SVG动画vivus.js库使用小结(实例代码)
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2022-09-08 12:03:09
svg动画vivus.js库使用整理,具体实例代码如下所示:
使用方法如图:...
svg动画vivus.js库使用整理,具体实例代码如下所示:
使用方法如图:
html例子代码:
<!doctype html> <html lang="en"> <head> <meta charset="utf-8" /> <meta http-equiv="x-ua-compatible" content="ie=edge,chrome=1"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>vivus.js - test</title> <style type="text/css"> svg * {fill: none;stroke: currentcolor;stroke-width:4;} .sunrise {color: #f037a5; background-color: #f8c72c;} .matrix {color: #86e0c4; background-color: #181f21;} .electric {color: #78c9db; background-color: #e4175b;} .night {color: #d3d679; background-color: #316bd2;} i{ font-style:normal; color:#f00;} span{ color:#316bd2;} </style> </head> <body> <div> <p> <span>var synthd</span> = new vivus('<i>synth-dynamic</i>', {<br> <i>file: </i>'vivus-git/synth.svg',<br> <i>type: </i>'onebyone',<br> duration: 200,<br> <i>start: </i>'manual',<br> <i>animtimingfunction:</i> vivus.ease_out_bounce<br> }); </p> <p> <span>synth-dynamic:</span>svg的id 或 加载外部svg文件的父标签 </p> <p> <span>file:</span><i>vivus-git/synth.svg</i>,如果是svg的id则可省略此设置,如果是加载外部svg文件的父标签,对应的值则是svg文件的路径 </p> <p> <span>type:</span><br> 对就值:<i>delayed</i> 每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br> 对就值:<i>scenario-sync</i> 每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br> 对就值:<i>onebyone</i> 每个路径元素是一个接一个。这个动画给人最好的印象的绘画。 </p> <p> <span>start:</span>是否自动播放,可省略此设置,不设置则默认自动播放<br> 对就值:<i>autostart</i> 默认值,自动播放<br> 对就值:<i>manual</i> 不自动播放,需要事件触发播放 </p> <p> <span>animtimingfunction:</span>动画效果<br> 对就值:<i>linear</i> 动画从头到尾的速度是相同的<br> 对就值:<i>ease</i> 动画以低速开始,然后加快,在结束前变慢。<br> 对就值:<i>ease_in</i> 动画以低速开始。<br> 对就值:<i>ease_out</i> 动画以低速结束。<br> 对就值:<i>ease_out_bounce</i> 动画弹性结束 </p> </div> <div> <p> <span>synthd</span><i>.play();</i> 播放动画<br> <span>synthd</span><i>.reset().play();</i> 重新播放动画<br> <span>synthd</span><i>.play(-3);</i> 倒带,反向收回之前完成的动画 </p> </div> <div class="matrix"> <div> <p>每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br>vivus-git/obturateur.svg</p> <button onclick="obt1.reset().play();">重新播放动画</button> <button onclick="obt1.play(-3);">倒带</button> </div> <!-- <div id="obt"></div> --> <div> <object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object> </div> </div> <div class="sunrise"> <div> <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/polaroid.svg</p> <button onclick="polaroidd.reset().play();">重新播放动画</button> <button onclick="polaroidd.play(-3);">倒带</button> </div> <div id="polaroid-dynamic"></div> </div> <div class="electric"> <div> <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/hi-there.svg</p> <button onclick="hid.play();">播放动画</button> <button onclick="hid.play(-3);">倒带</button> </div> <!--<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div>--> <svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewbox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hid.reset().play();"> <!-- hi --> <path data-duration="10" d="m324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5c295.1,48.4,308,61.2,324.6,61.2z" style="stroke-dasharray: 186px, 226px; stroke-dashoffset: 0px;"></path> <path data-duration="130" d="m366.2,204.2c-9.8,0-15-5.6-15-15.1v77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1h277h-20.7c-8.5,0-14.2-4.1-14.2-12.9v52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75v53.4c0-11.5,8.6-13.3,17-13.3h11v-28h2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33h366.2z" style="stroke-dasharray: 2216px, 2256px; stroke-dashoffset: 0px;"></path> <path data-async="" data-delay="20" d="m358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3" style="stroke-dasharray: 60px, 100px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m124.2,105.7v77c0-11.5,9.1-13.8,17.5-13.8h10.5v44.7" style="stroke-dasharray: 84px, 124px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m147.9,40.2l171.2,63.2l175.7,63.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m295.1,32.1l275.2,12.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m266.2,204.7v75.9c0-8.5,5.2-12.8,13.7-12.8h18.3v44.7" style="stroke-dasharray: 187px, 227px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m265.9,105.2l289.2,129.2l293.7,129.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m374.2,204.7l374.2,94.2l358.8,82.8l351.2,77.2" style="stroke-dasharray: 140px, 180px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m148.2,237.2l171.2,261.2l294.6,261.2l300.5,261.2l402.2,261.2l402.2,228.2l379.2,204.2" style="stroke-dasharray: 331px, 371px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m124.2,204.7l124.2,157.2l175.7,157.2" style="stroke-dasharray: 99px, 139px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m147.7,228.2l129.2,204.2" style="stroke-dasharray: 31px, 71px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m7.2,237.3l30.2,261.2l152.2,261.2l152.2,241.7" style="stroke-dasharray: 175px, 215px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m1.9,40.2l26,63.2l39.7,63.2" style="stroke-dasharray: 48px, 88px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m129.2,12.2l148.2,33.