Android ExplosionField之粒子破碎爆炸效果
程序员文章站
2022-07-13 22:29:59
...
Android ExplosionField之粒子破碎爆炸效果
一.效果图:
二.快速实现:
1.添加依赖:
dependencies {
//compile 'tyrantgit:explosionfield:1.0.1'
implementation 'tyrantgit:explosionfield:1.0.1'
}
2.简单的操作:
//获取ExplosionField对象
ExplosionField explosionField = ExplosionField.attach2Window(this);
//对指定的view实现爆炸动画效果
explosionField.explode(view);
explosionField.clear();//清除爆炸效果
explosionField.expandExplosionBound(int dx,int dy);//爆炸效果占屏幕的范围
3.1.贴出全部代码,主函数:
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
/**
* 实现View的粉碎效果
* https://github.com/tyrantgit/ExplosionField
*/
public class ExplosionFieldActivity extends AppCompatActivity{
private ExplosionField mExplosionField;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_explosionfield);
mExplosionField = ExplosionField.attach2Window(this);
addListener(findViewById(R.id.root));
}
private void addListener(View root) {
if (root instanceof ViewGroup) {
ViewGroup parent = (ViewGroup) root;
for (int i = 0; i < parent.getChildCount(); i++) {
addListener(parent.getChildAt(i));
}
} else {
root.setClickable(true);
root.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
mExplosionField.explode(v);
v.setOnClickListener(null);
}
});
}
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.menu_main,menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
if (item.getItemId() == R.id.action_reset) {
View root = findViewById(R.id.root);
reset(root);
addListener(root);
mExplosionField.clear();
return true;
}
return super.onOptionsItemSelected(item);
}
private void reset(View root) {
if (root instanceof ViewGroup) {
ViewGroup parent = (ViewGroup) root;
for (int i = 0; i < parent.getChildCount(); i++) {
reset(parent.getChildAt(i));
}
} else {
root.setScaleX(1);
root.setScaleY(1);
root.setAlpha(1);
}
}
}
3.2.主函数布局:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/root"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center_horizontal"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="48dp"
android:orientation="horizontal">
<ImageView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:clickable="true"
android:src="@drawable/p1" />
<ImageView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:clickable="true"
android:src="@drawable/p6" />
<ImageView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:src="@drawable/p2" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="48dp"
android:orientation="horizontal">
<ImageView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:clickable="true"
android:src="@drawable/p4" />
<ImageView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:src="@drawable/p5" />
<ImageView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:src="@drawable/p3" />
</LinearLayout>
<TextView
android:layout_width="match_parent"
android:gravity="center"
android:layout_marginTop="48dp"
android:text="click to destroy"
android:layout_height="wrap_content" />
</LinearLayout>
3.3.自定义ExplosionField:
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
public class ExplosionField extends View {
private List<ExplosionAnimator> mExplosions = new ArrayList<>();
private int[] mExpandInset = new int[2];
public ExplosionField(Context context) {
super(context);
init();
}
public ExplosionField(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public ExplosionField(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
Arrays.fill(mExpandInset, Utils.dp2Px(32));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (ExplosionAnimator explosion : mExplosions) {
explosion.draw(canvas);
}
}
public void expandExplosionBound(int dx, int dy) {
mExpandInset[0] = dx;
mExpandInset[1] = dy;
}
public void explode(Bitmap bitmap, Rect bound, long startDelay, long duration) {
final ExplosionAnimator explosion = new ExplosionAnimator(this, bitmap, bound);
explosion.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mExplosions.remove(animation);
}
});
explosion.setStartDelay(startDelay);
explosion.setDuration(duration);
mExplosions.add(explosion);
explosion.start();
}
public void explode(final View view) {
Rect r = new Rect();
view.getGlobalVisibleRect(r);
int[] location = new int[2];
getLocationOnScreen(location);
r.offset(-location[0], -location[1]);
r.inset(-mExpandInset[0], -mExpandInset[1]);
int startDelay = 100;
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1f).setDuration(150);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
Random random = new Random();
@Override
public void onAnimationUpdate(ValueAnimator animation) {
view.setTranslationX((random.nextFloat() - 0.5f) * view.getWidth() * 0.05f);
view.setTranslationY((random.nextFloat() - 0.5f) * view.getHeight() * 0.05f);
}
});
animator.start();
view.animate().setDuration(150).setStartDelay(startDelay).scaleX(0f).scaleY(0f).alpha(0f).start();
explode(Utils.createBitmapFromView(view), r, startDelay, ExplosionAnimator.DEFAULT_DURATION);
}
public void clear() {
mExplosions.clear();
invalidate();
}
public static ExplosionField attach2Window(Activity activity) {
ViewGroup rootView = (ViewGroup) activity.findViewById(Window.ID_ANDROID_CONTENT);
