Android消息机制源码解析(Handler)
Android消息机制,其实也就是Handler机制,主要用于UI线程和子线程之间交互。众所周知,一般情况下,出于安全的考虑,所有与UI控件的操作都要放在主线程即UI线程中,而一些耗时操作应当放在子线程中。当在子线程中完成耗时操作并要对UI控件进行操作时,就要用Handler来控制。另外,Android系统框架内,Activity生命周期的通知等功能也是通过消息机制来实现的。本篇博文主要是想通过Handler源码解析,来加深我自己对Android消息机制的理解。
一、Handler使用
使用例子:
private Handler handler = new Handler(){//1.Handler初始化,一个匿名内部类
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
textView.setText("对UI进行操作");
}
};
@Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.mytv);
new Thread(new Runnable() {
@Override
public void run() {
//模拟耗时操作
SystemClock.sleep(3000);
handler.sendMessage(new Message());//2.在子线程中sendMessage();
}
}).start();
}
1.我们先来看看,Handler初始化。
Handler初始化的同时,也实现了消息处理方法handleMessage()。查看Handler源码
final MessageQueue mQueue;
final Looper mLooper;
final Callback mCallback;
/**
* Default constructor associates this handler with the queue for the
* current thread.
*
* If there isn't one, this handler won't be able to receive messages.
*/
public Handler() {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();//3.核心代码。获取一个Looper
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;//4.核心代码。从Looper获取一个消息队列
mCallback = null;
}
在源码中,Handler定义了一个MessageQueue消息队列mQueue和一个Looper对象mLooper,并都进行了初始化,分别对mQueue和mLooper进行了赋值,其中mLooper是通过Looper.myLooper()赋值,mQueues是Looper中的mQueue。通过了解,知Looper.myLooper()是一个静态方法。让我们进入Looper类看看
/**
* Class used to run a message loop for a thread. Threads by default do
* not have a message loop associated with them; to create one, call
* {@link #prepare} in the thread that is to run the loop, and then
* {@link #loop} to have it process messages until the loop is stopped.
*
* <p>Most interaction with a message loop is through the
* {@link Handler} class.
*
* <p>This is a typical example of the implementation of a Looper thread,
* using the separation of {@link #prepare} and {@link #loop} to create an
* initial Handler to communicate with the Looper.
*
* <pre>
* class LooperThread extends Thread {
* public Handler mHandler;
*
* public void run() {
* Looper.prepare();
*
* mHandler = new Handler() {
* public void handleMessage(Message msg) {
* // process incoming messages here
* }
* };
*
* Looper.loop();
* }
* }</pre>
*/
public class Looper {
private static final String TAG = "Looper";
// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper; // guarded by Looper.class
final MessageQueue mQueue;
final Thread mThread;
volatile boolean mRun;
private Printer mLogging;
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
......
}
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static Looper myLooper() {
return sThreadLocal.get();
}
......
}
从Looper源码的注释中,我们知道Looper是一个专门为线程提供消息循环的类,通过调用prepare()和loop()就可以为线程提供一个消息循环机制。线程本来是没有消息循环机制的,想要消息循环机制就必须自己建立。如:
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
在Looper源码中,有两个方法prepare()和prepareMainLooper()对Looper进行了初始化,Looper.myLooper()核心代码为sThreadLocal.get(),主要也是从sThreadLocal中取值。两个初始化方法的源码为
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
从源码中知道prepare()创建的Looper为允许退出循环的,而prepareMainLooper()方法创建的是不应许退出循环的,通过分析,很明显知道prepare()方法创建的是一般线程的Looper,而通过而prepareMainLooper()创建的,就是主线程消息循环的Looper。
现在,虽然我们知道了Handler中对MessageQueue队列和Looper进行了赋值,但是Looper啥时候通过prepareMainLooper()初始化的呢?什么是开始调loop()开始循环的呢?这里我们先停一下,后面我们会说道。
2.我们再看例子中的注释方法,在子线程中handler.sendMessage(message)
我们继续看Handler源码
......
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis)
{
boolean sent = false;
MessageQueue queue = mQueue;
if (queue != null) {
msg.target = this;//1.对Message中的target赋值Handler
sent = queue.enqueueMessage(msg, uptimeMillis);//2.向循环队列中,加入消息
}
else {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
}
return sent;
}
....