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path> <path data-async="" d="m303.9,53l328.1,77.2" style="stroke-dasharray: 35px, 75px; stroke-dashoffset: 0px;"></path> <path d="m345.1,10.5l368.7,34" style="stroke-dasharray: 34px, 74px; stroke-dashoffset: 0px;"></path> <!-- there --> <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="m76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5" style="stroke-dasharray: 851px, 891px; stroke-dashoffset: 0px;"></path> <path stroke-linecap="round" stroke-linejoin="round" d="m157.3,300.8c3.8-2.3-29,0.8-35.6,3.2" style="stroke-dasharray: 37px, 77px; stroke-dashoffset: 0px;"></path> </svg> </div> <div class="night"> <div> <p>每个路径元素是一个接一个。这个动画给人最好的印象的绘画。<br>vivus-git/synth.svg</p> <button onclick="synthd.play();">播放动画</button> <button onclick="synthd.play(-3);">倒带</button> </div> <div id="synth-dynamic" style="max-width: 400px; margin: auto;"></div> </div> <!--<script src="vivus.js"></script>--> <script src="http://cdn.jsdelivr.net/vivus/latest/vivus.min.js"></script> <script> if (window.location.protocol === 'file:') { alert('请使用http服务器服务(http://localhost/)访问此页面。'); } var obt1 = new vivus('obt', { /* 加载svg外部文件的方法: 1、有object标签则 不用 加载svg外部文件的代码:file: 'vivus-git/obturateur.svg' 以上html中有此代码:<object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object> 2、没有object标签则 要 加载svg外部文件的代码:file: 'vivus-git/obturateur.svg' 以上html中有此代码 已注释:<div id="obt"></div> */ //file: 'vivus-git/obturateur.svg', type: 'delayed',//每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。 duration: 150, //start: 'autostart' }); var polaroidd = new vivus('polaroid-dynamic', { file: 'vivus-git/polaroid.svg', //file: 'vivus-git/111.svg', type: 'scenario-sync',//每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。 duration: 20, start: 'autostart' }); var hid = new vivus('hi-dynamic', { /* 1、svg内部标签, 不用 加载svg外部文件的代码:file: 'vivus-git/hi-there.svg' 以上html中有此代码:<svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewbox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hid.reset().play();"> 2、加载svg外部文件的方法:file: 'vivus-git/hi-there.svg' 以上html中有此代码 已注释:<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div> */ //file: 'vivus-git/hi-there.svg', type: 'scenario-sync', duration: 20, start: 'manual' }); var synthd = new vivus('synth-dynamic', { file: 'vivus-git/synth.svg', type: 'onebyone',//每个路径元素是一个接一个。这个动画给人最好的印象的绘画。 duration: 200, start: 'manual', animtimingfunction: vivus.ease_out }); // function easeoutbounce (x) { // var base = -math.cos(x * (0.5 * math.pi)) + 1; // var rate = math.pow(base,1.5); // var rater = math.pow(1 - x, 2); // var progress = -math.abs(math.cos(rate * (2.5 * math.pi) )) + 1; // return (1- rater) + (progress * rater); // } </script> </body> </html> hi-there.svg代码: [html] view plain copy <svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewbox="0 0 404.7 354" enable-background="new 0 0 404.7 354"> <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10"> <!-- hi --> <path data-duration="10" d="m324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5c295.1,48.4,308,61.2,324.6,61.2z"/> <path data-duration="130" d="m366.2,204.2c-9.8,0-15-5.6-15-15.1v77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1h277h-20.7c-8.5,0-14.2-4.1-14.2-12.9v52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75v53.4c0-11.5,8.6-13.3,17-13.3h11v-28h2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33h366.2z"/> <path data-async="" data-delay="20" d="m358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3"/> <path data-async="" d="m124.2,105.7v77c0-11.5,9.1-13.8,17.5-13.8h10.5v44.7"/> <polyline data-async="" points="147.9,40.2 171.2,63.2 175.7,63.2"/> <line data-async="" x1="295.1" y1="32.1" x2="275.2" y2="12.2"/> <path data-async="" d="m266.2,204.7v75.9c0-8.5,5.2-12.8,13.7-12.8h18.3v44.7"/> <polyline data-async="" points="265.9,105.2 289.2,129.2 293.7,129.2"/> <polyline data-async="" points="374.2,204.7 374.2,94.2 358.8,82.8 351.2,77.2"/> <polyline data-async="" points="148.2,237.2 171.2,261.2 294.6,261.2 300.5,261.2 402.2,261.2 402.2,228.2 379.2,204.2"/> <polyline data-async="" points="124.2,204.7 124.2,157.2 175.7,157.2"/> <line data-async="" x1="147.7" y1="228.2" x2="129.2" y2="204.2"/> <polyline data-async="" points="7.2,237.3 30.2,261.2 152.2,261.2 152.2,241.7"/> <polyline data-async="" points="1.9,40.2 26,63.2 39.7,63.2"/> <line data-async="" x1="129.2" y1="12.2" x2="148.2" y2="33.2"/> <line data-async="" x1="303.9" y1="53" x2="328.1" y2="77.2"/> <line x1="345.1" y1="10.5" x2="368.7" y2="34"/> <!-- there --> <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="m76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5"/> <path stroke-linecap="round" stroke-linejoin="round" d="m157.3,300.8c3.8-2.3-29,0.8-35.6,3.2"/> </g> </svg> obturateur.svg代码: [html] view plain copy <svg xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" width="100%" height="200px" style="height:200px;" viewbox="0 0 200 200" enable-background="new 0 0 200 200"> <g stroke="#f60" fill="none" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" > <circle cx="100" cy="100" r="90"/> <circle cx="100" cy="100" r="85.74"/> <circle cx="100" cy="100" r="72.947"/> <circle cx="100" cy="100" r="39.74"/> <line x1="34.042" y1="131.189" x2="67.047" y2="77.781"/> <line x1="31.306" y1="75.416" x2="92.41" y2="60.987"/> <line x1="68.81" y1="34.042" x2="122.219" y2="67.046"/> <line x1="124.584" y1="31.305" x2="139.013" y2="92.409"/> <line x1="165.957" y1="68.809" x2="132.953" y2="122.219"/> <line x1="168.693" y1="124.584" x2="107.59" y2="139.012"/> <line x1="131.19" y1="165.957" x2="77.781" y2="132.953"/> <line x1="75.417" y1="168.693" x2="60.987" y2="107.59"/> </g> </svg> polaroid.svg代码: [html] view plain copy <svg id="polaroid" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" style="height:200px;" viewbox="0 0 200 160" enable-background="new 0 0 200 160"> <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10"> <!