ExplosionField explosionField = new ExplosionField(activity);
rootView.addView(explosionField, new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
return explosionField;
}
}
3.4.动画类:
import android.animation.ValueAnimator;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Interpolator;
import java.util.Random;
public class ExplosionAnimator extends ValueAnimator {
static long DEFAULT_DURATION = 0x400;
private static final Interpolator DEFAULT_INTERPOLATOR = new AccelerateInterpolator(0.6f);
private static final float END_VALUE = 1.4f;
private static final float X = Utils.dp2Px(5);
private static final float Y = Utils.dp2Px(20);
private static final float V = Utils.dp2Px(2);
private static final float W = Utils.dp2Px(1);
private Paint mPaint;
private Particle[] mParticles;
private Rect mBound;
private View mContainer;
public ExplosionAnimator(View container, Bitmap bitmap, Rect bound) {
mPaint = new Paint();
mBound = new Rect(bound);
int partLen = 15;
mParticles = new Particle[partLen * partLen];
Random random = new Random(System.currentTimeMillis());
int w = bitmap.getWidth() / (partLen + 2);
int h = bitmap.getHeight() / (partLen + 2);
for (int i = 0; i < partLen; i++) {
for (int j = 0; j < partLen; j++) {
mParticles[(i * partLen) + j] = generateParticle(bitmap.getPixel((j + 1) * w, (i + 1) * h), random);
}
}
mContainer = container;
setFloatValues(0f, END_VALUE);
setInterpolator(DEFAULT_INTERPOLATOR);
setDuration(DEFAULT_DURATION);
}
private Particle generateParticle(int color, Random random) {
Particle particle = new Particle();
particle.color = color;
particle.radius = V;
if (random.nextFloat() < 0.2f) {
particle.baseRadius = V + ((X - V) * random.nextFloat());
} else {
particle.baseRadius = W + ((V - W) * random.nextFloat());
}
float nextFloat = random.nextFloat();
particle.top = mBound.height() * ((0.18f * random.nextFloat()) + 0.2f);
particle.top = nextFloat < 0.2f ? particle.top : particle.top + ((particle.top * 0.2f) * random.nextFloat());
particle.bottom = (mBound.height() * (random.nextFloat() - 0.5f)) * 1.8f;
float f = nextFloat < 0.2f ? particle.bottom : nextFloat < 0.8f ? particle.bottom * 0.6f : particle.bottom * 0.3f;
particle.bottom = f;
particle.mag = 4.0f * particle.top / particle.bottom;
particle.neg = (-particle.mag) / particle.bottom;
f = mBound.centerX() + (Y * (random.nextFloat() - 0.5f));
particle.baseCx = f;
particle.cx = f;
f = mBound.centerY() + (Y * (random.nextFloat() - 0.5f));
particle.baseCy = f;
particle.cy = f;
particle.life = END_VALUE / 10 * random.nextFloat();
particle.overflow = 0.4f * random.nextFloat();
particle.alpha = 1f;
return particle;
}
public boolean draw(Canvas canvas) {
if (!isStarted()) {
return false;
}
for (Particle particle : mParticles) {
particle.advance((float) getAnimatedValue());
if (particle.alpha > 0f) {
mPaint.setColor(particle.color);
mPaint.setAlpha((int) (Color.alpha(particle.color) * particle.alpha));
canvas.drawCircle(particle.cx, particle.cy, particle.radius, mPaint);
}
}
mContainer.invalidate();
return true;
}
@Override
public void start() {
super.start();
mContainer.invalidate(mBound);
}
private class Particle {
float alpha;
int color;
float cx;
float cy;
float radius;
float baseCx;
float baseCy;
float baseRadius;
float top;
float bottom;
float mag;
float neg;
float life;
float overflow;
public void advance(float factor) {
float f = 0f;
float normalization = factor / END_VALUE;
if (normalization < life || normalization > 1f - overflow) {
alpha = 0f;
return;
}
normalization = (normalization - life) / (1f - life - overflow);
float f2 = normalization * END_VALUE;
if (normalization >= 0.7f) {
f = (normalization - 0.7f) / 0.3f;
}
alpha = 1f - f;
f = bottom * f2;
cx = baseCx + f;
cy = (float) (baseCy - this.neg * Math.pow(f, 2.0)) - f * mag;
radius = V + (baseRadius - V) * f2;
}
}
}
3.5.其它工具类:
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.view.View;
import android.widget.ImageView;
public class Utils {
private Utils() {
}
private static final float DENSITY = Resources.getSystem().getDisplayMetrics().density;
private static final Canvas sCanvas = new Canvas();
public static int dp2Px(int dp) {
return Math.round(dp * DENSITY);
}
public static Bitmap createBitmapFromView(View view) {
if (view instanceof ImageView) {
Drawable drawable = ((ImageView) view).getDrawable();
if (drawable != null && drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
}
view.clearFocus();
Bitmap bitmap = createBitmapSafely(view.getWidth(),
view.getHeight(), Bitmap.Config.ARGB_8888, 1);
if (bitmap != null) {
synchronized (sCanvas) {
Canvas canvas = sCanvas;
canvas.setBitmap(bitmap);
view.draw(canvas);
canvas.setBitmap(null);
}
}
return bitmap;
}
public static Bitmap createBitmapSafely(int width, int height, Bitmap.Config config, int retryCount) {
try {
return Bitmap.createBitmap(width, height, config);
} catch (OutOfMemoryError e) {
e.printStackTrace();
if (retryCount > 0) {
System.gc();
return createBitmapSafely(width, height, config, retryCount - 1);
}
return null;
}
}
}
3.6.图片使用的是webp图,不要使用较大的图片,不然会有延时。图片请下载下面的:
上一篇: 结构体内存对齐