强行扩展Unity原生组件
程序员文章站
2022-07-14 11:25:30
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效果图:
Scripts:
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine;
namespace H2Engine
{
[XLua.LuaCallCSharp]
public class H2Toggle : Toggle
{
private ILua_H2Button luaH2Button;
public int SoundID = 9;
public override void OnPointerClick(PointerEventData eventData)
{
if (luaH2Button == null)
{
luaH2Button = LuaManager.Global.Get<ILua_H2Button>("H2Button");
}
luaH2Button.OnClick(SoundID);
base.OnPointerClick(eventData);
}
}
}
Editor:
using UnityEditor;
using UnityEditor.UI;
namespace H2Engine {
[CustomEditor(typeof(H2Toggle))]
public class H2ToggleEditor : ToggleEditor
{
SerializedProperty sp;
protected override void OnEnable()
{
base.OnEnable();
sp = serializedObject.FindProperty("SoundID");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.PropertyField(sp);
serializedObject.ApplyModifiedProperties();
EditorUtility.SetDirty(target);
}
}
}
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