-- case --> <!-- the case items will be drawn at the same time (attribute `data-async` on each tag) with a custom duration of 40 frames (attribute `data-duration`). warning: when you want to draw a bloc asynchronously (like here), the last item need to be `data-async` free. otherwise the following tags will also start at the same time. i know it's a bit confusing, play a bit with it and you'll see. --> <path data-async="" data-duration="40" d=" m106.725,104.742c-0.773,2.498-3.586,4.229-6.285,3.867l12.473,96.802c-2.699-0.363-4.262-2.682-3.49-5.18l25.164-81.436 c0.771-2.496,3.584-4.229,6.283-3.866l87.966,11.808c2.699,0.362,4.264,2.68,3.49,5.179l106.725,104.742z"/> <path data-async="" data-duration="40" d=" m101.02,123.207c-0.773,2.5-3.587,4.23-6.286,3.867l6.766,115.27c-2.699-0.363-4.26-2.682-3.488-5.182l2.91-9.417 c0.771-2.499,3.585-4.23,6.285-3.87l87.967,11.809c2.699,0.361,4.261,2.682,3.49,5.18l101.02,123.207z"/> <line data-async="" data-duration="40" x1="103.377" y1="128.225" x2="154.768" y2="155.32"/> <line data-async="" data-duration="40" x1="109.852" y1="112.684" x2="155.035" y2="136.906"/> <path data-async="" data-duration="40" d=" m9.096,120.207l47.932,21.994c0,0,98.06,12.414,97.74,13.119c-0.318,0.709,5.426-16.205,5.426-16.205l-2.646-96.842 c-1.098-7.587-2.467-11.8-8.559-15.024l-12.635-6.604"/> <path data-async="" data-duration="40" d=" m161.586,38.135l30.717,16.085c0,0,5.295,2.323,4.543,6.504l-3.215,10.527c-0.648,2.621-2.939,4.988-8.229,2.798l-9.154-4.701 l-11.834,56.441"/> <path data-duration="40" d=" m183.148,49.518c0,0,5.295,2.324,4.543,6.506l-3.215,10.526c-0.648,2.622-2.938,4.988-8.229,2.798"/> <!-- lens --> <!-- all item will be drawn line by line, with an exception for the first one, a little delay (attribute `data-delay) to make a break between the drawing of the case and the 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c0.568-1.843-0.582-3.551-2.57-3.816l-12.807-1.72c-1.988-0.268-4.062,1.01-4.633,2.85l103.789,29.275z"/> <!-- output --> <!-- same case as flash --> <path d=" m11.129,105.791c-0.297,0.965,0.305,1.855,1.346,1.994l81.446,10.932c1.038,0.141,2.123-0.527,2.42-1.49l0,0 c0.298-0.961-0.304-1.855-1.343-1.996l-81.447-10.93c12.51,104.16,11.426,104.828,11.129,105.791l11.129,105.791z"/> <!-- design (color lines on the front) --> <!-- all the lines will start at the same time, because they all have the attribute `data-async` --> <line data-async="" x1="47.583" y1="101.505" x2="51.561" y2="88.267"/> <line data-async="" x1="53.391" y1="102.326" x2="57.047" y2="90.125"/> <line data-async="" x1="59.224" y1="103.068" x2="62.749" y2="91.295"/> <line data-async="" x1="65.057" y1="103.814" x2="69.015" y2="90.637"/> <line data-async="" x1="72.87" y1="19.969" x2="75.497" y2="11.082"/> <line data-async="" x1="78.512" y1="21.325" x2="81.317" y2="11.868"/> <line data-async="" x1="83.833" y1="23.718" x2="87.16" 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library to make drawing animation on svg * @version v0.4.0 * @link https://github.com/maxwellito/vivus * @license mit */ 'use strict'; (function (window, document) { 'use strict'; /** * pathformer * beta version * * take any svg version 1.1 and transform * child elements to 'path' elements * * this code is purely forked from * https://github.com/waest/svgpathconverter */ /** * class constructor * * @param {dom|string} element dom element of the svg or id of it */ function pathformer(element) { // test params if (typeof element === 'undefined') { throw new error('pathformer [constructor]: "element" parameter is required'); } // set the element if (element.constructor === string) { element = document.getelementbyid(element); if (!element) { throw new error('pathformer [constructor]: "element" parameter is not related to an existing id'); } } if (element.constructor instanceof window.svgelement || /^svg$/i.test(element.nodename)) { this.el = element; } else { throw new error('pathformer [constructor]: "element" parameter must be a string or a svgelement'); } // start this.scan(element); } /** * list of tags which can be transformed * to path elements * * @type {array} */ pathformer.prototype.types = ['line', 'ellipse', 'circle', 'polygon', 'polyline', 'rect']; /** * list of attribute names which contain * data. this array list them to check if * they contain bad values, like percentage. * * @type {array} */ pathformer.prototype.attr_watch = ['cx', 'cy', 'points', 'r', 'rx', 'ry', 'x', 'x1', 'x2', 'y', 'y1', 'y2']; /** * finds the elements compatible for transform * and apply the liked method * * @param {object} options object from the constructor */ pathformer.prototype.scan = function (svg) { var fn, element, pathdata, pathdom, elements = svg.queryselectorall(this.types.join(',')); for (var i = 0; i < elements.length; i++) { element = elements[i]; fn = this[element.tagname.tolowercase() + 'topath']; pathdata = fn(this.parseattr(element.attributes)); pathdom = this.pathmaker(element, pathdata); element.parentnode.replacechild(pathdom, element); } }; /** * read `line` element to extract and transform * data, to make it ready for a `path` object. * * @param {domelement} element line element to transform * @return {object} data for a `path` element */ pathformer.prototype.linetopath = function (element) { var newelement = {}, x1 = element.x1 || 0, y1 = element.y1 || 0, x2 = element.x2 || 0, y2 = element.y2 || 0; newelement.d = 'm' + x1 + ',' + y1 + 'l' + x2 + ',' + y2; return newelement; }; /** * read `rect` element to extract and transform * data, to make it ready for a `path` object. * the radius-border is not taken in charge yet. * (your help is more than welcomed) * * @param {domelement} element rect element to transform * @return {object} data for a `path` element */ pathformer.prototype.recttopath = function (element) { var newelement = {}, x = parsefloat(element.x) || 0, y = parsefloat(element.y) || 0, width = parsefloat(element.width) || 0, height = parsefloat(element.height) || 0; newelement.d = 'm' + x + ' ' + y + ' '; newelement.d += 'l' + (x + width) + ' ' + y + ' '; newelement.d += 'l' + (x + width) + ' ' + (y + height) + ' '; newelement.d += 'l' + x + ' ' + (y + height) + ' z'; return newelement; }; /** * read `polyline` element to extract and transform * data, to make it ready for a `path` object. * * @param {domelement} element polyline element to transform * @return {object} data for a `path` element */ pathformer.prototype.polylinetopath = function (element) { var newelement = {}, points = element.points.trim().split(' '), i, path; // reformatting if points are defined without commas if (element.points.indexof(',') === -1) { var formattedpoints = []; for (i = 0; i < points.length; i+=2) { formattedpoints.push(points[i] + ',' + points[i+1]); } points = formattedpoints; } // generate the path.d value path = 'm' + points[0]; for(i = 1; i < points.length; i++) { if (points[i].indexof(',') !== -1) { path += 'l' + points[i]; } } newelement.d = path; return newelement; }; /** * read `polygon` element to extract and transform * data, to make it ready for a `path` object. * this method rely on polylinetopath, because the * logic is similar. the path created is just closed, * so it needs an 'z' at the end. * * @param {domelement} element polygon element to transform * @return {object} data for a `path` element */ pathformer.prototype.polygontopath = function (element) { var newelement = pathformer.prototype.polylinetopath(element); newelement.d += 'z'; return newelement; }; /** * read `ellipse` element to extract and transform * data, to make it ready for a `path` object. * * @param {domelement} element ellipse element to transform * @return {object} data for a `path` element */ pathformer.prototype.ellipsetopath = function (element) { var newelement = {}, rx = parsefloat(element.rx) || 0, ry = parsefloat(element.ry) || 0, cx = parsefloat(element.cx) || 0, cy = parsefloat(element.cy) || 0, startx = cx - rx, starty = cy, endx = parsefloat(cx) + parsefloat(rx), endy = cy; newelement.d = 'm' + startx + ',' + starty + 'a' + rx + ',' + ry + ' 0,1,1 ' + endx + ',' + endy + 'a' + rx + ',' + ry + ' 0,1,1 ' + startx + ',' + endy; return newelement; }; /** * read `circle` element to extract and transform * data, to make it ready for a `path` object. * * @param {domelement} element circle element to transform * @return {object} data for a `path` element */ pathformer.prototype.circletopath = function (element) { var newelement = {}, r = parsefloat(element.r) || 0, cx = parsefloat(element.cx) || 0, cy = parsefloat(element.cy) || 0, startx = cx - r, starty = cy, endx = parsefloat(cx) + parsefloat(r), endy = cy; newelement.d = 'm' + startx + ',' + starty + 'a' + r + ',' + r + ' 0,1,1 ' + endx + ',' + endy + 'a' + r + ',' + r + ' 0,1,1 ' + startx + ',' + endy; return newelement; }; /** * create `path` elements form original element * and prepared objects * * @param {domelement} element original element to transform * @param {object} pathdata path data (from `topath` methods) * @return {domelement} path element */ pathformer.prototype.pathmaker = function (element, pathdata) { var i, attr, pathtag = document.createelementns('http://www.w3.org/2000/svg','path'); for(i = 0; i < element.attributes.length; i++) { attr = element.attributes[i]; if (this.attr_watch.indexof(attr.name) === -1) { pathtag.setattribute(attr.name, attr.value); } } for(i in pathdata) { pathtag.setattribute(i, pathdata[i]); } return pathtag; }; /** * parse attributes of a dom element to * get an object of attribute => value * * @param {namednodemap} attributes attributes object from dom element to parse * @return {object} object of attributes */ pathformer.prototype.parseattr = function (element) { var attr, output = {}; for (var i = 0; i < element.length; i++) { attr = element[i]; // check if no data attribute contains '%', or the transformation is impossible if (this.attr_watch.indexof(attr.name) !