QTableView 使用案例讲解
程序员文章站
2022-09-21 10:10:27
from PySide2 import QtCorefrom PySide2 import QtWidgetsfrom shiboken2 import wrapInstanceimport maya.OpenMaya as omimport maya.OpenMayaUI as omuiimport maya.cmds as cmdsdef maya_main_window(): """ Return the Maya main window widget as a P. 废话不多说,直接上代码,有看得懂的或者需要的朋友直接看代码...
废话不多说,直接上代码,有看得懂的或者需要的朋友直接看代码
from PySide2 import QtCore from PySide2 import QtWidgets from shiboken2 import wrapInstance import maya.OpenMaya as om import maya.OpenMayaUI as omui import maya.cmds as cmds def maya_main_window(): """ Return the Maya main window widget as a Python object """ main_window_ptr = omui.MQtUtil.mainWindow() return wrapInstance(long(main_window_ptr), QtWidgets.QWidget) class TableExampleDialog(QtWidgets.QDialog): ATTR_ROLE = QtCore.Qt.UserRole VALUE_ROLE = QtCore.Qt.UserRole + 1 def __init__(self, parent=maya_main_window()): super(TableExampleDialog, self).__init__(parent) self.setWindowTitle("Table Example") self.setWindowFlags(self.windowFlags() ^ QtCore.Qt.WindowContextHelpButtonHint) self.setMinimumWidth(500) self.create_widgets() self.create_layout() self.create_connections() def create_widgets(self): self.table_wdg = QtWidgets.QTableWidget() self.table_wdg.setColumnCount(5) self.table_wdg.setColumnWidth(0, 22) self.table_wdg.setColumnWidth(2, 70) self.table_wdg.setColumnWidth(3, 70) self.table_wdg.setColumnWidth(4, 70) self.table_wdg.setHorizontalHeaderLabels(["", "Name", "TransX", "TransY", "TransZ"]) header_view = self.table_wdg.horizontalHeader() header_view.setSectionResizeMode(1, QtWidgets.QHeaderView.Stretch) self.refresh_btn = QtWidgets.QPushButton("Refresh") self.close_btn = QtWidgets.QPushButton("Close") def create_layout(self): button_layout = QtWidgets.QHBoxLayout() button_layout.setSpacing(2) button_layout.addStretch() button_layout.addWidget(self.refresh_btn) button_layout.addWidget(self.close_btn) main_layout = QtWidgets.QVBoxLayout(self) main_layout.setContentsMargins(2, 2, 2, 2) main_layout.setSpacing(2) main_layout.addWidget(self.table_wdg) main_layout.addStretch() main_layout.addLayout(button_layout) def create_connections(self): self.set_cell_changed_connection_enabled(True) self.refresh_btn.clicked.connect(self.refresh_table) self.close_btn.clicked.connect(self.close) def set_cell_changed_connection_enabled(self, enabled): if enabled: self.table_wdg.cellChanged.connect(self.on_cell_changed) else: self.table_wdg.cellChanged.disconnect(self.on_cell_changed) def keyPressEvent(self, e): super(TableExampleDialog, self).keyPressEvent(e) e.accept() def showEvent(self, e): super(TableExampleDialog, self).showEvent(e) self.refresh_table() def refresh_table(self): self.set_cell_changed_connection_enabled(False) self.table_wdg.setRowCount(0) meshes = cmds.ls(type="mesh") for i in range(len(meshes)): transform_name = cmds.listRelatives(meshes[i], parent=True)[0] translation = cmds.getAttr("{0}.translate".format(transform_name))[0] visible = cmds.getAttr("{0}.visibility".format(transform_name)) self.table_wdg.insertRow(i) self.insert_item(i, 0, "", "visibility", visible, True) self.insert_item(i, 1, transform_name, None, transform_name, False) self.insert_item(i, 2, self.float_to_string(translation[0]), "tx", translation[0], False) self.insert_item(i, 3, self.float_to_string(translation[1]), "ty", translation[1], False) self.insert_item(i, 4, self.float_to_string(translation[2]), "tz", translation[2], False) self.set_cell_changed_connection_enabled(True) def insert_item(self, row, column, text, attr, value, is_boolean): item = QtWidgets.QTableWidgetItem(text) self.set_item_attr(item, attr) self.set_item_value(item, value) if is_boolean: item.