阅读Handler源码知,发送消息的方法还有许多种,sendMessage()是其中一种,如果还想具体了解还有哪些,可以下载Handler源码看一下,这里就不一一介绍了。从上面三个方法中我们了解到方法sendMessageAtTime()是最后调用的,这个方法主要是,对Message的target赋值为发送主体Handler,并把Message加入消息队列MessageQueue中,等待消息队列循环处理。
Handler发送主体为Message,Message是啥呢?Message主要就是对一些数据做封装处理,其中有int变量what,arg1,arg2,Object变量obj等,具体可以查看Message源码,这里就不详细说了。
二、Looper的创建及循环机制
上面说到,Looper的建立有两种方式prepare()和prepareMainLooper(),其中prepare建立的为一般子线程Looper,可以取消循环;而prepareMainLooper()建立的为主线程的Looper,不可以取消循环。到底而prepareMainLooper建立的是不是主线程循环呢?让我们继续分析
1.主线程Looper建立
主线程即UI线程,说到UI线程,我们知道应用程序一启动,主(UI)线程就开始启动,而线程的建立必须要在进程的基础上。通过对Android应用程序启动的分析,我们知道,应用程序启动,首先会通过Zygote复制自身fork出一个进程,然后再由进程创建一个主线程,主线程的建立和ActivityThread息息相关,通过分析,知ActivityThread的main方法就是应用程序启动的入口。具体可以参考:Android应用程序入口源码解析
让我们来看一下ActivityThread类的main方法:
public static void main(String[] args) {
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();//1.主线程Looper创建
if (sMainThreadHandler == null) {
sMainThreadHandler = new Handler();
}
ActivityThread thread = new ActivityThread();
thread.attach(false);
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();//2.主线程Looper循环
throw new RuntimeException("Main thread loop unexpectedly exited");
}
从源码知道,正如我们想的那样prepareMainLooper()建立的Looper就是主线程的Looper。
2.Looper的消息循环
从上面ActivityThread的main方法中,我们发现Looper.loop()消息循环方法。Looper是怎么循环的,这里让我们来看一下Looper.loop()
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {//for循环
Message msg = queue.next(); //从消息队列中取值
if (msg == null) {//消息为空就返回
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);//分发消息
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycle();
}
}
从loop()源码中我们知道,建立了一个for循环从消息队列中取数据,然后通过msg.target.dispatchMessage(msg)分发消息,从前面我们知道target就是handler,这里我们再看一下Handler的消息分发方法dispatchMessage()
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
在这里我们就看到,Handler最后会调用handleMessage()方法,只要message中callback为空,就是调用handleMessage(),从而实现消息的处理。
到这里,我们Android Handler消息分发机制解析就分解完了。但这里需要注意一下的是,在loop循环中,如果消息为空就会跳出循环,而我们的主线程Looper循环应该是死循环才对。针对这个问题,我们继续深入源码看一下,前面说prepare()和prepareMainLooper()是两种建立Looper的方式,两者的区别是一个是可取消循环的,一个是不可以取消循环的,这里让我们再来看看一下Looper的源码
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mRun = true;
mThread = Thread.currentThread();
}
通过查看源码发现,是否可以取消消息循环,主要控制是MessageQueue里面,这里我们可以知道,主线程的消息循环控制应该就在 queue.next()方法里,好了,让我们来看MessageQueue的next方法
final Message next() {
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(mPtr, nextPollTimeoutMillis);//1.核心代码
synchronized (this) {
if (mQuiting) {
return null;
}
.......省略代码,获取消息队列中的Message
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
在next()方法中,有一个原生方法nativePollOnce(),它的作用是干啥的呢?是不是就是控制主线程循环的呢?通过进一步阅读C++源码,我们知道这里是利用Linux系统中epoll_wait方法来进行阻塞,形成一个等待状态,也就是说,当消息队列中消息为空时,nativePollOnce()方法不会返回,会进行阻塞,形成一个等待状态,等有新消息进入消息队列,才会返回,从而获取消息。这里我们也来看一下消息队列的插入方法
final boolean enqueueMessage(Message msg, long when) {
if (msg.isInUse()) {
throw new AndroidRuntimeException(msg + " This message is already in use.");
}
if (msg.target == null) {
throw new AndroidRuntimeException("Message must have a target.");
}
boolean needWake;
synchronized (this) {
if (mQuiting) {
RuntimeException e = new RuntimeException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
return false;
}
msg.when = when;
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
}
if (needWake) {
nativeWake(mPtr);//核心代码
}
return true;
}
在消息队列中加入消息之后,会调用一个原生方法 nativeWake(),这个原生的C++的方法,也就是通知nativePollOnce()返回的方法,通过方法nativeWake和nativePollOnce的一唱一和,从而实现主线程的消息队列的无限循环。
具体C++代码是怎么实现的,这里推荐一篇博文从源码角度分析native层消息机制与java层消息机制的关联。
好了,分析就到这里了。
三、总结
Android消息分发机制,也就是Handler处理消息机制。流程如下:
- 1.应用程序在启动的时候,通过Zygote复制自身fork出应用程序的进程,然后该进程又以ActivityThread创建主线程。
- 2.主线程启动时,在ActivityThread的main方法中初始化了Looper和执行消息队列的循环。
- 3.使用过程中,Handler初始化,获取了主线程的Looper和消息队列MessageQueue,并实现消息处理方法handlerMessage
- 4.Handler通过sendMessage方法将消息插入消息队列
- 5.通过Looper消息队列的循环,从而执行处理方法,实现了UI线程和子线程之间的交互。
注:源码采用android-4.1.1_r1版本,建议下载源码然后自己走一遍流程,这样更能加深理解。
四、相关及参考文档
下一篇: Handler消息机制解析