== -1 && attr.value.indexof('%') !== -1) { throw new error('pathformer [parseattr]: a svg shape got values in percentage. this cannot be transformed into \'path\' tags. please use \'viewbox\'.'); } output[attr.name] = attr.value; } return output; }; 'use strict'; var requestanimframe, cancelanimframe, parsepositiveint; /** * vivus * beta version * * take any svg and make the animation * to give give the impression of live drawing * * this in more than just inspired from codrops * at that point, it's a pure fork. */ /** * class constructor * option structure * type: 'delayed'|'sync'|'onebyone'|'script' (to know if the items must be drawn synchronously or not, default: delayed) * duration: <int> (in frames) * start: 'inviewport'|'manual'|'autostart' (start automatically the animation, default: inviewport) * delay: <int> (delay between the drawing of first and last path) * dashgap <integer> whitespace extra margin between dashes * pathtimingfunction <function> timing animation function for each path element of the svg * animtimingfunction <function> timing animation function for the complete svg * forcerender <boolean> force the browser to re-render all updated path items * selfdestroy <boolean> removes all extra styling on the svg, and leaves it as original * * the attribute 'type' is by default on 'delayed'. * - 'delayed' * all paths are draw at the same time but with a * little delay between them before start * - 'sync' * all path are start and finish at the same time * - 'onebyone' * only one path is draw at the time * the end of the first one will trigger the draw * of the next one * * all these values can be overwritten individually * for each path item in the svg * the value of frames will always take the advantage of * the duration value. * if you fail somewhere, an error will be thrown. * good luck. * * @constructor * @this {vivus} * @param {dom|string} element dom element of the svg or id of it * @param {object} options options about the animation * @param {function} callback callback for the end of the animation */ function vivus (element, options, callback) { // setup this.isready = false; this.setelement(element, options); this.setoptions(options); this.setcallback(callback); if (this.isready) { this.init(); } } /** * timing functions ************************************** * * default functions to help developers. * it always take a number as parameter (between 0 to 1) then * return a number (between 0 and 1) */ vivus.linear = function (x) {return x;}; vivus.ease = function (x) {return -math.cos(x * math.pi) / 2 + 0.5;}; vivus.ease_out = function (x) {return 1 - math.pow(1-x, 3);}; vivus.ease_in = function (x) {return math.pow(x, 3);}; vivus.ease_out_bounce = function (x) { var base = -math.cos(x * (0.5 * math.pi)) + 1, rate = math.pow(base,1.5), rater = math.pow(1 - x, 2), progress = -math.abs(math.cos(rate * (2.5 * math.pi) )) + 1; return (1- rater) + (progress * rater); }; /** * setters ************************************** */ /** * check and set the element in the instance * the method will not return anything, but will throw an * error if the parameter is invalid * * @param {dom|string} element svg dom element or id of it */ vivus.prototype.setelement = function (element, options) { // basic check if (typeof element === 'undefined') { throw new error('vivus [constructor]: "element" parameter is required'); } // set the element if (element.constructor === string) { element = document.getelementbyid(element); if (!element) { throw new error('vivus [constructor]: "element" parameter is not related to an existing id'); } } this.parentel = element; // create the object element if the property `file` exists in the options object if (options && options.file) { var objelm = document.createelement('object'); objelm.setattribute('type', 'image/svg+xml'); objelm.setattribute('data', options.file); objelm.setattribute('built-by-vivus', 'true'); element.appendchild(objelm); element = objelm; } switch (element.constructor) { case window.svgsvgelement: case window.svgelement: this.el = element; this.isready = true; break; case window.htmlobjectelement: // if we have to wait for it var onload, self; self = this; onload = function (e) { if (self.isready) { return; } self.el = element.contentdocument && element.contentdocument.queryselector('svg'); if (!self.el && e) { throw new error('vivus [constructor]: object loaded does not contain any svg'); } else if (self.el) { if (element.getattribute('built-by-vivus')) { self.parentel.insertbefore(self.el, element); self.parentel.removechild(element); self.el.setattribute('width', '100%'); self.el.setattribute('height', '100%'); } self.isready = true; self.init(); return true; } }; if (!onload()) { element.addeventlistener('load', onload); } break; default: throw new error('vivus [constructor]: "element" parameter is not valid (or miss the "file" attribute)'); } }; /** * set up user option to the instance * the method will not return anything, but will throw an * error if the parameter is invalid * * @param {object} options object from the constructor */ vivus.prototype.setoptions = function (options) { var allowedtypes = ['delayed', 'sync', 'async', 'nsync', 'onebyone', 'scenario', 'scenario-sync']; var allowedstarts = ['inviewport', 'manual', 'autostart']; // basic check if (options !