Android自定义View实现分段选择按钮的实现代码
首先演示下效果,分段选择按钮,支持点击和滑动切换。
视图绘制过程中,要执行onmeasure
、onlayout
、ondraw
等方法,这也是自定义控件最常用到的几个方法。onmeasure
:测量视图的大小,可以根据measurespec的mode确定父视图和子视图的大小。onlayout
:确定视图的位置ondraw
:绘制视图
这里就不做过多的介绍,主要介绍本控件涉及的到的部分。
1.1 获取item大小、起始位置
@override protected void onmeasure(int widthmeasurespec, int heightmeasurespec) { super.onmeasure(widthmeasurespec, heightmeasurespec); if(isitemzero() || getmeasuredwidth() == 0) return; mheight = getmeasuredheight(); int width = getmeasuredwidth(); mitemwidth = (width - 2 * itemhorizontalmargin)/getcount(); mstart = itemhorizontalmargin + mitemwidth * selecteditem; mend = width - itemhorizontalmargin - mitemwidth; }
1.2 绘制
绘制背景,所有的item,以及选中项
@override protected void ondraw(canvas canvas) { super.ondraw(canvas); if(isitemzero()) return; drawbackgroundrect(canvas); drawunselecteditemstext(canvas); drawselecteditem(canvas); drawselecteditemstext(canvas); }
* 绘制背景区域
背景区域就是个带圆角的长方形
/** * 画背景区域 * @param canvas */ private void drawbackgroundrect(canvas canvas) { float r = cornersmode == round?cornersradius: mheight >> 1; mpaint.setxfermode(null); mpaint.setcolor(backgroundcolor); mrectf.set(0, 0, getwidth(), getheight()); canvas.drawroundrect(mrectf, r, r, mpaint); }
* 绘制所有未选中item的文字
轮流绘制所有item的文字
/** * 画所有未选中item的文字 * @param canvas */ private void drawunselecteditemstext(canvas canvas) { mtextpaint.setcolor(textcolor); mtextpaint.setxfermode(null); for (int i = 0; i< getcount(); i++){ int start = itemhorizontalmargin + i * mitemwidth; float x = start + (mitemwidth >> 1) - mtextpaint.measuretext(getname(i))/2; float y = (getheight() >> 1) - (mtextpaint.ascent() + mtextpaint.descent())/2; canvas.drawtext(getname(i), x, y, mtextpaint); } }
* 绘制选中项
/** * 画选中项 * @param canvas */ private void drawselecteditem(canvas canvas) { float r = cornersmode == round?cornersradius: (mheight >> 1) - itemverticalmargin; mpaint.setcolor(selecteditembackgroundcolor); mrectf.set(mstart, itemverticalmargin, mstart + mitemwidth, getheight() - itemverticalmargin); canvas.drawroundrect(mrectf, r, r, mpaint); }
* 绘制选中item的文字
当选中项移动时,刚移动到下一个item时,颜色应该是选中的颜色。这里在原来文字之上再画选中item的文字颜色,就有了被选中的效果。
/** * 画选中item的文字 * @param canvas */ private void drawselecteditemstext(canvas canvas) { canvas.savelayer(mstart, 0, mstart + mitemwidth, getheight(), null, canvas.all_save_flag); mtextpaint.setcolor(selecteditemtextcolor); mtextpaint.setxfermode(new porterduffxfermode(porterduff.mode.src_out)); int begin = mstart/mitemwidth; int end = (begin + 2) < getcount()?begin+2:getcount(); for (int i = begin; i< end; i++){ int start = itemhorizontalmargin + i * mitemwidth; float x = start + (mitemwidth >> 1) - mtextpaint.measuretext(getname(i))/2; float y = (getheight() >> 1) - (mtextpaint.ascent() + mtextpaint.descent())/2; canvas.drawtext(getname(i), x, y, mtextpaint); } canvas.restore(); }
1.3 添加手势事件
手势分为三种,action_down、action_move、action_up,对应动作就是按下,滑动,按起。
当按下时确定按下位置,是在当前item,则不做处理,当按下位置为其它item位置,就滑动到其它item位置。
当手势滑动时,计算相对滑动值,通过改变mstart
,改变选中项的位置。
当手势按起时,根据按下位置、速度和方向,判断是否可用移动到下一个item。
@override public boolean ontouchevent(motionevent event) { if(!isenabled() || !isintouchmode() || getcount() == 0) return false; if (mvelocitytracker == null) { mvelocitytracker = velocitytracker.obtain(); } mvelocitytracker.addmovement(event); int action = event.getactionmasked(); if(action == motionevent.action_down){ x = event.getx(); onclickdownposition = -1; final float y = event.gety(); if(isiteminside(x, y)){ return scrollselectenabled; }else if(isitemoutside(x, y)){ if(!mscroller.isfinished()){ mscroller.abortanimation(); } onclickdownposition = (int) ((x - itemhorizontalmargin)/ mitemwidth); startscroll(positionstart(x)); return true; } return false; }else if(action == motionevent.action_move){ if(!mscroller.isfinished() || !scrollselectenabled){ return true; } float dx = event.getx() - x; if(math.abs(dx) > min_move_x){ mstart = (int) (mstart + dx); mstart = math.min(math.max(mstart, itemhorizontalmargin), mend); postinvalidate(); x = event.getx(); } return true; }else if(action == motionevent.action_up){ int newselecteditem; float offset = (mstart - itemhorizontalmargin)%mitemwidth; float itemstartposition = (mstart - itemhorizontalmargin) * 1.0f/ mitemwidth; if(!mscroller.isfinished() && onclickdownposition != -1){ newselecteditem = onclickdownposition; }else{ if(offset == 0f){ newselecteditem = (int)itemstartposition; }else { velocitytracker velocitytracker = mvelocitytracker; velocitytracker.computecurrentvelocity(velocity_units, mmaximumflingvelocity); int initialvelocity = (int) velocitytracker.getxvelocity(); float itemrate = offset/mitemwidth; if (isxvelocitycanmovenextitem(initialvelocity, itemrate)){ newselecteditem = initialvelocity > 0?(int)itemstartposition+1:(int)itemstartposition; }else { newselecteditem = math.round(itemstartposition); } newselecteditem = math.max(math.min(newselecteditem, getcount() - 1), 0); startscroll(getxbyposition(newselecteditem)); } } onstatechange(newselecteditem); mvelocitytracker = null; onclickdownposition = -1; return true; } return super.ontouchevent(event); }
1.4 保存状态
当手机屏幕方向转换或者内存不足等情况下, 视图会重新加载,这样就会导致状态丢失。使用onsaveinstancestate
和onrestoreinstancestate
方法保存并恢复状态。
@override public parcelable onsaveinstancestate() { parcelable parcelable = super.onsaveinstancestate(); selecteditemstate pulltoloadstate = new selecteditemstate(parcelable); pulltoloadstate.setselecteditem(selecteditem); return pulltoloadstate; } @override public void onrestoreinstancestate(parcelable state) { if(!(state instanceof selecteditemstate)) return; selecteditemstate pulltoloadstate = ((selecteditemstate)state); super.onrestoreinstancestate(pulltoloadstate.getsuperstate()); selecteditem = pulltoloadstate.getselecteditem(); invalidate(); }
想要学习的同学,建议还是直接看项目源码。项目源码地址:https://github.com/danledian/segmentedcontrol
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