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled) self.set_item_checked(item, value) self.table_wdg.setItem(row, column, item) def on_cell_changed(self, row, column): self.set_cell_changed_connection_enabled(False) item = self.table_wdg.item(row, column) if column == 1: self.rename(item) else: is_boolean = column == 0 self.update_attr(self.get_full_attr_name(row, item), item, is_boolean) self.set_cell_changed_connection_enabled(True) def rename(self, item): old_name = self.get_item_value(item) new_name = self.get_item_text(item) if old_name != new_name: actual_new_name = cmds.rename(old_name, new_name) if actual_new_name != new_name: self.set_item_text(item, actual_new_name) self.set_item_value(item, actual_new_name) def update_attr(self, attr_name, item, is_boolean): if is_boolean: value = self.is_item_checked(item) self.set_item_text(item, "") else: text = self.get_item_text(item) try: value = float(text) except ValueError: self.revert_original_value(item, False) return try: cmds.setAttr(attr_name, value) except: original_value = self.get_item_value(item) if is_boolean: self.set_item_checked(item, original_value) else: self.revert_original_value(item, False) return new_value = cmds.getAttr(attr_name) if is_boolean: self.set_item_checked(item, new_value) else: self.set_item_text(item, self.float_to_string(new_value)) self.set_item_value(item, new_value) def set_item_text(self, item, text): item.setText(text) def get_item_text(self, item): return item.text() def set_item_checked(self, item, checked): if checked: item.setCheckState(QtCore.Qt.Checked) else: item.setCheckState(QtCore.Qt.Unchecked) def is_item_checked(self, item): return item.checkState() == QtCore.Qt.Checked def set_item_attr(self, item, attr): item.setData(self.ATTR_ROLE, attr) def get_item_attr(self, item): return item.data(self.ATTR_ROLE) def set_item_value(self, item, value): item.setData(self.VALUE_ROLE, value) def get_item_value(self, item): return item.data(self.VALUE_ROLE) def get_full_attr_name(self, row, item): node_name = self.table_wdg.item(row, 1).data(self.VALUE_ROLE) attr_name = item.data(self.ATTR_ROLE) return "{0}.{1}".format(node_name, attr_name) def float_to_string(self, value): return "{0:.4f}".format(value) def revert_original_value(self, item, is_boolean): original_value = self.get_item_value(item) if is_boolean: self.set_item_checked(item, original_value) else: self.set_item_text(item, self.float_to_string(original_value)) if __name__ == "__main__": try: table_example_dialog.close() # pylint: disable=E0601 table_example_dialog.deleteLater() except: pass table_example_dialog = TableExampleDialog() table_example_dialog.show()本文地址:https://blog.csdn.net/weixin_39868379/article/details/108252821
上一篇: 【Python】Python3中的除法
推荐阅读
-
JavaScript简单使用讲解
-
js序列化和反序列化的使用讲解
-
JS回调函数 callback的理解与使用案例分析
-
SQLSERVER查询锁表,阻塞,使用表名查询存储过程,行数,表字段类型等常规查询实例讲解
-
FineReport的概念和使用讲解
-
Linux系统中强大的文本操作命令tr的使用讲解
-
基于ECMAScript6即ECMAScript2015的javascriptclass类封装的简单使用实例讲解
-
Laravel 中使用 swoole 项目实战开发案例一 (建立 swoole 和前端通信)
-
go各种import的使用方法讲解
-
SQL2005中char nchar varchar nvarchar数据类型的区别和使用环境讲解