== undefined && options.constructor !== object) { throw new error('vivus [constructor]: "options" parameter must be an object'); } else { options = options || {}; } // set the animation type if (options.type && allowedtypes.indexof(options.type) === -1) { throw new error('vivus [constructor]: ' + options.type + ' is not an existing animation `type`'); } else { this.type = options.type || allowedtypes[0]; } // set the start type if (options.start && allowedstarts.indexof(options.start) === -1) { throw new error('vivus [constructor]: ' + options.start + ' is not an existing `start` option'); } else { this.start = options.start || allowedstarts[0]; } this.isie = (window.navigator.useragent.indexof('msie') !== -1 || window.navigator.useragent.indexof('trident/') !== -1 || window.navigator.useragent.indexof('edge/') !== -1 ); this.duration = parsepositiveint(options.duration, 120); this.delay = parsepositiveint(options.delay, null); this.dashgap = parsepositiveint(options.dashgap, 1); this.forcerender = options.hasownproperty('forcerender') ? !!options.forcerender : this.isie; this.reversestack = !!options.reversestack; this.selfdestroy = !!options.selfdestroy; this.onready = options.onready; this.map = []; this.framelength = this.currentframe = this.delayunit = this.speed = this.handle = null; this.ignoreinvisible = options.hasownproperty('ignoreinvisible') ? !!options.ignoreinvisible : false; this.animtimingfunction = options.animtimingfunction || vivus.linear; this.pathtimingfunction = options.pathtimingfunction || vivus.linear; if (this.delay >= this.duration) { throw new error('vivus [constructor]: delay must be shorter than duration'); } }; /** * set up callback to the instance * the method will not return enything, but will throw an * error if the parameter is invalid * * @param {function} callback callback for the animation end */ vivus.prototype.setcallback = function (callback) { // basic check if (!!callback && callback.constructor !== function) { throw new error('vivus [constructor]: "callback" parameter must be a function'); } this.callback = callback || function () {}; }; /** * core ************************************** */ /** * map the svg, path by path. * the method return nothing, it just fill the * `map` array. each item in this array represent * a path element from the svg, with informations for * the animation. * * ``` * [ * { * el: <domobj> the path element * length: <number> length of the path line * startat: <number> time start of the path animation (in frames) * duration: <number> path animation duration (in frames) * }, * ... * ] * ``` * */ vivus.prototype.mapping = function () { var i, paths, path, pattrs, pathobj, totallength, lengthmeter, timepoint; timepoint = totallength = lengthmeter = 0; paths = this.el.queryselectorall('path'); for (i = 0; i < paths.length; i++) { path = paths[i]; if (this.isinvisible(path)) { continue; } pathobj = { el: path, length: math.ceil(path.gettotallength()) }; // test if the path length is correct if (isnan(pathobj.length)) { if (window.console && console.warn) { console.warn('vivus [mapping]: cannot retrieve a path element length', path); } continue; } this.map.push(pathobj); path.style.strokedasharray = pathobj.length + ' ' + (pathobj.length + this.dashgap * 2); path.style.strokedashoffset = pathobj.length + this.dashgap; pathobj.length += this.dashgap; totallength += pathobj.length; this.renderpath(i); } totallength = totallength === 0 ? 1 : totallength; this.delay = this.delay === null ? this.duration / 3 : this.delay; this.delayunit = this.delay / (paths.length > 1 ? paths.length - 1 : 1); // reverse stack if asked if (this.reversestack) { this.map.reverse(); } for (i = 0; i < this.map.length; i++) { pathobj = this.map[i]; switch (this.type) { case 'delayed': pathobj.startat = this.delayunit * i; pathobj.duration = this.duration - this.delay; break; case 'onebyone': pathobj.startat = lengthmeter / totallength * this.duration; pathobj.duration = pathobj.length / totallength * this.duration; break; case 'sync': case 'async': case 'nsync': pathobj.startat = 0; pathobj.duration = this.duration; break; case 'scenario-sync': path = pathobj.el; pattrs = this.parseattr(path); pathobj.startat = timepoint + (parsepositiveint(pattrs['data-delay'], this.delayunit) || 0); pathobj.duration = parsepositiveint(pattrs['data-duration'], this.duration); timepoint = pattrs['data-async'] !