出canvas
    if(x >= canvas.offsetleft && x <= canvas.offsetleft + canvas.width &&
        y >= canvas.offsettop && y <= canvas.offsettop + canvas.height){
      createsquare(x,y);
    }else{
      hidesquare();
      hidecanvas();
    }
  }
  function showsquare(){
    square.style.display = 'block';
  }
  function hidesquare(){
    square.style.display = 'none';
  }
  function showcanvas(){
    copycanvas.style.display = "inline";
  }
  function hidecanvas(){
    copycanvas.style.display = "none";
  }
  function createsquare(x,y){
    //控制选择框不移动出canvas
    x = x - 45 < canvas.offsetleft ? canvas.offsetleft:x - 45;
    y = y - 45 < canvas.offsettop ? canvas.offsettop:y - 45;
    x = x + 90 < box.right ? x:box.right - 90;
    y = y + 90 < box.bottom ? y:box.bottom - 90;
    squaredata.left = x;
    squaredata.top = y;
    movesquare(x,y);
  }
  function movesquare(x,y){
    square.style.left = x + "px";
    square.style.top = y + "px";
    showcanvas();
    showsquare();
    copy();
  }
  function copy(){
    copycontext.drawimage(
        canvas,
        squaredata.left - box.left,
        squaredata.top - box.top,
        90,
        90,
        0,
        0,
        copycanvas.width,
        copycanvas.height
    );
  }
</script>
</body>
</html>

感兴趣的朋友可使用在线html/css/javascript代码运行工具http://tools.jb51.net/code/htmljsrun测试一下运行效果。

更多关于javascript相关内容感兴趣的读者可查看本站专题:《javascript图片操作技巧大全》、《javascript运动效果与技巧汇总》、《javascript+html5特效与技巧汇总》、《javascript图形绘制技巧总结》、《javascript数据结构与算法技巧总结》及《javascript数学运算用法总结

希望本文所述对大家javascript程序设计有所帮助。