== undefined ? pathobj.startat : pathobj.startat + pathobj.duration; this.framelength = math.max(this.framelength, (pathobj.startat + pathobj.duration)); break; case 'scenario': path = pathobj.el; pattrs = this.parseattr(path); pathobj.startat = parsepositiveint(pattrs['data-start'], this.delayunit) || 0; pathobj.duration = parsepositiveint(pattrs['data-duration'], this.duration); this.framelength = math.max(this.framelength, (pathobj.startat + pathobj.duration)); break; } lengthmeter += pathobj.length; this.framelength = this.framelength || this.duration; } }; /** * interval method to draw the svg from current * position of the animation. it update the value of * `currentframe` and re-trace the svg. * * it use this.handle to store the requestanimationframe * and clear it one the animation is stopped. so this * attribute can be used to know if the animation is * playing. * * once the animation at the end, this method will * trigger the vivus callback. * */ vivus.prototype.drawer = function () { var self = this; this.currentframe += this.speed; if (this.currentframe <= 0) { this.stop(); this.reset(); } else if (this.currentframe >= this.framelength) { this.stop(); this.currentframe = this.framelength; this.trace(); if (this.selfdestroy) { this.destroy(); } } else { this.trace(); this.handle = requestanimframe(function () { self.drawer(); }); return; } this.callback(this); if (this.instancecallback) { this.instancecallback(this); this.instancecallback = null; } }; /** * draw the svg at the current instant from the * `currentframe` value. here is where most of the magic is. * the trick is to use the `strokedashoffset` style property. * * for optimisation reasons, a new property called `progress` * is added in each item of `map`. this one contain the current * progress of the path element. only if the new value is different * the new value will be applied to the dom element. this * method save a lot of resources to re-render the svg. and could * be improved if the animation couldn't be played forward. * */ vivus.prototype.trace = function () { var i, progress, path, currentframe; currentframe = this.animtimingfunction(this.currentframe / this.framelength) * this.framelength; for (i = 0; i < this.map.length; i++) { path = this.map[i]; progress = (currentframe - path.startat) / path.duration; progress = this.pathtimingfunction(math.max(0, math.min(1, progress))); if (path.progress !== progress) { path.progress = progress; path.el.style.strokedashoffset = math.floor(path.length * (1 - progress)); this.renderpath(i); } } }; /** * method forcing the browser to re-render a path element * from it's index in the map. depending on the `forcerender` * value. * the trick is to replace the path element by it's clone. * this practice is not recommended because it's asking more * ressources, too much dom manupulation.. * but it's the only way to let the magic happen on ie. * by default, this fallback is only applied on ie. * * @param {number} index path index */ vivus.prototype.renderpath = function (index) { if (this.forcerender && this.map && this.map[index]) { var pathobj = this.map[index], newpath = pathobj.el.clonenode(true); pathobj.el.parentnode.replacechild(newpath, pathobj.el); pathobj.el = newpath; } }; /** * when the svg object is loaded and ready, * this method will continue the initialisation. * * this this mainly due to the case of passing an * object tag in the constructor. it will wait * the end of the loading to initialise. * */ vivus.prototype.init = function () { // set object variables this.framelength = 0; this.currentframe = 0; this.map = []; // start new pathformer(this.el); this.mapping(); this.starter(); if (this.onready) { this.onready(this); } }; /** * trigger to start of the animation. * depending on the `start` value, a different script * will be applied. * * if the `start` value is not valid, an error will be thrown. * even if technically, this is impossible. * */ vivus.prototype.starter = function () { switch (this.start) { case 'manual': return; case 'autostart': this.play(); break; case 'inviewport': var self = this, listener = function () { if (self.isinviewport(self.parentel, 1)) { self.play(); window.removeeventlistener('scroll', listener); } }; window.addeventlistener('scroll', listener); listener(); break; } }; /** * controls ************************************** */ /** * get the current status of the animation between * three different states: 'start', 'progress', 'end'. * @return {string} instance status */ vivus.prototype.getstatus = function () { return this.currentframe === 0 ? 'start' : this.currentframe === this.framelength ? 'end' : 'progress'; }; /** * reset the instance to the initial state : undraw * be careful, it just reset the animation, if you're * playing the animation, this won't stop it. but just * make it start from start. * */ vivus.prototype.reset = function () { return this.setframeprogress(0); }; /** * set the instance to the final state : drawn * be careful, it just set the animation, if you're * playing the animation on rewind, this won't stop it. * but just make it start from the end. * */ vivus.prototype.finish = function () { return this.setframeprogress(1); }; /** * set the level of progress of the drawing. * * @param {number} progress level of progress to set */ vivus.prototype.setframeprogress = function (progress) { progress = math.min(1, math.max(0, progress)); this.currentframe = math.round(this.framelength * progress); this.trace(); return this; }; /** * play the animation at the desired speed. * speed must be a valid number (no zero). * by default, the speed value is 1. * but a negative value is accepted to go forward. * * and works with float too. * but don't forget we are in javascript, se be nice * with him and give him a 1/2^x value. * * @param {number} speed animation speed [optional] */ vivus.prototype.play = function (speed, callback) { this.instancecallback = null; if (speed && typeof speed === 'function') { this.instancecallback = speed; // first parameter is actually the callback function speed = null; } else if (speed && typeof speed !== 'number') { throw new error('vivus [play]: invalid speed'); } // if the first parameter wasn't the callback, check if the seconds was if (callback && typeof(callback) === 'function' && !this.instancecallback) { this.instancecallback = callback; } this.speed = speed || 1; if (!this.handle) { this.drawer(); } return this; }; /** * stop the current animation, if on progress. * should not trigger any error. * */ vivus.prototype.stop = function () { if (this.handle) { cancelanimframe(this.handle); this.handle = null; } return this; }; /** * destroy the instance. * remove all bad styling attributes on all * path tags * */ vivus.prototype.destroy = function () { this.stop(); var i, path; for (i = 0; i < this.map.length; i++) { path = this.map[i]; path.el.style.strokedashoffset = null; path.el.style.strokedasharray = null; this.renderpath(i); } }; /** * utils methods * include methods from codrops ************************************** */ /** * method to best guess if a path should added into * the animation or not. * * 1. use the `data-vivus-ignore` attribute if set * 2. check if the instance must ignore invisible paths * 3. check if the path is visible * * for now the visibility checking is unstable. * it will be used for a beta phase. * * other improvments are planned. like detecting * is the path got a stroke or a valid opacity. */ vivus.prototype.isinvisible = function (el) { var rect, ignoreattr = el.getattribute('data-ignore'); if (ignoreattr !== null) { return ignoreattr !== 'false'; } if (this.ignoreinvisible) { rect = el.getboundingclientrect(); return !rect.width && !rect.height; } else { return false; } }; /** * parse attributes of a dom element to * get an object of {attributename => attributevalue} * * @param {object} element dom element to parse * @return {object} object of attributes */ vivus.prototype.parseattr = function (element) { var attr, output = {}; if (element && element.attributes) { for (var i = 0; i < element.attributes.length; i++) { attr = element.attributes[i]; output[attr.name] = attr.value; } } return output; }; /** * reply if an element is in the page viewport * * @param {object} el element to observe * @param {number} h percentage of height * @return {boolean} */ vivus.prototype.isinviewport = function (el, h) { var scrolled = this.scrolly(), viewed = scrolled + this.getviewporth(), elbcr = el.getboundingclientrect(), elheight = elbcr.height, eltop = scrolled + elbcr.top, elbottom = eltop + elheight; // if 0, the element is considered in the viewport as soon as it enters. // if 1, the element is considered in the viewport only when it's fully inside // value in percentage (1 >= h >= 0) h = h || 0; return (eltop + elheight * h) <= viewed && (elbottom) >= scrolled; }; /** * alias for document element * * @type {domelement} */ vivus.prototype.docelem = window.document.documentelement; /** * get the viewport height in pixels * * @return {integer} viewport height */ vivus.prototype.getviewporth = function () { var client = this.docelem.clientheight, inner = window.innerheight; if (client < inner) { return inner; } else { return client; } }; /** * get the page y offset * * @return {integer} page y offset */ vivus.prototype.scrolly = function () { return window.pageyoffset || this.docelem.scrolltop; }; /** * alias for `requestanimationframe` or * `settimeout` function for deprecated browsers. * */ requestanimframe = (function () { return ( window.requestanimationframe || window.webkitrequestanimationframe || window.mozrequestanimationframe || window.orequestanimationframe || window.msrequestanimationframe || function(/* function */ callback){ return window.settimeout(callback, 1000 / 60); } ); })(); /** * alias for `cancelanimationframe` or * `canceltimeout` function for deprecated browsers. * */ cancelanimframe = (function () { return ( window.cancelanimationframe || window.webkitcancelanimationframe || window.mozcancelanimationframe || window.ocancelanimationframe || window.mscancelanimationframe || function(id){ return window.cleartimeout(id); } ); })(); /** * parse string to integer. * if the number is not positive or null * the method will return the default value * or 0 if undefined * * @param {string} value string to parse * @param {*} defaultvalue value to return if the result parsed is invalid * @return {number} * */ parsepositiveint = function (value, defaultvalue) { var output = parseint(value, 10); return (output >= 0) ? output : defaultvalue; }; if (typeof define === 'function' && define.amd) { // amd. register as an anonymous module. define([], function() { return vivus; }); } else if (typeof exports === 'object') { // node. does not work with strict commonjs, but // only commonjs-like environments that support module.exports, // like node. module.exports = vivus; } else { // browser globals window.vivus = vivus; } }(window, document));
总结
以上所述是小编给大家介绍的svg动画vivus.js库使用小结(实例代码),希望对大家有所帮助